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Slavery No DD


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Posted
On 5/17/2019 at 3:02 PM, AndragonFirefly said:

ZAZ has so many neat and cool features. I don't understand why modders don't use it alone for some slavery mods. Why do we have to have extremely heavy DD and all of it's requirements. Just to have DD you have to have several mods to make it work and sacrifice having other mods you don't really want to get rid of but don't play well with DD being so freakin heavy on my system. And I run some heavy mods but DD is the worst. It has it's coolness and I have had my fun with it but I can't keep DD installed for long if I ever want to play the freakin game.

The next release of zap should be able to satisfiy your wishes.

Posted
1 hour ago, zaira said:

A little more modesty would be appropriate: A bunch of people sacrificed a lot of their free time and gave you a adult entertainment experience like no other in the modding scene - free of charge.

If you feel that you have to rant - please do it in your own private chamber or become part of the modding scene and make things better.

You see from the comments, that a modular gateway of Maria Eden (which you have planned) will be your next successor. Let the gamer choose:-)-maybe it can be also combined.

 

The modular form is  a perfect choice- you are always able to feed "slavery" or "prostitution" or/and maybe aside have different quests...your mod will be expandable without changing older parts.

 

For ZAP, i like to have a way which we discussed and if scripts are used MOSTLY  OR  ONLY if they are needed, you will be a SKYRIM-WINNER of all time.

 

 

 

 

 

 

 

(for the thread author)

For example, I list for you some ideas, which came out for ZAP:

(this stuff can only be realized with competent scriptors!)

 

Mechanics can be chosen by MCM-switches, so that the framework is using own mechanics, or the quest-modder uses his own one (specially if you want to play older stuff), then you simply switch some functions "off". A quester can tell the settings for the framework on it´s page. I do not like sliders, instead only ON / OFF switches. That´s for mechanics more easy and you don´t get into trouble with settings.

 

 

Modules, which have partially been created: (a bunch of them are available)

 

-whipping-modul (in form of attack)

-cage/door-modul (to-from)

-assets-modul (with suiting keys, keys for restraints: yokes/fiddles, only stuff which has LOCKS) - NPC can set you free, if a key is available, the city-smithing is the only alternative if no key is available)

 

-restraints-water-behavior (with drowning possibility->which leads to normal underwater-dead)

-restraints-horse-mount-behavior (restraints-offset-override)

-restraints-chair-sitting-override (should by keyword for some restraints be useful)

-carrying NPCs (carry your lover with" love and charme")

-carriage access as slave and dom

 

 

-Furniture-Module,

with different stages:

 

a) keylock and inventory deny for the player during furniture-use (MCM-switchable) ( key-only use by third persons which are around the slave-like the pillory and others with LOCKS)

"A nice countdown-release option", if no NPC is nearby and a bunch of minutes are passed by (switchable)

b) combined torture-modul with different stages of amount and master-override-option (if the master is using the furniture-activators, effects become more quickly showing up (all are painful without dying), anyway with maybe some screen-effects (distorted-red-colored (but not too much)

c) killing mechanic of the locked-in slave (player only, like in gallows, guiloutine and garotte, maybe on the spike-rack-too)

d) furniture - trapping (this, I will explain later:-))

e) for all this parts: -carefully used audio-effects

 

Rope items and furnitures  CAN´T be dropped/be left without help, same for all the leather stuff.

You can at least only release yourself,  if you have a suiting key for ankle and wrist-cuffs, beside: a cuff-styled 8, you normally CAN NOT open by yourself.

In all other cases you have to ask NPCs or you are used as slave inside of a framework without getting respected with your "wishes".

 

(for the thread-author)

Like you can imagine is this particulary ready to play in ZAP9, some parts may be reworked and you may see that this can not be done with one person only. The best seems to be some ideas which are put into reality by some very talented people....I can only underline the wise words of ZAIRA.

 

 

Posted
On 11/10/2018 at 1:42 PM, AndragonFirefly said:

You didn't read. But thanks.

 

And FYI, Maria Eden requires DD

DDa-only!

Posted
On 5/17/2019 at 3:15 PM, AndragonFirefly said:

DD assets requires DD. You cannot install DD assets without DD. You are not the first person to try and tell me this. Even if you do have a mod software package that allows you to activate mods that have requirements beyond what you have activated, the game will crash when starting up. Won't even take you to title page. The game system reads that there is a dependency not present. At one time in history there, I think, might have been a time when the DD files were not dependent on each other but not anymore. Not in the past few years. You can use DD without DD assets or any others, but DD assets and the others all have a dependency of DD to work. Some have more requirements than that even. Why argue about this? If I say I want a light salad because I am vegetarian and that is all my tummy can handle, why does everybody try convincing you that there isn't THAT much meat in a chef salad? Why does everyone still want you to eat what you can't? 

 

P.S. I am not a vegetarian....I tired it once, meat is too good. And I don't try to convince vegetarians to eat meat. But I do try to convince vegetarians not to hate meat eaters so much though. To each their own. 

DDa doesn´t need the other mods of DD. DDa ran in the past together also with ZAP (zap offered it´s framework also for DDa), DD and ZAP had a sharing assets-behavior in the past-this leaded often into nonsence. If you install for example ZAP7 and at same time DDa, you will get the DDa items all play-able within ZAP. That´s, how ZAIRA used DDa.

 

 

Posted
12 hours ago, AndragonFirefly said:

"I am teleported while undressing into the air way up above the closest giant camp near Whiterun. If I don't have the flying spell yet to save me, I always die from the fall from the sky"

Lol that must be a conflict, some script from an old mod you uninstalled or something, it's too weird ?

Posted

This giant camp "catapult" is a known issue and can be caused by wrong SL scripts or save game artefacts from old scripts. I think SL tries to align on a bed or a marker and when it is a broken reference you get a nice flight over this specific giant camp.

  • 4 weeks later...
Posted
On 5/17/2019 at 9:58 PM, donttouchmethere said:

try MME, zaira should know best that you can install DDa without DDi => creator of ME

or this one:

works without DDi

 

... and SE version? No?

Posted

 

4 hours ago, far_kas said:

 

... and SE version? No?

Why? The many technical limitations of SE are countered by only marginal improvements. Waste of time.

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