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SLAL Animation Pack by Leito SE


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Posted
20 minutes ago, Pfiffy said:

check your anim count...

 

I try, even morenastycreatures, with less animations and now work... I have to take into account the maximum number of animations, THANKS !!!

  • 1 month later...
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Posted
On 9/15/2018 at 7:01 AM, Yinkle said:

Thanks for porting these! Sorry if I missed something obvious but I've noticed that objects (eg lesbian double dildo) aren't appearing at all! Any ideas why this might be? Thanks in advance for any help :)

 

Edit: It turns out this was an issue with the oldrim version too- dildo is in the wrong actor's hand and is fixed by the hdtsextoys mod.

 

I converted the FNIS_AnimationsByLeito_Behavior.hkx from hdtsextoys to sse and it works! Just overwrite this mod with the attached file and redo fnis.

SexToyTest.7z 17.56 kB · 159 downloads

Thank you so much, your fix work :)  that dildo issue was very annoying.  Thanks again.

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Posted

So apparently this clashes with CGO I think since characters move without a walking animation, cant jump or attack either. Probably some behavior file.

  • 4 months later...
Posted

Hey,

I'm having a warning within Nemesis:

"32bit hkx file detected. This file is not supported by current skyrim's architecture

File: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\behaviors\FNIS_Leito3some_Behavior.hkx"

All characters have the T pose now. Any solutions?

Thanks

  • 2 weeks later...
Posted

I got the animations working, but I have a question; do these work in reverse? As in, can my male character bang out a female Dragur using these animations?

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Posted

I'm seeing the furniture animations being played when there is no furniture available, so instead the actors are just floating in mid air (while having sex, which admittedly sounds like fun!). I'm quite sure it's something I've done wrong, possibly neglected to install something, but I didn't see anything listed for requirements. Can someone provide guidance/advice here?

  • 2 weeks later...
Posted
On 10/2/2020 at 8:05 PM, Papersword said:

Reconverted the HDT-Sextoys Leito Animations Behavior file for SSE to fix the double dildo issue. Replace the file under meshes/actors/character/behaviors 

Are any extra steps needed for SMP? I'm the CBBE 3BA body and there is no interaction between the genital colliders and the toys but I'm not sure what's different between those and the Sexlab strapon conversion which does collide.

Posted
10 hours ago, helgen_has_fallen said:

Are any extra steps needed for SMP? I'm the CBBE 3BA body and there is no interaction between the genital colliders and the toys but I'm not sure what's different between those and the Sexlab strapon conversion which does collide.

 

Oh, this was from a while ago but, what I remember is that the collision data just doesn't work with SSE. As far as I was told by Leito, or whomever was working on it. The file I posted fixes the incorrect position of the DD. Before converting it to SSE the DD would stay in the first (?) actors hand instead of being positioned correctly.

 

PS. However, there may be a way to link them. I've picked up a little knowledge of mesh physics since I posted this file; if I come across a means of implementing physics I'll be sure to post the files. 

  • 3 months later...
Posted
3 hours ago, shardoom said:

 

When I use this fix, the furniture animations stop working correctly. Do you have any idea what could be causing this?


The furniture itself doesn't appear? I seem to be able to spawn all of the furniture on my end. Tested out the Unicorn and Throne. Maybe you're choosing animations that are meant to be used with existing furniture. 

Posted
15 hours ago, Papersword said:


The furniture itself doesn't appear? I seem to be able to spawn all of the furniture on my end. Tested out the Unicorn and Throne. Maybe you're choosing animations that are meant to be used with existing furniture. 

 

To be more precise, I'm trying to use Leito + the fix with furniture framework. But the animations wont play correctly, everything else works but the Leito (both the additional fsf versions and the leito originals just stand within each other and gyrate)

Posted
3 hours ago, shardoom said:

 

To be more precise, I'm trying to use Leito + the fix with furniture framework. But the animations wont play correctly, everything else works but the Leito (both the additional fsf versions and the leito originals just stand within each other and gyrate)


Oh. I don't think I can help you there. Fixing the animations pretty much came down to running them through Cathedral Assets Optimizer. That converts the HKX file from the Oldrim format to SSE. I don't know much about the nitty gritty of the process, but what I'd infer is that Furniture Framework relied on some sort of data or signifier (like a FormID) that was lost in the conversion. 

  • 2 weeks later...
Posted

The mouth not being open in some BJ anims is an issue reported in the old LE thread and there is a fix....see here: 

Someone posted a fixed Leito conversion there but it's for LE and needs to be converted to SE...they named the file: SLAL_AnimationsByLeito_v1.6_Fixed.zip on that page (pg. 25 of the thread)...two more fixes are on pg. 24 of that thread (one for the missing furniture such as beds in some anims and a patch specific to the missing dildos in some anims). It would be awesome if someone could build all those fixes into a newly converted Leito anims file for SE. 

 

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