nisemonorouhei Posted February 25, 2023 Share Posted February 25, 2023 Amy just doesn't work properly. Is there any solution? Link to comment
Korius Posted February 26, 2023 Share Posted February 26, 2023 Is anyone else's Sayu shadows broken or is just an issue on my end? 1 Link to comment
KuroKaze78 Posted February 27, 2023 Author Share Posted February 27, 2023 (edited) Released v2.5.1 with support for Yukino and other fixes. This time I included a 5-page version as well since that seemed like a popular request from last release. Either use the mod-pack manager installation to your desired variation, or install the full or upgrade followed by the desired patch before running the resultant update.bat (and remove any unneccessary mod-pack folders). Update for CCModPackGenerator to assign Yukino skins. CCModPackGenerator.exe.config @nisemonorouhei - Double check for conflicting mods. It looks like something may be skipping over the entire shader for opaque clothing. Does it only affect Amy or all characters for you, and what about mod-packs that use transparency like the 5th mod-pack you have installed? There was a bug related to Amy that was just fixed so it could be related, but I already fixed it on my end before I looked at how it would look bugged. @Korius - Yes, Sayuri was bugged in v2.5 unless you applied the corrections pointed out a few pages back. It's also now fixed in v2.5.1. Edited February 27, 2023 by KuroKaze78 10 Link to comment
asahibito Posted February 27, 2023 Share Posted February 27, 2023 (edited) @KuroKaze78 I think the menu.ini may still be the old one in the CostumeCustomizer_v2.5.1.zip Seems to be missing Yukino: global persist $configKoharuSlot = 1 global persist $configTinaSlot = 1 global persist $configAmySlot = 1 global persist $configHonokaSlot = 1 global persist $configLunaSlot = 1 global persist $configSayuriSlot = 1 Getting below errors: Edit: Elise and Shandy seems to share the same slot number: [TextureOverrideElise] hash = 7c19f718 match_priority = 9 $slot_active = $configEliseSlot $\Mods\Costumes\CostumeCustomizer\Honoka.ini\characterActive = 5 $\Mods\Costumes\CostumeCustomizer\Honoka.ini\currentSlot = $configEliseSlot [TextureOverrideShandy] hash = 1dca0595 match_priority = 9 $slot_active = $configShandySlot $\Mods\Costumes\CostumeCustomizer\Honoka.ini\characterActive = 5 $\Mods\Costumes\CostumeCustomizer\Honoka.ini\currentSlot = $configShandySlot Edited February 27, 2023 by asahibito 3 Link to comment
starash Posted February 27, 2023 Share Posted February 27, 2023 (edited) Add missing "global persist $configYukinoSlot", and fix the duplicate character number with "characterActive = #". Then it works. Edited February 27, 2023 by starash 4 Link to comment
Quinncy Crow Posted February 27, 2023 Share Posted February 27, 2023 16 hours ago, starash said: Add missing "global persist $configYukinoSlot", and fix the duplicate character number with "characterActive = #". Then it works. Thanks, this fix seems to have worked for me Link to comment
KuroKaze78 Posted February 28, 2023 Author Share Posted February 28, 2023 I messed up the regular and patch release, as they didnt include tge updated menu.ini but the vvmm releases did, so use those for now ill fix the other 2 zips so they are correct. Link to comment
KuroKaze78 Posted February 28, 2023 Author Share Posted February 28, 2023 CostumeCustomizer_v2.5.1.zip and CostumeCustomizer_PATCH_v2.5.1_(for v1.0+).zip were reuploaded with the correct Menu.ini. If you updated using those yesterday/today. Then please update to get the corrected file. If you updated/installed using the vvmm release then you are unaffected. Sorry about the mix-up. 3 Link to comment
asahibito Posted February 28, 2023 Share Posted February 28, 2023 1 hour ago, KuroKaze78 said: CostumeCustomizer_v2.5.1.zip and CostumeCustomizer_PATCH_v2.5.1_(for v1.0+).zip were reuploaded with the correct Menu.ini. If you updated using those yesterday/today. Then please update to get the corrected file. If you updated/installed using the vvmm release then you are unaffected. Sorry about the mix-up. Thanks for the update. As of this update Elise and Shandy still share the same Active Slot. Is this intentional (Bolded below)? The issue is also there in the VMM file. [TextureOverrideElise] hash = 7c19f718 match_priority = 9 $slot_active = $configEliseSlot $\Mods\Costumes\CostumeCustomizer\Honoka.ini\characterActive = 5 $\Mods\Costumes\CostumeCustomizer\Honoka.ini\currentSlot = $configEliseSlot [TextureOverrideShandy] hash = 1dca0595 match_priority = 9 $slot_active = $configShandySlot $\Mods\Costumes\CostumeCustomizer\Honoka.ini\characterActive = 5 $\Mods\Costumes\CostumeCustomizer\Honoka.ini\currentSlot = $configShandySlot 1 Link to comment
KuroKaze78 Posted February 28, 2023 Author Share Posted February 28, 2023 (edited) @asahibito - No it wasn't intentional, my workspace is just messy and I have I'm not consistently working in the same workspace. I had yet another version of Menu.ini in my source folder that had that last fix, but I created the release directly from my DMM running copy which had most of the fixes and a date modified 1 minute older. Anyhow, let's try this again. Rolled the version since none of the versions were correct. At least this time, I'm fairly confident I'm not aware of any other changes I intended top fix are missing from this and hopefully this release is bug free for now. Anyhow, I really ought to go and make a jinja2 template to auto-generate the Menu.ini file like I do the main 3 ini files, just never got around to it and it's not really difficult to manually update but apparently I'm prone to copy-paste mistakes on them when I don't do it as often as I used to. We only really get a new character every 5-6 months now. Edited February 28, 2023 by KuroKaze78 8 Link to comment
jjp553 Posted March 5, 2023 Share Posted March 5, 2023 I have an issue where the skirt on the default swimsuit is still there any way to fix this? Link to comment
okazuland Posted March 5, 2023 Share Posted March 5, 2023 After the update, most of the characters' shadows have disappeared What should I do? Only the head remains a shadow SOS Link to comment
realmadrid99 Posted March 9, 2023 Share Posted March 9, 2023 After today game update,most of my cc mod has been changed color like this,can you help to fix it? I play on STEAM-Centered and my CostumeCustomizer is v2.5.2 Link to comment
Quinncy Crow Posted March 9, 2023 Share Posted March 9, 2023 7 hours ago, realmadrid99 said: After today game update,most of my cc mod has been changed color like this,can you help to fix it? I play on STEAM-Centered and my CostumeCustomizer is v2.5.2 SavageMoonBoy has a method on their patreon (it's a free public post dw) but I've heard it only works for their mods specifically. For any others you might have to wait until those mod's authors fix them or contact them specifically. Link to comment
KuroKaze78 Posted March 10, 2023 Author Share Posted March 10, 2023 (edited) @jjp553, @okazuland - Steam has caught up more with the shader hashes used in DMM. Make sure your d3dx.ini is updated with any changed hashes. At a minimum for CC, it uses these hashes in Steam now: skin shader (SkinPS) 3f36f4a9b69e89bd opaque / Takao/Dewa Bikini (ClothesPS2) 6f619bc773470686 shadow (SkinPSShadowMap - didn't change) 732814fc80dfd238 alpha / Takao/Dewa Skirt (ClothesPS4) 8e9b03edb9831b88 @realmadrid99 - CC is already patched for dealing with that. It was formally fixed in v2.5 and quick-patched in May 2022 when DMM released the Anniversary 4.5 update which added the photo filters, my guess is Steam just got prepped for the same update for those filters to release soon. Anyhow, to deal with the problem, the fix is in ShaderUpdates.ini of CC, but also that file was reused in CeezM's modpack and minzauki's SwimsuitSwapper, if any of those are old versions predating May 2022 then you either need to update them or you can probably just disable the relevant ini file since it was really just a duplicate of mine to ensure you had support and as long as CC is included the others don't also need their copy. There could be others that I don't know about that have reused it, but hopefully its just one of the following: Ceez's DAFF_SWAPS and/or RED_DRESS: "ShaderOverrides.ini" Minazuki's SwimsuitSwapper: "Overlay ps-cb2.ini" Edited March 10, 2023 by KuroKaze78 6 Link to comment
Thatguyslim Posted March 10, 2023 Share Posted March 10, 2023 5 hours ago, KuroKaze78 said: @jjp553, @okazuland - Steam has caught up more with the shader hashes used in DMM. Make sure your d3dx.ini is updated with any changed hashes. At a minimum for CC, it uses these hashes in Steam now: skin shader (SkinPS) 3f36f4a9b69e89bd opaque / Takao/Dewa Bikini (ClothesPS2) 6f619bc773470686 shadow (SkinPSShadowMap - didn't change) 732814fc80dfd238 alpha / Takao/Dewa Skirt (ClothesPS4) 8e9b03edb9831b88 @realmadrid99 - CC is already patched for dealing with that. It was formally fixed in v2.5 and quick-patched in May 2022 when DMM released the Anniversary 4.5 update which added the photo filters, my guess is Steam just got prepped for the same update for those filters to release soon. Anyhow, to deal with the problem, the fix is in ShaderUpdates.ini of CC, but also that file was reused in CeezM's modpack and minzauki's SwimsuitSwapper, if any of those are old versions predating May 2022 then you either need to update them or you can probably just disable the relevant ini file since it was really just a duplicate of mine to ensure you had support and as long as CC is included the others don't also need their copy. There could be others that I don't know about that have reused it, but hopefully its just one of the following: Ceez's DAFF_SWAPS and/or RED_DRESS: "ShaderOverrides.ini" Minazuki's SwimsuitSwapper: "Overlay ps-cb2.ini" Disabling Overlay ps-cb2.ini , worked for me! now my CC outfits are back to there correct colours ? thanks for the help!! ❤️ Link to comment
seaside_bass Posted March 11, 2023 Share Posted March 11, 2023 I updated the new cc, but the above problem has appeared. Do you know the reason? Link to comment
乌拉诺斯o Posted March 11, 2023 Share Posted March 11, 2023 Can you add CC cells? Whether it can be increased to a thousand. Many thanks!! Link to comment
lwcj Posted March 11, 2023 Share Posted March 11, 2023 (edited) I am having the same issue that a few other posters mentioned. F3 does not show the menu. Ctrl+F3 does show the material menu, though. Odd... Edit: Was able to resolve by reloading the mods via Ctrl+Alt+F10. Edited March 11, 2023 by lwcj Link to comment
realmadrid99 Posted March 13, 2023 Share Posted March 13, 2023 On 3/10/2023 at 10:45 PM, KuroKaze78 said: @jjp553, @okazuland - Steam has caught up more with the shader hashes used in DMM. Make sure your d3dx.ini is updated with any changed hashes. At a minimum for CC, it uses these hashes in Steam now: skin shader (SkinPS) 3f36f4a9b69e89bd opaque / Takao/Dewa Bikini (ClothesPS2) 6f619bc773470686 shadow (SkinPSShadowMap - didn't change) 732814fc80dfd238 alpha / Takao/Dewa Skirt (ClothesPS4) 8e9b03edb9831b88 @realmadrid99 - CC is already patched for dealing with that. It was formally fixed in v2.5 and quick-patched in May 2022 when DMM released the Anniversary 4.5 update which added the photo filters, my guess is Steam just got prepped for the same update for those filters to release soon. Anyhow, to deal with the problem, the fix is in ShaderUpdates.ini of CC, but also that file was reused in CeezM's modpack and minzauki's SwimsuitSwapper, if any of those are old versions predating May 2022 then you either need to update them or you can probably just disable the relevant ini file since it was really just a duplicate of mine to ensure you had support and as long as CC is included the others don't also need their copy. There could be others that I don't know about that have reused it, but hopefully its just one of the following: Ceez's DAFF_SWAPS and/or RED_DRESS: "ShaderOverrides.ini" Minazuki's SwimsuitSwapper: "Overlay ps-cb2.ini" Thanks for you reply,but I can't find the ShaderUpdates.ini files you mentioned in CC v2.5.2,did I mised something? Link to comment
KuroKaze78 Posted March 16, 2023 Author Share Posted March 16, 2023 @seaside_bass - It looks like you have 2 copies of CC installed. One in Mods/Costumes/CostumeCustomizer (the right place) and another copy in Mods/Costumes/Mods/Costumes/CostumeCustomizer. If you use the manual installation, then the main update patch or full version is designed to extract directly at the root of the game directory and replace the files in their place. If you use the vvmm zip then it'll handle installing the correct location. On 3/11/2023 at 2:25 AM, 乌拉诺斯o said: Can you add CC cells? Whether it can be increased to a thousand. Many thanks!! Not really sure what you mean "cells", maybe something lost in translation, only thing I can think of is mod-pack slots, if that, then I could theoretically increase it but even at 480 it's getting longer loads and also needs a better way to traverse through the pages rather than just linearly so I don't really have any plans to increase it any further for the time being. @realmadrid99 - Sorry, I remembered the name of my own script wrong. It's also "ShaderOverrides.ini" for the relevant INI logic that was corrected for the color desaturation. Link to comment
hotNess16 Posted March 16, 2023 Share Posted March 16, 2023 (edited) For costume customizer, after updating CC using the bat files, the menu doesn't respond for me. The mods including the BP boob mod doesn't work and when I press the CTRL commands, the submenus don't appear. I'm not sure what the problem is considering I downloaded and installed the latest d3dx.ini file. I play on Steam and CTRL+ALT+F10 doesn't solve it. Edited March 16, 2023 by hotNess16 Link to comment
SavageMoonBoy Posted March 20, 2023 Share Posted March 20, 2023 (edited) On 3/16/2023 at 5:09 PM, hotNess16 said: For costume customizer, after updating CC using the bat files, the menu doesn't respond for me. The mods including the BP boob mod doesn't work and when I press the CTRL commands, the submenus don't appear. I'm not sure what the problem is considering I downloaded and installed the latest d3dx.ini file. I play on Steam and CTRL+ALT+F10 doesn't solve it. Trying updating your d3dx.ini Hello. It's been some time since I made a question. I noticed that the "Common_Groin" has a seam that is easily noticeable in game. Spoiler So I imported the mesh to blender, I fixed the normals and merged the vertices. Like this Spoiler And this is the result. Spoiler But then, when I reimport the fixed "Common_Groin" again, the seams come back. Spoiler If there a way to keep these details when importing the meshes? It's not really a big deal, I will just to remember to do this always at the end. Edited March 20, 2023 by SavageMoonBoy 1 Link to comment
hotNess16 Posted March 20, 2023 Share Posted March 20, 2023 13 hours ago, SavageMoonBoy said: Trying updating your d3dx.ini Hello. It's been some time since I made a question. I noticed that the "Common_Groin" has a seam that is easily noticeable in game. Reveal hidden contents So I imported the mesh to blender, I fixed the normals and merged the vertices. Like this Reveal hidden contents And this is the result. Reveal hidden contents But then, when I reimport the fixed "Common_Groin" again, the seams come back. Reveal hidden contents If there a way to keep these details when importing the meshes? It's not really a big deal, I will just to remember to do this always at the end. I already updated the d3dx.ini file Link to comment
seaside_bass Posted March 26, 2023 Share Posted March 26, 2023 On 3/16/2023 at 10:10 AM, KuroKaze78 said: @seaside_bass - It looks like you have 2 copies of CC installed. One in Mods/Costumes/CostumeCustomizer (the right place) and another copy in Mods/Costumes/Mods/Costumes/CostumeCustomizer. If you use the manual installation, then the main update patch or full version is designed to extract directly at the root of the game directory and replace the files in their place. If you use the vvmm zip then it'll handle installing the correct location. Not really sure what you mean "cells", maybe something lost in translation, only thing I can think of is mod-pack slots, if that, then I could theoretically increase it but even at 480 it's getting longer loads and also needs a better way to traverse through the pages rather than just linearly so I don't really have any plans to increase it any further for the time being. @realmadrid99 - Sorry, I remembered the name of my own script wrong. It's also "ShaderOverrides.ini" for the relevant INI logic that was corrected for the color desaturation. solved! thank you! ! Link to comment
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