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LoversCrowningIsle


galgat

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Exactly the same problem as Rontu on post 493, nothing happened with Regina. I try with a lot a previous save, completly naked, changing load order, obviously I have last Game/obse version... It's close for me.

 

So, it will be the end of the CrowningIsle saga for me, but the quest I could play were funny. Very nice job, bravo.

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Fuck me in the ass and call me Shirley.

 

Crashed when trying to zone after doing the Goblin mine (literally and figuratively). Last save' date=' I had just entered the mine. And it looks like I can't just cheat in a bunch of gobbo jizz. Fuuuuuuuuuck me.

 

 

Ah, good old setstage appears to have worked. Crossing fingers.

 

This mod has been helpful for the 'DAMN, when did I last save?' problems:

 

http://www.tesnexus.com/downloads/file.php?id=37447

 

I do a save every 3 minutes and keep 50 'non-combat' saves.

 

Downside: you cannot restore a save taken while doing sex animations, so you might have to go back a ways, but hopefully not all the way back.

 

----

On the main subject, this is a GREAT MOD!

More adventure and fun than most.

 

I cannot wait to see what is beyond the ID portal...

 

Also - how do I get the key to the back room of the 'Beasts Cages' on Siren Island?

 

 

------

 

Quibble:

While the repeated abuse and degradation of servicing waves of pirate, goblins and Other Things was, well, degrading and appropriately humiliating, the 15 horse 'samples' got really tiresome, what with it being mostly a game of waiting for that damned horse to get horny again. Either More Horses or Less Samples, please.

 

 

On the other hand, running around the Emissary complex trying to figure out who was next in line was a welcome relief, they are so polite and grateful for the professional attention.

 

Request: after graduation can we get a 'SOAP Graduate' token (maybe a 'class ring') so we can wear whatever we want when on the job, instead of being restricted to the school uniform when plying our trade?)

 

Overall, thanks for a great mod!

 

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Thansk for the update' date=' Galgat, hope you're doing well.

 

Just a small thing I noticed, there is a terrain glitch below the lighthouse, at the side facing the sea.

[/quote']

 

Im Glad Somebody Else Had This Because I Was Begining To

Think It Was A Problem At My End ....

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Guest Donkey

Galgat one question ?? any chance you would open up crowning isles for male players too ?? You don't have to create new stuff just something like this would allow people to keep playing with your mod active. if not playing females.

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Galgat one question ?? any chance you would open up crowning isles for male players too ?? You don't have to create new stuff just something like this would allow people to keep playing with your mod active. if not playing females.

 

I have so much trouble trying to keep it all working with just one dialog..lol Just allowing males to go over' date=' would not open the other Island's as they are opened with quest's.. and many area's would be trouble some to free up for male's.

 

coc to the Island area's would probably be the simplest way to explore the island's with a male. just get the names of the area's from tes, and COC [to them']

 

and I have not installed, or tried to install the updated version of LovererPK..I think is version 91. I am still using rev 90.

 

I have always tried to avoid dual dialog modding..it really complicates things. ((bug wise) and story wise)

 

I might consider, doing a Pimp thing latter on, that allows Male's and area in the mod.. and even a new quest line.

 

But right now, I just don't really have much time to even clear up what I have started.

 

Oh, what is the latest versions for these

 

I got the one you had posted here, New and improved animation project version 2.4. but i c in some mod's something about advance ver.

 

3C LoversIdleAnimsPriority.esp

3D LoversIdleAnimsPriorityanimalChang.esp

3E LoversAnimObjectsPriority.esp

 

also what is the best order, in one way Pillory works well, but some animations from creature won't fire.

 

27 LoversCreature.esp

 

 

 

3B Lovers with PK.esp

3C LoversIdleAnimsPriority.esp

3D LoversIdleAnimsPriorityanimalChang.esp

3E LoversAnimObjectsPriority.esp

 

I still get confused about this, and I have never used bash patch..never took the time to understand it.

 

 

 

 

 

 

 

 

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Thansk for the update' date=' Galgat, hope you're doing well.

 

Just a small thing I noticed, there is a terrain glitch below the lighthouse, at the side facing the sea.

[/quote']

 

I will c if I have that also..I have not seen it.

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Thansk for the update' date=' Galgat, hope you're doing well.

 

Just a small thing I noticed, there is a terrain glitch below the lighthouse, at the side facing the sea.

[/quote']

 

I will c if I have that also..I have not seen it.

 

I don't see any glitch there, I walked all around the light house..I am wondering, if you have one of those graphic's enhancement packages on, like Tam rebuilt (example) some of those make major changes to the in game texture's and many even re shape, and re size things, in nifskope or blender, or 3dmax..

 

I am just asking..

 

I seldom use one of those, Most expand the texture's, causing major frame hit's, and I am more interested in clothing, and body enhancement's ( if I have to take any frame hit's).. I find the default graphics for the game fine to my taste's.

But that is mostly for frame rate reasons. I like smooth animation's.

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I don't see any glitch there' date=' I walked all around the light house..I am wondering, if you have one of those graphic's enhancement packages on, like Tam rebuilt (example) some of those make major changes to the in game texture's and many even re shape, and re size things, in nifskope or blender, or 3dmax..

 

I am just asking..

 

I seldom use one of those, Most expand the texture's, causing major frame hit's, and I am more interested in clothing, and body enhancement's ( if I have to take any frame hit's).. I find the default graphics for the game fine to my taste's.

But that is mostly for frame rate reasons. I like smooth animation's.

[/quote']

 

I have Bananasplit's Better Cities and New Roads and Bridges installed, plus a high-res terrain and flora texture pack (I need those for taking screenshots). I'm not sure if they affect Crowning Isle, I have the Crowning ESP very near the bottom of the load list. No other parts of the world seem to have problems.

 

 

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You could try this KinkieGurl:

 

http://www.tesnexus.com/downloads/file.php?id=30519

 

It might well fix your little problem.

 

thx u for that one, was one I had not seen.

 

 

I ran it, and it did find some tears, but thy were none in My mod.. all my land area's checked out Okay.

 

this was the read out on my world map's.

 

 

Checking Worldpsace: 001Galgat

Worldspace is ok!

Checking Worldpsace: 001GalgatIsle02

Worldspace is ok!

Checking Worldpsace: 001CRAtSea01

Worldspace is ok!

Checking Worldpsace: 001CRSirenIsland

Worldspace is ok!

Checking Worldpsace: 001CRIDDomain

Worldspace is ok!

 

 

My Oblivion world spaces were a disaster though..all the mods from other people I have running there.. had I guess made a mess..lol. but they were not effecting me, I really never saw them.

 

here is My full read out.

 

 

Land Magic v0.3 by DarklyDreaming

 

Magic is starting, close your eyes!

CModManager initialized

CTreeManager initialized

Now parsing all the active mods...

----

Loading Oblivion.esm

Loading Lovers with PK.esm

Loading LoversCreature.esm

Loading Beautiful People 2ch-Ed.esm

Loading x117race.esm

Loading BreakUndies.esm

Loading playble_armors.esp

Loading KT_CustomRaceFix.esp

Loading Tag_Armorseller.esp

Loading DLCHorseArmor.esp

Loading DLCOrrery.esp

Loading DLCFrostcrag.esp

Loading DLCThievesDen.esp

Loading DLCVileLair.esp

Loading DLCSpellTomes.esp

Loading DLCMehrunesRazor.esp

Loading Knights.esp

Loading DLCShiveringIsles.esp

Loading babehair_EV.esp

Loading Opale armor for Exnem body.esp

Loading ExWearUndies.esp

Loading Vampiress Armors For Exnem Body.esp

Loading Rosana.esp

Loading Seductress Armour.esp

Loading ExnemEyeCandy.esp

Loading BlackLuster.esp

Loading 77_Umpa_Animation.esp

Loading CTAddPose_OTPair.esp

Loading Colourwheels Sexy Stock Armor & Clothing Replacer.esp

Loading Colourwheels Sexy SI Armor & Clothing Replacer.esp

Loading Colourwheels Sexy Hentais DarkRose.esp

Loading TagsYinYang.esp

Loading Colourwheels Sexy Female NPCs.esp

Loading Chain it!.esp

Loading Streamline 3.1.esp

Loading LoversLight.esp

Loading LoversFSE.esp

Loading LoversBed.esp

Loading LoversRaperSGalgat.esp

Loading LoversCreature.esp

Loading RealWalk.esp

Loading LoversPayBanditgalgat.esp

Loading xeoex.esp

Loading LoversAdultPlayPlusforSSP.esp

Loading LoversSlaveTrader.esp

Loading Beautiful People 2ch-Ed Merged Hair Modules.esp

Loading Beautiful People 2ch-Ed Merged Eye Modules.esp

Loading Beautiful People 2ch-Ed Chocolate Elves.esp

Loading Beautiful People 2ch-Ed Vanilla Race.esp

Loading Beautiful People 2ch-Ed MS Elves - NoSc.esp

Loading Beautiful People 2ch-Ed Cute Elves.esp

Loading Beautiful People 2ch-Ed CustomRace.esp

Loading Beautiful People 2ch-Ed Disable BandBlindMask.esp

Loading Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp

Loading Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp

Loading x117 Merged SKSRENs Hair Modules.esp

Loading Beautiful People 2ch-Ed Sheogorath Eye.esp

Loading CrowningIsleWorkingOn.esp

Loading Real_Mannequin.esp

Loading Lovers with PK.esp

Loading LoversIdleAnimsPriority.esp

Loading LoversIdleAnimsPriorityanimalChang.esp

Loading LoversAnimObjectsPriority.esp

----

Optimizing Tree...

Now calculating heightmaps...

Number of HeightMaps processed: 31088

Checking for tears, this may take a while...

----

Checking Worldpsace: Tamriel

Number of cells fixed: 23

Checking Worldpsace: Toddland

Worldspace is ok!

Checking Worldpsace: ToddTestLand2

Worldspace is ok!

Checking Worldpsace: MQ15TestWorld3

Worldspace is ok!

Checking Worldpsace: EmptyWorld

Worldspace is ok!

Checking Worldpsace: SEWorld

Number of cells fixed: 35

Checking Worldpsace: TestTree

Worldspace is ok!

Checking Worldpsace: TestHopeTrees

Worldspace is ok!

Checking Worldpsace: SETest

Worldspace is ok!

Checking Worldpsace: SETheFringe

Number of cells fixed: 6

Checking Worldpsace: SETheFringeOrdered

Number of cells fixed: 12

Checking Worldpsace: SENSBliss

Number of cells fixed: 7

Checking Worldpsace: SENSCrucible

Number of cells fixed: 3

Checking Worldpsace: SENSPalace

Number of cells fixed: 3

Checking Worldpsace: SETestGrant

Worldspace is ok!

Checking Worldpsace: SEVitharnWorld

Worldspace is ok!

Checking Worldpsace: BloatedFloatAtSea

Worldspace is ok!

Checking Worldpsace: CamoranParadise

Number of cells fixed: 8

Checking Worldpsace: TestMurkDweller

Worldspace is ok!

Checking Worldpsace: TestHungerWorld

Worldspace is ok!

Checking Worldpsace: TestShambles

Worldspace is ok!

Checking Worldpsace: TestRegion

Worldspace is ok!

Checking Worldpsace: TestExRuin

Worldspace is ok!

Checking Worldpsace: TestGnarlWorld

Worldspace is ok!

Checking Worldpsace: MS14World

Worldspace is ok!

Checking Worldpsace: BrumaWorld

Number of cells fixed: 12

Checking Worldpsace: BravilWorld

Number of cells fixed: 26

Checking Worldpsace: AnvilWorld

Number of cells fixed: 14

Checking Worldpsace: LeyawiinWorld

Number of cells fixed: 37

Checking Worldpsace: CheydinhalWorld

Number of cells fixed: 19

Checking Worldpsace: SkingradWorld

Number of cells fixed: 20

Checking Worldpsace: OblivionMQKvatch

Worldspace is ok!

Checking Worldpsace: TestGragtown

Number of cells fixed: 49

Checking Worldpsace: TestWorld

Worldspace is ok!

Checking Worldpsace: MS37World

Worldspace is ok!

Checking Worldpsace: TestFortRuinsExtWarehouse

Worldspace is ok!

Checking Worldpsace: ICTheArcaneUniversity

Number of cells fixed: 10

Checking Worldpsace: ICMarketDistrict

Number of cells fixed: 14

Checking Worldpsace: ICArboretumDistrict

Number of cells fixed: 14

Checking Worldpsace: ICTalosPlazaDistrict

Number of cells fixed: 37

Checking Worldpsace: ICElvenGardensDistrict

Number of cells fixed: 14

Checking Worldpsace: ICTempleDistrict

Number of cells fixed: 15

Checking Worldpsace: ICArenaDistrict

Number of cells fixed: 10

Checking Worldpsace: ICImperialPrisonDistrict

Number of cells fixed: 14

Checking Worldpsace: ICImperialPalace

Number of cells fixed: 15

Checking Worldpsace: MS13CheydinhalOblivionWorld

Number of cells fixed: 22

Checking Worldpsace: OblivionRD004

Worldspace is ok!

Checking Worldpsace: TestGatekeeper

Worldspace is ok!

Checking Worldpsace: KvatchPlaza

Number of cells fixed: 20

Checking Worldpsace: ChorrolWorld

Number of cells fixed: 18

Checking Worldpsace: AnvilCastleCourtyardWorld

Number of cells fixed: 12

Checking Worldpsace: DAPeryiteRealm

Number of cells fixed: 65

Checking Worldpsace: OblivionRD001

Number of cells fixed: 8

Checking Worldpsace: OblivionRD002

Number of cells fixed: 4

Checking Worldpsace: TestElytraWorld

Worldspace is ok!

Checking Worldpsace: TestFleshAtronach

Worldspace is ok!

Checking Worldpsace: TestBaliwogWorld

Worldspace is ok!

Checking Worldpsace: MQ14OblivionWorld

Worldspace is ok!

Checking Worldpsace: TestCreaturesGrummiteWorld

Worldspace is ok!

Checking Worldpsace: ICImperialPalaceMQ16

Number of cells fixed: 7

Checking Worldpsace: ICTempleDistrictMQ16

Number of cells fixed: 8

Checking Worldpsace: OblivionRD003

Worldspace is ok!

Checking Worldpsace: OblivionRD005

Worldspace is ok!

Checking Worldpsace: SEManiaGarden

Worldspace is ok!

Checking Worldpsace: SEDementiaGarden

Worldspace is ok!

Checking Worldpsace: OblivionRD006

Worldspace is ok!

Checking Worldpsace: MQ10BrumaOblivionGate

Worldspace is ok!

Checking Worldpsace: TestJyggylag

Worldspace is ok!

Checking Worldpsace: KvatchEast

Number of cells fixed: 11

Checking Worldpsace: TestCreatureSkeletalHoundWorld

Worldspace is ok!

Checking Worldpsace: SETestCylarne

Worldspace is ok!

Checking Worldpsace: DreamWorld

Number of cells fixed: 4

Checking Worldpsace: KvatchEntrance

Number of cells fixed: 7

Checking Worldpsace: TestAyleid

Worldspace is ok!

Checking Worldpsace: SETestIsland

Worldspace is ok!

Checking Worldpsace: PalePassWorld

Worldspace is ok!

Checking Worldpsace: DreamWorld02

Worldspace is ok!

Checking Worldpsace: TGTempleOfTheEmperorZero

Number of cells fixed: 3

Checking Worldpsace: E3Kvatch

Number of cells fixed: 3

Checking Worldpsace: ArkvedsTowerWorld

Worldspace is ok!

Checking Worldpsace: DABoethiaRealm

Worldspace is ok!

Checking Worldpsace: OblivionRD007

Worldspace is ok!

Checking Worldpsace: TestMatt

Worldspace is ok!

Checking Worldpsace: TestAlanBears

Worldspace is ok!

Checking Worldpsace: TestAyleid

Worldspace is ok!

Checking Worldpsace: 001Galgat

Worldspace is ok!

Checking Worldpsace: 001GalgatIsle02

Worldspace is ok!

Checking Worldpsace: 001CRAtSea01

Worldspace is ok!

Checking Worldpsace: 001CRSirenIsland

Worldspace is ok!

Checking Worldpsace: 001CRIDDomain

Worldspace is ok!

 

Now to activate it and hope it did not blow everything up..,,,LOL

 

 

 

 

 

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You could try this KinkieGurl:

 

http://www.tesnexus.com/downloads/file.php?id=30519

 

It might well fix your little problem.

 

I did something else. I loaded only Crowning Isle and its requirements into the CS' date=' and well, this is how it looks -- the glitch is still there (Better Cities and other plugins were not loaded).

 

 

 

 

I tried the suggested tool too, it fixed a couple of issues in the game world but not the problem with the lighthouse.

 

It's not so much of a tear in the terrain as it is a spot where the terrain was not raised enough to touch the bottom of the lighthouse.

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Galgat,

Glad to be of service. Consider it a small return for hours of fun that your mod has provided me with.

 

Kinkiegurl,

Sorry but I've not experienced the floating lighthouse either. Even though you may disable a mod, sometimes the changes it makes to your game can remain. I've never used any landscaping mods and I'd consider any such a major contender for the problem. Also Land magic isn't foolproof and might not fix that particular problem for you. Do please try it and see though. It is one of those "if you don't notice it then it's working" kind of things.

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Galgat' date='

Glad to be of service. Consider it a small return for hours of fun that your mod has provided me with.

 

Kinkiegurl,

Sorry but I've not experienced the floating lighthouse either. Even though you may disable a mod, sometimes the changes it makes to your game can remain. I've never used any landscaping mods and I'd consider any such a major contender for the problem. Also Land magic isn't foolproof and might not fix that particular problem for you. Do please try it and see though. It is one of those "if you don't notice it then it's working" kind of things.

[/quote']

 

As I wrote it at the end of my previous post: I tried it but it did not fix the issue. Thanks for the link anyway, it will be a useful tool for other problems. :)

 

I'm going to try something else: I'll backup my old game folder and my game saves folder, and reinstall the vanilla game, plus Crowning Isle. It is a most curious issue, usually such terrain problems vanish in the TES construction set if I only load the plugin files, its masters and nothing else.

 

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There is no quest related to Mr Cream's house ?

 

 

I don't think I ever made one, i did add the basement area, to one of the house's, I think it was Mr Cream's, and intend to maybe do something latter on, but nothing yet.

 

That is if you are referring to the home with the second basement area. Had a slave trade Idea, I believe in that instance, but have never done it. Was a long time ago..That was one of the early home's I built in the mod.

 

I have added so much stuff when ever I would get into a building mood. And during that time I would add item's or area's with some spurious thought as to a future quest.

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Galgat:

 

Just a quick Thank You for a very enjoyable quest mod!

 

Challenging and a lot of fun. And plenty of perversion!

 

Unlike most other 'sex mods' yours does not do permanent harm to the character (presuming she survives) thus allowing it to be kept in the mix, giving the character the option of putting on her uniform and making some extra money any time she needs it, or putting on a certain ring to escape from a tight situation.

 

I am looking forward to the continuation!

 

Also - could graduates be given a 'class ring' or something so she can practice her craft while wearing different clothes?

 

Again, thank you for a great mod!

 

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Galgat:

 

Just a quick Thank You for a very enjoyable quest mod!

 

Challenging and a lot of fun. And plenty of perversion!

 

Unlike most other 'sex mods' yours does not do permanent harm to the character (presuming she survives) thus allowing it to be kept in the mix' date=' giving the character the option of putting on her uniform and making some extra money any time she needs it, or putting on a certain ring to escape from a tight situation.

 

I am looking forward to the continuation!

 

Also - could graduates be given a 'class ring' or something so she can practice her craft while wearing different clothes?

 

Again, thank you for a great mod!

 

[/quote']

 

I have been thinking about the ring thing.. It is just that many people, myself included use the ring, and necklace's to empower our character, for mod testing, and easing the burden of really tough mods.

 

But I might be able to insert and "or" function into the clothing dialog condition, where as you could wear the ring, and still get the same result's latter, after finishing some quest, and receiving the ring as a reward..

Just a lot of things to do, and time... is always not enough.

 

The "or" function in dialog, can be very testy to get right sometimes though.. Or it is for me. But I do use it a lot.

 

 

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Just Out Off Curiosity Does This Require Lovers Bitch Be Intalled ?

 

I'm not sure but It wouldn't hurt having both on. Crowning Isles uses the crawling animation from Bitch.

But I mean, realistically, why wouldn't anyone want LoversBitch activated with Crowningisles when playing with Lovers on XD.

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In my experience they don't play nice with each other. Besides knotting with a dog would cause problems in Crowning.

Going from Crowning, installing and playing Lovers Bitch after was less problematical than the other way round. Best of all - clean save after removing one, then play the other. Both top notch mods though.

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The Reason I Asked Unless You Have Gone Into ID Dont Look At The Spoiler

 

The HellHounds Are Not Raping Me As Much As The Other 2

Submissives ?

 

 

Don't worry, I've installed and played through both mods several times over. Like I said, for me LoversBitch can impact negatively on Crowning but I've not noticed any problems the other way round. Perhaps you might find guidance on the LoversBitch thread.

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