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CTD because of CF Framework?


Oghmatorro

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Posted

I have frequent ctd due to [CF] Framework:

 

[10/28/2018 - 09:45:36PM] [CF][Framework] Didn't activate actor ["skeever" [Actor < (0003B9F8)>]]; already has effect
[10/28/2018 - 09:45:36PM] [CF][Framework] Didn't activate actor ["draugr" [masterambushscript < (000380B3)>]]; already has effect
[10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["Corrupted Shade" [Actor < (2103CF3B)>]]; already has effect
[10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["skeever" [Actor < (0003B9F7)>]]; already has effect
[10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["Restless Draugr" [masterambushscript < (000380B9)>]]; already has effect
[10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["skeever" [Actor < (0003B9F9)>]]; already has effect

 

Does anyone have a clue?

Posted
Spoiler
37 minutes ago, Oghmatorro said:

I have frequent ctd due to [CF] Framework:

 

[10/28/2018 - 09:45:36PM] [CF][Framework] Didn't activate actor ["skeever" [Actor < (0003B9F8)>]]; already has effect
[10/28/2018 - 09:45:36PM] [CF][Framework] Didn't activate actor ["draugr" [masterambushscript < (000380B3)>]]; already has effect
[10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["Corrupted Shade" [Actor < (2103CF3B)>]]; already has effect
[10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["skeever" [Actor < (0003B9F7)>]]; already has effect
[10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["Restless Draugr" [masterambushscript < (000380B9)>]]; already has effect
[10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["skeever" [Actor < (0003B9F9)>]]; already has effect

 

Does anyone have a clue?

 

 

No, I am clueless. However, if you want to post your load order (preferably from LOOT and preferably in a spoiler) and a papyrus log I will be happy to look at them. If this sounds like Greek to you look at my blog, the link is in my signature.

Posted

 

Quote

 0  0 Skyrim.esm
 1  1 Update.esm
 2  2 Dawnguard.esm
 3  3 HearthFires.esm
 4  4 Dragonborn.esm
 5  5 Unofficial Skyrim Legendary Edition Patch.esp
 6  6 SexLab.esm
 7  7 SexLabAroused.esm
 8  8 Devious Devices - Assets.esm
 9  9 ZaZAnimationPack.esm
10  a Heretical Resources.esm
11  b Schlongs of Skyrim - Core.esm
12  c hdtHighHeel.esm
13  d Devious Devices - Integration.esm
14  e Devious Devices - Expansion.esm
15  f ZazExtensionPack.esm
16 10 daymoyl.esm
17 11 CreatureFramework.esm
18 12 SkyUI.esp
19 13 SGEyebrows.esp
20 14 KS Hairdo's.esp
21 15 RaceMenu.esp
22 16 RaceMenuPlugin.esp
23 17 RaceMenuMorphsCBBE.esp
24 18 EnhancedLightsandFX.esp
25 19 ELFX - Exteriors.esp
26 1a Ordinator - Perks of Skyrim.esp
27 1b ELFX - Hardcore.esp
28 1c ELFX - Weathers.esp
29 1d Skyrim Unbound.esp
30 1e LocalizedGuildJobs.esp
31 1f HammetDungeons.esp
32 20 BFT Ships and Carriages.esp
33 21 SMIM-Merged-All.esp
34 22 SOTFollowMeAndSwimToo.esp
35 23 BrandingDeviceOfDoom.esp
36 24 BikiniMaidenFull.esp
37 25 MoreNastyCritters.esp
38 26 SexLab_Dialogues.esp
39 27 Skyrim Flora Overhaul.esp
40 28 daymoyl_DawnguardAddon.esp
41 29 Missives.esp
42 2a FMEA Skyrim.esp
43 2b Apocalypse - The Spell Package.esp
44 2c Summermyst - Enchantments of Skyrim.esp
45 2d XPMSE.esp
46 2e Fantasy Soundtrack Project - Combat.esp
47 2f Fantasy Soundtrack Project.esp
48 30 Immersive Weapons.esp
49 31 Wildcat - Combat of Skyrim.esp
50 32 dD - Enhanced Blood Main.esp
51 33 dD-Dragonborn-Dawnguard-EBT Patch.esp
52 34 iHUD.esp
53 35 UIExtensions.esp
54 36 Schlongs of Skyrim.esp
55 37 SOS - Smurf Average Addon.esp
56 38 SOS - VectorPlexus Muscular Addon.esp
57 39 SOS - VectorPlexus Regular Addon.esp
58 3a IcePenguinWorldMap.esp
59 3b SFO - Dragonborn.esp
60 3c TheEyesOfBeauty.esp
61 3d ZazResources.esp
62 3e FNIS.esp
63 3f Apropos.esp
64 40 Remodeled Armor - Vanilla Replacer - Dawnguard.esp
65 41 Remodeled Armor - Vanilla Replacer - Dragonborn.esp
66 42 Remodeled Armor - Vanilla Replacer.esp
67 43 EstrusChaurus.esp
68 44 EstrusSpider.esp
69 45 FNISspells.esp
70 46 zzEstrus.esp
71 47 KomAnimObjects.esp
      GPArmorPack3.esp
72 48 H2135WickedSeries1.esp
73 49 SLAnimLoader.esp
74 4a [NINI] Charles Rene.esp
75 4b Auto Unequip Ammo.esp
76 4c SexLabDefeat.esp
77 4d Mortal Weapons & Armor.esp
78 4e SkyrimUnhinged.esp

 

 

 

Quote

[10/31/2018 - 09:07:19PM] _MWA_: HIT - List index 8: ObjRef: [ObjectReference < (FF00127D)>]. Base: [Form < (2400182D)>]
[10/31/2018 - 09:07:19PM] _MWA_: HIT - List index 9: ObjRef: [ObjectReference < (FF00127C)>]. Base: [Form < (24001831)>]
[10/31/2018 - 09:07:19PM] _MWA_: HIT - List index 10: ObjRef: [ObjectReference < (FF001168)>]. Base: [Armor < (00013914)>]
[10/31/2018 - 09:07:19PM] _MWA_: Index: 4. Hit on: Leather Core Tier IV. ObjRef: [ObjectReference < (FF00129B)>]. BaseObject: [Form < (24001DA1)>]. OldHealth: 1.095000. Old Durability: 13
[10/31/2018 - 09:07:19PM] _MWA_: Attack akAggressor: [masterambushscript < (000380B9)>] - . Source: [Form < (0002C672)>]
[10/31/2018 - 09:07:20PM] [CF][Framework] Didn't activate actor ["draugr" [masterambushscript < (000383EC)>]]; already has effect
[10/31/2018 - 09:07:20PM] [CF][Framework] Didn't activate actor ["draugr" [masterambushscript < (000383F8)>]]; already has effect
[10/31/2018 - 09:07:20PM] [CF][Framework] Didn't activate actor ["Restless Draugr" [masterambushscript < (000800A9)>]]; already has effect
[10/31/2018 - 09:07:20PM] [CF][Framework] Didn't activate actor ["Restless Draugr" [masterambushscript < (000800A3)>]]; already has effect
[10/31/2018 - 09:07:22PM] _MWA_: Degrade: Actor: [masterambushscript < (000380B9)>]. Item count: 1
[10/31/2018 - 09:07:22PM] _MWA_: ObjRefTemp: [ObjectReference < (FF001269)>]. Name: Ancient Nord War Axe. i: 0. j: 300
[10/31/2018 - 09:07:22PM] _MWA_: Cache Miss: GetDurability: Name: Ancient Nord War Axe
[10/31/2018 - 09:07:22PM] _MWA_: Cache Miss: GetMaterialDurabilityBonus: Name: Ancient Nord War Axe
[10/31/2018 - 09:07:22PM] _MWA_: GetMaterialDurabilityBonus() for Ancient Nord War Axe took 0.083000 seconds to run
[10/31/2018 - 09:07:22PM] _MWA_: GetDurability() for Ancient Nord War Axe took 0.299995 seconds to run
[10/31/2018 - 09:07:30PM] [CF][Framework] Didn't activate actor ["Wounded Frostbite Spider" [masterambushscript < (0003A1E1)>]]; already has effect
[10/31/2018 - 09:07:33PM] _MWA_: Test: EQ: Unequipped: [Armor < (00013914)>]. Name: Hide Shield. Ref: [ObjectReference < (FF001168)>]
[10/31/2018 - 09:07:33PM] _MWA_: Test: Removed: [ObjectReference < (FF001168)>]. Name: Hide Shield
[10/31/2018 - 09:07:37PM] [CF][Framework] Didn't activate actor ["draugr" [masterambushscript < (000800A6)>]]; already has effect
[10/31/2018 - 09:07:37PM] [CF][Framework] Didn't activate actor ["Restless Draugr" [masterambushscript < (000380B7)>]]; already has effect
[10/31/2018 - 09:07:37PM] [CF][Framework] Didn't activate actor ["Restless Draugr" [masterambushscript < (000380B8)>]]; already has effect
[10/31/2018 - 09:07:37PM] [CF][Framework] Didn't activate actor ["draugr" [masterambushscript < (000380B3)>]]; already has effect
[10/31/2018 - 09:07:37PM] [CF][Framework] Didn't activate actor ["Restless Draugr" [masterambushscript < (000380BB)>]]; already has effect
[10/31/2018 - 09:07:37PM] [CF][Framework] Didn't activate actor ["Restless Draugr" [masterambushscript < (000380B5)>]]; already has effect

 

 

Thanks for any help. MWA and CF Framework seem to be the source of my problem?!

 

Posted

That's a light load order. First question is, are you using the MNC for SLAL AND using the creature framework that "comes with it," as opposed to the older versions of MoreNastyCritters and Creature Framework? The other question would be if you had accidentally loaded any SE mods with your LE Skyrim game (I don't see any but I also don't know all those mods).

Posted

These are not errors you posted, turn off trace logging this information is useless to anyone unless they have source script and are looking for a bug.

If those mods scripts were causing a ctd your log would most likely be full of error messages about stack dump.

 

[Papyrus]

bEnableLogging=1
bEnableTrace=0 <<<< you don't need this on
bLoadDebugInformation=1

Posted

Ok I am looking for the right skyrim.ini to change Papyrus. Found one under mod organizer\ profils... But can't edit it, only admin (who is me)

 

I think I have the newest version of MNC and Creature Framework.

Posted
Spoiler
1 minute ago, Oghmatorro said:

Ok I am looking for the right skyrim.ini to change Papyrus. Found one under mod organizer\ profils... But can't edit it, only admin (who is me)

 

I think I have the newest version of MNC and Creature Framework.

 

 

Your other option is to load Bethini (found on Nexus, there is a link in my blog - there is a link to my blog in my signature). Bethini will control ALL your .ini files. Papyrus logging can be turned on and off with a click.

Posted

I used Bethini, thanks for the hint, now my log looks like:

 

Quote

[10/31/2018 - 11:23:40PM] [CF][Creature] ["Fox" [Actor < (00105A25)>]] unaroused
[10/31/2018 - 11:23:40PM] [CF][Creature] Not equipping normal armour on ["rabbit" [Actor < (0006E297)>]]; there is no normal armour; gender=1
[10/31/2018 - 11:23:40PM] [CF][Creature] Update being forced on ["Frostbite Spider" [lvlpredatorscript < (00084807)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[10/31/2018 - 11:23:40PM] [CF][Creature] ["Fox" [Actor < (00105A24)>]] unaroused
[10/31/2018 - 11:23:40PM] [CF][Creature] Not equipping normal armour on ["rabbit" [Actor < (0006E296)>]]; there is no normal armour; gender=1
[10/31/2018 - 11:23:40PM] [CF][Creature] Not equipping normal armour on ["Elk" [Actor < (0008480B)>]]; there is no normal armour; gender=2
[10/31/2018 - 11:23:40PM] [CF][Creature] Not equipping normal armour on ["Fox" [Actor < (00105A25)>]]; there is no normal armour; gender=1
[10/31/2018 - 11:23:40PM] [CF][Creature] ["Frostbite Spider" [lvlpredatorscript < (00084807)>]] unaroused
[10/31/2018 - 11:23:40PM] [CF][Creature] Not equipping normal armour on ["Fox" [Actor < (00105A24)>]]; there is no normal armour; gender=1
[10/31/2018 - 11:23:40PM] [CF][Creature] Not equipping normal armour on ["Frostbite Spider" [lvlpredatorscript < (00084807)>]]; there is no normal armour; gender=1
[10/31/2018 - 11:23:45PM] [CF][Creature] Finished on ["Frostbite Spider" [lvlpredatorscript < (00084807)>]]
[10/31/2018 - 11:23:45PM] [CF][Framework] Deactivated actor ["Frostbite Spider" [lvlpredatorscript < (00084807)>]]
[10/31/2018 - 11:23:45PM] [CF][Creature] Removing both API armours from ["Frostbite Spider" [lvlpredatorscript < (00084807)>]] and doing nothing else

 

 

Posted

First of all, before we all run off chasing ini files, when and where do these CTD occur? Has your game ever worked without CTDs?

 

Oh, a thought just occurred. If your machine will not let you edit an ini file then perhaps it is causing the crashes by not letting a game-related file run.

 

 

Posted

I cross the river near Riften and then CTDs occur. Before I had frequent ctds while using Mortal Weapons & Armor 0.22 which is deactivated right now.

 

Before I was in the starter dungeon which worked fine.

Posted
9 hours ago, Oghmatorro said:

Thanks for any help. MWA and CF Framework seem to be the source of my problem?!

 

the papyrus logs it's stuff related to scripts

you can't ctd because of scripts

so the stuff in the log have nothing to do with ctd...

 

[10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["skeever" [Actor < (0003B9F9)>]]; already has effect

already have effect, you were able to get in that area before for that to be load on that npc

if you ctd everytime you cross that river, coc riften from main menu

 

if that's a ctd, you just have to remove stuff until you find whatever the problem is (nobody will guess that from a load order or whatever)

if that's not a ctd, you are in deep shit, the problem is in your save

 

some were creating ctd zones cutting of npc head with a racemenu dll

it can be a respawn that pick something from your leveled lists that is broken

or a quest that can now trigger, that make the game try to load broken stuff

or something else, anything the game fail to load, it's a ctd

Posted

Now my game is more stable. I wonder if it my use of Loot. Before I used from MO like FNIS as an „external“ program. Now I clicked the Loot-button in MO. I think the result might not be the same. 

 

Thanks for helping. 

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