SmedleyDButler Posted August 18, 2018 Posted August 18, 2018 I'm doing some separations of fairly complex meshes and it's so damn easy to miss that one vert here or there. The problem is that I really can't see if my mask was fully and completely correct until I actually separate the vertices, and there's no undo for that. What I'd like to do is save the mesh WITH the mask on it, so that if I mess up, I can reload and just correct the one or two verts I failed to mask properly, instead of doing it all over again every time. Any ideas or solutions?
Azazellz Posted August 18, 2018 Posted August 18, 2018 You can make slider for that mesh (zap-slider or common slider). Then you can highlight this slider with "pencil" button, select Slider -- Mask Affected Vertices. Sliders can be moved between projects with import-export feature (as obj or bsd).
SmedleyDButler Posted August 18, 2018 Author Posted August 18, 2018 Well, I think I understood that, lol. One of the issues I've noticed is that sometimes OS's vert masking is a bit buggy. A vert may be selected but not appear so, or vice versa. Just trying to figure out the easiest way to separate the mesh (it's a tunic/cuirass with pants, and I want to split the two, but there's a lot of overlap).
Andy14 Posted August 18, 2018 Posted August 18, 2018 Press Q to show the vertices (and mask of vertices).
SmedleyDButler Posted August 18, 2018 Author Posted August 18, 2018 7 hours ago, Andy14 said: Press Q to show the vertices (and mask of vertices). I already do this though. It'd be near-impossible for me to even try complex cuts without showing the verts. When you're dealing with hundreds of verts in overlapping layers, it's way too easy to accidentally select one you didn't mean to, and then miss it later on even when double-checking. It doesn't help that for some reason, occasionally, masked verts still show as green with no mask shadow, or unmasked verts show as red (but at least with no mask shadow, so those are easier to detect). So I can check and double-check and still end up with some verts masked which weren't supposed to be.
SmedleyDButler Posted August 19, 2018 Author Posted August 19, 2018 Discovered the latest build of OS has new features which allow you to restrict masking to connected surfaces only - a godsend for this purpose!
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