Annkko Posted February 14, 2013 Posted February 14, 2013 hey everybody, I took the dragonscale chainmail armor but the gloves and the boots are invisible. does it happened to somebody else? and if yes, did you manage to fix the problem
b3lisario Posted February 14, 2013 Author Posted February 14, 2013 hey everybody, I took the dragonscale chainmail armor but the gloves and the boots are invisible. does it happened to somebody else? and if yes, did you manage to fix the problem That mod only replaces the cuirass piece. Boots and gloves are not included, so you are using the vanilla dragonscale boots and gloves, or another mod is affecting them. Try to get the items through console: player.additem 1393d 1 player.additem 1393f 1 How many files do you have in skyrim\Data\meshes\armor\dragonscale?
Annkko Posted February 14, 2013 Posted February 14, 2013 The console command gave me items with the same problem. Then this is the list of the meshes : 1stpersondragonscalearmorf_0.nif 48 ko1stpersondragonscalearmorf_1.nif 48 ko1stpersongauntlets_0.nif 596 ko1stpersongauntlets_1.nif 596 kodragonscalearmorf_0.nif 1046 kodragonscalearmorf_1.nif 1046 kodragonscalebootsf_0.nif 2 kodragonscalebootsf_1.nif 2kodragonscaleglovesf_0.nif 2kodragonscaleglovesf_1.nif 2kodragonscalehelmetf.nif 152ko dragonscalehelmetf_0.nif 1065kodragonscalehelmetf_1.nif 152ko Then it is clear that the problem is coming from the meshes, even I still can watch these items in preview of the items menu but just not on my character. I don't know If it the kind of things that I can download...
b3lisario Posted February 14, 2013 Author Posted February 14, 2013 The console command gave me items with the same problem. Then this is the list of the meshes : 1stpersondragonscalearmorf_0.nif 48 ko 1stpersondragonscalearmorf_1.nif 48 ko 1stpersongauntlets_0.nif 596 ko 1stpersongauntlets_1.nif 596 ko dragonscalearmorf_0.nif 1046 ko dragonscalearmorf_1.nif 1046 ko dragonscalebootsf_0.nif 2 ko dragonscalebootsf_1.nif 2ko dragonscaleglovesf_0.nif 2ko dragonscaleglovesf_1.nif 2ko dragonscalehelmetf.nif 152ko dragonscalehelmetf_0.nif 1065ko dragonscalehelmetf_1.nif 152ko Then it is clear that the problem is coming from the meshes, even I still can watch these items in preview of the items menu but just not on my character. I don't know If it the kind of things that I can download... Delete dragonscalebootsf_0.nif, dragonscalebootsf_1.nif, dragonscaleglovesf_0.nif, dragonscaleglovesf_1.nif (backup if you want) Then your game will use the vanilla meshes from the .bsa file in data folder Had to google to know what are those "ko" units. 2ko seems too low to be ok, I think those files are broken
Cyndi Posted February 15, 2013 Posted February 15, 2013 the lighting on the new armor is kind of awkward. when I stand near flame, the armor covering the stomach portion becomes very dark http://cloud-2.steampowered.com/ugc/882973581920134527/8FC92BE39C8CBEC2AD5F343320F33428C7ECAE39/ Mods I'm using: using univision + enchanced character edit by tktk barbarian skin for UNPB by honeyvanity obviously unpb w/ bbp Jasmin ENB Real Cinema Thanks for reporting the issue, I didn't noticed it in my tests.I have bad news, I don't know how to fix it In fact I have conversions on hold for lightning issues like this one. Luckily this time is not very noticeable... I've checked the original armor and also has the problem. Does anyone know how to fix it, or where to look at? Have a look at the alpha properties. It's hard for me to differentiate which parts are going where and showing there, (Im not using the set atm) but it looks like there are a few different ones being used. Try setting it: Flags : 4844 Threshold : 128 Click the little flag dohickey, and make sure: Enable Blending is unchecked Enable testing is checked Test function should be greater... if I remember correctly. Just changing those first two numbers should set that for you, but couldn't hurt to double check. That will disable blending though, so translucent stuff will go strange (if there is any). Clear/invisible stuff will still be invisible. and it should keep the parts from disappearing in water. I think apachii skyhair has an alpha with blending enabled, and it doesn't disappear in water with the hairs I've used anyway. Might be worth looking at the settings on those as well.
Toritiger Posted February 16, 2013 Posted February 16, 2013 Love your work A request please for - Queen of the damned-Akasha Dress by Newermind43 http://skyrim.nexusmods.com/mods/28736 Thankyou.
nightcrawler913 Posted February 16, 2013 Posted February 16, 2013 Thanks for the "Very Sexy Ebony Armour" wanted to ask any chance and making the version with the shorts.
b3lisario Posted February 16, 2013 Author Posted February 16, 2013 the lighting on the new armor is kind of awkward. when I stand near flame, the armor covering the stomach portion becomes very dark http://cloud-2.steampowered.com/ugc/882973581920134527/8FC92BE39C8CBEC2AD5F343320F33428C7ECAE39/ Mods I'm using: using univision + enchanced character edit by tktk barbarian skin for UNPB by honeyvanity obviously unpb w/ bbp Jasmin ENB Real Cinema Thanks for reporting the issue, I didn't noticed it in my tests. I have bad news, I don't know how to fix it In fact I have conversions on hold for lightning issues like this one. Luckily this time is not very noticeable... I've checked the original armor and also has the problem. Does anyone know how to fix it, or where to look at? Have a look at the alpha properties. It's hard for me to differentiate which parts are going where and showing there, (Im not using the set atm) but it looks like there are a few different ones being used. Try setting it: Flags : 4844 Threshold : 128 Click the little flag dohickey, and make sure: Enable Blending is unchecked Enable testing is checked Test function should be greater... if I remember correctly. Just changing those first two numbers should set that for you, but couldn't hurt to double check. That will disable blending though, so translucent stuff will go strange (if there is any). Clear/invisible stuff will still be invisible. and it should keep the parts from disappearing in water. I think apachii skyhair has an alpha with blending enabled, and it doesn't disappear in water with the hairs I've used anyway. Might be worth looking at the settings on those as well. Thanks! I will try this
Guest Kazuma Posted February 16, 2013 Posted February 16, 2013 What's the best way to try to get the nails onto a race's body? (I have a custom race so that it won't go on every body). I tried copying a block in nifscope and pasting it that way but with no success.
b3lisario Posted February 16, 2013 Author Posted February 16, 2013 What's the best way to try to get the nails onto a race's body? (I have a custom race so that it won't go on every body). I tried copying a block in nifscope and pasting it that way but with no success.Use this hand meshes. UNP hands with nails.7z
Cyndi Posted February 16, 2013 Posted February 16, 2013 Any luck with the alpha property on the VSEA? The only other possibility I can think of is trying, (in Nifskope) Right clicking the TriShape -> Mesh -> Face Normals But that only seems to work for me when I have textures turn inside-out... And you'd know what I mean by that if you've seen it happen. lol I'd try and help figure it out for sure but...... I just learned how to make new collision objects =O so I'm making some new portable campsite stuff for myself xD
b3lisario Posted February 16, 2013 Author Posted February 16, 2013 Any luck with the alpha property on the VSEA? The only other possibility I can think of is trying, (in Nifskope) Right clicking the TriShape -> Mesh -> Face Normals But that only seems to work for me when I have textures turn inside-out... And you'd know what I mean by that if you've seen it happen. lol I'd try and help figure it out for sure but...... I just learned how to make new collision objects =O so I'm making some new portable campsite stuff for myself xD It worked! You are the Master of the NiAlphaProperty I honestly did not think it would work. I thought it was a normals problem, not alpha stuff. Glad I was wrong Thanks again! Upgrade incoming...
jaraxel Posted February 16, 2013 Posted February 16, 2013 Any luck with the alpha property on the VSEA? The only other possibility I can think of is trying, (in Nifskope) Right clicking the TriShape -> Mesh -> Face Normals But that only seems to work for me when I have textures turn inside-out... And you'd know what I mean by that if you've seen it happen. lol I'd try and help figure it out for sure but...... I just learned how to make new collision objects =O so I'm making some new portable campsite stuff for myself xD It worked! You are the Master of the NiAlphaProperty I honestly did not think it would work. I thought it was a normals problem, not alpha stuff. Glad I was wrong Thanks again! Upgrade incoming... I hereby say this for everyone here.... WOOHOO! More updates!!
Guest Kazuma Posted February 16, 2013 Posted February 16, 2013 What's the best way to try to get the nails onto a race's body? (I have a custom race so that it won't go on every body). I tried copying a block in nifscope and pasting it that way but with no success.Use this hand meshes. UNP hands with nails.7z Thanks! worked perfect.
b3lisario Posted February 16, 2013 Author Posted February 16, 2013 Update: Very Sexy Ebony Armour - UNPB BBP v0.2: fixed reversed lightning issue on armor. Thanks to Cyndi for providing the fix First post updated
Cyndi Posted February 16, 2013 Posted February 16, 2013 \o/ I request: This one this one this one this one this one! Bounty Hunter Set from here: http://www.loverslab.com/topic/8180-rel-bounty-hunter-armor/ It's someones mash up interpretation of this pic: The downside is, is that it was made for oblivion, so its a touch over my head skill wise with 3ds. It imports fine, but the default pose is so different I can't do it without destroying the mesh..... or maybe I'm just too impatient to do it lol Has no weight slider. Direct DL link for the mesh: http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=11648
Erza Scarlet Posted February 17, 2013 Posted February 17, 2013 \o/ I request: This one this one this one this one this one! Bounty Hunter Set from here: http://www.loverslab.com/topic/8180-rel-bounty-hunter-armor/ It's someones mash up interpretation of this pic: The downside is, is that it was made for oblivion, so its a touch over my head skill wise with 3ds. It imports fine, but the default pose is so different I can't do it without destroying the mesh..... or maybe I'm just too impatient to do it lol Has no weight slider. Direct DL link for the mesh: http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=11648 Request approved. \o/
b3lisario Posted February 17, 2013 Author Posted February 17, 2013 New: Ro's Armor - UNPB BBP [spoiler=Screenshots] First post updated
marcinsgpx Posted February 17, 2013 Posted February 17, 2013 Requesting UNP Undies at Skyrim Nexus - Skyrim mods and community
wwe007 Posted February 17, 2013 Posted February 17, 2013 can you convert this unp clothing to UNPB BBP too, please? http://pan.baidu.com/share/link?shareid=75037&uk=992959668 http://bbs.3dmgame.com/forum.php?mod=viewthread&tid=3416999
lolman10 Posted February 18, 2013 Posted February 18, 2013 Love your work! I would like to make a request for UNPB Hunting Grounds Outfit by Nimezis http://skyrim.nexusmods.com/mods/30466/ YES! This! This must happen. Approved! I fourth this
Silvist Posted February 18, 2013 Posted February 18, 2013 @B3lisario - Awesome work on the Ro armor! I can't wait to add that to the growing collection of UNPB armors @Cyndi - I've converted several armors from oblivion successfully, and even converted skyrim armors TO oblivion ;p. I actually made a huge guide on how to do it. http://www.loverslab.com/topic/7635-porting-skyrim-meshes-to-oblivion/?view=findpost&p=171994 The same link works for rigging oblivion armors into skyrim. All you need to do is put the skeleton I linked there into the scene, then import UNPB. Then Import the oblivion armor. It'll look kind of funky due to the auto rigging. Then after you adjust everything, I suggest you export it then re import it normally. Meaning import unpb body with the regular skeleton you use, and then the oblivion modified armor. For some reason if I didn't do this, I ran into some issues lol. I could perhaps look at the armor itself, though it takes a loooooooong time for me to do. Since I really focused on my Mak/CT vanilla style conversions, I probably wouldn't be able to get to it for a while. If you need help though, I'd be glad to help. If you want an example of an armor I imported from Oblivion, check out this one: (though its for adec, and yes I plan to make it for unpb eventually ;0) http://skyrim.nexusmods.com/mods/21009
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