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[Rel] Bounty Hunter armor


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Recreation of this armor image:

 

http://up.mnty.net/img/up001896.jpg

 

Thanks to Thorazine for helping me with the blender conversion and a lot of the cleanup below. Thanks to nightwolf and Allyster for identifying the pieces.

 

 

UPDATE: Apparently I suck at checking PMs, because this was sitting in my box for about 4 months:

Fixed a bunch of stuff. Clipping was easy' date=' bone Weight Copy did most of the work. readjusted the boots to better fit the DMRA legs (which are no longer cut off just below the knee). And fixed some texture path issues. Corrected the paths for the boots, the buckles on the top, and the Fang necklace. [/quote']

Sorry for leaving your work to rot all this time Thorazine. Download is updated for anyone who wants it.

 

 

Extract to Data folder. Armor and necklace are automatically added to inventory. Made for DMRA body.

 

 

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CREDITS:

Alecu (aka Cold Blood) for HGEC Stylish Outfit: http://oblivion.nexusmods.com/mods/39341/

 

KURESE for Lingerie Set and Argent Armor:

http://oblivion.nexusmods.com/mods/23589

http://oblivion.nexusmods.com/mods/19529/

 

zertualpro for Underworld Armor:

http://oblivion.nexusmods.com/mods/25734/

 

Sinblood for Sonja Armor textures:

http://oblivion.nexusmods.com/mods/26055

 

Ryk for HGEC Angelika (just the necklace):

http://www.zodiac.o0o0.jp/rayk/ryk_mod_etc.html

 

Eeries for Dungeon Explorer:

http://oblivion.nexusmods.com/mods/40463

 

2pac4eva7 for DMRA conversions:

http://www.loverslab.com/showthread.php?tid=3565

BountyHunter.7z

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So' date=' I've been trying to recreate this armor:

 

http://up.mnty.net/img/up001896.jpg

 

...with some success. I've basically got all the pieces together, and everything edited in Blender. Problem now is with the exporting. I've followed the guides I've seen to attach the skeleton, I can't get any of the objects to actually have bones when they're converted to Nifs.

 

Plus the jacket piece apparently has too many vertexes, so I keep getting Value out of Range errors when I include it in the export (and it's unfortunately a part that needed editing).

 

I've attached the Blender file, if anyone with some more experience could lend a hand.

[/quote']

 

 

Exported with no problems, Don't know if it'll work in game or CTD upon equipping. What skeleton you use probably doesn't matter too much, but I used the Universal Skeleton Nif by Growlf (technically, I used a slightly modified version). My blender setup is everything in this download.

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Thanks for helping out. Got it working, going to post the armor in a sec.

 

Unfortunately, I forgot to add the hand meshes, so it'll clip with he DMRA hands (works fine with HGEC hands). Can't be arsed to fix it right now. If anyone else wants to, feel free :D. Otherwise, HGEC for no clipping.

 

Nevermind, took the easy way out and just added the HGEC hands to the armor mesh.

 

Here's the zip. Just extract to data folder, added auto to inventory.

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I made a pic of full armor' date=' maybe you want do it exacly as the original mash up:

 

 

The boots are from here: http://oblivion.nexusmods.com/mods/40463

 

DMRA version can be found here: http://www.loverslab.com/showthread.php?tid=2229

And the thighs wear is from Doble Melons wardrobe: http://www.loverslab.com/showthread.php?tid=3565

 

Or you could respost the original, you jerk ;).

 

V2 uploaded with Dungeon Explorer boots and Argent Armor leg-strap thingies :D.

 

Clipping issues are still there for the top, but it's well beyond me to fix them.

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Or you could respost the original, you jerk ;).

 

V2 uploaded with Dungeon Explorer boots and Argent Armor leg-strap thingies :D.

 

Clipping issues are still there for the top, but it's well beyond me to fix them.

 

Nah, I only do it because I want to made a mash up armor like "buribunbun" does. I'm too lazy for share it so if you can recreate and upload it's perfect for me.

 

If I do more of that maybe I'll show ya.

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  • 4 weeks later...

In using this armor FPS has half downed. So i worked in simple work Stitch Stripe.

(This work has weak point. One object must lower 10thousand vertice. So need heavy vertices object to seperate some parts.)

 

Hope more good job to you and Thanks for sharing. :D

 

 

 

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  • 2 weeks later...
  • 1 month later...

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