darthnoldor Posted July 29, 2019 Posted July 29, 2019 9 minutes ago, Pfiffy said: check your anim count... I have 10.542 animations (FNIS count it) and I use FNIS XXL ☺️
darthnoldor Posted July 29, 2019 Posted July 29, 2019 20 minutes ago, Pfiffy said: check your anim count... I try, even morenastycreatures, with less animations and now work... I have to take into account the maximum number of animations, THANKS !!!
BeefyJackal Posted September 27, 2019 Posted September 27, 2019 For some reason I cant see the toys. They are invisible. Is this normal? What am I missing?
Snook001 Posted November 4, 2019 Posted November 4, 2019 On 9/15/2018 at 7:01 AM, Yinkle said: Thanks for porting these! Sorry if I missed something obvious but I've noticed that objects (eg lesbian double dildo) aren't appearing at all! Any ideas why this might be? Thanks in advance for any help Edit: It turns out this was an issue with the oldrim version too- dildo is in the wrong actor's hand and is fixed by the hdtsextoys mod. I converted the FNIS_AnimationsByLeito_Behavior.hkx from hdtsextoys to sse and it works! Just overwrite this mod with the attached file and redo fnis. SexToyTest.7z 17.56 kB · 159 downloads Thank you so much, your fix work that dildo issue was very annoying. Thanks again.
rodrigo2 Posted December 23, 2019 Posted December 23, 2019 Dumb question; where's a list of what kind of animations are included in this pack?
4love10 Posted February 23, 2020 Posted February 23, 2020 I have a question is this all Leito animations or just portion of it?
hompie Posted April 19, 2020 Posted April 19, 2020 So apparently this clashes with CGO I think since characters move without a walking animation, cant jump or attack either. Probably some behavior file.
lucas8777 Posted August 25, 2020 Posted August 25, 2020 Hey, I'm having a warning within Nemesis: "32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\behaviors\FNIS_Leito3some_Behavior.hkx" All characters have the T pose now. Any solutions? Thanks
EMack114 Posted September 5, 2020 Posted September 5, 2020 I got the animations working, but I have a question; do these work in reverse? As in, can my male character bang out a female Dragur using these animations?
roulk Posted September 15, 2020 Posted September 15, 2020 Where do I toggle these animations on/off? I'm not seeing them as an option in SL Animation Loader.
Papersword Posted October 2, 2020 Posted October 2, 2020 Reconverted the HDT-Sextoys Leito Animations Behavior file for SSE to fix the double dildo issue. Replace the file under meshes/actors/character/behaviors FNIS_AnimationsByLeito_Behavior.hkx 6
kakarot300 Posted December 6, 2020 Posted December 6, 2020 Anyone has a fix for the blowjob animations? non of them open PC's mouth.
axz2 Posted December 6, 2020 Posted December 6, 2020 59 minutes ago, kakarot300 said: Anyone has a fix for the blowjob animations? non of them open PC's mouth. Have you tried https://www.loverslab.com/files/file/12653-sexlab-better-blowjobs/
kakarot300 Posted December 7, 2020 Posted December 7, 2020 6 hours ago, axz2 said: Have you tried https://www.loverslab.com/files/file/12653-sexlab-better-blowjobs/ Yeah I have it, it works well with other animations pack... I've just given up with this one though nothing seems to fix it. Maybe the creator didn't put the animation of the mouth opening for blowjobs xD
DaishoChikara Posted April 17, 2021 Posted April 17, 2021 I'm seeing the furniture animations being played when there is no furniture available, so instead the actors are just floating in mid air (while having sex, which admittedly sounds like fun!). I'm quite sure it's something I've done wrong, possibly neglected to install something, but I didn't see anything listed for requirements. Can someone provide guidance/advice here?
helgen_has_fallen Posted April 29, 2021 Posted April 29, 2021 On 10/2/2020 at 8:05 PM, Papersword said: Reconverted the HDT-Sextoys Leito Animations Behavior file for SSE to fix the double dildo issue. Replace the file under meshes/actors/character/behaviors Are any extra steps needed for SMP? I'm the CBBE 3BA body and there is no interaction between the genital colliders and the toys but I'm not sure what's different between those and the Sexlab strapon conversion which does collide.
Papersword Posted April 30, 2021 Posted April 30, 2021 10 hours ago, helgen_has_fallen said: Are any extra steps needed for SMP? I'm the CBBE 3BA body and there is no interaction between the genital colliders and the toys but I'm not sure what's different between those and the Sexlab strapon conversion which does collide. Oh, this was from a while ago but, what I remember is that the collision data just doesn't work with SSE. As far as I was told by Leito, or whomever was working on it. The file I posted fixes the incorrect position of the DD. Before converting it to SSE the DD would stay in the first (?) actors hand instead of being positioned correctly. PS. However, there may be a way to link them. I've picked up a little knowledge of mesh physics since I posted this file; if I come across a means of implementing physics I'll be sure to post the files.
shardoom Posted August 22, 2021 Posted August 22, 2021 On 10/2/2020 at 8:05 PM, Papersword said: Reconverted the HDT-Sextoys Leito Animations Behavior file for SSE to fix the double dildo issue. Replace the file under meshes/actors/character/behaviors FNIS_AnimationsByLeito_Behavior.hkx 308.23 kB · 265 downloads When I use this fix, the furniture animations stop working correctly. Do you have any idea what could be causing this?
Papersword Posted August 22, 2021 Posted August 22, 2021 3 hours ago, shardoom said: When I use this fix, the furniture animations stop working correctly. Do you have any idea what could be causing this? The furniture itself doesn't appear? I seem to be able to spawn all of the furniture on my end. Tested out the Unicorn and Throne. Maybe you're choosing animations that are meant to be used with existing furniture.
shardoom Posted August 23, 2021 Posted August 23, 2021 15 hours ago, Papersword said: The furniture itself doesn't appear? I seem to be able to spawn all of the furniture on my end. Tested out the Unicorn and Throne. Maybe you're choosing animations that are meant to be used with existing furniture. To be more precise, I'm trying to use Leito + the fix with furniture framework. But the animations wont play correctly, everything else works but the Leito (both the additional fsf versions and the leito originals just stand within each other and gyrate)
Papersword Posted August 23, 2021 Posted August 23, 2021 3 hours ago, shardoom said: To be more precise, I'm trying to use Leito + the fix with furniture framework. But the animations wont play correctly, everything else works but the Leito (both the additional fsf versions and the leito originals just stand within each other and gyrate) Oh. I don't think I can help you there. Fixing the animations pretty much came down to running them through Cathedral Assets Optimizer. That converts the HKX file from the Oldrim format to SSE. I don't know much about the nitty gritty of the process, but what I'd infer is that Furniture Framework relied on some sort of data or signifier (like a FormID) that was lost in the conversion.
Waveslider1 Posted September 5, 2021 Posted September 5, 2021 The mouth not being open in some BJ anims is an issue reported in the old LE thread and there is a fix....see here: Someone posted a fixed Leito conversion there but it's for LE and needs to be converted to SE...they named the file: SLAL_AnimationsByLeito_v1.6_Fixed.zip on that page (pg. 25 of the thread)...two more fixes are on pg. 24 of that thread (one for the missing furniture such as beds in some anims and a patch specific to the missing dildos in some anims). It would be awesome if someone could build all those fixes into a newly converted Leito anims file for SE.
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