Jump to content

Bodyslide/Outfit Studio - Adding Jiggle


Recommended Posts

Posted

Select the mesh (armor) and not the reference - and then Copy Bone Weigths.

The Reference is green - your mesh not. And Copy Bone Weights is Reference -> Your Mesh.

So - select your mesh (and not both).

Posted
38 minutes ago, Andy14 said:

Select the mesh (armor) and not the reference - and then Copy Bone Weigths.

The Reference is green - your mesh not. And Copy Bone Weights is Reference -> Your Mesh.

So - select your mesh (and not both).

ooops. ya that was it. thanx! gonna be busy makin jiggly... 

Posted

Before Copying the Bone Weights: Delete all of the Bone Weights from the mesh.

In OS:
- Select your mesh
- switch to Bones Tab and with Shift choose all Bones -> right click -> Delete from selected Shapes
- then Copy Bone Weigths

Posted
8 hours ago, Andy14 said:

Before Copying the Bone Weights: Delete all of the Bone Weights from the mesh.

In OS:
- Select your mesh
- switch to Bones Tab and with Shift choose all Bones -> right click -> Delete from selected Shapes
- then Copy Bone Weigths

not sure I understand. is there already breast physics in this clothing? 

Posted

You should follow only one of the tutorials, both works in different ways.
The one c5kev did is how i actually do it.

 

Shino already have bodyslide files, so you just need to load the Project / Slider Set (osp file) / with Outfit Studio and follow the guide.
Import mesh with physics, set refference, select all but the new reference, copy bone weights, set old reference as reference again, delete added body, conform all sliders (just to be sure) and save.

The video works without doing a Slider Set. It is just to mainly make a mesh with physics and nothing more. If you want to use your bodyslide preset with it, you *need* to make the Slider Set. Exporting the nif like the video shows will make you have the original nif only and probably that's why it gone wrong the first time.

Posted
9 minutes ago, Di3sIrae said:

You should follow only one of the tutorials, both works in different ways.
The one c5kev did is how i actually do it.

 

Shino already have bodyslide files, so you just need to load the Project / Slider Set (osp file) / with Outfit Studio and follow the guide.
Import mesh with physics, set refference, select all but the new reference, copy bone weights, set old reference as reference again, delete added body, conform all sliders (just to be sure) and save.

The video works without doing a Slider Set. It is just to mainly make a mesh with physics and nothing more. If you want to use your bodyslide preset with it, you *need* to make the Slider Set. Exporting the nif like the video shows will make you have the original nif only and probably that's why it gone wrong the first time.

I knew this was too good to be true. not working at step #3 of his:

 

It is VERY easy to copy physics "bone weights" to all armors/outfits.  I keep a copy of the Cherry Physics body nif in the BodySlide root directory vs digging for it in my "Slider Sets" directory for the "original".

 

1 - Load a project (the armor/outfit) in BS Outfit Studio from the "Slider Sets" directory. Usually there's a reference body as part of the outfit, the mesh name often highlighted in green.

 

2 - Now "File" > "Import" > "From NIF"  ...the Cherry body nif.  In the "meshes" pane, right-click the Cherry body and select "Set Reference" (remember which body is the "original" vs Cherry's body). Some stuff doesn't have a reference body as part of the project file, such as CBBE vanilla junk. Just set the Cherry body as the reference.

 

3 - Highlight all of the armor elements, including the reference body if there is one (they'll turn blue), right-click and select "copy bone weights". The default settings are normally good, so click OK.

 

4 - After the program "thinks", go to the BodySlide (top) menu, select "Slider", then "Conform All".  This is what "connects" the boobs, body parts to the clothes.

 

5 - After the program "thinks" again, go back and set the original reference body as the reference body. Move the sliders to make sure everything is attached and working. Now you can delete the Cherry body you imported.

 

6 - Now, "File" > "Save Project".    Sometimes vertices of project file elements are weird and you may get a dialog stating that some vertices will be masked off.  You can save the file, look at the outfit in-game to make sure it looks OK and / or redo it again. Sometimes it works, sometime not.

 

7 - Lastly, a dialog will show up saying cloth physics were added, blah, blah...  Below that will be a check box with "CherryCBBEBodyPhysics.nif". Check that box.

 

8 - That's it. This is really easy and these steps go by fast. It's great for making up your own outfits using parts from different armor/clothes mods and have jiggly boobs. Also great for giving non-jiggly armors jiggles (kinda obvious).

Capture.PNG

Posted

I don't know what you're doing, but it worked just fine for me...   Oh wait, I can see in your image you have the body highlighted when trying to copy the bone weights.  In my item #3, it says to highlight the clothes and reference body (the body that came with the clothes and that you want to add jiggles too along WITH the clothes).  I only looked at 2 pieces of clothes from this mod, BUT THERE IS NO REFERENCE BODY THAT COMES WITH THESE CLOTHES. So in that case, just highlight the CLOTHES!  In essence, you're trying to copy the "imported" body bone weights onto themselves - that's the problem.

 

Item #2  - It says some stuff doesn't come with a reference body as part of the project file. In those cases, I assumed folks would realize that if no body came with the clothes, to just highlight the clothes. Sorry.

 

Breasts at "0"...

 

Shino1_zpswglktimb.jpg

 

 

Breasts at "100"...

 

Shino2_zps4dyjsdvd.jpg

 

 

 

Posted
3 hours ago, c5kev said:

I don't know what you're doing, but it worked just fine for me...   Oh wait, I can see in your image you have the body highlighted when trying to copy the bone weights.  In my item #3, it says to highlight the clothes and reference body (the body that came with the clothes and that you want to add jiggles too along WITH the clothes).  I only looked at 2 pieces of clothes from this mod, BUT THERE IS NO REFERENCE BODY THAT COMES WITH THESE CLOTHES. So in that case, just highlight the CLOTHES!  In essence, you're trying to copy the "imported" body bone weights onto themselves - that's the problem.

 

Item #2  - It says some stuff doesn't come with a reference body as part of the project file. In those cases, I assumed folks would realize that if no body came with the clothes, to just highlight the clothes. Sorry.

 

Breasts at "0"...

 

Shino1_zpswglktimb.jpg

 

 

Breasts at "100"...

 

Shino2_zps4dyjsdvd.jpg

 

 

 

I appresh the help. i'll give it a try tomorrow.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...