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Can someone make Goblin race compatible with sexlab?


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Posted

If the skeleton is the human skeleton then adding it to sexlab it is easy, it will use human animations.

About SOS it is a little bit more complex but not impossible.

 

P.S.

But as far I can see it does NOT use human skeleton and animations.

So custom animations should be created for this race.

Posted
1 hour ago, CPU said:

If the skeleton is the human skeleton then adding it to sexlab it is easy, it will use human animations.

About SOS it is a little bit more complex but not impossible.

 

P.S.

But as far I can see it does NOT use human skeleton and animations.

So custom animations should be created for this race.

oh u sure? because all their stances in the pic are standard humanoid stances!

Posted
1 hour ago, CPU said:

But as far I can see it does NOT use human skeleton and animations.

So custom animations should be created for this race.

it's using the human behavior files, so human based SexLab animations should be compatible to some degree (since it's already using human animations for everything else)

Posted
3 minutes ago, MadMansGun said:

it's using the human behavior files, so human based SexLab animations should be compatible to some degree (since it's already using human animations for everything else)

so all that is needed is penis for them right? anyway to add it to them without editing the models?

Posted
6 minutes ago, ahrimangame said:

so all that is needed is penis for them right? anyway to add it to them without editing the models?

you would need to edit the models, or edit the skeleton to be sos compatible and do whatever the fuck is needed to make sos register/see the race.

Posted
2 hours ago, CPU said:

If the skeleton is the human skeleton then adding it to sexlab it is easy, it will use human animations.

About SOS it is a little bit more complex but not impossible.

 

P.S.

But as far I can see it does NOT use human skeleton and animations.

So custom animations should be created for this race.

evil trap, size ratio of these goblins to the human character.
They are no greater than a child, the sexmods are so designed, that these should not work with little characters, or am I misinformed?

Posted
45 minutes ago, winny257 said:

evil trap, size ratio of these goblins to the human character.
They are no greater than a child, the sexmods are so designed, that these should not work with little characters, or am I misinformed?

If they are humans they may be considered as child by SexLab, in case the height is too small.

Not easy to say.

Posted
46 minutes ago, winny257 said:

evil trap, size ratio of these goblins to the human character.
They are no greater than a child, the sexmods are so designed, that these should not work with little characters, or am I misinformed?

yes that would be a problem, they need to be made bigger.

Posted
1 hour ago, ahrimangame said:

well goblin were not child size in oblivion! if i do remember correct they well almost same size as player

in Oblivion, they were as tall as humans.

 

There is a video about Mihail's Goblin.

for me it looks like, as would Mihail uses the Vanilla Children Skeleton.

 

Spoiler

 

 

Posted
22 minutes ago, winny257 said:

for me it looks like, as would Mihail uses the Vanilla Children Skeleton.

it has tail nodes so i think it's the beast race skeleton.

Posted
30 minutes ago, MadMansGun said:

it has tail nodes so i think it's the beast race skeleton.

All non vanilla skeletons have tail nodes also for humans.

Posted

OK, confirmed that the Goblin race is using Humanoid skeleton.

Posted

I made them work with SL as soon as the mod was released.

You need to add isNPCtype in CK and stick a penis on it (I used Falmer penis).

You would also need to add the penis bones to the skeleton if you want HDT to work also.

 

But like others have said, alot of anims while not line up due to the scale of the goblin and also not being able to adjust the penis like SOS

 

Spoiler

goblin.jpg.5f4e7aace984edd42ac7512448ca50f8.jpg

 

Posted
15 hours ago, Stevierage said:

I made them work with SL as soon as the mod was released.

You need to add isNPCtype in CK and stick a penis on it (I used Falmer penis).

You would also need to add the penis bones to the skeleton if you want HDT to work also.

 

But like others have said, alot of anims while not line up due to the scale of the goblin and also not being able to adjust the penis like SOS

 

  Reveal hidden contents

goblin.jpg.5f4e7aace984edd42ac7512448ca50f8.jpg

 

well isnt it easy to simply chance goblin scale in CK?

btw can u please share ur edits of goblin that u did mention? :)

  • 3 months later...
Posted
On 10/2/2018 at 2:42 AM, Stevierage said:

Sorry the keyword is 'ActorTypeNPC' 

 

  Reveal hidden contents

actor.jpg.9c4e9b1d4838f43de1c69727e4f8ef69.jpgskel.jpg.b5b92ecc5ddf448afab54f5fbf85df1d.jpgmesh.jpg.712de9a2c21610f12361ac35bea320c8.jpg

 

How to add this Goblin race in sexlab? 

 

Can you please share your file?

  • 2 years later...

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