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Windows Exception (c0000005) CTD When Starting A New Game


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Posted

I get the following when starting a new game.

 

Mod Organizer Log:

Windows Exception (c0000005). Origin: "I:\SteamLibrary\steamapps\common\Skyrim\TESV.exe" (be6dd3). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *)

 

 

I'm wondering if it's a Windows 10 issue. Everything is ran as Administrator. Does anyone know of a fix? All I can do at this point is continue to disable mods to see if it works, but everything seams fine in TES5Edit. The main Menu also seams to load at a decent pace.

 

My SKSE and SkyUI are near the top under USLEEP so that mods that require them can overwrite it. Is that an issue?

 

 

My Data Folder

Spoiler

cff0dca001a72156064d61c657a9a723.png

 

There is also ssce5432.dll. The others files that are not visible are there by default.

 

Most of my SKSE Plugins (some SKSE plugins from individual mods are not shown)

Spoiler

c13757870497d1c6adb044586a3fbe0f.png

 

My enblocal.ini

Spoiler

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=false
ProxyLibrary=other_d3d9.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=1024
VideoMemorySizeMb=10240
EnableCompression=false
AutodetectVideoMemorySize=false

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=50.0

[INPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//insert
KeyScreenshot=122
//enter
KeyEditor=8
//f4
KeyFreeVRAM=115
KeyBruteForce=0
KeyDepthOfField=118

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=50.0

[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=true
EnableTransparencyAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=false
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false

[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false
 

 

hdtSkyrimMemPatch

Spoiler

Have both the .dll and .ini. Thed3dcompiler_47.dll is in the Skyrim folder.

 

hdtSkyrimMemPatch.ini

 

[Exception]
AutoSaveGame = true
MiniDumpWithFullMemory = false
ReportToWindows = false

[Memory]
RecordFormHeapAllocateFailed = true
FormHeapAllocateFromLargerSpace = true
FixInfiniteLoad = true
ReplaceDefaultHavokHeap = true
doNotReleaseHavokResource = true

[Optimize]
FasterLoading = true
UseShaderCache = false

[Camera]
fix3rdPersonCameraScale = true

 

 

CrashFixPlugin.ini: Default aside from one edit. "UseOSAllocators=1"

 

I also added this in the SkyrimEditor.ini under [General], "bAllowMultipleMasterLoads =1."

 

 

PC Specs

 

Windows 10 Pro

OS build 17134.112

Nvidia Driver: 398.11

 

Intel Core i7 5820K (OC 4.5 ghz)

Nvidia: EVGA GTX 1080sc

16GB DDR4

Posted

You recently tried making a merged patch. Merged patches arent for everyone. Try removing it and starting again.

You don't need to throw all mods in existence into one game. Learn how to use profiles and throw some onto one and some onto another.

Posted
1 hour ago, Sladen2019 said:

You recently tried making a merged patch. Merged patches arent for everyone. Try removing it and starting again.

You don't need to throw all mods in existence into one game. Learn how to use profiles and throw some onto one and some onto another.

You mean merge patches from a 3rd party program like TES5Edit etc. They are already disabled.

 

If Merge Plugins, most merges contain 4 or less .esps, and only have around 5 of those. WryeBash merges around 15 plugins and have 3 that can be disabled when I let MO manage archives.

 

My total pluging count is 229 minus disabled plugins. Half are depenecies, patches, armor, weapons, NPC/PC accesories, and followers. The only expansion mods I currently have is Summerset isl and Moonpath to Elsweyr.

 

A majority of mods used were used in a previous playthrough. About 1/6th of mods are new. The hdtSkyrimMemPatch is also new to me. The previous playthrough was around mid 2016 and mostly stable with 245 active plugins with Tetrachromatic ENB. Yes, even a TES5merge and Bashed Patch, as well as SkyRe and ASIS.

 

I doubt that it is an issue with the amount of mods I currently have, and heavy mods were cut in half since my last playthrough and went for even lighter choices from the Nexus. Also only using 2k textures and some performance mods.

 

I'll continue to test by disabling mods, but It has to be something else like ini settings, Windows 10 (settings or files needed that I forgot about since my last playthrough), a corrupt mod, a loverslab mod that is missing it's depedencies (LL mods tend to have a lot) and gives no flags in MO), or something on my end by combining most texture and animation mods (aside from SLAL mods) in their own folder, or removing some unresolved error in TES5Edit.

 

Also excluded SafetyLoad from my last playthrough since I am using CrashFixes. I also unpacked that script.7z file in the data folder so MergePlugins can detect some files. Not sure if I should delte it now.

Posted

Your issue might be coming from hdtSkyrimMemPatch. Its old and not needed these days. Crash Fixes with UseOSAllocators is ideal and ENboost is very helpful also, especially in combination with Crash Fixes. They shouldnt be used with SSME/Safetyload/Continue Game No Crash. If you are using an ENB graphics preset, you are probably already getting the memory fixes that are in ENBoost.

 

Try going over all the executables again and make sure all are set to run as Admin and also check to see if any are blocked.  Click Unblock on any of them if they have the option.

 

Posted

Okay, so found this in Skyrim.ini.

 

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

 

disabling most of the LL mods, and then some seemed to fix it. Now I just need to find out which.

 

 

Should I really get rid of the hdtSkyrimMemPatch? I read that it's best to use CrashFixes, ENB, and the hdtSkyrimMemPatch together, and just have this setting in the enblocal.ini

"ExpandSystemMemoryX64=false." That post was made in 2017. Of course I only tested it in the AlternateStart - Live Another Life cell with no issues.

 

On the previous playthrough, I had it set to true, but crashed sometimes with HDT Follower mods.

Posted
7 minutes ago, NightroModzz said:

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

That's not a warning. It is the text for a warning and everyone has it.

 

Never heard of hdtSkyrimMemPatch and never noticed it in any load order/mod list posted here.

 

Post your mod list. Crash dumps, ini files and the rest of the stuff you posted are virtually useless.

 

 

Posted
2 hours ago, Grey Cloud said:

That's not a warning. It is the text for a warning and everyone has it.

 

Never heard of hdtSkyrimMemPatch and never noticed it in any load order/mod list posted here.

 

Post your mod list. Crash dumps, ini files and the rest of the stuff you posted are virtually useless.

 

 

That's fine. Game works and narrowed the problem down to less than 20 mods. Just need to test in fives to find the issue.

 

Only asked if the hdtSkyrimMemPatch is really useful or not. Of course I can safely get rid of it at any time.

 

If anything, all I need help with at this point is to find out why when I sneak, it auto moves forward until I move in any direction. However, I also had that issue and using FNIS PCEA2. EDIT: Never mind, it was key binding profiles.

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