selrahc Posted August 10, 2018 Posted August 10, 2018 View File This is my edit of Auto Eat and Drink in Survival (ESL) by wim95, adding support for RSE's Advanced Needs system. I haven't tested it extensively, but it seems to work as expected for me. I've officially been blessed by wim95 with the permission to redistribute here. I've only tested with the latest AAF-RSE release 3.9.9.8. If you don't have Advanced Needs activated, you should still be able to use this mod for a Hardcore playthrough. Description from the official page:As description - copy/past from Fallout 4 Mod Requests"This is a simple request: I am tired of using hotkey and open pip-boy to eat food and drink water in survival mode. It is game braking when facing tons of combats.Please create a mod ... that can auto detect hunger and thirst level. Then auto eat and drink proper food and water in your inventroy."Since v.1.1.0 added Mod Configuration Menu support.With MCM you can turn off notifications, tweak consumption options.Without MCM will use the default settings: "Not Found" notifications - ON "Items Left" Notifications - ON Consumption of caffeinated products - ON Number of caffeinated products that can be consumed - 3 Consumption of caffeinated products containing alcohol - OFF Ignore "State" condition - OFF Consumption of products from category "Never Eat" - OFF What food and drinks consumed and in what order?All food and drinks are categorized and placed on lists of consumption.Categories for food: Food to Never Eat. Has buffs "Cure All Addictions", "Fortify Carry Weight", "Fortify Strength" Simplest Clean Food. Has only one buff "Restore Health" Simple Clean Food. Have buffs to health "Restore Health", "Incr. Heal Rate", "Fortify Health", "Restore Action Points", "Fortify Action Points", "Remove Radiation", "Radiation Resistance" Clean Food with Buffs. Has other buffs Radioactive Food. Has debuff "Radiation Damage" Food used in Crafting. Has debuff "Radiation Damage" Food with Standard Disease Risk. Has different buffs or debuffs Food with Standard Disease Risk used in Crafting. Has different buffs or debuffs Food with High Disease Risk. Has different buffs or debuffs Food with High Disease Risk used in Crafting. Has different buffs or debuffs Categories for water: Clean Water Simplest Clean Water Simple Clean Water Clean Water with Buffs Radioactive Water Water used in Crafting Water with Standard Disease Risk Categories for caffeinated products: Caffeinated products to Never Drink Caffeinated products Caffeinated products can be consumed after sleep in "Tired" and lower state. (With MCM can be turned off.)With MCM configurable from 1 to 10 times, but recommended no more than 3 times. Why only 3 times?Copy/past from HC_ManagerScript: "To prevent staving off sleep forever by caffeinating, we increase it by the standard value scaled by the number of times caffeinated." End copy/past.First time caffeine/extra caffeine sleep delay: 2.3/7.0 hoursSecond time caffeine/extra caffeine sleep delay: 1.2/3.5 hoursThird time caffeine/extra caffeine sleep delay: 0.8/2.3 hoursFourth time caffeine/extra caffeine sleep delay: 0.6/1.8 hoursIt turns out that more than three times does not make senseItems for consumption are taken randomly from a category. Consume before "State" state or before end consumable items in this category.With MCM you can turn on ignore "State" condition and it will happen: "Also i want to eat as soon as im hungry no matter what i have, as well as drink whenever im thirsty with whatever drink i have".Order of consumption: Caffeinated products (consume 1 item) Clean Water. Consume before "Hydrated" state. Simplest Clean Water. Consume before "Hydrated" state. Simplest Clean Food. Consume before "Fed" state. For Horizon users "Well Fed" Simple Clean Water. Consume before "Parched" state. Simple Clean Food. Consume before "Peckish" state. For Horizon users "Hungry" Clean Water with Buffs. Consume before "Parched" state. Clean Food with Buffs. Consume before "Peckish" state. For Horizon users "Hungry" Radioactive Water. Consume before "Thirsty" state. Radioactive Food. Consume before "Hungry" state. For Horizon users "Very Hungry" Water used in Crafting. Consume before "Thirsty" state. Food used in Crafting. Consume before "Hungry" state. For Horizon users "Very Hungry" Water with Standard Disease Risk. Consume before "Mildly Dehydrated" state. Food with Standard Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with Standard Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished" Don't forget to replenish supplies of first categories!List of products in categoriesCompatibility:Mod does not change any records or scripts in the game and does not conflict with anything.Mods adding new items:Wild Plants Farming - supportedGive Me That Bottle - supportedCanteens of the Commonwealth (Wearable) - supportedMilitary MREs - Meal Ready to Eat - New Food - supportedWasteland Imports - Goodies from all across the Wasteland... - supportedNew Recipes - supportedThem's Good Eatin' - supportedVegetarian Food and Recipes - supportedCoffee and Donuts Workshop Pack from Creation Club - supportedSurvival patch for Coffee and Donuts Workshop Pack (Creation Club) - supportedSim Settlements - supportedWasteland Venturers Sim Settlements AddOn Pack - supportedWasteland Venturers 2 - Sim Settlements Addon Pack - supportedAltairp's Animal Farm - Add-On for Sim Settlements - supportedSim Settlements Add-on pack -- VaultLand - supportedUrban Food Expanded - supportedHorizon v1.5 - supportedESL version available in the optional filesCannibal perk not fully tested. Report any issues. Submitter selrahc Submitted 08/10/2018 Category WIP / Beta Requires AAF_RSE 3.9.9.8 View File
Sulphur.999 Posted August 10, 2018 Posted August 10, 2018 Very cool. Eating and drinking every 7 min IS a pain. Nice one. 1
Vuulgar Posted August 10, 2018 Posted August 10, 2018 Great! I have been missing this with RSE games, thank you. 1
selrahc Posted August 11, 2018 Author Posted August 11, 2018 You're welcome. Let me know if you run into any issues with it. I'm going through the code and doing some housekeeping because I don't like the warnings in the Papyrus log and I think I've possibly identified some issues.
selrahc Posted August 11, 2018 Author Posted August 11, 2018 I posted an update to the mod. I wasn't looking at the right parts of AAF-RSE to understand if the player was hungry/thirsty/tired so I've fixed it up to work properly. I still need to test if caffeinated products work. I'm open to suggestions for any other consumable you'd like to see added to the mod, such as automatically taking the cure for Wastelander's Rash.
arkwyn Posted August 14, 2018 Posted August 14, 2018 This sounds great. But when I try to use it, the MC says Missing Plugin: 1. AutoEat.esl. I installed this with NMM and I'm seeing the .esl file in the directory. Not sure why it doesn't see it. EDIT: Nvm! I had to restart NMM. The .esl file then showed up in the plugins list and it was inactive. Set it to active and it started working.
Vuulgar Posted September 9, 2018 Posted September 9, 2018 Depending on the mood I am in when I start a game I dont always play in survival, is there a possibility to make this work in any difficulty? Thank you.
Guest Posted November 16, 2018 Posted November 16, 2018 @selrahc Hey, I just released a standalone version of Advanced Needs and a request came out to see if your mod was available for it. Any chance you could do a port of this, as an ESP, for this mod? https://www.nexusmods.com/fallout4/mods/35928 Thanks kindly, if you are able to assist.
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