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Half n Half Haircolors?


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Posted

Heyas! Sooo, here's the thing. I'd wanted to try & recreate a customized character design of one of my favorite anime characters someone made on tumblr for a playthrough of skyrim, buuuut, I can't find any hairstyles that match!!! @_@

 

The main problem is that I can't find a haircolor anywhere that's anything like i need, and I have no skill with the creation kit whatsoever, so I figured i'd ask anywhere I might find a lead.

 

Sooo, Does anyone know where I could find (Or how I could create, if needbe, idiot's guide please! xD) a hairstyle like the attached images? Ideally they'd be compatible with Ningheim Race, but I'm willing to settle with the basics, cuz I can always go look up how to make it compatible later or such if I really need to.

 

Thank anyone who can help tons in advance!! :D

Fem Todoroki 2.jpg

Fem Todoroki 2a.jpg

Posted

There is a way.

You would need to modify the hair textures themselves to become half and half.

Unless you know what you're doing, it will take some trial and error to get it right.

 

Nifskope can be useful to open the meshes, and after reapplying the hair texture in that, modify said texture using something like Paint.net or GIMP, save it, and have a look to see what has changed.

Undoing what you have done is easy, and from there you just keep trying again and again with different ideas until you get it the way you want.

Posted
1 hour ago, HyperonicX said:

You would need to modify the hair textures themselves to become half and half.

 

that's not the solution when the same textures parts are load on both side of the mesh

you load that in blender or 3dmax, cut the mesh in 2, and give hairtint red to one and hairtint white to another

 

no need to add an extraheadpart hair something to original hair for the game to load the new mesh with the old one

you keep the original mesh name in that nif and it's fine (and avoid calling the new mesh a bone name, or something that will mean troubles loading that nif)

 

Posted
1 hour ago, yatol said:

that's not the solution when the same textures parts are load on both side of the mesh

you load that in blender or 3dmax, cut the mesh in 2, and give hairtint red to one and hairtint white to another

 

no need to add an extraheadpart hair something to original hair for the game to load the new mesh with the old one

you keep the original mesh name in that nif and it's fine (and avoid calling the new mesh a bone name, or something that will mean troubles loading that nif)

 

I was simply going on by what I do when it comes to modifying textures for other things.

 

I believed that it would apply here too. But if not, then oh well.

I can accept it.

Posted

wow, cool! :D thank you all for the responses. :) WELP. time to start experimenting with 3d modeling. xD  honestly i'd expected it to end up being a lot more complicated, hehe.

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