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Posted

We all have our preferences, I agree with grumbler on how gameplay was superior in Oblivion to Morrowind. Combat in Morrowind is too "runescapeish". It just became wild clicking hoping that your swing actually registered as a hit. You could swing a sword at someone at point blank range and it would "miss" which was really dumb at times. In oblivion, anything that's in the range of your weapon will be hit, but damage would differ of course. In my opinion, realistic combat is superior to the luck system found in Morrowind and other games.

I will agree that the story is far superior in Morrowind than oblivion.

Posted

In oblivion' date=' anything that's in the range of your weapon will be hit, but damage would differ of course. In my opinion, realistic combat is superior to the luck system found in Morrowind and other games.[/quote']

It's interesting that you cite this as 'realistic combat'. It's actually totally unrealistic console hack'n'slash.

An unskilled person with a weapon (10% skill or less) would have to be VERY lucky to hit a skilled swordswoman (say 75% or more) with anything.

(grin)

Posted

Ohhh....that reminds me: "All restaurants are now Taco Bell".....bonus points if you can name the movie that quote was from! (hint Sandra Bullock was in it).

 

Sorry for getting off topic.

 

Demolition Man with Sylvester Stallone and Wesley Snipes.

 

Posted

In oblivion' date=' anything that's in the range of your weapon will be hit, but damage would differ of course. In my opinion, realistic combat is superior to the luck system found in Morrowind and other games.[/quote']

It's interesting that you cite this as 'realistic combat'. It's actually totally unrealistic console hack'n'slash.

An unskilled person with a weapon (10% skill or less) would have to be VERY lucky to hit a skilled swordswoman (say 75% or more) with anything.

(grin)

 

I guess I worded my post wrong. It's more realistic in a way that there's more movement in combat and that if you're right next to someone, you will always connect a hit (in oblivion) when in morrowind it is you might actually "miss" even though your strike seemingly touched the person.

Posted

There are realistic combat mods that change Oblivion's combat system to something like what you want, Symon. There are none for Morrowind. Hitting and blocking as essentially "lucky" events is apparently hard-coded into the program.

 

However, you are certainly entitled to prefer any system you wish. I know people who scoff at Morrowind and insist that it sucks compared to the gameplay in Daggerfall. Clearly, Morroblivion isn't for anyone who thinks Morrowind's gameplay is better than Oblivion's.

 

For anyone else, though, I'd suggest checking it out. It is, IMO, simply amazing. It takes some huge downloads and a bit of tweaking to get it right, but the results are spectacular. You have to have both Oblivion and Morrowind installed to get it to work, though.

Posted

There are none for Morrowind. Hitting and blocking as essentially "lucky" events is apparently hard-coded into the program.

This just isn't so! (grin).

If you character attacks with weapons that your character is skilled with, your character is very unlikely to miss, which is quite realistic.

 

The key thing is 'do you grasp that your skill with the mouse is little to do with an rpg'? I'll grant you it is everything to do with a console game.

 

I've had this conversation so many time in the past 15 odd years, and I can only accept that some people cannot grasp (or don't care about) the importance of the character, _not_ the player, in a true RPG.

 

There's nothing wrong with preferring a console style combat system, but that's what it is. It's not superior to a Morrowind style combat system, it has a totally different philosophy.

Posted

There are none for Morrowind. Hitting and blocking as essentially "lucky" events is apparently hard-coded into the program.

This just isn't so! (grin).

If you character attacks with weapons that your character is skilled with' date=' your character is very unlikely to miss, which is quite realistic.

 

The key thing is 'do you grasp that your skill with the mouse is little to do with an rpg'? I'll grant you it is everything to do with a console game.

 

I've had this conversation so many time in the past 15 odd years, and I can only accept that some people cannot grasp (or don't care about) the importance of the character, _not_ the player, in a true RPG.

 

There's nothing wrong with preferring a console style combat system, but that's what it is. It's not superior to a Morrowind style combat system, it has a totally different philosophy.

[/quote']

 

But what if I'm standing right in front of a person, I am as close to that person as I can possibly be in the game. I swing my sword, and I miss! Why? Because the luck system in Morrowind wasn't on my side at that moment and decided to make it a miss. Did the person dodge the blow? Cause I never saw a dodge happen! That is why it is unrealistic. In the same situation in oblivion, I am guaranteed a hit unless the person magically disappears or does some crazy dodge. That is why oblivion combat is more "realistic" than Morrowind.

I have nothing wrong with that style of combat, it's just I find it unrealitic and kind of unfair.

Posted

There is' date=' Combat Enhanced. :)

I've played with that, and it doesn't change the nature of Morrowind combat at all. You still hit (or not) based on your skill level. All this mod does is change the damage (though it adds a bullet-time effect, like Oblivion's Bullet Time).

 

A fine mod, but nothing like SCA Combat or Deadly Reflex.

 

Posted

I've had this conversation so many time in the past 15 odd years' date=' and I can only accept that some people cannot grasp (or don't care about) the importance of the character, _not_ the player, in a true RPG.

 

There's nothing wrong with preferring a console style combat system, but that's what it is. It's not superior to a Morrowind style combat system, it has a totally different philosophy. [/quote']

They are both console-style combat systems. Morrowinfd is just an older incarnation of console-style button-mashing, made when consoles had fewer buttons. Thus the lack of ability to block except when the dice roll your way.

 

I can only accept that some people have to assert spurious arguments about "the importance of the character, _not_ the player, in a true RPG" because they don't really have any actual arguments.

 

You preferring Morrowind's combat system and my prefering Oblivion's has nothing to do with what I "cannot grasp (or don't care about) ... in a true RPG." Best you avoid the whole ad hominim angle.

 

If this was truly about the character and not the player, then the player shouldn't have to mash buttons at all in a combat. The character would decide what attacks to make, and when.

  • 6 months later...
Posted

Maybe not to you - I have no intention of buying or playing Skyrim until Steam is stripped out of it. Officially' date=' that is, not by pirates.

[/quote']

 

Heh, you're even nicer than I am. I'm simply not bothering with Skyrim at all. (For a bunch of reasons, not just Steam!) :D

 

Unless betsheda goes down like dragonage.2

Anyway watch this: http://www.youtube.com/watch?v=Ep_OTLZOQsU

 

It's a very good sample of fan rant for a bunch of reasons about his favorite game title. So what's your number#1 reason not to play skyrim? let us hear it. care to share?

 

While I am no Steam fan boy I would never pass on what looks to be a great game for what I consider to be a trivial inconvenience.

 

Besides' date=' with the merging of gamestop and impulse they are trying to create a steam rival. I foresee in the not to distant future that all games will be tied into a steam like system.....:(

 

Ohhh....that reminds me: "All restaurants are now Taco Bell".....bonus points if you can name the movie that quote was from! (hint Sandra Bullock was in it).

 

Sorry for getting off topic.

[/quote']

 

Thats easy, Demolition Man. From when Sandra was hot!

  • 1 month later...
Posted

i loved morrowind, but it had some really crappy animatiosn and i love the grapic of oblivion.

i absolutely hate the trade menues in oblivion and i loved them in morrowind. all of the GUI graphics is better in Oblivion, but i miss a little minimap like in MW and i hate the Inventory in Oblivion.

overall, when i played MW and i had a break for some weeks, i couldnt remember where i left off and what was to be done next and i couldnt find out, because the journal is really shitty and there are no quest markers. this had me runnign around like a lost child when i played it the first time and tried to go find Balmora and "Caius Cosades".

also diseases were terrifying and could ruin the whole savegame and it was missing any autosave option.

 

so if only some people would rebuild MW mods for Morroblivion, then i'd love to play it.

  • 2 weeks later...
Posted

I've been using Morroblivion for about a year now, and some morrowind mods actually do work with Morroblivion, the most obvious example is anything that doesn't require an esp. Unfortunately most of the best mods for Morrowind are heavy in scripts and dialogue, which don't translate very well if at all into Morroblivion. For those of you who haven't tried Morroblivion just because it's a pain to install, It has a pretty decent installer these days. I remember when it first came out I had to run an assload of batch files to convert all my data files..

 

That being said, It feels DAMN GOOD to hear the good ol' Morrowind Char-gen voices again, and all the Morrowind quests are implemented currently into Morroblivion. I've playtested through the main quest, the mages guild, and the Imperial Legion with no problems. The Tribunal quests last I checked was only done enough to get you to Mournhold. The Bloodmoon quests last I checked was at least partially done.

 

The only downside to Morroblivion in my opinion is the things that didn't carry over to oblivion in the first place, like thrown weapons, mismatched pauldrons/gauntlets, clothes/robes under and over your armor, and crossbows. (Spears too, but putting a spear into blade/blunt catagories isn't as bad, since spears are usable in Morroblivion.) In an unrelated note, in Morroblivion you carry lanterns and candles sideways..

 

I reccomend Morroblivion to anyone who wants more content and adventure in their Oblivion, afterall, Cyrodil just isn't as fun to explore as an island that stretches far further than you can see from any point on the map.

 

bluecandle3.jpg?iact=hc&vpx=703&vpy=151&dur=1&hovh=180&hovw=280&tx=244&ty=106&sig=106897065671294299682&ei=e5bmT8PrIfGA2AWbt9HdCQ&page=1&tbnh=124&tbnw=166&start=0&ndsp=15&ved=1t:429,r:4,s:0,i:86

Oooh.. So that is how to hold a candle!

Posted

I played Morrowblivion for a short time when it first game out, imho it needs to be a total conversion Nehrim-style rather than something connected to the Cyrodill world since both games have their own atmospheric 'feel' (Oblivion is bland, but it does have it own feel).

 

That and doesn't Vvardenfell get all the cliff racers killed off by Jiub in the Tes4 time line? It's not Morrowind without those annoying things.

Posted

I played Morrowblivion for a short time when it first game out' date=' imho it needs to be a total conversion Nehrim-style rather than something connected to the Cyrodill world since both games have their own atmospheric 'feel' (Oblivion is bland, but it does have it own feel).

 

That and doesn't Vvardenfell get all the cliff racers killed off by Jiub in the Tes4 time line? It's not Morrowind without those annoying things.

[/quote']

 

Hmm, I remember early versions of Morroblivion didn't have cliffracers, but the current versions sure due, and yes, they are just as much a hassle as Morrowind's.. If anything, they are even more of a pain now than before, since Morroblivion has fast travel, which is disabled when an enemy is near.

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