Jump to content

Recommended Posts

Posted

I'm having a weird occurrence, I'm trying to make 4/6/8TIT not take up a body slot so I can wear clothes over them. I changed the armor slots, armoraddon slots, and partitions to slot 60. This works fine on the base game races but I'm also using Skydraenei custom race for this playthrough. While the 4/6/8TIT bodies work fine with the Draenei model, for some reason when I move them to a non-body slot it creates a weird double-body issue where it appears I have two bodies closely overlapped, except the TIT body is a darker shade. This makes a weird patchwork/Vitiligo look.

 

I know this is somewhat outside the scope of this mod, but does anyone know why this is occurring? Is there any way to hide the duplicate body produced by the TIT bodies (it appears to still be there on non-custom races too but the shading isn't screwed so it isn't as noticeable). I've swapped slots on a fair amount of equipment from other mods and haven't had as many issues getting to work as this one.

Posted
1 hour ago, someperson1423 said:

I'm having a weird occurrence, I'm trying to make 4/6/8TIT not take up a body slot so I can wear clothes over them. I changed the armor slots, armoraddon slots, and partitions to slot 60. This works fine on the base game races but I'm also using Skydraenei custom race for this playthrough. While the 4/6/8TIT bodies work fine with the Draenei model, for some reason when I move them to a non-body slot it creates a weird double-body issue where it appears I have two bodies closely overlapped, except the TIT body is a darker shade. This makes a weird patchwork/Vitiligo look.

 

I know this is somewhat outside the scope of this mod, but does anyone know why this is occurring? Is there any way to hide the duplicate body produced by the TIT bodies (it appears to still be there on non-custom races too but the shading isn't screwed so it isn't as noticeable). I've swapped slots on a fair amount of equipment from other mods and haven't had as many issues getting to work as this one.

TIT armors are X bodies overlayed together.... so if you want support for custom race, youll probably need to merge X bodies of that race.... or maybe textures from that race

Posted

Quite a few players use the MME mod to turn their avatar into a "milkmaid"... however, this requires regularly visiting a "station" or wearing a portable harness.

-

MME places the publicly accessible pumps in fixed locations - sometimes these locations are incompatible with a city expansion mod or look quite overgrown, such as in Whiterun (see the post I quoted).

-

What surprises me, though... why doesn't anyone take advantage of the option of setting up a stationary breast pump, for example, in their player-owned house?

-

What? That's possible?

Yes - it's actually quite easy... because the breast pump is a ZAZ asset.

-

With the following mod, players can place ZAZ facilities completely individually.

(Zap_Helper_Addon_Extension_2.02b_Female-Exanded)

After installation, you will find some illusion spells in the magic menu and proceed as shown in the images below:

 

Spoiler

ScreenShot1089.jpg.5e4d11cfc91e6bf2fddad25ea3296246.jpgScreenShot1090.jpg.af5cdf9d1ab2a091a04a7c7a92d2676d.jpgScreenShot1091.jpg.81f60eb713735b75ebe9456bee122d51.jpgScreenShot1092.jpg.647ec3c55ce6d32ee0c998305e373a4c.jpgScreenShot1094.jpg.bde986a6c327fb2ad03a1112c9722003.jpgScreenShot1095.jpg.e5aad44a92b78679be83bb41167c3b6f.jpg

 

 

 

Oops - this breast pump looks so chic - where is it from?

Thanks to the brilliant mod author @Predator-RJ  there is a revision of the original pump - if you use your mod and overwrite ZAZ or MME, the public stations also look "modern".

 

And of course, don't forget your new mobile milking equipment!

 

Posted
On 6/26/2025 at 3:14 PM, Ed86 said:

TIT armors are X bodies overlayed together.... so if you want support for custom race, youll probably need to merge X bodies of that race.... or maybe textures from that race

 

Gotcha, thank you for the info. I figured that is what was going on but it is still odd to me that it works fine when it uses slot 32 but if I move it to another slot the texture/lighting gets messed up.

 

I started messing around in Outfit Studio to try and make my own merged body. It looks like you achieved your versions by having each extra row at increments of -300% BreastHeight. How do you get the slider to work for only one mesh at a time to do the initial 300 offset(s)? Anything I do to one mesh applies to all. If I save them as separate nifs, do the offset, then re-import then the sliders only work on the primary mesh.

 

I'm working on an alternate method of duplicating meshes, translating, then deleting the extra vertices as an alternative. It is working well so far but I'm still curious how you did it.

Posted
1 hour ago, someperson1423 said:

 

Gotcha, thank you for the info. I figured that is what was going on but it is still odd to me that it works fine when it uses slot 32 but if I move it to another slot the texture/lighting gets messed up.

 

I started messing around in Outfit Studio to try and make my own merged body. It looks like you achieved your versions by having each extra row at increments of -300% BreastHeight. How do you get the slider to work for only one mesh at a time to do the initial 300 offset(s)? Anything I do to one mesh applies to all. If I save them as separate nifs, do the offset, then re-import then the sliders only work on the primary mesh.

 

I'm working on an alternate method of duplicating meshes, translating, then deleting the extra vertices as an alternative. It is working well so far but I'm still curious how you did it.

it wasnt me

from my understanding outfit studio supports only 1 layer, but skyrim scales all layers

Posted (edited)

I'm having a lot of trouble getting the mod to run in game for some reason; I've done it in the past so I'm not sure what I'm doing different this time: I have Sexlab working, all the requirments save for FNIS I use Nemesis and have in the past with the mod working but now for some reason I can't get it to work I tried toggling the .esp and reloading saves and waiting till after alt start to turn it on but so far nothing has worked and I'm frankly stumped

*okay now the MCM shows up but thats it I can't get the milkers to show up; granted I am using JK skyrim and the patch made by DaddyDubstep13 which again I've made work in the past but I'm still stuck even after using the debug menus

 

**and now suddenly everything works, best I can tell the plugins weren't loading in thr right order until i re-installed the Assets and scripts... I guess it just works

Edited by wolffang719
Posted

I am using CCBE 3BA and have "3BA for MME" installed (along with the scripts and assets of course) but when I try to batch build in Bodyslide it gives me an error message saying it cannot open the nif file ...\CalienteTools\BodySlide\ShapeData\MME_MilkCuirass\MME_MilkCuirass.nif

 

...which makes total sense because I have no such file.

 

I only have ...\MilkCuirass\MilkCuirass.nif.

 

Anyone know where I can get the nif file I am missing?

Posted (edited)

Can someone explain how the volumetric scaling works. It says I will need to adjust the increase sliders, but that’s where I’m confused because in the settings menu and debug milk maid menu there are sliders to adjust the increase amount. How do they affect each other? And whenever my pc has a polling event the breast scale hardly grows when I have it set to volumetric. I’m very confused some clarification would be appreciated. Thank you!

Edited by SirJack02
Posted (edited)

Having the weirdest problem with this one. I am able to feed my characters player included lactacid. Was able to turn them into milk maids via lactacid. Was able to get the production working, so I usually wait until 3.00 or 4.00 before starting to milk.

 

The milking animation plays, exhaustion, everything works. Except, milk produced by player and follower / NPC just disappear, they don't get added into inventory even though I do get the notification of "blah blah 1 milk produced etc" every 5 seconds or so. Don't think I see any error in the logs, or console either. :/

 

Edit 16/6/25: Nvm my dumbass thought the cuirass was automatic / unnecessary. With the debug spells or machine, it results in a milk bottle, sucking the milk outta someone doesn't which makes sense Lol.

Edited by lolman77
Update to question
Posted
On 3/7/2020 at 8:01 PM, Ed86 said:

1)excess milk leak out

2)bodymorph max is 1.0 regardless of settings

3)no one knows how/wants to fix it

how do i change the 2) point to let them grow

Posted
14 hours ago, malebo1234 said:

how do i change the 2) point to let them grow

edit and recompile scripts

Posted
On 7/13/2025 at 11:50 AM, malebo1234 said:

how do i change the 2) point to let them grow

I'll poke my head in and say you can always use my scripts for scaling bodymorphs. Check my signature for the link to the post buried in here.

Posted

hi guys,

I usually try to figure things out myself, since mod creators have to put up with all sorts of "demands" but just wanted to ask a question:

 

is there a way to change the fullness percentage to the living armor?. I'm trying to make it so when my character has a living armor on it doesn't activate until say 80% fullness.

For example, my character is currently lvl4 maid, so current fullness is 12 milk. With the living armor, she gets to 4 milk then the animation starts. Hoping to make it higher so they can grow bigger before the milking.

 

my bad if this is something to do with the armor and not MME, figured I'd try here first.

Posted
5 hours ago, hzb5935 said:

hi guys,

I usually try to figure things out myself, since mod creators have to put up with all sorts of "demands" but just wanted to ask a question:

 

is there a way to change the fullness percentage to the living armor?. I'm trying to make it so when my character has a living armor on it doesn't activate until say 80% fullness.

For example, my character is currently lvl4 maid, so current fullness is 12 milk. With the living armor, she gets to 4 milk then the animation starts. Hoping to make it higher so they can grow bigger before the milking.

 

my bad if this is something to do with the armor and not MME, figured I'd try here first.

only way - edit and compile scripts

Posted

Hello, new to this mod. which files should I DL in 2025?

Instructions say 

Quote
  1. Install latest Assets
  2. Install latest Scripts

 

So, do I need:

- bodyslide?

- bodyscaling?

- 3ba (I have 3BA so I suppose yes)

- SGO4?

 

Thanks in advance for your tips

 

image.png.de48633083dbd6acf905078dc5898bd3.png

Posted
在 2025 年 7 月 23 日下午 2:00,Fraying9981 说:

你好,这个模组的新手。2025 年我应该DL哪些文件?

说明说

 

那么,我需要:

- 身体滑梯?

- 身体缩放?

- 3ba(我有 3BA,所以我想是的)

- SGO4?

 

提前感谢您的提示

 

image.png.de48633083dbd6acf905078dc5898bd3.png

 

屏幕截图 2025-08-03 231641.png

Posted

I'm having some trouble installing this mod, and I need some help figuring out what I'm doing. I have all the requirement mods besides FNIS, because I use Pandora instead.

There's a bit at the end of the requirements that says:

 

"Naked body and armor replacers with NPC Belly and NPC L/R Breast nodes, otherwise breast and belly sizes wont work"

 

I don't know what this is referring to, and googling didn't get me anything. Is this part of Bodyslide file in the downloads? Is it something seperate that I need to get a link to?

 

I tried it once installing all the different modules, (including the 3ba one, because i use 3ba), and I was able to pull up the mcm, and I could use the cuirass, but when i went up to the milking stations and interacted with them, my character would just freeze for a minute and then unfreeze, nothing else would happen. 

 

Does anyone know if there's something i'm doing wrong?

Posted

Hi, I need help and I'm racking my brain. I've installed, let's say, what's necessary for the "body mods" to supposedly work, but they don't. Yesterday I downloaded the MME for the mod from this page. At first it worked, but when I closed the game and started another game, it started again and the body didn't change. For example, I know my breasts are enlarged because milk is coming out 7 meters away from them, but the breasts haven't grown. What do I do? Is it Bodyslide or RaceMenu that's messing me up or something else?

Posted (edited)

Couple questions about how MME interacts with FM v3.

 

1. I understand that MME can detect if an NPC who is a milkmaid become pregnant and assign milkgen accordingly. Does it work retroactively as well? As in if a pregnant npc becomes a milkmaid, does MME assign milkgen value without an issue?

 

2. While I did use FOMOD installer and have selected the comp. option for FE v3., the MCM's Comparability Check page doesn't have an entry for Fertility Mode. Is there way to check if the installation process went off without a hitch?

 

And one question about getting lactacids. I find the the availability of lactacid in the Khajit merchant inventory to be too rare for my preference. The mod description notes that I can get it through dialogue as well. How do I do that? I don't see an option for it in MCM.

 

NVM. It didn't even occur to me to select "Hey there..." option while talking to Khajit b/c I wasn't planning on milking them :D

Edited by DrMojoDoc

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...