Jump to content

Dickplomacy Reloaded for Mount and Blade Warband


Recommended Posts

So far I'm liking it, no major complaints.  I do see a couple things can be improved, though.

 

1) So far as I've seen, there is only two sex positions, and they always end in a classic porno money shot.  More variety would be nice, if anyone has the animation skills (and if LL modders don't have them then no one does).  Also... pig noises during sex?  Umm... OK? 

 

2) If you're familiar with Floris it has a fantastic real estate system that really helps out with maintaining large armies.  It's also very simple and straight-forward.  Simply put, you don't have to conquer everything to get decent rent income.  Instead you can just invest in land - buy it outright - and watch the rents roll in afterward.  This can be done without going to war and you can start doing it right off the bat, which really helps in the long run.  I know this has nothing to do with sex but hey, every coin helps.

 

3) Damn near every sex action causes you to lose honor.  Like when you bang a noble's wife their entire kingdom instantly finds out and turns hostile and you lose more honor than if you burned an entire village to the ground.  I get it, really, but I suggest that a character who is skilled at sneaking (though no such straight forward skill exists in the game) should be able to dodge that, or at least mitigate it a little.  Also I have no idea what the criteria is for getting a noblewoman to boink you is, because it just seems like maybe on in four will and the rest won't, and I have no idea why either group is doing what they do.  Some hidden trait?  Or a known trait that I'm just not checking because I don't know what to look for?

 

I've also noticed that getting laid seems to revolve entirely around persuasion skill and nothing else.  Honor, reputation, reknown, their opinion of you, the amount of money & land your own... these things seem to have no real effect.  Plus you need something like 7+ persuasion to convince even a peasant to bone you, which is sad when you literally own the entire city that she lives in.  Perhaps something a little more complex is in order, as history (and the present) has never lacked for nasty looking, abrasive dickheads who still get tons of pussy simply because they're rich and/or famous.

 

4) Polygamy does not appear to be working?  Oversight or bug: Helped Queen Whatsherface (claimant) overthrow Swadia and become the new ruler.  Got married along the way to a girl from Rhodok territory, because why not?  Afterward talked to the newly minted queen and proposed marriage.  Was rejected on the grounds of already being married.  Double checked to make sure polygamy was turned on, and it was, so maybe this is just a special case?  I'll find out more when I try to schmooze some other random noble's daughter, I guess.

Link to comment
45 minutes ago, Froggy said:

So far I'm liking it, no complaints.  I do see a couple things can be improved, though.

 

1) So far as I've seen, there is only two sex positions, and they always end in a classic porno money shot.  More variety would be nice, if anyone has the animation skills (and if LL modders don't have them then no one does).  Also... pig noises during sexUmm... OK? 

 

2) If you're familiar with Floris it has a fantastic real estate system that really helps out with maintaining large armies.  It's also very simple and straight-forward.  Simply put, you don't have to conquer everything to get decent rent income.  Instead you can just invest in land - buy it outright - and watch the rents roll in afterward.  This can be done without going to war and you can start doing it right off the bat, which really helps in the long run.  I know this has nothing to do with sex but hey, every coin helps.

 

3) Damn near every sex action causes you to lose honor.  Like when you bang a noble's wife their entire kingdom instantly finds out and turns hostile and you lose more honor than if you burned an entire village to the ground.  I get it, really, but I suggest that a character who is skilled at sneaking (though no such straight forward skill exists in the game) should be able to dodge that, or at least mitigate it a little.

1.) "Also... pig noises during sex", that seems like a bug. >_< I will check it out as I haven't actually payed attention to the sound in awhile, but make sure that you are using Warband 1168, as that is the version that the module system that it uses is based on, and there have been many issues reported when people are using the latest version. Also, I would love to add more sex animations, if someone with the skill to be able to do that would like to help please contact me. :) I also need someone who can do textures, but I am currently working on that and might be able to work something out, but any help with textures would be amazing. (I wanted to add femdom / foot fetish content tbh.)
 

2.) I tried implementing that system, the problem is that it just doesn't work for whatever reason, probably a conflict with the module system in use, or floris needing WSE, I don't know. But I couldn't figure it out. I spent several hours before working on tweaking the code. It just didn't compile at all. If someone can figure it out, they can contribute the change on Github.

 

3.) I can look through the code and modify the honor effects for that. It shouldn't be too much of an issue. Or I could just make the honor effects optional through the Dickplomacy Reloaded Content Options menu. I will take a look at it later to see what I can do.  

Link to comment

I'd love to see sex scenes have a little impact on the game beyond being eye candy. Mayne a "Need for sex" stat, or a buff and debuff or two for stats would help start to integrate things.

 

Some thoughts:

  • Sex provides a month-long confidence bonus to leadership. After this, sex on consecutive days has a small % chance to stack two more times.
  • Sex while under the effects of above buff has a tiny chance (more so for the max stack) to inflict a "sex fiend" addiction trait.
  • Being on the receiving end of a rape scene inflicts a shorter but larger penalty, and blocks sex bonuses.
  • After a long period with no sex, you get a temporary chasteness bonus to honor. However, your brothels will cheat you out of substantial earnings when you pick up money.
  • Sleeping with a noble woman may grant you a silk "Lady's favor" clothing item memento and quest. It grants determination, ie ironflesh, and is removed the next time you see her or if you fail the quest to return it.
  • Any sex may have a tiny chance of inflicting a temporary disease with debuffs.

 

15 hours ago, Froggy said:

I've also noticed that getting laid seems to revolve entirely around persuasion skill and nothing else.

I'd like to see a screen after major battles, "Your troops are in a mood to celebrate, and take good advantage of the nearby camp followers. How do you respond?"

  • Join them. Plunder was meant to be taken! > large orgy scene, +++morale, -honor
  • Join them, but keep them to the willing in our camp. > small scene, +morale
  • Stop them, and lecture them on the virtues of self-control. > no scene, ---morale, +honor
  • I don't have time, my officers can deal with this. > No scene or stat change

 

Quote

If you're familiar with Floris it has a fantastic real estate system that really helps out with maintaining large armies. 

I do like property management systems. I think I would want development of Dickplomacy to be more of the sexy type, so I'd love to see the brothels in Dickplomacy expanded with more options. Ideas:

  • Tell the girls to give it to soldiers cheaper for the month > help kingdom's troop morale/recruitment, but reduce profit
  • Instead have the prostitutes spend a month to try and catch political figures for blackmail > This risks angering the lords in general, if successful, gain a small payoff for silence
  • Have the brothel supply a few "camp followers": a version of infantry sword sisters you can recruit there that reduce wages. Maybe "seamstresses"...

Choosing one of the options makes the others unvailable for the month.

 

Random thought: camp follower parties that trail around behind armies?

15 hours ago, Froggy said:

Damn near every sex action causes you to lose honor.  Like when you bang a noble's wife their entire kingdom instantly finds out and turns hostile and you lose more honor than if you burned an entire village to the ground.

Here's a thought: Add a counter and timer for honor loss stuff that's trivial morality stuff, and at the end you get a message "People have forgotten about your tryst with Lady von Moistencrotch" and it basically gives you the honor points back that you lost. You can also add some conditions to it if you want to ge fancy: People don't forget about it if you're controversial, if you have really terrible honor, or if you just keep banging people's wives in the meantime.

Link to comment
7 hours ago, bluechief6 said:

So I haven't played a M&B game in a long time now.  How do I go about installing the mod?

Just unpack the archive manually into the "modules" folder for M&B.  If you're using Steam you'll have to dig into the folder where it hides your games, but otherwise works exactly the same way.

Link to comment
7 hours ago, SexDwarf2250 said:

I'd love to see sex scenes have a little impact on the game beyond being eye candy. Mayne a "Need for sex" stat, or a buff and debuff or two for stats would help start to integrate things.

 

Some thoughts:

  • Sex provides a month-long confidence bonus to leadership. After this, sex on consecutive days has a small % chance to stack two more times.
  • Sex while under the effects of above buff has a tiny chance (more so for the max stack) to inflict a "sex fiend" addiction trait.
  • Being on the receiving end of a rape scene inflicts a shorter but larger penalty, and blocks sex bonuses.
  • After a long period with no sex, you get a temporary chasteness bonus to honor. However, your brothels will cheat you out of substantial earnings when you pick up money.
  • Sleeping with a noble woman may grant you a silk "Lady's favor" clothing item memento and quest. It grants determination, ie ironflesh, and is removed the next time you see her or if you fail the quest to return it.
  • Any sex may have a tiny chance of inflicting a temporary disease with debuffs.

 

I'd like to see a screen after major battles, "Your troops are in a mood to celebrate, and take good advantage of the nearby camp followers. How do you respond?"

  • Join them. Plunder was meant to be taken! > large orgy scene, +++morale, -honor
  • Join them, but keep them to the willing in our camp. > small scene, +morale
  • Stop them, and lecture them on the virtues of self-control. > no scene, ---morale, +honor
  • I don't have time, my officers can deal with this. > No scene or stat change

 

I do like property management systems. I think I would want development of Dickplomacy to be more of the sexy type, so I'd love to see the brothels in Dickplomacy expanded with more options. Ideas:

  • Tell the girls to give it to soldiers cheaper for the month > help kingdom's troop morale/recruitment, but reduce profit
  • Instead have the prostitutes spend a month to try and catch political figures for blackmail > This risks angering the lords in general, if successful, gain a small payoff for silence
  • Have the brothel supply a few "camp followers": a version of infantry sword sisters you can recruit there that reduce wages. Maybe "seamstresses"...

Choosing one of the options makes the others unvailable for the month.

 

Random thought: camp follower parties that trail around behind armies?

Here's a thought: Add a counter and timer for honor loss stuff that's trivial morality stuff, and at the end you get a message "People have forgotten about your tryst with Lady von Moistencrotch" and it basically gives you the honor points back that you lost. You can also add some conditions to it if you want to ge fancy: People don't forget about it if you're controversial, if you have really terrible honor, or if you just keep banging people's wives in the meantime.

Honestly, I would like to add all of that stuff, but I need help scripting, part of the problem is I made my mod open source on Github, thinking people would contribute, but so far I have only had 1 contribution (will be in 1.20, fixes several bugs and adds ships, as well as ship battles, same sex marriage, and a realistic wounding system, person who wrote the code asked to stay anonymous.) and that was sent to me as a module, so I have to go through the files and use winmerge, and compare the different scenes to make sure it doesn't conflict with Polished Landscapes.

 

That person also told me that they couldn't / didn't want to work on the mod any more than that, so I am still without any other development team member. Mitch, one of my friends who I met on Discord, has helped me a bit with debugging, is busy and doesn't have time to contribute features or even contribute full time on debugging, so he ends up helping me every once in-awhile with certain issues relating to writing scripts. 

 

My point here is that I need more people who can help me develop unique features, so far, I have been focused on adding OSPs, because they are much easier to add then writing scripts from scratch, (Though I can write basic scripts on my own now.) and I do not have the resources or support from other modders to be able to do any major Dickplomacy features as much as I would like to. One of my fears, if I were to start adding major unique features myself is delays and backlog, I had a situation where I tried to write a script that took me several hours to make a deprecated OSP work, and found out the OSP used non-free textures from PoP, so I had to contact the people from PoP and ask them for permission (This was all on a non-public version, I was the one who recognized they were from PoP.) and I didn't get it, because they said that it would take away from PoP and they wanted to reserve all of the textures with the exception of trading with other major mods. So I threw out pretty much a days worth of work on my mod. (I had to fix the shaders not working on the mod, manually do the item entries, and fix mesh reference names in the items script, as well as write my own script to actually bring it all together. 

 

Until I really have several people who can make animations, make textures, write scripts, and debug. I am limited by time, my access to peoples goodwill to write OSPs. There are also several things that I would like to implement that I spend hours on, that just can't compile for some reason, and as the code is very obscure, and I don't have a team to look at it, or really any guarantee that the modders who I have talked to have time to take a look at it, have to go in the trash. Often times when you still no commit on my github repo for several hours, it's because I am trying to figure out how to add something, or tried to add something and just threw it away due to complications with compiling or using the code.

 

I also have to try and do community support, which has been an interesting experience. I originally wanted to support all of the major sites with any Warband community but due to me being a transwoman, and the people at 4chan finding out about that I had to drop support for them (do to just general nastiness after that.), I had to drop support for them, and my experience with Reddit has been okay but actual modders there have been scarce, so it ends up just people who are asking questions, requests, etc. Which is fine and all, and I have implemented or at least tried to implement a few of those if I remember correctly. My point here being it's all just stuff that takes tons and tons of time, many mods end up with larger development teams, but one of my problems is that my mod is more niche, and is having trouble finding those development team members.

 

There was also a banking system in the works at some point, which I had tried two different scripts for, and had worked with them for hours in both pre-1.0, and pre-1.1, and neither one worked at all ever. The one from Floris wouldn't compile and the KAOS one (I think it's called that.) would compile but wouldn't work properly in game. So I ditched both of them.

 

Sorry, for ranting, I am just kinda stuck in a weird situation. >_<

Link to comment

Oh, I totally get it. I think the low hanging fruit is the best approach, just cherry-pick those things that are easiest to add, for most effect. I think everyone here is just thrilled anything is happening with it at all. ?

 

I usually assume any ideas I throw out there won't get implemented, but I do anyway in case one of them turns out to be both a good idea and also easy to add, you never know.

Link to comment

For those looking for a way to cheat without using the built-in cheats (which disable Steam achievements), try this out (file attached below).  It's just modified troops & items files from Dickplomacy, just drop into your module folder & overwrite the two files (backup first, of course).

 

What it does:

 

Adds a bunch of new weapons (several swords, an axe, a mace and a lance) that will absolutely kill any enemy in one hit.

Adds special arrows & bolts that do the same thing for bows & crossbows, and gives enough ammo to take out an entire town by yourself.

Several suits of armor (and one dress) that will make you effectively invulnerable to all vanilla weapons.

A horse that can steamroller over anything but massed troops, and is also impervious to normal damage.

 

All items are set to cost 1 coin (base price, actual price might go as high as 5 due to your crappy trade skill, oh noes) and can be found in merchant shops alongside the vanilla stuff.  It will always be at the bottom of their lists because it's always the cheapest.  Yes, you can give copies to your companions and make them unstoppable as well.  In fact, if you gather enough of them together at once (I think eight is the minimum number needed) you'll be able to conquer entire cities by yourselves, with no regular troops for backup.


If you're still unable to find them due to crappy merchant dice rolls, I've included one of everything in the hidden loot chest over at Rivacheg just so you can try out everything.

 

Limitations: Does not effect gravity or falling damage.  No new ranged weapons were added (I could never get that to work right), only ammo for them, so you will still have to level up your skill with those.  Luckily this will happen fast with the new ammo.  Does not help with tournaments in any way because they force you into a new equipment set.  Keep that in mind when you try to sneak into a place in disguise, as well.

 

Final Note: Trolls, please spare me the "OMG overpowered" crap because this is a cheat file - it's supposed to be overpowered.  Working as intended, TYVM.

 

M&B Warband Dickplomacy Cheatmode.zip

Link to comment
3 hours ago, tamakosann said:

do you have any plan to develope female character based line feature for playing. most of features present here only focus for male character from what I see. 

Yes, hopefully in the next version there will be far more stuff for female characters. But all of the sexual content in the game is usable by both male and female characters. There is a strap-on feature.

Link to comment
54 minutes ago, Algene said:

I just absolutly love how much this is being updated, there migth be another Warwolf/SOTW/Warphilia if this keeps the pace, thanks for all lily

Awww thank you! :D

I wanted to do a post earlier on what has been going on as I have been kinda dark for the past 3 days on 1.20. Basically, I am rebuilding much of the code from a different base version of dickplomacy, the next version will add ships and several bug fixes, as well as a custom menu (that took way to long to write. >_<) for options. There is also the image / banner of the player in the camp menu, and a different map, as people were complaining about polished landscapes, also there will be new face textures. Here are some pictures. :)  Also, I plan to add the ability for the player to both become and fuck pirates (One of things I have always loved about dickplomacy was the ability to submit and get fucked by my enemies >_< ) there are also ship scenes and battles. I just forgot to take a picture of them. :( basically, there is a scene for each combination of the ship types that are fighting. Also, lords can't use ships, but in a way that ends up being a good thing, as lords don't end up bugged ever. (I have had that happen in mods where lords can use ships where they just bug out. :/ )

 

One of the things I have planned long term, is sex scenes that are more verbal, as well as maybe some new animated ones. Where like, there is a pop up (or several) that describe what happened before or after the animation. Like, when you get captured by looters, it gives you a sexual story about how they made you lick their boots, and worship them, and serve them as well as how they made you thank them and beg them to make you give them more of your stuff. I would need an animator who could help if the mod were to have animations for that.

 

One of the things I would also like, is  a sex fort somewhere, to show case all of the animations and what not, where there would be dialogue in other things unique to the fort, but also kind of a paradise / luxury setting. It would be like Zendar in that it wouldn't be part of any faction, and you would need a ship to get there so it would be more of a late game thing.

change_1.PNG

change_2.PNG

change_3.PNG

change_4.PNG

change_5.PNG

change_6.PNG

change_7.PNG

change_8.PNG

change_9.PNG

Link to comment
23 hours ago, LilyModzStuff said:

Also, I plan to add the ability for the player to both become and fuck pirates (One of things I have always loved about dickplomacy was the ability to submit and get fucked by my enemies >_< )  One of the things I have planned long term, is sex scenes that are more verbal, as well as maybe some new animated ones. Where like, there is a pop up (or several) that describe what happened before or after the animation.

Really look forward to seeing the ships in game. Oh, don't forget about us who like to make enemies submit and fuck them silly. ? Click where you want to put the enemy's mace...

Link to comment

Sheeeeeeeeit I'd love to get into this but WSE keeps being a little cunt about the version of Warband I have ( i'm stuck with the Steam version )

I remember playing the older Dickplomacy and thought it was really neat.

EDIT: I double checked the WSE forum ost at Taleworlds and realised i missed a link to the fixed 1.173 exe's. D'oh

Bout to load this up right now!

Link to comment
45 minutes ago, Cezul said:

Sheeeeeeeeit I'd love to get into this but WSE keeps being a little cunt about the version of Warband I have ( i'm stuck with the Steam version )

I remember playing the older Dickplomacy and thought it was really neat.

EDIT: I double checked the WSE forum ost at Taleworlds and realised i missed a link to the fixed 1.173 exe's. D'oh

Bout to load this up right now!

Sorry I didn't respond earlier. :(

This version doesn't explicitly support WSE, as WSE wasn't used for any of the main features, it was just used for something called "Heraldic Horses" which has been removed. The problem is, this version adds something called Custom Troop Trees, that allows you to make your own troop trees. That is explicitly not compatible with WSE.

52 minutes ago, SexDwarf2250 said:

Really look forward to seeing the ships in game. Oh, don't forget about us who like to make enemies submit and fuck them silly. ? Click where you want to put the enemy's mace...

Any ideas on what dom players might like? >_> I am completely submissive tbh, and have trouble understanding what exactly doms like.

Link to comment

Also development update: I need to fix the scenes still where the player can fall through the world if the fall of the ship. Basically the problem is there is no barriers on the ship, and the water is just for show. Part of the issue is my computers CPU is very low end, and it shoots up to 100% usage and then Warband crashes whenever I start scene editing for more than 5 minutes. (I have a cheap laptop.) 

So it's probably going to take a few days for me to get through all of the scenes. The good news is the scripting part is stable with 2 easy fixable bugs that I can fix in like an hour. If anyone knows how to edit scenes, or can listen to my instructions on how to do it, that would really speed things up. But I don't know if anyone here has experience in making scenes for Warband.

Link to comment

I can only speak for myself, but I have to say that I've never liked or appreciated animated sex scenes in games like this. This isn't Skyrim where we've got 4K UHD body replacers and the like, this is an older game covered in a 6 inch thick layer of rust graphically. I just don't think it's worth recruiting people to a project purely for animation when the end result will be, no matter the animation quality, two sharp crappy looking models banging together. My favorite mod for any game ever is A Dance with Rogues for NWN1, which was entirely text based preferring to put a lot of effort into describing the sex that was happening and allowing the player to make choices that affected it. You could fight, partake willingly, partake reluctantly, etc. On the flip side there were some mods that used custom animations instead of text, and they all looked terrible by comparison. A fade to black with ten paragraphs of description with 5 or so choices for each event was far more satisfying, and it allowed you to actually roleplay as well.

 

I understand that what I'm describing isn't easy, but my advice would be to do what you're capable of to avoid burnout rather than dragging people into the project for things that may not have enough payoff to be worth it. People are fickle and projects like this fail and fall apart all the time because one member of the project was lazy, malicious, or anything else. You clearly care about this quite a bit if you're willing to work with an old laptop to make content, so I'd say you should keep implementing the things you're capable of while working within your limitations instead of trying to break free of them. Many great things were built using limited tools, and the sex animations already available are basic enough that they could be applied to a million different situations and circumstances without issue.

 

Also, I read your suggestion about losing to looters and being forced to worship them, lick their boots, etc., and I think a few paragraphs describing that event and allowing us to choose how we handle it would be far more enjoyable than an animated scene of my character's face clipping through some guy's foot while low quality porn audio plays in the background. I would even go so far as to say that I would PREFER just the text alone with no actual animation involved. That being said, I'm just an idea guy and I have no idea if anything I've described here is even possible with Warband, let alone whether it's even feasible to implement without a ton of work.

 

Like I said though, I'm willing to believe that I'm in a minority here and others would probably feel completely different. No matter what direction you take the mod I'll be keeping an eye on your work, and I hope it turns out great.

Link to comment

So far so good.

Noticed my girl character actually has underwear compared to old Dickplomacy which just left you nude in an arena spar, which was a bit goofy. Concerning that, a cool quest/scenario could be involved where your character could be dared to do things nude. High risk, high reward type of deal.

If at all possible though, i'd like to see a separate equipment slot for the underwear, and have NPCs react to you streaking/exhibitioning yourself. Maybe better prices while shopping around? although that might make things too easy, should def incur an honor penalty or something.

A corruption meter also would be cool! Higher it is, the more slutty/crooked/asshole options and interactions could be enabled.

This is all just idea guy shit though, IDK what capabilities M&B has as far as mod wise. 99% of this could be impossible.

Also cool, I don't need WSE for this
 

Link to comment
33 minutes ago, Cezul said:

So far so good.

Noticed my girl character actually has underwear compared to old Dickplomacy which just left you nude in an arena spar, which was a bit goofy. Concerning that, a cool quest/scenario could be involved where your character could be dared to do things nude. High risk, high reward type of deal.

If at all possible though, i'd like to see a separate equipment slot for the underwear, and have NPCs react to you streaking/exhibitioning yourself. Maybe better prices while shopping around? although that might make things too easy, should def incur an honor penalty or something.

A corruption meter also would be cool! Higher it is, the more slutty/crooked/asshole options and interactions could be enabled.

This is all just idea guy shit though, IDK what capabilities M&B has as far as mod wise. 99% of this could be impossible.

Also cool, I don't need WSE for this
 

A meter, or perk system, that changes dialogue could be done, as you can detect variables set in the game in dialogue. I don't know about clothing, simply as I don't know an actual way to detect what the player is wearing, but I am sure I could end up figuring out later on, and in that case, there is a way to add a script to towns / castles / villages through the mission templates that detect variables and can modify things like honor. I don't know about things like prices though, I would have to figure out how that system works.

Regarding the separate equipment slot for underwear, I was honestly planning on just removing player underwear so when you take the players clothes off, they are just naked.

 

52 minutes ago, allenjohn said:

I can only speak for myself, but I have to say that I've never liked or appreciated animated sex scenes in games like this. This isn't Skyrim where we've got 4K UHD body replacers and the like, this is an older game covered in a 6 inch thick layer of rust graphically. I just don't think it's worth recruiting people to a project purely for animation when the end result will be, no matter the animation quality, two sharp crappy looking models banging together. My favorite mod for any game ever is A Dance with Rogues for NWN1, which was entirely text based preferring to put a lot of effort into describing the sex that was happening and allowing the player to make choices that affected it. You could fight, partake willingly, partake reluctantly, etc. On the flip side there were some mods that used custom animations instead of text, and they all looked terrible by comparison. A fade to black with ten paragraphs of description with 5 or so choices for each event was far more satisfying, and it allowed you to actually roleplay as well.

  

I understand that what I'm describing isn't easy, but my advice would be to do what you're capable of to avoid burnout rather than dragging people into the project for things that may not have enough payoff to be worth it. People are fickle and projects like this fail and fall apart all the time because one member of the project was lazy, malicious, or anything else. You clearly care about this quite a bit if you're willing to work with an old laptop to make content, so I'd say you should keep implementing the things you're capable of while working within your limitations instead of trying to break free of them. Many great things were built using limited tools, and the sex animations already available are basic enough that they could be applied to a million different situations and circumstances without issue. 

  

Also, I read your suggestion about losing to looters and being forced to worship them, lick their boots, etc., and I think a few paragraphs describing that event and allowing us to choose how we handle it would be far more enjoyable than an animated scene of my character's face clipping through some guy's foot while low quality porn audio plays in the background. I would even go so far as to say that I would PREFER just the text alone with no actual animation involved. That being said, I'm just an idea guy and I have no idea if anything I've described here is even possible with Warband, let alone whether it's even feasible to implement without a ton of work.

 

Like I said though, I'm willing to believe that I'm in a minority here and others would probably feel completely different. No matter what direction you take the mod I'll be keeping an eye on your work, and I hope it turns out great.

"two sharp crappy looking models banging together" that seems like a major exaggeration. Also, I was talking about implementing more text based things in my post as well anyways. But people like animation as well. There is no reason that there cannot be both. Also, "dragging people into the project for things that may not have enough payoff to be worth it" doesn't make much sense to me. 

If someone wants to contribute, because they like both the game and the module they can. Modding in general is not about making massive profits or anything. It's about adding things that you would like to see, and that others might also like to see into games that you would like to improve upon.

Link to comment
5 minutes ago, LilyModzStuff said:

"two sharp crappy looking models banging together" that seems like a major exaggeration. Also, I was talking about implementing more text based things in my post as well anyways. But people like animation as well. There is no reason that there cannot be both. Also, "dragging people into the project for things that may not have enough payoff to be worth it" doesn't make much sense to me. 

If someone wants to contribute, because they like both the game and the module they can. Modding in general is not about making massive profits or anything. It's about adding things that you would like to see, and that others might also like to see into games that you would like to improve upon.

I really don't feel like I was exaggerating in regards to the quality of the nude models, especially if you compare them to what's available in something like Skyrim, or a hand-drawn piece of art available in something like an RPGMaker title. There isn't even any facial rigging, so everybody's just going to be expressionless in every scene. I understand that people like the animation, and I wouldn't suggest removing it obviously since there's already a few in the mod as it is and that's just free content. It's just that in my opinion it's the least important part of the sex content, being far less important than dialogue/description and choices, and I think there's no problem adding content or scenes even if there aren't animations available yet to accompany it. Just my opinion.

 

Also, in regards to you being a sub and asking for advice on what doms would like, I've seen other people do a few different things to work around that. The Corruption of Champions modding thread on 8chan uses pastebins for guest submissions. Basically someone could write a piece of content, stick it in Pastebin with a link posted here, and others could proof-read or review it to improve on it until it's in a state that most people agree it's ready to get added to the mod. From there the different bins are separated by whether they're still being proof-read, open for editing or addition, finished, or currently being implemented. You could also run strawpolls every so often to get an idea of what content people are most interested in seeing added or improved upon, assuming more people with the ability to actually do that don't come along and it's all left to you. I think that's probably a decent way to handle it, since I know from experience that writing about something you're not actually into can sap the fun out of the entire experience, and it usually ends up being lower quality as a result.

Link to comment
17 hours ago, LilyModzStuff said:


Regarding the separate equipment slot for underwear, I was honestly planning on just removing player underwear so when you take the players clothes off, they are just naked.

 

 


An underwear system would definitley be ideal, but honestly the simple solution would be just to make it so the character is naked if nothing is on, and just have the underwear as a standard equipment that everyone spawns with, or is at least commonly available at every armour shop/clothier/general goods store would likely be the best solution.

As for dealing with arena match nudity, seeing as how the game can already dictate what you spawn with, I imagine you could get it to auto-equip some underwear before you head in to spar, in order to tackle that sillyness. 

Link to comment
12 minutes ago, Cezul said:


An underwear system would definitley be ideal, but honestly the simple solution would be just to make it so the character is naked if nothing is on, and just have the underwear as a standard equipment that everyone spawns with, or is at least commonly available at every armour shop/clothier/general goods store would likely be the best solution.

As for dealing with arena match nudity, seeing as how the game can already dictate what you spawn with, I imagine you could get it to auto-equip some underwear before you head in to spar, in order to tackle that sillyness.  

it's very easy to fix, I just need to flag the troops as needing clothing.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use