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Crash while loading save game, at wit's end


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Posted

A few days ago, my Skyrim install was working perfectly. After I closed the game and loaded some new mods in the launcher, it started CTDing whenever I would load a save, or start a new game. And I have done everything I can think of to fix it. LOOT sorted my load order, reinstalled, checked my INIS five times over, done everything. So, I'm at my wit's end.

 

Here is my modwatch profile-https://modwat.ch/u/Mkchief34/plugins

 

And here is the last error log and crash dump

 

2018-06-10_22.22.26.dmp

 

crash_2018_06_10_21-17-44.txt\

 

Plus, I have used this installation for years now, and it know my computer can handle it. Plus, TES5edit shows no error in my load order, and I don't use an ENB or ENBoost, but I am reinstalling them.

 

What can I do to fix this

Posted

Let's start at the beginning.

You installed some more mods - which mods?

Did you try uninstalling them and rolling back to an earlier save?

Your video card has 2GB of VRAM, yes?

 

You have mods there which will put a lot of strain on a 2gig card. JK's Skyrim, 3DNPC, Warzones, etc. Try using JK's Skyrim Lite.

You also seem to have a lot of mods which are doing things to Whiterun. I don't know any of them but it's probably not a good idea.

 

Install Crash Fixes and ENBoost. Follow the S.T.E.P. guide for ENBoost. I would leave the actual ENB until you have everything running smoothly.

 

Post your load order etc here rather than off-site. Use spoiler tags.

 

 

Posted

Also all it would take is a single corrupt file from a previous save.

I had this exact problem almost two years ago.  what is the last file you loaded( remember it can take several game hours for a fault to show up)

 

I even tried going back to a previous good save but the results were the same.  Once I found the offending file and removed it, everything was back to normal.

Posted
15 minutes ago, Pfiffy said:

First thing to do is reducing the anim count, with all that mods you have installed there is not much room for many anims.

And how many animations has he? What version of FNIS is he using?

Posted
4 minutes ago, dharvinia said:

Also all it would take is a single corrupt file from a previous save.

I had this exact problem almost two years ago.  what is the last file you loaded( remember it can take several game hours for a fault to show up)

 

I even tried going back to a previous good save but the results were the same.  Once I found the offending file and removed it, everything was back to normal.

We don't know what the problem is so how can you be sure you had the 'exact' same one almost two years ago? He has already stated that his problems began after he installed some mods.

Posted
11 minutes ago, Grey Cloud said:

We don't know what the problem is so how can you be sure you had the 'exact' same one almost two years ago? He has already stated that his problems began after he installed some mods.

OMG exactly, Look I know my English is bad but that is what I was trying to say is that his problem exists in the last files he downloaded.

So, in effect we do know what the problem is, we are working on a solution.

   The easiest solution is to uninstall the last mods installed then to try and save. then load one  mod at a time until the offending mod is found.

The tendency to over think a problem only complicated it needlessly.

Posted
25 minutes ago, Grey Cloud said:

And how many animations has he? What version of FNIS is he using?

Doesn't matter, he might just have crossed the limits of his system. Removing anims is the easiest way to check that. Kick one or two anim packs out and see if it is working or not.

If you simply remove all new mods, and re-add them one by one it will lead you to the same crash again, but that does not mean, that the last mod is resposible for the crash.  It will just show, that the bucket is full. You can try add and remove for all new mods, which takes a lot of time... 

 

Posted
27 minutes ago, dharvinia said:

but that is what I was trying to say is that his problem exists in the last files he downloaded

So by your logic, if he installed, say, OBIS and his game went tits up, then OBIS would be the problem? It wouldn't be anything to do with the accumulation of mods (e.g. Warzones, 3DNPC and OBIS) being more than his 2gig card can handle? Put another way, his card could handle any 2 of the 3 but not all 3 - so is OBIS the problem?

Posted
12 minutes ago, Pfiffy said:

Doesn't matter, he might just have crossed the limits of his system. Removing anims is the easiest way to check that. Kick one or two anim packs out and see if it is working or not.

Well yes it does matter. To what limits of his system are you referring? He can only can only run one animation at a time. It is FNIS which is organising his animations so if FNIS is not throwing up any errors then we can, at least for now, suppose that the problem is not animation related.

 

Until the OP gets back idle guesswork will get us nowhere.

Posted
Just now, Grey Cloud said:

So by your logic, if he installed, say, OBIS and his game went tits up, then OBIS would be the problem? It wouldn't be anything to do with the accumulation of mods (e.g. Warzones, 3DNPC and OBIS) being more than his 2gig card can handle? Put another way, his card could handle any 2 of the 3 but not all 3 - so is OBIS the problem?

Well, it is not the 2gig crad... but one of the mods might just be one too much in addition to the other stuff. After the update of DD from 4.0 to 4.1 a lot of ppl had the same problem, thay crashed from one moment to the other. Simply removing the anim count usually helped out. its the first simple test.   

Posted
1 minute ago, Pfiffy said:

but one of the mods might just be one too much in addition to the other stuff

That is exactly my point. The 2gig of VRAM cannot handle all those extra NPCs (the rendering thereof etc). The number of installed animations doesn't come into it one bit. Unless the number of animations has changed then it isn't likely to be an animation problem. I don't use DD but if what you say is correct then the number of animations in v4.1 must have been greater than in v4.0 and thus taken some people over the limit of their version of FNIS.

Posted
1 minute ago, Grey Cloud said:

That is exactly my point. The 2gig of VRAM cannot handle all those extra NPCs (the rendering thereof etc). The number of installed animations doesn't come into it one bit. Unless the number of animations has changed then it isn't likely to be an animation problem. I don't use DD but if what you say is correct then the number of animations in v4.1 must have been greater than in v4.0 and thus taken some people over the limit of their version of FNIS.

They have all been under the max of FNIS... But there are limits outside of FNIS. There is a limit of Data that can be loaded on start up, From what you are saying a load unpopulated area should work and also a new start should work, which is not the case. So it is a bad mod or system overload. System overload is much easier to test...

Posted
22 minutes ago, Pfiffy said:

They have all been under the max of FNIS

Care to point to where this was going on in the DD threads?

 

With OBIS, Warzones and 3DNPC it should load in an unpopulated area or a new vanilla start. But they were given as hypothetical examples not as an analysis of the cause of the problem. I am not saying what the problem is. My comments about his 2gig card were in response to the comments by dharvinia.

 

How many problems in thetech support section are down to 'system overload' and 'data limits' or even 'bad mods'? And how many are down to badly set up games and memory issues?

Posted

I did just install ENBoost, and I don't have an ENB. The mods I installed were dealing with a glitch I'm working on (insta-stand up from Grindstone and others like that.) My video card can handle skyrim, and I will try using the Load Game CTD fix.

Posted

I will also post my load order.

Posted

I also have Crash Fixes. But it doesn't seem to be doing anything. 

Posted

Also, I have the latest FNIS

Posted
29 minutes ago, Grey Cloud said:

Care to point to where this was going on in the DD threads?

 

With OBIS, Warzones and 3DNPC it should load in an unpopulated area or a new vanilla start. But they were given as hypothetical examples not as an analysis of the cause of the problem. I am not saying what the problem is. My comments about his 2gig card were in response to the comments by dharvinia.

 

How many problems in thetech support section are down to 'system overload' and 'data limits' or even 'bad mods'? And how many are down to badly set up games and memory issues?

Right now a lot that will not go to the Tech support: every time a bigger mod or an anim pack gets an update, you have a lot of ppl reporting exactly the same: Crash on loading a save AND staring a new game. This can easily usually be solved by just removing some anims. If the problem persist it might really be something technical. And removing some anims will not do any harm to the saves.

Posted

I've also trimmed a few mods out of my load order.

Posted
26 minutes ago, Mkchief34 said:

The mods I installed were dealing with a glitch I'm working on (insta-stand up from Grindstone and others like that.)

Could you expand on that? I have no idea what an 'insta-stand up from Grindstone' is or what mods could possibly deal with such a thing.

 

If you have installed Crash Fixes correctly it will reduce the number of memory-related crashes you have. It will not fix a broken game or a badly installed and set up one. Same with ENBoost.

 

I don't use a bashed patch myself but as I understand it you have to re-do it if you change mods?

Posted
7 minutes ago, Mkchief34 said:

Kk. Here is my load order.plugins.txt

Could need some sorting, nearly every anim pack is over SLAL... does not make sense. DD/SL/OSA/ and the animpacks? How many anims are in your count?

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