Oghmatorro Posted October 28, 2018 Posted October 28, 2018 I have frequent ctd due to [CF] Framework: [10/28/2018 - 09:45:36PM] [CF][Framework] Didn't activate actor ["skeever" [Actor < (0003B9F8)>]]; already has effect [10/28/2018 - 09:45:36PM] [CF][Framework] Didn't activate actor ["draugr" [masterambushscript < (000380B3)>]]; already has effect [10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["Corrupted Shade" [Actor < (2103CF3B)>]]; already has effect [10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["skeever" [Actor < (0003B9F7)>]]; already has effect [10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["Restless Draugr" [masterambushscript < (000380B9)>]]; already has effect [10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["skeever" [Actor < (0003B9F9)>]]; already has effect Does anyone have a clue?
Psalam Posted October 28, 2018 Posted October 28, 2018 Spoiler 37 minutes ago, Oghmatorro said: I have frequent ctd due to [CF] Framework: [10/28/2018 - 09:45:36PM] [CF][Framework] Didn't activate actor ["skeever" [Actor < (0003B9F8)>]]; already has effect [10/28/2018 - 09:45:36PM] [CF][Framework] Didn't activate actor ["draugr" [masterambushscript < (000380B3)>]]; already has effect [10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["Corrupted Shade" [Actor < (2103CF3B)>]]; already has effect [10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["skeever" [Actor < (0003B9F7)>]]; already has effect [10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["Restless Draugr" [masterambushscript < (000380B9)>]]; already has effect [10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["skeever" [Actor < (0003B9F9)>]]; already has effect Does anyone have a clue? No, I am clueless. However, if you want to post your load order (preferably from LOOT and preferably in a spoiler) and a papyrus log I will be happy to look at them. If this sounds like Greek to you look at my blog, the link is in my signature.
Oghmatorro Posted October 29, 2018 Author Posted October 29, 2018 Ok thanks, I get the Loot load order later when I am at the PC.
Oghmatorro Posted October 31, 2018 Author Posted October 31, 2018 Quote 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 SexLab.esm 7 7 SexLabAroused.esm 8 8 Devious Devices - Assets.esm 9 9 ZaZAnimationPack.esm 10 a Heretical Resources.esm 11 b Schlongs of Skyrim - Core.esm 12 c hdtHighHeel.esm 13 d Devious Devices - Integration.esm 14 e Devious Devices - Expansion.esm 15 f ZazExtensionPack.esm 16 10 daymoyl.esm 17 11 CreatureFramework.esm 18 12 SkyUI.esp 19 13 SGEyebrows.esp 20 14 KS Hairdo's.esp 21 15 RaceMenu.esp 22 16 RaceMenuPlugin.esp 23 17 RaceMenuMorphsCBBE.esp 24 18 EnhancedLightsandFX.esp 25 19 ELFX - Exteriors.esp 26 1a Ordinator - Perks of Skyrim.esp 27 1b ELFX - Hardcore.esp 28 1c ELFX - Weathers.esp 29 1d Skyrim Unbound.esp 30 1e LocalizedGuildJobs.esp 31 1f HammetDungeons.esp 32 20 BFT Ships and Carriages.esp 33 21 SMIM-Merged-All.esp 34 22 SOTFollowMeAndSwimToo.esp 35 23 BrandingDeviceOfDoom.esp 36 24 BikiniMaidenFull.esp 37 25 MoreNastyCritters.esp 38 26 SexLab_Dialogues.esp 39 27 Skyrim Flora Overhaul.esp 40 28 daymoyl_DawnguardAddon.esp 41 29 Missives.esp 42 2a FMEA Skyrim.esp 43 2b Apocalypse - The Spell Package.esp 44 2c Summermyst - Enchantments of Skyrim.esp 45 2d XPMSE.esp 46 2e Fantasy Soundtrack Project - Combat.esp 47 2f Fantasy Soundtrack Project.esp 48 30 Immersive Weapons.esp 49 31 Wildcat - Combat of Skyrim.esp 50 32 dD - Enhanced Blood Main.esp 51 33 dD-Dragonborn-Dawnguard-EBT Patch.esp 52 34 iHUD.esp 53 35 UIExtensions.esp 54 36 Schlongs of Skyrim.esp 55 37 SOS - Smurf Average Addon.esp 56 38 SOS - VectorPlexus Muscular Addon.esp 57 39 SOS - VectorPlexus Regular Addon.esp 58 3a IcePenguinWorldMap.esp 59 3b SFO - Dragonborn.esp 60 3c TheEyesOfBeauty.esp 61 3d ZazResources.esp 62 3e FNIS.esp 63 3f Apropos.esp 64 40 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 65 41 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 66 42 Remodeled Armor - Vanilla Replacer.esp 67 43 EstrusChaurus.esp 68 44 EstrusSpider.esp 69 45 FNISspells.esp 70 46 zzEstrus.esp 71 47 KomAnimObjects.esp GPArmorPack3.esp 72 48 H2135WickedSeries1.esp 73 49 SLAnimLoader.esp 74 4a [NINI] Charles Rene.esp 75 4b Auto Unequip Ammo.esp 76 4c SexLabDefeat.esp 77 4d Mortal Weapons & Armor.esp 78 4e SkyrimUnhinged.esp Quote [10/31/2018 - 09:07:19PM] _MWA_: HIT - List index 8: ObjRef: [ObjectReference < (FF00127D)>]. Base: [Form < (2400182D)>] [10/31/2018 - 09:07:19PM] _MWA_: HIT - List index 9: ObjRef: [ObjectReference < (FF00127C)>]. Base: [Form < (24001831)>] [10/31/2018 - 09:07:19PM] _MWA_: HIT - List index 10: ObjRef: [ObjectReference < (FF001168)>]. Base: [Armor < (00013914)>] [10/31/2018 - 09:07:19PM] _MWA_: Index: 4. Hit on: Leather Core Tier IV. ObjRef: [ObjectReference < (FF00129B)>]. BaseObject: [Form < (24001DA1)>]. OldHealth: 1.095000. Old Durability: 13 [10/31/2018 - 09:07:19PM] _MWA_: Attack akAggressor: [masterambushscript < (000380B9)>] - . Source: [Form < (0002C672)>] [10/31/2018 - 09:07:20PM] [CF][Framework] Didn't activate actor ["draugr" [masterambushscript < (000383EC)>]]; already has effect [10/31/2018 - 09:07:20PM] [CF][Framework] Didn't activate actor ["draugr" [masterambushscript < (000383F8)>]]; already has effect [10/31/2018 - 09:07:20PM] [CF][Framework] Didn't activate actor ["Restless Draugr" [masterambushscript < (000800A9)>]]; already has effect [10/31/2018 - 09:07:20PM] [CF][Framework] Didn't activate actor ["Restless Draugr" [masterambushscript < (000800A3)>]]; already has effect [10/31/2018 - 09:07:22PM] _MWA_: Degrade: Actor: [masterambushscript < (000380B9)>]. Item count: 1 [10/31/2018 - 09:07:22PM] _MWA_: ObjRefTemp: [ObjectReference < (FF001269)>]. Name: Ancient Nord War Axe. i: 0. j: 300 [10/31/2018 - 09:07:22PM] _MWA_: Cache Miss: GetDurability: Name: Ancient Nord War Axe [10/31/2018 - 09:07:22PM] _MWA_: Cache Miss: GetMaterialDurabilityBonus: Name: Ancient Nord War Axe [10/31/2018 - 09:07:22PM] _MWA_: GetMaterialDurabilityBonus() for Ancient Nord War Axe took 0.083000 seconds to run [10/31/2018 - 09:07:22PM] _MWA_: GetDurability() for Ancient Nord War Axe took 0.299995 seconds to run [10/31/2018 - 09:07:30PM] [CF][Framework] Didn't activate actor ["Wounded Frostbite Spider" [masterambushscript < (0003A1E1)>]]; already has effect [10/31/2018 - 09:07:33PM] _MWA_: Test: EQ: Unequipped: [Armor < (00013914)>]. Name: Hide Shield. Ref: [ObjectReference < (FF001168)>] [10/31/2018 - 09:07:33PM] _MWA_: Test: Removed: [ObjectReference < (FF001168)>]. Name: Hide Shield [10/31/2018 - 09:07:37PM] [CF][Framework] Didn't activate actor ["draugr" [masterambushscript < (000800A6)>]]; already has effect [10/31/2018 - 09:07:37PM] [CF][Framework] Didn't activate actor ["Restless Draugr" [masterambushscript < (000380B7)>]]; already has effect [10/31/2018 - 09:07:37PM] [CF][Framework] Didn't activate actor ["Restless Draugr" [masterambushscript < (000380B8)>]]; already has effect [10/31/2018 - 09:07:37PM] [CF][Framework] Didn't activate actor ["draugr" [masterambushscript < (000380B3)>]]; already has effect [10/31/2018 - 09:07:37PM] [CF][Framework] Didn't activate actor ["Restless Draugr" [masterambushscript < (000380BB)>]]; already has effect [10/31/2018 - 09:07:37PM] [CF][Framework] Didn't activate actor ["Restless Draugr" [masterambushscript < (000380B5)>]]; already has effect Thanks for any help. MWA and CF Framework seem to be the source of my problem?!
Psalam Posted October 31, 2018 Posted October 31, 2018 That's a light load order. First question is, are you using the MNC for SLAL AND using the creature framework that "comes with it," as opposed to the older versions of MoreNastyCritters and Creature Framework? The other question would be if you had accidentally loaded any SE mods with your LE Skyrim game (I don't see any but I also don't know all those mods).
RW311 Posted October 31, 2018 Posted October 31, 2018 These are not errors you posted, turn off trace logging this information is useless to anyone unless they have source script and are looking for a bug. If those mods scripts were causing a ctd your log would most likely be full of error messages about stack dump. [Papyrus] bEnableLogging=1 bEnableTrace=0 <<<< you don't need this on bLoadDebugInformation=1
Oghmatorro Posted October 31, 2018 Author Posted October 31, 2018 Ok I am looking for the right skyrim.ini to change Papyrus. Found one under mod organizer\ profils... But can't edit it, only admin (who is me) I think I have the newest version of MNC and Creature Framework.
Psalam Posted October 31, 2018 Posted October 31, 2018 Spoiler 1 minute ago, Oghmatorro said: Ok I am looking for the right skyrim.ini to change Papyrus. Found one under mod organizer\ profils... But can't edit it, only admin (who is me) I think I have the newest version of MNC and Creature Framework. Your other option is to load Bethini (found on Nexus, there is a link in my blog - there is a link to my blog in my signature). Bethini will control ALL your .ini files. Papyrus logging can be turned on and off with a click.
Oghmatorro Posted October 31, 2018 Author Posted October 31, 2018 I used Bethini, thanks for the hint, now my log looks like: Quote [10/31/2018 - 11:23:40PM] [CF][Creature] ["Fox" [Actor < (00105A25)>]] unaroused [10/31/2018 - 11:23:40PM] [CF][Creature] Not equipping normal armour on ["rabbit" [Actor < (0006E297)>]]; there is no normal armour; gender=1 [10/31/2018 - 11:23:40PM] [CF][Creature] Update being forced on ["Frostbite Spider" [lvlpredatorscript < (00084807)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0 [10/31/2018 - 11:23:40PM] [CF][Creature] ["Fox" [Actor < (00105A24)>]] unaroused [10/31/2018 - 11:23:40PM] [CF][Creature] Not equipping normal armour on ["rabbit" [Actor < (0006E296)>]]; there is no normal armour; gender=1 [10/31/2018 - 11:23:40PM] [CF][Creature] Not equipping normal armour on ["Elk" [Actor < (0008480B)>]]; there is no normal armour; gender=2 [10/31/2018 - 11:23:40PM] [CF][Creature] Not equipping normal armour on ["Fox" [Actor < (00105A25)>]]; there is no normal armour; gender=1 [10/31/2018 - 11:23:40PM] [CF][Creature] ["Frostbite Spider" [lvlpredatorscript < (00084807)>]] unaroused [10/31/2018 - 11:23:40PM] [CF][Creature] Not equipping normal armour on ["Fox" [Actor < (00105A24)>]]; there is no normal armour; gender=1 [10/31/2018 - 11:23:40PM] [CF][Creature] Not equipping normal armour on ["Frostbite Spider" [lvlpredatorscript < (00084807)>]]; there is no normal armour; gender=1 [10/31/2018 - 11:23:45PM] [CF][Creature] Finished on ["Frostbite Spider" [lvlpredatorscript < (00084807)>]] [10/31/2018 - 11:23:45PM] [CF][Framework] Deactivated actor ["Frostbite Spider" [lvlpredatorscript < (00084807)>]] [10/31/2018 - 11:23:45PM] [CF][Creature] Removing both API armours from ["Frostbite Spider" [lvlpredatorscript < (00084807)>]] and doing nothing else
Grey Cloud Posted October 31, 2018 Posted October 31, 2018 First of all, before we all run off chasing ini files, when and where do these CTD occur? Has your game ever worked without CTDs? Oh, a thought just occurred. If your machine will not let you edit an ini file then perhaps it is causing the crashes by not letting a game-related file run.
Oghmatorro Posted October 31, 2018 Author Posted October 31, 2018 I cross the river near Riften and then CTDs occur. Before I had frequent ctds while using Mortal Weapons & Armor 0.22 which is deactivated right now. Before I was in the starter dungeon which worked fine.
yatol Posted November 1, 2018 Posted November 1, 2018 9 hours ago, Oghmatorro said: Thanks for any help. MWA and CF Framework seem to be the source of my problem?! the papyrus logs it's stuff related to scripts you can't ctd because of scripts so the stuff in the log have nothing to do with ctd... [10/28/2018 - 09:45:37PM] [CF][Framework] Didn't activate actor ["skeever" [Actor < (0003B9F9)>]]; already has effect already have effect, you were able to get in that area before for that to be load on that npc if you ctd everytime you cross that river, coc riften from main menu if that's a ctd, you just have to remove stuff until you find whatever the problem is (nobody will guess that from a load order or whatever) if that's not a ctd, you are in deep shit, the problem is in your save some were creating ctd zones cutting of npc head with a racemenu dll it can be a respawn that pick something from your leveled lists that is broken or a quest that can now trigger, that make the game try to load broken stuff or something else, anything the game fail to load, it's a ctd
Oghmatorro Posted November 5, 2018 Author Posted November 5, 2018 Now my game is more stable. I wonder if it my use of Loot. Before I used from MO like FNIS as an „external“ program. Now I clicked the Loot-button in MO. I think the result might not be the same. Thanks for helping.
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