starash Posted August 15, 2023 Posted August 15, 2023 MS seems to have updated the list of CPUs that support Win11 OS. I'm using an RTX3080 with an R5 3600/R7 5800, and so far have had no problems.
mirageFQI Posted August 17, 2023 Posted August 17, 2023 On 1/14/2019 at 5:37 AM, KuroKaze78 said: So, this is one of those mods where the mod differs so much from the original. So, I'm hoping people won't get too upset (not to mention it's only an SR and not an SSR) about bringing over just a collar and tail. I've been actually planning on making those 2 pieces available as accessories as I've already transferred the collars for each character model and the tails is even easier (except I'm not sure if i can get it to move like it does in the original). Also, a quick variation that doesn't include the bell. I've also been meaning to migrate some additional footwear over to be compatible. Here's a quick WIP pack with the collar variations and also a quick relocation of the nipple chain for the Momiji variant Beach Paradise boobs which I tend to use most often. [CostumeCustomizer] WIP_ModPack_1_13_2019.zip 1.83 MB · 884 downloads Update: Just realized you also meant to use the bottoms from the Black Cat SR suit. Like I alluded, I know there are complaints about SSR Swapping, but there hasn't really been any discussion about SR swapping, especially Event SRs. They are easy to get, as long as you were playing the game during the event, otherwise your lucky if it comes around again. Venus SRs on the other hand are pretty much just a matter of time. The point of my Mod isn't neccessarily to faciliate 100% swapping, but in order to make pieces available for Mix-and-match, it's pretty much inevitable unless the Modder excludes key pieces to recreate the original SSR. The question to ask is how many key-pieces must be excluded until its not considered an SSR/SR swap? This Modpack is always black and white, can you help me solve it?
Pwnsy Posted August 18, 2023 Posted August 18, 2023 On 8/14/2023 at 10:02 PM, IHaveABigDick1 said: for me it did and some others i think. last one that's good was 531.79 or something i think. idk why it doesnt work, but my total war and rockstar games were janky too. i downgraded cause gta with mods doesnt work anyway so i dont care lol Just tried to roll back to this version with an old installer BUT it doesnt work. Trying to install 531.79 will result in installing the version 536.23 (which doesnt seem to be able to run the game). Does anyone have a solution to this?
Pwnsy Posted August 18, 2023 Posted August 18, 2023 (edited) 38 minutes ago, Pwnsy said: Just tried to roll back to this version with an old installer BUT it doesnt work. Trying to install 531.79 will result in installing the version 536.23 (which doesnt seem to be able to run the game). Does anyone have a solution to this? So what worked for me now is the following: - remove anything related to the Nvidia Corporation from your PC via Apps & Features - uninstall your graphics device in the Device Manager - remove any leftover Nvidia folders in your Program Files - completely remove any entry from Nvidia in Regedit Hope this helps some other people too who have been having issues Edited August 18, 2023 by Pwnsy removing typos
IHaveABigDick1 Posted August 20, 2023 Posted August 20, 2023 On 8/18/2023 at 1:54 AM, Pwnsy said: Just tried to roll back to this version with an old installer BUT it doesnt work. Trying to install 531.79 will result in installing the version 536.23 (which doesnt seem to be able to run the game). Does anyone have a solution to this? use nvidia downgrader, it was some app that allows you to downgrade with a custom installation like no nvidia geforce or overlay or whatnot. 531.79 works fine for me. dont do it through nvidia i did it through a downgrader 1
kyuuchandisciple Posted September 2, 2023 Posted September 2, 2023 (edited) Hello! Recently I've been trying tantrave's CC mods and I just can't make them work properly on my setup. They either have transparency issues, loss of color, or both. Here are some samples: Libra (only common type) | Patreon Kumanomi v1.3 (Added Honoka's parker) | Patreon Nemophila (only common type) | Patreon I'll attach my current d3dx.ini in case it helps understanding the context (I tried with multiple ones scattered across the forum but it didn't change anything). I had some issues with a couple Maasim's old mods and he fixed them by giving me a tweaked version of the common.ini file switching some .buf files. Nonetheless, this is happening in almost every mod tantrave has posted in his patreon archive. Any ideas to troubleshoot are very appreciated. Notes: Steam Client AMD GPU, Driver 31.0.21001.45002, Win10 64 3DMigoto v2.3 CostumeCustomizer v2.5.2 d3dx.ini Edited September 2, 2023 by Guyo97
Zola441 Posted September 20, 2023 Posted September 20, 2023 Hi, I use the Steam-Version and installed Version 2.5.2 of Costume Customizer. The Takao swimsuit is equipped as private outfit. But the F3-key doesn't open the customization menu. The material menu opens with CTRL+F3 and it closes with F3. I installed it according to the guide on the mod page: This is what the Mod Manager looks like: I already tried to install it repeatedly and also once completely reinstalled the game (uninstall it via steam and delete the remaining folder afterwards). I looked in this topic and the solutions of other people with this problem did not work for me. Can someone help me with that, please?
SavageMoonBoy Posted September 20, 2023 Posted September 20, 2023 39 minutes ago, Zola441 said: Hi, I use the Steam-Version and installed Version 2.5.2 of Costume Customizer. The Takao swimsuit is equipped as private outfit. But the F3-key doesn't open the customization menu. The material menu opens with CTRL+F3 and it closes with F3. I installed it according to the guide on the mod page: This is what the Mod Manager looks like: I already tried to install it repeatedly and also once completely reinstalled the game (uninstall it via steam and delete the remaining folder afterwards). I looked in this topic and the solutions of other people with this problem did not work for me. Can someone help me with that, please? This video might help you. https://ody.sh/WcTtLHvEjY 1
Zola441 Posted September 20, 2023 Posted September 20, 2023 Thanks to your video, I learned where to find the latest d3dx.ini and that fixed the problem. Thank you. This is the link for others who encounter the same problem: 2
SavageMoonBoy Posted October 12, 2023 Posted October 12, 2023 On 9/28/2023 at 6:23 PM, rodrigo9081234 said: please. help me Probably a mod is conflicting with CC?
逮虾户 Posted October 15, 2023 Posted October 15, 2023 I have an idea to replace the model used in cc with High Polygon and Smoother body (V2). I failed after trying it. I have cut the model as close as possible to the original cc model, but there are connections between parts. sewing problem. So I beg someone to implement this idea or help me solve the problem of seams between parts, thank you very much. High Polygon and Smoother body ( V2 )
逮虾户 Posted October 15, 2023 Posted October 15, 2023 This is the model after I did the segmentation. 1
bugfindermail Posted October 24, 2023 Posted October 24, 2023 halo, can i use other than Pareo R suit? (takao/dewa) i meant the boobs was pushed to the middle when they are nude (like koikatsu push up bra feature) it looks weird from physic stand point, i dont know if somebody already ask this thing.. im sorry and thank you!
Honoka012 Posted November 11, 2023 Posted November 11, 2023 (edited) Regarding swapping vs-cb2(pose) from body to suit and the reverse(suit to body): Been trying to solve the problem of mapping suit pose from suit mesh to body mesh when there are multiple characters wearing the same suit of the same body type are in scene. Since all hashes related to suit seems to be identical for all characters, this results in only one suit pose is being applied to all body mesh when multiple characters are wearing the same suit. As @krunkDunk suggests, I tried to read through your code which seems to do the reverse: apply body pose to suit mesh, but can't seem to understand the full picture. Since there seems to be a lot of other stuff entangled within. Would be appreciate if you could point out the key CommandLists/variables that can achieve this. This is an example mod Im working on:Cygnus_BodyPink.rar only for kokoro and misaki for シグナス swimsuit After applying what I think are the essential operations from your mod into my mod, the result is different from just directly applying pose but still doesn't allow both girl's pose to be applied at the same time, and even resulted in temporary pose freeze even when its just a single character in the scene. Currently the only thing that I think im missing from your mod is the stuff about $menuSlot variable, but it doesn't seem like its actually related to the pose. Edited November 11, 2023 by Honoka012
Honoka012 Posted November 12, 2023 Posted November 12, 2023 After Furthur investigation, I might have come up with a reason why this wasn't working in the first place. First of all, we have to assume that the order of the draw calls appear in a frame dump actually affects how the game render the draw call and how 3DMigoto access data from them. If this is correct, then it seems like the main problem might simply be due to the fact that the order of draw calls is alwasy face then body then clothing. When multiple characters are in the scene, the game does the draw call by finishing all the faces first, then body, then clothing. The general order for the draw call is the same when multiple girls are in scene, but it seems like either of these case can happen: 1. Girl1 Face Girl1 Body Girl2 Face Girl2 Body 2. Girl1 Face Girl2 Face Girl1 Body Girl2 Body This means that when you are applying body pose to suit mesh, there shouldn't be any problem, since the body draw call always exists before the suit draw call, so there is always a valid pose for the suit mesh to be applied to . However, when Im doing the reverse, since the suit draw call happens after the body draw call, somehow when 3DMigoto is referencing the suit draw call from body mesh, it registers nothing and therefore the order is messed up. However, I somehow was able to half-accomplish this in a wierd way. Somehow by storing the girl order using the face hash (im not sure what this hash is actually representing, these hashes are from the [TextureOverrideTamakiFace1] etc in your mod), and matching it to the body PS-T0 hash when trying to draw the body mesh applied with suit pose, some girls are able to coexist in the same scene without missing suit pose applied to body mesh. The working girls in this mod are: Misaki, Kokoro, Nyotengu, Tamaki. The existence of Leifang and Monica breaks the matching. And I'm not quite sure about the reason. Haven't tested all other girls. And even if this method works on all girls, Misaki and Kasumi can never coexist without breaking, since they share the same body mesh's PS-T0. But then I'm not really sure why this method would work provided my previous assumption about the draw call order. Here is the half-working mod:Cygnus_BodyPink half working.rar Would be really appreciated if you could point out the reason for all this, or provide some alternative solution to the problem.
Honoka012 Posted November 12, 2023 Posted November 12, 2023 My apologies for not actually stating the main problem in the first place, so here it is: Certain costumes do not have all VGs(vertex groups)/bones for their body mesh, and instead these missing VGs exist on other suit/clothing mesh. Therefore, to make sure that one can generate a full nude body from these costumes, one must pair the body mesh(only the vertices from the missing VGs) to suit pose in some way. Currently there seems to be two obvious ways for me. 1. Replace the suit mesh with a body mesh in the suit's VB/IB [TextureOverride] section. However, I wasn't able to accomplish this as I wasn't able to remove the straing coloring as a side effect regardless of trying to copy over all PS-T# resources from the body draw call([TextureOverride] section). 2. Add a new body mesh [TextureOverride] section and copy over the pose from suit. This works 100% for single character in scene, but then the side effects with multiple characters in scene is as stated above. 3. If there is some other way to actually obtain all the missing VGs from the body mesh.
Honoka012 Posted November 13, 2023 Posted November 13, 2023 11 hours ago, teddy_DOAXVV said: Kurokaze mentioned shader rewriting and I do believe it is almost the only method without drawbacks, Thanks for the suggestion but do you know what direction I should look into? Cause so far I don't really have a clue. Not really fimiliar with all the graphical terms and what they actually mean.
Kallayr Posted November 23, 2023 Posted November 23, 2023 I'm guessing I'm not the only one with CC graphic issues. For me it has bleached most mods and turned them black/grey/white. I'm puzzled tho if downgrading my CG drivers is more convenient than a CC fix. (I'm having no bone issues or swimsuit overlapping and creating transparencies in certain areas) That being said, if someone is dealing with my minor problem I'd appreciate if you can share the fix. ? (OFFTOPIC: I managed to delete an anal plug for CC. Can anyone share it's location on the forums for me, pls) 1
SavageMoonBoy Posted November 25, 2023 Posted November 25, 2023 On 11/23/2023 at 1:09 PM, Kallayr said: I'm guessing I'm not the only one with CC graphic issues. For me it has bleached most mods and turned them black/grey/white. I'm puzzled tho if downgrading my CG drivers is more convenient than a CC fix. (I'm having no bone issues or swimsuit overlapping and creating transparencies in certain areas) That being said, if someone is dealing with my minor problem I'd appreciate if you can share the fix. ? (OFFTOPIC: I managed to delete an anal plug for CC. Can anyone share it's location on the forums for me, pls) Try this if you are using my mods. https://www.patreon.com/posts/shine-effects-01-45111240
Kallayr Posted November 30, 2023 Posted November 30, 2023 On 11/24/2023 at 10:57 PM, SavageMoonBoy said: Try this if you are using my mods. https://www.patreon.com/posts/shine-effects-01-45111240 Awesome! I'll get back at this after doing the fix. TYVM ?
Calledsonng Posted December 3, 2023 Posted December 3, 2023 Does somebody know whats going on with my mod?Really appreciate!
Kallayr Posted December 4, 2023 Posted December 4, 2023 (edited) On 11/24/2023 at 10:57 PM, SavageMoonBoy said: Try this if you are using my mods. https://www.patreon.com/posts/shine-effects-01-45111240 It's not working. I followed the 2 steps you wrote on the link you gave me. Maybe I missed something? Where do I place the resulting buf folder? If you may, can you be more thorough? I'm very thankful for your assistance despite I'm not making it work lol ? Edit: Some have colours, some do not. Maybe I do need a mod update? (E.g.: Sailorsuits have color, but the pictured below still doesn't) Edited December 4, 2023 by Kallayr image missing, extra text
SavageMoonBoy Posted December 4, 2023 Posted December 4, 2023 2 hours ago, Kallayr said: It's not working. I followed the 2 steps you wrote on the link you gave me. Maybe I missed something? Where do I place the resulting buf folder? If you may, can you be more thorough? I'm very thankful for your assistance despite I'm not making it work lol ? Edit: Some have colours, some do not. Maybe I do need a mod update? (E.g.: Sailorsuits have color, but the pictured below still doesn't) I made some modification to the guide. Try the old method first. https://www.patreon.com/posts/45111240
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