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Battlehorn Castle terrain glitch


Frozium

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Posted

I arrived at the castle just to find out the horrible mess of a glitch that was the terrain. I don't know what can be causing it, so I'll post my load order so you guys can tell me. I heard it can be due to placing Oblivion Uncut before the DLC plugin, but that's not my case. I've also been told that I can check for the problem in xEdit and detecting conflicts in the "Worldspace" subrecords, but I don't know how to do that. 

Here are a couple of screenshots:



4hVEHLJ.jpg.2a057bb21851dd623d3771fdfafdd986.jpg

GabvNU9.jpg.a604f90e88e4f51a0e72e7b1d7a2967d.jpg

 

And here's my load order:

  1. 00  Oblivion.esm
  2. 01  Oscuro's_Oblivion_Overhaul.esm  [Version 1.5.7]
  3. 02  Fundament.esm  [Version ision]
  4. 03  CustomSpellIcons.esm
  5. 04  Unofficial Oblivion Patch.esp  [Version 3.5.6]
  6. 05  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
  7. 06  Oblivion Citadel Door Fix.esp
  8. 07  DLCShiveringIsles.esp
  9. 08  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
  10. 09  LoadingsAddon.esp
  11. 0A  GOSH.esp
  12. 0B  GOSH Region Ambiance.esp
  13. 0C  00 Realistic Player Speech.esp
  14. 0D  AddActorValues_example.esp
  15. 0E  DialogTweaks.esp  [Version 1.2.1]
  16. 0F  More Effective Enchantments.esp
  17. 10  ShowRaceMenu.esp
  18. 11  TreasureChest.esp
  19. 12  TreasureChest - OOO.esp
  20. 13  Enhanced Economy.esp  [Version 5.4.3]
  21. 14  BetterSaves.esp
  22. 15  DarNifiedUI Config Addon.esp
  23. 16  Display Stats.esp  [Version 2.0.1]
  24. 17  kuerteeCleanUp.esp
  25. 18  Dynamic Map.esp  [Version 2.1.1]
  26. 19  Enhanced Hotkeys.esp  [Version 2.3.1]
  27. 1A  DLCHorseArmor.esp
  28. 1B  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
  29. 1C  DLCOrrery.esp
  30. 1D  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
  31. 1E  DLCVileLair.esp
  32. 1F  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
  33. 20  DLCMehrunesRazor.esp
  34. 21  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
  35. 22  DLCSpellTomes.esp
  36. 23  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
  37. 24  AAbuiesdaqun.esp
  38. 25  Tyrael Armor.esp
  39. 26  Weapon Improvement Project.esp  [Version 1.9]
  40. 27  Weapons Of Morrowind.esp  [Version 1.0]
  41. 28  Weapons Of Morrowind - Daedric Crescent.esp
  42. 29  DMRA BBB Complete Clothing and Armor Replacer.esp
  43. 2A  DLCThievesDen.esp
  44. 2B  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
  45. 2C  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
  46. 2D  Oscuro's_Oblivion_Overhaul.esp  [Version 1.5.7]
  47. 2E  More Effective Enchantments OOO.esp
  48. 2F  Enhanced Cyrodiil - Cities.esp
  49. 30  Enhanced Wayshrines.esp
  50. 31  DLCBattlehornCastle.esp
  51. 32  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
  52. 33  DLCFrostcrag.esp
  53. 34  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
  54. 35  Knights.esp
  55. 36  Knights - Unofficial Patch.esp  [Version 1.1.8]
  56. 37  Oblivion Uncut.esp
  57. 38  DMRA BBB Knights of the Nine Replacer.esp
  58. 39  More Effective Enchantments Knights.esp
  59. 3A  Expanded Dungeons - Play Nice Edition.esp
  60. 3B  Better Dungeons.esp
  61. 3C  TreasureChest - Better Dungeons.esp
  62. 3D  Birthsign Zero.esp
  63. 3E  HUD Status Bars.esp  [Version 5.3.2]
  64. 3F  Enemy Weapons dont drop.esp
  65. 40  PersuasionOverhaul.esp  [Version 1.43]
  66. 41  PersuasionOverhaul_OOO.esp  [Version 1.2]
  67. ++  PersuasionOverhaul_MMM.esp  [Version 1.2]
  68. 42  PersuasionOverhaul_LITE.esp  [Version 1.42]
  69. 43  Skill Perk Descriptions.esp  [Version 1.1]
  70. 44  Soulgem Magic.esp  [Version 2.0]
  71. 45  VanillaCombatEnhanced.esp
  72. 46  VCEClassOverhaul.esp
  73. 47  Enhanced Economy - House prices.esp  [Version 5.4.3]
  74. 48  Alternative Beginnings.esp  [Version 1.4.5]
  75. 49  Vampire Revolution.esp  [Version v1.13]
  76. 4A  DKSpellEffectiveness0Min.esp
  77. 4B  Magic Effects OBSE Tweaks.esp  [Version 4.0]
  78. 4C  Myserious Bear's Epic Necromancy.esp
  79. 4D  RefScope.esp  [Version 2.1.2]
  80. 4E  ActorValueUncapper_Example.esp
  81. 4F  Bundlement.esp  [Version ision]
  82. 50  Oblivion_Character_Overhaul.esp  [Version 2.0]
  83. 51  OCO_DLCHorseArmor_Patch.esp
  84. 52  OCO_DLCOrrery_Patch.esp
  85. 53  OCO_DLCMehrunesRazor_Patch.esp
  86. 54  OCO_DLCThievesDen_Patch.esp
  87. 55  OCO_KnightsOTN_Patch.esp
  88. 56  OCO DLC Faces.esp
  89. 57  OCO_UOP_USIP_Patch.esp
  90. 58  OOOShiveringIsles.esp
  91. 59  bgMagicEV.esp  [Version 1.7EV]
  92. 5A  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
  93. 5B  bgMagicItemSigil.esp  [Version 1.68EV]
  94. 5C  bgMagicEVStartspells.esp  [Version 1.68EV]
  95. 5D  bgMagicBonus.esp  [Version 1.7EV]
  96. 5E  bgMagicEVAddEnVar.esp  [Version 1.68EV]
  97. 5F  bgMagicEVPaperChase.esp  [Version 1.68EV]
  98. 60  bgMagicAlchemy.esp  [Version 1.57]
  99. 61  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]
  100. 62  TRAP.esp
  101. 63  Birthsigns Expanded.esp
  102. 64  bgMagicEVShader.esp  [Version 1.7EV]
  103. 65  bgMagicShaderLifeDetect.esp  [Version 1.68]
  104. 66  bgMagicLightningbolt.esp
  105. 67  Enhanced Wayshrines German.esp
  106. 68  Muscle Girl Race.esp
  107. 69  RaceMess.esp
  108. 6A  Magicka Regen x4.esp
  109. 6B  All+5AttributeModifiers.esp
  110. 6C  Bashed Patch, 0.esp
  111. 6D  Maskar's Oblivion Overhaul.esp  [Version 4.9.2]

 

Thanks in advance.

Posted

Two Mods use the same place.

 

There is a farmhouse in the castle?

 

I don't have BattlehornCastle installed, but if you know it you know what is wrong. You open the console and click on the wrong house, wall orNPC.

You will see a number on the screen.

The first two numbers are the Load order ID of the Mod ( the numbers you see in your load order above)  e.g. If you see [ 37xxxxxxxx] it is Oblivion Uncut.

Check the number in your load order and you know the conflicting Mod.

 

And you have RefScope installed, use it and it will tell you if the house, wall NPC is from Oblivion.esm or BattlehornCastle  or another Mod.

 

Then you must decide if you want to use BattlehornCastle  or the conflicting Mod , one you must uninstall. ( Or you can use  CS and move all things from the conficting Mod to another place and fix the landscape at the  BattlehornCastle location. )

Posted

Definitely a conflict between two mods using the same space. If you can identify the second mod, using the CS you can move the cabin outside the keep and use Land Magic to fix any gaps and seams.

https://www.nexusmods.com/oblivion/mods/30519

 

You can always ditch Battlehorn and install a better keep. Third party ones are muchos better. Like Wolfspike...a personal favorite. 

 

https://www.nexusmods.com/oblivion/mods/30288

 

Spoiler

30288-2-1267644622.jpg.23785ffe00c3aa499ad753084293bb29.jpg

 

 

Posted
7 hours ago, DogOnPorch said:

Definitely a conflict between two mods using the same space. If you can identify the second mod, using the CS you can move the cabin outside the keep and use Land Magic to fix any gaps and seams.

https://www.nexusmods.com/oblivion/mods/30519

 

You can always ditch Battlehorn and install a better keep. Third party ones are muchos better. Like Wolfspike...a personal favorite. 

 

https://www.nexusmods.com/oblivion/mods/30288

 

  Hide contents

30288-2-1267644622.jpg.23785ffe00c3aa499ad753084293bb29.jpg

 

 

You know what? I'm so SO tired of troubleshooting mods that I just don't want to give more headaches anymore. I found the problem, Oblivion fucking Uncut. Problem is that if I dare move it before BC it CTDs my game. So you know what? I'll follow your advice and get that Wolfspike Castle.

EDIT: too afraid of COBL screwing things even more, but will still look for a replacement. My game is in another castle.

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