arelim Posted September 12, 2011 Posted September 12, 2011 Does anyone know of a list of good sex mods for Fallout 3 (not new vegas)? The only ones I know are Animated Prostitution and Sexus ... is that all there is? Thanks.
trololol22 Posted September 12, 2011 Posted September 12, 2011 Does anyone know of a list of good sex mods for Fallout 3 (not new vegas)? The only ones I know are Animated Prostitution and Sexus ... is that all there is? Thanks. There is also seducing woman and wasteland player which both have crossovers for animated prostitution. There is also playthings as well. Unfortunately, Wasteland Player, one of the best mods imo has been stopped. However, the creator on nexus is open to anyone picking the project up
arelim Posted September 14, 2011 Author Posted September 14, 2011 so yeah ... not a great selection there ... nothing as nice as lovers with pk for obv or sexout for vegas ... oh well ... I could dream ... laugh. Personally I didn't like vegas ... but I love the capital wasteland and its DLC's ...
Tregarin Posted September 14, 2011 Posted September 14, 2011 I recall someone mentioning a mod that essentially runs the FO3 data in FONV. It would be interesting to see if Sexout would work with that mod... Yep... http://www.newvegasnexus.com/downloads/file.php?id=41480 is the one I heard about. I can't really see any reason why sexout shouldn't work with it, but then again, I know so very little about how mods work.
manto2x Posted October 13, 2011 Posted October 13, 2011 so yeah ... not a great selection there ... nothing as nice as lovers with pk for obv or sexout for vegas ... oh well ... I could dream ... laugh. Personally I didn't like vegas ... but I love the capital wasteland and its DLC's ... second to that i'm still hang in on the original fallout 3 for years. Vegas just seem soo.. western cowboy thingies, fallout 3 is more universal fallout.
Guest Loogie Posted October 13, 2011 Posted October 13, 2011 If anything, New Vegas is like the first two Fallouts. Fallout 3 is basically everything that Fallout never stood for.
iron_jack Posted October 13, 2011 Posted October 13, 2011 That being said, for those of use that weren't previously familiar with the lore, FO3 was still a fun game and it defines the "Fallout style" for a lot of people, distasteful as that may seem to the fans of 1 and 2. It's a shame there isn't a better selection of sex mods for it. I still play it regularly with FWE when I just want to kill some muties and do a bit of questing, though.
Symon Posted October 13, 2011 Posted October 13, 2011 As a huge fan of FO1 and 2, I actually quite like FO3. Well, after I fixed the hopeless combat system to my taste. I don't have FONV, mostly because it's steam, Steam will not run on Win2000 and I object to it on moral grounds. I actually think FONV should have been released like a large FO3 expansion, Shivering Isles if you will.
Phelps1247 Posted October 14, 2011 Posted October 14, 2011 If anything' date=' New Vegas is like the first two Fallouts. Fallout 3 is basically everything that Fallout never stood for. [/quote'] This man is correct. The best thing for FO 3 is probably sexus + zombie mod. Zombies seem to have a lot of rape attacks but there's hardly any for anything else so it makes it seem like sexus is working a whole better than it actually is.
grumbler Posted October 16, 2011 Posted October 16, 2011 If anything' date=' New Vegas is like the first two Fallouts. Fallout 3 is basically everything that Fallout never stood for. [/quote'] Exactly. FO3 is on the East Coast, and so has lots of things never appearing in FO or FO2. FO3 would have been better had it not included the supermutants and Enclave, though. I didn't at all mind it doing new things, but it was irksome to see known things done "wrong." Still a great game, though. Just in a different way than FO and FO2.
hinugundam Posted October 16, 2011 Posted October 16, 2011 This man is correct. The best thing for FO 3 is probably sexus + zombie mod. Zombies seem to have a lot of rape attacks but there's hardly any for anything else so it makes it seem like sexus is working a whole better than it actually is. Actually,They updated the new Sexus so now pretty much all the supported enemies will do rape attacks if you toggle it on.
Guest Loogie Posted October 16, 2011 Posted October 16, 2011 Exactly. FO3 is on the East Coast' date=' and so has lots of things never appearing in FO or FO2. [/quote'] The east coast has nothing to do with the player having no choices, a lackluster story, subpar writing and treating the player like an idiot.
Tregarin Posted October 17, 2011 Posted October 17, 2011 Exactly. FO3 is on the East Coast' date=' and so has lots of things never appearing in FO or FO2. [/quote'] The east coast has nothing to do with the player having no choices, a lackluster story, subpar writing and treating the player like an idiot. Well, they were aiming towards console players... I'll run for it, shall I?
DocClox Posted October 17, 2011 Posted October 17, 2011 As a huge fan of FO1 and 2' date=' I actually quite like FO3. Well, after I fixed the hopeless combat system to my taste. [/quote'] I tend to agree with that. For a game five years out of publication, released by a different company with a different engine, I think they did a pretty good job of capturing the essence of the first two games.
Drinx Posted October 18, 2011 Posted October 18, 2011 When it comes to FO3 you sort of need to make "your own" mods.. Like combining FNNCQ with Animated Prostitution or Playthings. As for the other discussion, I think I'm gonna agree with everyone. FO3 has the worst story, annoying kids and a lame Brotherhood of steel, but it has more of that Fallout feeling that made me love the original games. And it has the best mods when it comes to combat and quests. FWE + MMM etc. Its still my favorite of the two, thanks to mods. New Vegas is the better of the two in its Vanilla form. To bad they messed up the Legion, cause they are pretty lame, and it lacks good mods, Sexus excluded of course. Not really a fan of the cowboy theme either. Just my two cents.
grumbler Posted October 18, 2011 Posted October 18, 2011 The east coast has nothing to do with the player having no choices' date=' a lackluster story, subpar writing and treating the player like an idiot. [/quote']Fallout 3 has nothing to do with having no choices or subpar writing (though I think the main quest was as bad as it was in the first two Fallout games). 3D games are generally going to be less complex than 2D games, obviously, since everything is harder in 3D. You can't draw everything with a crayon. If you think you were treated like an idiot, maybe you should consider the idea that it's not the game. Now, if you want to talk a game where the writing shines, let's talk Arcanum. Fallout, not so much.
grumbler Posted October 18, 2011 Posted October 18, 2011 I can take FONV's cowboy feel in exchange for the whole atmosphere of increasing tension and desperation you encounter vis-a-vis the Legion as the game goes on. Everyone has something to say about the war because that's the topic on everyone's mind, and rightly so. FO3 had more of the kinds of unique places that so delighted and tickled me in the first two Fallouts, but (like in the first two Fallouts) they didn't withstand any kind of logical scrutiny. FONV is a better-thought-out and darker world, but lacks that tongue-in-cheek descent into surrealism that the first three Fallouts wisely borrowed from the Max Max movies. Different things appeal to different people, but I would be just as happy if BethSoft leaves all future Fallout content development to Obsidian (but never lets Obsidian touch game code ever again).
Tregarin Posted October 18, 2011 Posted October 18, 2011 The east coast has nothing to do with the player having no choices' date=' a lackluster story, subpar writing and treating the player like an idiot. [/quote']Fallout 3 has nothing to do with having no choices I think, to be honest, that compared to FNV... FO3 was almost linear all the way through. There were choices, true... but they were few and far between, and usually the choice was at the very end of a quest chain. The only ones I can think of that had more than one way to do the quest were Tenpenny Tower, Megaton's bomb, (a huge quest that... ) and Lincon Memorial/escaped slaves. Now, I can't speak for how the other FO games were, but from what I've seen/heard/read they make FNV look pretty linear... so I can well understand someone who's played all the games thinking FO3 is simply on rails.
Drinx Posted October 18, 2011 Posted October 18, 2011 I can take FONV's cowboy feel in exchange for the whole atmosphere of increasing tension and desperation you encounter vis-a-vis the Legion as the game goes on. Everyone has something to say about the war because that's the topic on everyone's mind' date=' and rightly so. FO3 had more of the kinds of unique places that so delighted and tickled me in the first two Fallouts, but (like in the first two Fallouts) they didn't withstand any kind of logical scrutiny. FONV is a better-thought-out and darker world, but lacks that tongue-in-cheek descent into surrealism that the first three Fallouts wisely borrowed from the Max Max movies. Different things appeal to different people, but I would be just as happy if BethSoft leaves all future Fallout content development to Obsidian (but never lets Obsidian touch game code ever again). [/quote'] I never got much out of the whole war story in FONV myself. Maybe cause I felt nothing for either of the factions. Didnt find it particularly dark either. Now the reason I like Fallout 3 better would be because of the atmosphere in the world. Everyone trying to fend for themself, the world itself was alot darker, as in the graphics. Where ever I went I found myself threatened by something, having MMM and FWE installed helped with that, but the main story was epicly lame and hated every minute of it. While in NV i was mostly strolling around the wasteland only to stumble across some douchebag from the NCR or the Legion spewing some things the devs prolly through was cool. One can only take hearing "Patrolling the Mojave almost makes you wish for a nuclear winter." so many times before snapping. xD But as far as perks, combat, items etc I think NV is better in its vanilla form... Then again, I always did like chocolate better.. Ps. The old Fallout games (1 and 2) are well worth looking into if you're the kind of person who enjoys RPGs. They arent very pretty to look at but very amusing.
DocClox Posted October 18, 2011 Posted October 18, 2011 I think' date=' to be honest, that compared to FNV... FO3 was almost linear all the way through. There were choices, true... but they were few and far between, and usually the choice was at the very end of a quest chain. [/quote'] See now, for me it's the other way round. In FO3 I can emerge from the vault, start running in a random direction and I'll find something interesting to do. I can follow the main quest, go looking for Three Dogs to find out how he knows so damn much; I can run for Tenpenny Tower or Paradise falls; I can head for canterbury commons after talking to the traders, or I can just wander at random exploring. I have near infinite choices. In New Vegas, I have basically three options at the start of the game. I can choose to follow the MQ going Prim->Niptop->Novac->Vegas I can choose to piddle around in Goodsprings eating roast Gecko and whacking powder gangers ... or I can choose to be eaten by a deathclaw. So personally, I find FO3 offers me far more choice. Granted, when you get to Vegas the MQ branches out rather more than it ever does in FO3, and this is very welcome. But NV makes you follow the MQ in the first part of the game to a degree that never happens in FO3. And a three-way branch in the main quest doesn't quite make up for the tedium of having to go all the way down the bottom of the map, just so I can come all the way back up. Every. Bloody. Time. And that's not to say that NV is a bad game. It's not. But I surely don't enjoy it as much as I do FO3.
Guest Loogie Posted October 19, 2011 Posted October 19, 2011 I think what Tregarin was complaining about was the lack of choice in quests. Most quests in New Vegas can be solved several different ways. Fallout 3's choice is you can either kill who the quest says to kill or forget the quest.
hinugundam Posted October 19, 2011 Posted October 19, 2011 In New Vegas' date=' I have basically three options at the start of the game. I can choose to follow the MQ going Prim->Niptop->Novac->Vegas I can choose to piddle around in Goodsprings eating roast Gecko and whacking powder gangers ... or I can choose to be eaten by a deathclaw. So personally, I find FO3 offers me far more choice. or you could choose to 4:Go through the Centaur infested toxic dump and cross to the Primm Pass 5: go from south of Nipton through the southern part then go north (The Path I prefer) 6: Go through hidden valley then Scorpion Clutch (Completely doable if you acquired needed supply and the combat armor, but I don't like this path to be honest.) 7: Go West through the way Benny came and avoid some cavadors 8: Go directly through Sloan (Like a Boss!) using mines and stealth 9: Or you could finish the Powder Ganger quest chain, gain some levels then attempt the above. It's not that there's no options in New Vegas But simply because the game gave you the easiest way out so you never explored any other available options. And in turns of dangerous creatures, there is super mutant equipped with missile launcher right on the way to Arefu in FO3. And Sentry bots in further spots. Personally, I don't see the difference.
Tregarin Posted October 19, 2011 Posted October 19, 2011 I think what Tregarin was complaining about was the lack of choice in quests. Most quests in New Vegas can be solved several different ways. Fallout 3's choice is you can either kill who the quest says to kill or forget the quest. Exactly my point... almost every single quest/story in FO3 was like you were reading a book. It leaves only the appeal (after the first few playthroughs) that you can just wander around just about anywhere. Of course, you try doing that at first and even a small group of mobs is going to eat you alive. North of Springvale? Group of raiders with at least one rocket launcher, or Super Mutants... good luck with it. South of Megaton? Mostly nothing until you hit the map edge. Head east? Fire ants, raiders and Super Mutants. Head west? Nice and empty... until you walk into Evergreen Mills. The thing with FO3 is it gave you some nice and easy almost empty space around V101/Megaton... you get this nice feeling that you can go in any direction... but it dumps some heavy shit around that forces you to take certain routes until you are strong enough to take on the shit it's dumped around. Which sounds almost like what DocClox is saying about what he feels NV makes him do. Oh, and another route to take in NV... north to Sloan, head to Hidden Valley, schlep through the Centaur/radiation area north of Scorpion Gultch, chat to Neil, then head down the side of the cliff back to the main road avoiding almost all of the Deathclaws.
DocClox Posted October 19, 2011 Posted October 19, 2011 I think what Tregarin was complaining about was the lack of choice in quests. And in fairness to Tregarin' date=' that did come across. All the same, there's a world of difference between saying that New Vegas quests have more branches (which I think we'd all agree) and saying that FO3 was linear in every respect in comparison to FO3, which was how the comment read. My point is that in some respects FO3 is a lot less linear than NV. or you could choose to 4:Go through the Centaur infested toxic dump and cross to the Primm Pass OK, I was being lazy. I tended to lump getting eaten by a centaur in same category as being eaten by deathclaw. 5: go from south of Nipton through the southern part then go north (The Path I prefer) Me too. That's option one. Go allllll the way down the map just in order to go alllll the way back up again. 6: Go through hidden valley then Scorpion Clutch (Completely doable if you acquired needed supply and the combat armor' date=' but I don't like this path to be honest.) [/quote'] Getting eaten by a radscorpion. Of if you want to grind until you have the levels and kit to survive, file it under piddling around in goodsprings. 7: Go West through the way Benny came and avoid some cavadors Getting eaten by Cazadores. 8: Go directly through Sloan (Like a Boss!) using mines and stealth Eaten by deathclaws (like a boss). 9: Or you could finish the Powder Ganger quest chain' date=' gain some levels then attempt the above. [/quote'] Piddling around in Goodsprings. It's not that there's no options in New Vegas But simply because the game gave you the easiest way out so you never explored any other available options. I explored them all. Made most of them work' date=' too. But it's not a lot of fun to my way of thinking. Least not compared to FO3. And in turns of dangerous creatures, there is super mutant equipped with missile launcher right on the way to Arefu in FO3. And Sentry bots in further spots. Well, the easiest approach for the mutie with heavy weapon is to go around. You can veer right and cross the next bridge down. You'll get sniped at by raiders, but they're too far away to be more than a nuisance, and you need to stay low sneaking past the mutie infested church, but it's a lot easier than dodging radscorpions in the pass. Or you can go the other way. Head to Arefu, watch out for the two raiders playing baseball, stay well south of Kealyn's Bed and Breakfast, and cross the river where it runs dry one the far side of the bridge. Easy. Personally' date=' I don't see the difference. [/quote'] So try the same approach in NV. Cazadores in the pass? You can veer left and run into the invisible wall that's on top of all the damn mountains because the devs didn't want you walking around their monsters, or you can veer to the right and run into the other invisible wall on top of the other mountain. Or you can carry on trying to edge past them, and get dropped into their midst when the ledge you've been inching along for the last ten minutes suddenly stops being supportive. That's the difference to my mind. Exactly my point... almost every single quest/story in FO3 was like you were reading a book. It leaves only the appeal (after the first few playthroughs) that you can just wander around just about anywhere. And to be fair' date=' I do tend to regard quests (after the first time) as an unnecessary distraction from me establishing my slaver empire. And I agree, the quests in FO:NV generally branch more than in FO3. Still, it's not as bad as you'd sometimes think reading this board. I mean look the family: two ways to get the quest, a half dozen places to go looking, two ways in to find the family. Then you have options to break in to see the west kid, to charm it out of one of the girls, to just pick/hack the security, or to play Vance's game and work out that they all think they're vampires. Then you have the option of persuading the kid to pull himself together and get on with his life, to embrace his inner emo and stay with vance, or to wipe them all out on the grounds that they're a pack of cannibal bastards and mad as a box of frogs to boot. That was the first one I though of. Offhand, I can't think of a quest in NV that has that much variation in it. Of course, you try doing that at first and even a small group of mobs is going to eat you alive. North of Springvale? Group of raiders with at least one rocket launcher, or Super Mutants... North of Sprinvale is three mole rats, a wild dog, an eyebot and Big Town. Detour to see what's on top of the old highway and you'll get your ass kicked, but it's not like they all arrive in a clump and move twice as fast as you can run, or are so heavily armoured that you can't kill them with a simple hunting rifle. It's challenging sure, but it's not like there's only one road north and that's infested with deathclaws. South of Megaton? Mostly nothing until you hit the map edge. But at least the nothing doesn't have invisible walls all over it. Meanwhile' date=' Fort Independence, Fairfax ruins, Andale, Overlook Drive-In the Nuka-Cola plant, Red Racer factory, Bailey's crossing (and Operation Anchorage) and a whole pile of loose raiders in ones twos and threes who are eminently killable at low levels. Not so Fairfax ruins, but at least there you can go running back to the outcasts for protection. Head east? Fire ants, raiders and Super Mutants. Head west? Nice and empty... until you walk into Evergreen Mills. Super Duper Mart, which is excellent sport at low levels, Faragut metro, more raiders to practice on, maybe let the soften up the muties on the other side. Granny Sparkles and a clear run down to the Pentagon. Let the BoS kill the muties and you get a free hunting rifle and a clear run to where you can swim for rivet city. There's Loads to do. Just don't wander into Bethseda Ruins by mistake. The thing with FO3 is it gave you some nice and easy almost empty space around V101/Megaton... you get this nice feeling that you can go in any direction... but it dumps some heavy shit around that forces you to take certain routes until you are strong enough to take on the shit it's dumped around. As opposed to FO:NV which has far' date=' far heavier shit dumped all around you, plus barriers to stop you walking around said heavy, heavy shit it to get where you want to go. Which is pretty much my main complaint with NV. Which sounds almost like what DocClox is saying about what he feels NV makes him do. Except that FO3 with all its lamentable linearity and lack for freedom doesn't really care if you walk around Fort Banister and avoid going toe-to-toe with the massed might of Talon Company. While NV has so many magnificent freedoms that it closes off any path that might let you dodge the monsters and forces you to play tag with the cazadores. Oh' date=' and another route to take in NV... north to Sloan, head to Hidden Valley, schlep through the Centaur/radiation area north of Scorpion Gultch, chat to Neil, then head down the side of the cliff back to the main road avoiding almost all of the Deathclaws. [/quote'] Without 15 levels and an anti-material rifle, avoiding almost all the deathclaws in NV pretty much the same as getting eaten by almost none of them. One last thing: Just to reiterate: I'm not saying FO:NV is a bad game. Quite the reverse. It's just that I don't think FO3 deserves one tenth of the rubbishing it gets on these forums. And while I'll agree that, depending on personal taste, some people might find NB more enjoyable, I don't think it's stands so clearly head and shoulders above FO3 as is often suggested.
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