Biaaatch Posted August 14, 2018 Posted August 14, 2018 I created a custom body using Bodyslide, based on the UNPB mod, using the textures of the Fair Skin Complexion, but after adjusting the body, I noticed a neck seam that can not be fixed with TexBlend, if anyone can help me, I would be grateful.
GenioMaestro Posted August 14, 2018 Posted August 14, 2018 10 minutes ago, Obitohideki said: I created a custom body using Bodyslide, based on the UNPB mod, using the textures of the Fair Skin Complexion, but after adjusting the body, I noticed a neck seam that can not be fixed with TexBlend, if anyone can help me, I would be grateful. screenshot??? please???
Andy14 Posted August 15, 2018 Posted August 15, 2018 11 hours ago, Obitohideki said: I created a custom body using Bodyslide, based on the UNPB mod, using the textures of the Fair Skin Complexion, but after adjusting the body, I noticed a neck seam that can not be fixed with TexBlend, if anyone can help me, I would be grateful. The reason for a real neck seam are mostly in the mesh. Textures (margin) can only correct seams to a very limited extent. When seam really means a seam - a distance between the head and the body: The first thing you should do is check in Outfit Studio if the vertices on the neck are in the correct position. For this you need a comparison model that has no neck seam (for example UNPB) Load your body project in OS and import the comparison model. If the vertices positions is wrong - so you can correct it: Spoiler First press T to hide the textures and press W to see the edges of the mesh. Use the masking brush (very small radius) and mask the corresponding vertex. Press G - that's how you see the vertices better. If the correct vertex is masked press CTRL + I to invert the masking. Now use the 3d tool (press F) to move the selected vertex. Repeat this for each affected vertex. If you done, delete the comparsion model and save your project. Another common cause with custom bodies and outfit studio is the skin (bone weight) on the neck. The vertices on the neck must have a skin (bone weight) for Spine 2 of 100%. How to check and correct in OS: Spoiler Load your custom body project in OS. Again - press T und press W to hide the textures and show the edges. Switch to Bones Tab, scrolll down and select Spine 2. Use the Bone Weight brush - very small radius and little more strenght. Note that the brush is really small, so you can not edit multiple vertices. Now move (first - only move) the brush over each vertex, which is directly neck seam. In the lower right corner is the weight for spine 2 and this vertex. It must be 1 (not 0.94 or something). If not 1 use the brush to correct. If you done, save your project.
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