Guest Loogie Posted October 22, 2011 Posted October 22, 2011 While your theories make a lot of sense in filling in the blanks, the way these games are I can only go on what the game tells me to inform my opinions. Bethesda didn't put the effort into Fallout 3 to make the story make sense, so all I can do is complain about the fact it doesn't.
Tregarin Posted October 22, 2011 Posted October 22, 2011 Which is another thing. The logic for blowing up Megaton is idiotic' date=' but what is even more idiotic is the gameplay affect. You can choose to not blow the city up and keep every vendor ingame, which you really need. Or you can blow it up and deny yourself the vendors in exchange for an explosion.[/quote']Same kind of outcome if you try to find a "peaceful" solution the the Tenpenny/Ghoul quest... you lose almost all the vendors there, and gain nothing. Kind of a sucky choice, really... the only way to do the quest and not lose anything, is to slaughter the Ghouls... except that's a "bad" choice and you lose Karma and shit. (and Threedog keeps harping on about what you did... how the fuck does he find this stuff out??) Of course, you don't know this... so if you're trying to do the right thing the first time you go through, you're fucked. Thinking about it though, that might just be a good quest to have, since it has the result of not all good choices lead to good results... (dammit... it's got some depth to it ) :edit: equivalent NV quest... Hard Luck Blues. Save a trapped family or stop a radiation leak affecting a farm... I had to think for a while the first time I did that one. (then reload because I didn't pause while I thought and died of radiation poisoning... ) Either way you get a needless house with a robot butler, after being presented with overwhelming evidence that robots are so valuable no one wouldn't hand you one like that as a toy. I like the home... makes sense from the Megaton side, since you did just disarm this big fuck-off bomb that could have gone off if they were unlucky. The Tenpenny side? Not so much sense... The robot can fuck off though... bastard always got in my way when I was there.
hinugundam Posted October 23, 2011 Posted October 23, 2011 Exactly... FO3 is very much a "you against the world" game with only a few safe places to rest/recover/change underwear' date=' while there are safe places scattered all over the place in FNV... On the other hand, FNV is very much a "Crap... there's two large groups about to have a war here" game, so there's going to be a lot of areas you can rest/recover/glue that arm back on or it's just going to feel wrong, especially since they've been building up to this war for years. [/quote'] Yeah if you didn't piss off the legion in Nipton. Then about 1/2 of the place in FONV are pretty safe. You could just drag the wild life to the nearest Legion/NCR patrol and let them do all the killing for you. I do find NCR kind of weak south of vegas, they don't even have a decent patrol. Saying that, if you want it to be dangerous... just go slaughter a load of NCR and Legion. You'll be welcome almost nowhere and chased all over by assassin squads... But assassin Squads are more like "OMG! another legion assassin squad! That's 20k more caps!" Eh, I think FO3 has the edge on environment... it does manage to get across the whole "large city ravaged to shit by nukes" feel, along with areas with radiation scattered here and there... it's more of an adventure exploring FO3, but that's part of the story each game tells. (seriously... if the Enclave and BoS had been building up to a war for a few years there, does anyone think FO3 would have had a remotely similar world to what it does?) Well I was trying to say that FO3's environment is at least the same as FONV, if not better. But I can't get the wording right, English is just not my native language.
BlueSkyMine Posted October 23, 2011 Posted October 23, 2011 Yeah if you didn't piss off the legion in Nipton.Then about 1/2 of the place in FONV are pretty safe. You could just drag the wild life to the nearest Legion/NCR patrol and let them do all the killing for you. I do find NCR kind of weak south of vegas' date=' they don't even have a decent patrol.[/quote'] It's a bit of a background point. The Legion dirty nuking Searchlight wiped out a chunk of troops as well as removing a base of operations. With the fighting around the dam has forcing NCR to shuffle troops up north, they don't have the resources to patrol the area beyond having Camp Golf watch Legion movement. Warzones or Increased Wasteland Spawns solves the patrol problem quite handily, though.
hinugundam Posted October 23, 2011 Posted October 23, 2011 It's a bit of a background point. The Legion dirty nuking Searchlight wiped out a chunk of troops as well as removing a base of operations. With the fighting around the dam has forcing NCR to shuffle troops up north' date=' they don't have the resources to patrol the area beyond having Camp Golf watch Legion movement. Warzones or Increased Wasteland Spawns solves the patrol problem quite handily, though. [/quote'] Yes I know about the background, but there isn't even patrols around Camp Forlorn Hope or Mojave Outpost, just a weird one around legion post. NCR should still be holding the area from Mojave Outpost to Camp searchlight (The fact that Searchlight can still maintain a NCR force proves it), but there are no guards here or on I-15. Yeah I know about the mods, but we are talking about lore so...
prideslayer Posted October 30, 2011 Posted October 30, 2011 Yeah I know about the mods' date=' but we are talking about lore so... [/quote'] At a certain point, lore is subservient to developer and artist time, deadline requirements, etc. I see the more 'vanilla' mods as simply making up for things the devs wanted to, but didn't have the time/budget to do. (make any comments you like about this dev house or that one being lazy or awesome at this, it's just the truth) A lot of parts of NV feel very rushed. The story may be better than FO3, but FO3 had the better music and was much more 'complete.'
arelim Posted December 19, 2011 Author Posted December 19, 2011 How did a question about what good sex mods existed for fallout 3 turn into a debate about which game is better? It seems like the discussion about the topics subject lasted maybe 5 posts ... and then got completely derailed.
JohnHead444 Posted December 19, 2011 Posted December 19, 2011 How did a question about what good sex mods existed for fallout 3 turn into a debate about which game is better? It seems like the discussion about the topics subject lasted maybe 5 posts ... and then got completely derailed. Sexout will work with (A Requiem for the Capital Wasteland Mod) in fo3. But this mod is a bitch to get working. You have to have both fo3 and NV to use it. Also read the comments on the mods nexus page. there are a few people working together to get the mod working better. Other then that animated prostitute was about the only mod I ever use other then sexus for fo3. Hope this helps.
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