UnderwaterTentacles Posted November 11, 2012 Author Posted November 11, 2012 does anyone have a new download link for this as i was hoping to try it out but it does not seem to let me download it. http://depositfiles.com/files/nct0utkie Try that link.
shu1917 Posted November 12, 2012 Posted November 12, 2012 People who stuck in 1.7 environment should try tes5edit. First, select the Enema's esp and check the file header. You can see the Version is 1.7, then change it to 0.94. Save it and type "help enema" in game, you will get the stuff. This way may have bug. However, you can also edit the esp in CK after tes5edit. And you can fix the bug. So, try it!
Guest Jenova23 Posted November 12, 2012 Posted November 12, 2012 You should have the bandit wearing some kinda bondage outfit I tried adding nalim catsuit outfit myself but the way you added the npc in construction kit confuses me and for some reason it docent show up in game.
UnderwaterTentacles Posted November 12, 2012 Author Posted November 12, 2012 You should have the bandit wearing some kinda bondage outfit I tried adding nalim catsuit outfit myself but the way you added the npc in construction kit confuses me and for some reason it docent show up in game. Well, at least she's dressed in leather per default. You must probably merge the plugins in order to have her use the armor.
Guest Jenova23 Posted November 13, 2012 Posted November 13, 2012 You should have the bandit wearing some kinda bondage outfit I tried adding nalim catsuit outfit myself but the way you added the npc in construction kit confuses me and for some reason it docent show up in game. Well' date=' at least she's dressed in leather per default. You must probably merge the plugins in order to have her use the armor. [/quote'] You can't add the armor in construction kit?
Angel Face X Posted November 13, 2012 Posted November 13, 2012 Well, the chance is seem low. So I had to thrust the sword into her ass few time to make it happen , poor my baby. Thanks for great mod, but it need to be improved more for some ppl have sick mind like me
UnderwaterTentacles Posted November 13, 2012 Author Posted November 13, 2012 You should have the bandit wearing some kinda bondage outfit I tried adding nalim catsuit outfit myself but the way you added the npc in construction kit confuses me and for some reason it docent show up in game. Well' date=' at least she's dressed in leather per default. You must probably merge the plugins in order to have her use the armor. [/quote'] You can't add the armor in construction kit? You can but it must be in the same *.esp file or in a *.esm file. Well' date=' the chance is seem low. So I had to thrust the sword into her ass few time to make it happen , poor my baby. [img']http://i1235.photobucket.com/albums/ff425/saclet1706/2012-11-13_00001.jpg[/img] Thanks for great mod, but it need to be improved more for some ppl have sick mind like me Hehe, nice. The leakage chance increases linearly the more you inject.
Sensual Nautilus Posted November 23, 2012 Posted November 23, 2012 Hi, I'm Dale And I approve this game modification I've read some few pages back and I agree, needs more agonising groans! Excellent mod, I don't heal npc's any other way anymore also, quick question, how do you get the "white pools" on the ground to show up?
UnderwaterTentacles Posted November 24, 2012 Author Posted November 24, 2012 Hi' date=' I'm Dale And I approve this game modification I've read some few pages back and I agree, needs more agonising groans! Excellent mod, I don't heal npc's any other way anymore also, quick question, how do you get the "white pools" on the ground to show up? [/quote'] Hello Dale, I don't know how to force the NPCs to groan, I don't know what topic to trigger with the *.say(topic) command. You pools should show up if you have decals enabled.
Sensual Nautilus Posted November 25, 2012 Posted November 25, 2012 Hi' date=' I'm Dale And I approve this game modification I've read some few pages back and I agree, needs more agonising groans! Excellent mod, I don't heal npc's any other way anymore also, quick question, how do you get the "white pools" on the ground to show up? [/quote'] Hello Dale, I don't know how to force the NPCs to groan, I don't know what topic to trigger with the *.say(topic) command. You pools should show up if you have decals enabled. Godsend reply, thanks!
jbezorg Posted November 25, 2012 Posted November 25, 2012 Ah' date=' yes, but I'm looking if there exist some other approach vector. Perhaps a curse? I also have a 'attach a script to all nearby NPC' script lying around which I could use to make actors dynamically wet themselves. The AI system in Skyrim is kinda weird (I miss addPackage) so I can't make the NPCs run away and hide while they pee (or at least have some decency), which is sad. So the question is if a "NPCs random wet themselves" mod would be wanted. What do you think? [/quote'] Skyrim makes you set up a quest and then the quest can run packages. But if you have more than one actor to run the script against you also have to set up alias quests and assign each actor to their own private alias. So far everything I've seen also makes it look like the aliases have to be set up during the creation of the mod, I have yet to see a dynamically created quest alias (and I really, really, really need that). Under the story management event node Quest Properties has the option for "Num quests to run (Not Used)". I wonder if that comment is because it's disabled or simply that it's just not used. In this case you wouldn't have an alias array but start a quest for each instance of the event. Sending the participants for each instance with a keyword attached to an OnStory event.
jbezorg Posted November 25, 2012 Posted November 25, 2012 Hi' date=' I'm Dale And I approve this game modification I've read some few pages back and I agree, needs more agonising groans! Excellent mod, I don't heal npc's any other way anymore also, quick question, how do you get the "white pools" on the ground to show up? [/quote'] Hello Dale, I don't know how to force the NPCs to groan, I don't know what topic to trigger with the *.say(topic) command. You pools should show up if you have decals enabled. What I did for SD is cast a spell with a hostile effect that does nothing. Effect Archtype: Script Casting Type: Fire and Forget Delivery: Self
WaxenFigure Posted November 25, 2012 Posted November 25, 2012 Under the story management event node Quest Properties has the option for "Num quests to run (Not Used)". I wonder if that comment is because it's disabled or simply that it's just not used. In this case you wouldn't have an alias array but start a quest for each instance of the event. Sending the participants for each instance with a keyword attached to an OnStory event. Thanks for the heads-up on that, I see there are also multiple quests documented under the Quest Nodes heading which may mean they started to implemented them one way and did another. Just to get around the NPCs AI I've considered using the tools to create a clone of the NPC which I could have pre-made with whatever behavior packages I want on them and just make them look identical to the the NPC which I can't always get to behave as I need (I figure that NPC can be stuffed into a storage cell with it's AI turned off until needed). If I can work out how to make a clone I will make sure it's available as a resource for everyone's use. It looks like I can read all the settings and should be able to duplicate them on another character so it may be very possible.
Windbrand Posted November 29, 2012 Posted November 29, 2012 Syringe doesn't appear in game. It doesn't exist in console either.
WaxenFigure Posted November 29, 2012 Posted November 29, 2012 Syringe doesn't appear in game. It doesn't exist in console either. Mod must not be installed then.
UnderwaterTentacles Posted November 29, 2012 Author Posted November 29, 2012 Syringe doesn't appear in game. It doesn't exist in console either. Make sure that you have Skyrim v 1.8 or later.
ZaZ Posted November 29, 2012 Posted November 29, 2012 Lol, I must Admit this mod is hilarious Its Real Fun to run around poking people . I didnt find the Syringe though In the said fort . So I Looked it up in the Ck and consoled it in. Good Job Cheers
EvilG. Posted November 29, 2012 Posted November 29, 2012 Does anyone know the name of the sword from the picture? I must have that sword. I hope that anyone could help me, please.
UnderwaterTentacles Posted December 1, 2012 Author Posted December 1, 2012 Does anyone know the name of the sword from the picture? I must have that sword. I hope that anyone could help me' date=' please. [/quote'] What picture?
fejeena Posted December 1, 2012 Posted December 1, 2012 Perhaps picture in post 57,the sword on the left side?
EvilG. Posted December 1, 2012 Posted December 1, 2012 I have already found the sword mod. It was the "Dread Knight set".
UnderwaterTentacles Posted December 1, 2012 Author Posted December 1, 2012 Ah, sorry. Though he referred to the pictures in my first post.
bereena Posted January 19, 2013 Posted January 19, 2013 there is also a piss effect made by someone else u may want to take look at how can i made the juice effect get work?
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