LilyModzStuff Posted August 26, 2018 Author Posted August 26, 2018 24 minutes ago, IntelligencePending said: Some touch-ups to make them work a bit better: custom_pic_02.dds custom_pic_01.dds custom_pic_03.dds Aww, thank you! also, sorry I made the mistake of switching to c3 (https://www.nexusmods.com/mbwarband/mods/6199), I just reverted it back to mcc and everything is fine again. >_< I also fixed a bug with tournament play enhancements.
sword5881 Posted August 26, 2018 Posted August 26, 2018 I would like to report a bug I found. (not sure if someone already said) First one is when we are rescuing someone from the prison (after I got a quest from their Wife) I tried breaking them out from the prison, but when I kill or knockout the prison guard and obtained the prison key, I can't open the prison cell (door). I did try killing everyone in the castle but nothing can be done even getting out of the castle is impossible, result in getting struck and only way out is to exit the game.... Second one is when you disguise yourself and going inside the enemies castle, after that when I am out of the castle to the world, everything in my inventory is gone. And sorry I don't have a picture to show ^ ^;; Finally Thanks for great mod, I am having fun playing with it~
Aled190 Posted August 27, 2018 Posted August 27, 2018 For some reason I can't unpack the mod using any unpacker. Any help with this?
LilyModzStuff Posted August 27, 2018 Author Posted August 27, 2018 1 minute ago, Aled190 said: For some reason I can't unpack the mod using any unpacker. Any help with this? I have gotten this complaint before, the solution was for the user to use 7zip.
Aled190 Posted August 27, 2018 Posted August 27, 2018 Strange, i use 9zip. Trying it now. It works...... *pulls hair* WHY!? Anyways, thank you so much for the timely response! Can't wait to try it out.
mrme Posted August 27, 2018 Posted August 27, 2018 Ah excellent, I'd came to loverlab today to ask if there were any mount & blade adult mods, fully expecting the answer to be 'nothing good', to be pleasantly surprised by the existence of this. Can't wait to enjoy it later.
LilyModzStuff Posted August 27, 2018 Author Posted August 27, 2018 2 hours ago, Aled190 said: Strange, i use 9zip. Trying it now. It works...... *pulls hair* WHY!? Anyways, thank you so much for the timely response! Can't wait to try it out. No problem! Also, ya it was weird. A similar problem was reported before and I asked my friend if she had any ideas on how to fix the persons issue and she just said "use 7zip", for some reason it fixed the bug despite the fact that the archive was made using winRAR. 7 minutes ago, mrme said: Ah excellent, I'd came to loverlab today to ask if there were any mount & blade adult mods, fully expecting the answer to be 'nothing good', to be pleasantly surprised by the existence of this. Can't wait to enjoy it later. I actually started development this month, and plan to continue developing the mod for the foreseeable future. If you have any recommendations or issues let me know!
rance Posted August 27, 2018 Posted August 27, 2018 I'd like to request something to increase the relationships with other lords. It's really annoying to get revolts because I don't give fiefs to the people they want.
LilyModzStuff Posted August 27, 2018 Author Posted August 27, 2018 36 minutes ago, rance said: I'd like to request something to increase the relationships with other lords. It's really annoying to get revolts because I don't give fiefs to the people they want. Do feasts. 2
hhh7773 Posted August 27, 2018 Posted August 27, 2018 Curious, if I'm still using version 1.10 and upgrade to 1.20, will my save file for 1.10 still work if I carry it over?
zia Posted August 27, 2018 Posted August 27, 2018 So, I noticed you added banks to towns, do they server any purpose beyond loans and just storage for extra cash? Like do you get interest for having funds in them?
IntelligencePending Posted August 27, 2018 Posted August 27, 2018 19 minutes ago, zia said: So, I noticed you added banks to towns, do they server any purpose beyond loans and just storage for extra cash? Like do you get interest for having funds in them? Not too much to the banks. They will likely get replaced by the landowner/moneylender system from Floris.
SexDwarf2250 Posted August 27, 2018 Posted August 27, 2018 One of my favortie quality of life features was Silverstag's "Fief Exchange" menu, which helped keep your fiefs close to each other. (Or as king, manage your subjects' holdings.) Edit: Snip, nevermind, the Diplomacy version suffices. Subjects can suck it up. Unless it happens to be a super easy addition, I'd much rather see efforts go to expanded sexy stuff, after basic QoL features. There's already a mod for pretty much everything else.
ss33322 Posted August 27, 2018 Posted August 27, 2018 Confirming doors are broken on most city maps, and it's unrelated to disguise mechanic. (version 1.20) Example: go to Suno, "take a walk around the streets", try to enter to merchant quarters (door with a bag picture) - it wont open, and if you keep spamming "F" it will sometimes give you some denars. But if you go further into the city, up the stairs, next door to the left (marked with sword and axe, arena sign) will lead to merchant's, but if you then exit via door again, it will take you to the first door location (with a bag sign). And if you try to enter prison (across the street, next to "prison guard") it will take you to arena instead, but once you exit arena you will end up next to proper arena door (which will take you to merchant if you enter it again). I've tried merchants in other cities (Uxkhal, Dhirim) and merchants there are broken too - one door (with the bag sign) is for exit only, some other is for entering. Taverns worked just fine though. Probably same issue as with prison door leading to nowhere mentioned earlier.
LilyModzStuff Posted August 28, 2018 Author Posted August 28, 2018 2 hours ago, ss33322 said: Confirming doors are broken on most city maps, and it's unrelated to disguise mechanic. (version 1.20) Example: go to Suno, "take a walk around the streets", try to enter to merchant quarters (door with a bag picture) - it wont open, and if you keep spamming "F" it will sometimes give you some denars. But if you go further into the city, up the stairs, next door to the left (marked with sword and axe, arena sign) will lead to merchant's, but if you then exit via door again, it will take you to the first door location (with a bag sign). And if you try to enter prison (across the street, next to "prison guard") it will take you to arena instead, but once you exit arena you will end up next to proper arena door (which will take you to merchant if you enter it again). I've tried merchants in other cities (Uxkhal, Dhirim) and merchants there are broken too - one door (with the bag sign) is for exit only, some other is for entering. Taverns worked just fine though. Probably same issue as with prison door leading to nowhere mentioned earlier. The doors are fixed in the nightly.
LilyModzStuff Posted August 28, 2018 Author Posted August 28, 2018 6 hours ago, hhh7773 said: Curious, if I'm still using version 1.10 and upgrade to 1.20, will my save file for 1.10 still work if I carry it over? I have heard a report of it working with the Warband save converter tool, but 1.20's banking system modifies the script that is triggered at the start of the game, so porting it over directly might have weird consequences.
SexDwarf2250 Posted August 28, 2018 Posted August 28, 2018 I can't seem to find where the options for Tournaments live, can someone point me that way?
Whizkid Posted August 28, 2018 Posted August 28, 2018 9 minutes ago, SexDwarf2250 said: I can't seem to find where the options for Tournaments live, can someone point me that way? options will be available once you join a tournament
SexDwarf2250 Posted August 28, 2018 Posted August 28, 2018 1 minute ago, Whizkid said: options will be available once you join a tournament Perfect, thanks.
Whizkid Posted August 28, 2018 Posted August 28, 2018 18 minutes ago, LilyModzStuff said: The doors are fixed in the nightly. will u be merging both branches soon?
hhh7773 Posted August 28, 2018 Posted August 28, 2018 33 minutes ago, LilyModzStuff said: I have heard a report of it working with the Warband save converter tool, but 1.20's banking system modifies the script that is triggered at the start of the game, so porting it over directly might have weird consequences. Will have to give it a shot in the near future then. Actually came back to the game just recently and in trying out this mod found myself pleasantly surprised at how complete it was, especially in giving a much more complete version of Native, just what I happened to be looking for really. If anything bizarre happens I'll let people know back here in the forum and continue playing on 1.10 awhile longer. Was also curious as to what all the non-consensual content in the game might be, I started up a brothel more or less but that seems to be the only thing I could find as of yet. Would love it if this mod got some form of a "Defeat" mod for female PC's, but really even as the mod is now its pretty great, mostly just want to convert over to 1.2 for the added Naval features. Either way, keep up the good work!
LilyModzStuff Posted August 28, 2018 Author Posted August 28, 2018 37 minutes ago, Whizkid said: will u be merging both branches soon? Yes, I can do that right now, I was going to start implementing the combat overhaul OSP tonight. So it might be a good idea to just merge the branches before that, though you should be able to just download from the bug fix branch, as the master branch doesn't add any features that aren't in the bug fix branch. 17 minutes ago, hhh7773 said: Will have to give it a shot in the near future then. Actually came back to the game just recently and in trying out this mod found myself pleasantly surprised at how complete it was, especially in giving a much more complete version of Native, just what I happened to be looking for really. If anything bizarre happens I'll let people know back here in the forum and continue playing on 1.10 awhile longer. Was also curious as to what all the non-consensual content in the game might be, I started up a brothel more or less but that seems to be the only thing I could find as of yet. Would love it if this mod got some form of a "Defeat" mod for female PC's, but really even as the mod is now its pretty great, mostly just want to convert over to 1.2 for the added Naval features. Either way, keep up the good work! If the female player looses to looters there is actually a scene that plays, and the non-consensual content can also happen when the player takes over a castle and has noble female prisoners in the castle. There will be more sexual content in the feature, and in 1.30 there will be prostitution. (Big thanks to IntelligencePending ?) 1
Whizkid Posted August 28, 2018 Posted August 28, 2018 57 minutes ago, LilyModzStuff said: Yes, I can do that right now, I was going to start implementing the combat overhaul OSP tonight. So it might be a good idea to just merge the branches before that, though you should be able to just download from the bug fix branch, as the master branch doesn't add any features that aren't in the bug fix branch. If the female player looses to looters there is actually a scene that plays, and the non-consensual content can also happen when the player takes over a castle and has noble female prisoners in the castle. There will be more sexual content in the feature, and in 1.30 there will be prostitution. (Big thanks to IntelligencePending ?) cool thanks and thanks for adding more goodies into the mod.
hhh7773 Posted August 28, 2018 Posted August 28, 2018 1 hour ago, LilyModzStuff said: Yes, I can do that right now, I was going to start implementing the combat overhaul OSP tonight. So it might be a good idea to just merge the branches before that, though you should be able to just download from the bug fix branch, as the master branch doesn't add any features that aren't in the bug fix branch. If the female player looses to looters there is actually a scene that plays, and the non-consensual content can also happen when the player takes over a castle and has noble female prisoners in the castle. There will be more sexual content in the feature, and in 1.30 there will be prostitution. (Big thanks to IntelligencePending ?) Wow, have to say, this mod might be one I just sit on for awhile before trying a new version honestly with how quickly its being updated and worked on. Really awesome stuff, and makes me hopeful for what the eventual complete, or at least more 'final' versions will wind up being like. Actually kind of helps with just letting me finish out the run I have going currently. Still can't believe how this mod just kind of reemerged at the perfect time when I was looking for some lewdness in my return to Warband.
LilyModzStuff Posted August 28, 2018 Author Posted August 28, 2018 20 minutes ago, hhh7773 said: Wow, have to say, this mod might be one I just sit on for awhile before trying a new version honestly with how quickly its being updated and worked on. Really awesome stuff, and makes me hopeful for what the eventual complete, or at least more 'final' versions will wind up being like. Actually kind of helps with just letting me finish out the run I have going currently. Still can't believe how this mod just kind of reemerged at the perfect time when I was looking for some lewdness in my return to Warband. I try to add enough new features each new version that someone would be able to play one version, and then upgrade later to the newest current version and have enough new features that it refreshes their ability to continue playing the mod. Part of the reason development has been able to move so fast is due to OSPs (https://forums.taleworlds.com/index.php/topic,50086.0.html), and due to very open development. For example, with ships it was originally developed by an anonymous contributor, (they insisted on being called that. ) I fixed a bug where people would fall of the ships by adding barriers in the scene editor, and I added in the ability to fight merchant ships. But the basis for the ships was written by them. You can check the credits to see what I mean. I actively encourage other people both forking and contributing to the mod, and I try and keep development transparent through Github. I also have very short testing times, and typically just test new additions, there have been a few times when people have reached out to me on things like Discord and report a bug, or request a feature and I will compile the beta and send it to them, which ends up being faster than testing myself, also a huge, huge reason for 1.30 coming together so quickly is contributions from IntelligencePending.
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