Miauzi Posted March 18 Posted March 18 Vor einer Stunde sagte Marguisa: Kann ich FNIS neben Pandora auch ausführen? It should actually work with Pandora alone.
Marguisa Posted March 18 Posted March 18 1 hour ago, Ed86 said: you can try Is weird tho, before re-installing Skyrim and mods it all worked. Have I downloaded the wrong files? I'll give it a shot, I need to figure out how to isolate mme from the rest, will probably have to sleep Pandora ouputs and make a selection/deselection of mods to run with FNIS
Marguisa Posted March 18 Posted March 18 2 hours ago, Miauzi said: It should actually work with Pandora alone. But it doesn't the doubt is if I've downloaded the wrong files?
FateRover Posted March 19 Posted March 19 anybody know why my role be ghost body when equiped Milk Cuirass (Futa)?
gghhjj666 Posted March 23 Posted March 23 I'm having an issue when trying to interact with the milk pumps. First when I interact with them the camera is forced to third person, and my movement is frozen for like a second. Then I get control bak and nothing more happens. I'm using Pandora and have run it, other animations and milking by holding "9" works
Turill Posted March 26 Posted March 26 On 3/19/2026 at 3:54 AM, FateRover said: anybody know why my role be ghost body when equiped Milk Cuirass (Futa)? Because you're trying to use a broken object reference left in the code instead of the actual recreations of this object posted earlier in this thread.
Turill Posted March 26 Posted March 26 (edited) On 3/23/2026 at 2:40 PM, gghhjj666 said: I'm having an issue when trying to interact with the milk pumps. First when I interact with them the camera is forced to third person, and my movement is frozen for like a second. Then I get control bak and nothing more happens. I'm using Pandora and have run it, other animations and milking by holding "9" works According to the posts made earlier in this thread, Pandora+ compatibility requires a few extra steps. First post concerning this referenced a patch for Pandora+ & ZAZ 8+ available on Nexus with patch overwriting ZAZ 8+. Next posting concerning this, the individual updated the hkx files in the asset file with new ones from the latest ZAZ 8+ download. Then, used an unaltered ZAZ 8+ to overwrite the nif files in the asset file. Another individual posted a patch they had created which didn't appear to work for the individual that posted a response immediately following the patch post. MA even pointed out some unresolved conflicts within the patch. Personally, I'm going to try updating the asset file first. Then, if necessary, I'll try the Pandora+/ZAZ 8+ patch from Nexus. P.S. One individual from much earlier in the thread stated he had to already be in third person to get the animation to run. Any attempt from first person resulted in the issue you described. Edited March 26 by Turill
gghhjj666 Posted March 26 Posted March 26 1 hour ago, Turill said: According to the posts made earlier in this thread, Pandora+ compatibility requires a few extra steps. First post concerning this referenced a patch for Pandora+ & ZAZ 8+ available on Nexus with patch overwriting ZAZ 8+. Next posting concerning this, the individual updated the hkx files in the asset file with new ones from the latest ZAZ 8+ download. Then, used an unaltered ZAZ 8+ to overwrite the nif files in the asset file. Another individual posted a patch they had created which didn't appear to work for the individual that posted a response immediately following the patch post. MA even pointed out some unresolved conflicts within the patch. Personally, I'm going to try updating the asset file first. Then, if necessary, I'll try the Pandora+/ZAZ 8+ patch from Nexus. P.S. One individual from much earlier in the thread stated he had to already be in third person to get the animation to run. Any attempt from first person resulted in the issue you described. Forgot to update, I fixed it by adding --tesv:"path to game exe" as an argument for pandora. Seemed like pandora was skipping all zaz animations
FateRover Posted March 27 Posted March 27 19 hours ago, Turill said: Because you're trying to use a broken object reference left in the code instead of the actual recreations of this object posted earlier in this thread. can you post the recreations link,I looked back but couldn't find the post you mentioned,thx
Turill Posted March 27 Posted March 27 49 minutes ago, FateRover said: can you post the recreations link,I looked back but couldn't find the post you mentioned,thx I believe there is a download link for each version on page 97. One was a "band aid fix" the other got a little more love.
FateRover Posted March 27 Posted March 27 (edited) 1 hour ago, Turill said: I believe there is a download link for each version on page 97. One was a "band aid fix" the other got a little more love. Thanks a lot, really helpful! one more question,after run bs,the schlong is missing while euiped futa,does it require Schlongs of Skyrim? Edited March 27 by FateRover
Turill Posted March 27 Posted March 27 (edited) 1 hour ago, FateRover said: Thanks a lot, really helpful! one more question,after run bs,the schlong is missing while euiped futa,does it require Schlongs of Skyrim? From original replacer post on page 85 it needs https://www.loverslab.com/files/file/11344-sos-addon-futanari-cbbe-sse, plus the SoS patch from the script Fomod to support futa in MME. Edited March 27 by Turill
Turill Posted March 27 Posted March 27 Did anyone ever get around to making a mod that would access the "container" that gets filled by milk slaves?
Orochimaru11 Posted April 24 Posted April 24 On 3/18/2026 at 3:05 AM, Ed86 said: run FNIS People have been running FNIS and still getting the problem. The sheer number of people having the issue indicates a problem with either the code or installation being more complicated than is reasonable. If the animations aren't included in any of the download links, tell us where to find them. People aren't going to use a mod that doesn't work.
Ed86 Posted April 25 Author Posted April 25 22 hours ago, Orochimaru11 said: People have been running FNIS and still getting the problem. The sheer number of people having the issue indicates a problem with either the code or installation being more complicated than is reasonable. If the animations aren't included in any of the download links, tell us where to find them. People aren't going to use a mod that doesn't work. ¯\_(ツ)_/¯ sry, each and every sentence you said/typed is contradicting reality, but im(lmao) too old to argue feel free to adopt mod and do it correct way 1
Breastexpansionfan19 Posted May 21 Posted May 21 I have this issue with my game when I use Milk Mod Economy. I've managed to get the physics and breast scaling to work but when milking the breasts become deformed like this. Is there anyway to diagnose and fix?
Ed86 Posted May 21 Author Posted May 21 14 hours ago, Breastexpansionfan19 said: I have this issue with my game when I use Milk Mod Economy. I've managed to get the physics and breast scaling to work but when milking the breasts become deformed like this. Is there anyway to diagnose and fix? its either skeleton, body, physics issue
32123 Posted May 22 Posted May 22 On 4/24/2026 at 3:07 PM, Orochimaru11 said: People have been running FNIS and still getting the problem. The sheer number of people having the issue indicates a problem with either the code or installation being more complicated than is reasonable. If the animations aren't included in any of the download links, tell us where to find them. People aren't going to use a mod that doesn't work. Im gonna be clear for everyone You only need either FNIS or Pandora, As I remembered Nemesis doesn't support FNIS animations so you need them both. If your using FNIS then yes run FNIS is the answer The animation files are in the assets file of the mod, If you use them on either nemesis or pandora it will either. Have persistent machine animations stuck to the character for nemesis. or nothing happens for pandora at all when trying to milk. Ive updated the assets file here so you only ever need to use this instead of the old assets. If this doesn't work for you then you're out of luck I suggest making sure you can run pandora and all the other animations you have first before trying to install this mod On 2/6/2025 at 1:11 PM, 32123 said: I've updated the Fomod assets with the ZAZ files from SE. This should fix persistent machine animations on Nemesis and should make it work on Pandora. Milk-Mod-Economy-Assets-SE NemesisPandora.7z 18.39 MB · 359 downloads
jesterbrown Posted May 31 Posted May 31 (edited) i'm having a hard time getting the morphs to work. i know about the slif patch and morph editor, but slif makes the breasts look smushed down and the bellies are either flatter than they should be or torpedo out and i'm not qualified to fix that. is there something else that doesn't use slif? Edited June 1 by jesterbrown
wm46 Posted June 3 Posted June 3 On 5/31/2026 at 2:37 AM, jesterbrown said: i'm having a hard time getting the morphs to work. i know about the slif patch and morph editor, but slif makes the breasts look smushed down and the bellies are either flatter than they should be or torpedo out and i'm not qualified to fix that. is there something else that doesn't use slif? I'm assuming you're talking about my patch. With the patch, you can actually set up your own custom morph set quite easily without a bunch of guessing. Open up your current body preset in Bodyslide, set the starting point of the body at low weight. Then modify the breast values on the high weight until you get a shape that you like. Then either by modifying the JSON save file directly in a text editor or using the ingame MCM, input the *difference* between each value into the categories. So if your starting template has BreastsSmall2 = -0.5, and your ideal inflated size has BreastsSmall2 = -0.75, you would enter a value of BreastsSmall2 = -0.25 in the MCM / JSON. Repeat for each morph you adjusted, the mod will do the math and interpolate smaller and larger sizes.
jesterbrown Posted Saturday at 12:25 AM Posted Saturday at 12:25 AM i appreciate the response, but slif is also messing with belly morphs. slif is taking the bellies from pregnancy mods (egg factory in this instance) and making them either look smushed in or turning them into 4 foot long torpedos. i've yet to see any in-between.
wm46 Posted Sunday at 04:38 AM Posted Sunday at 04:38 AM On 6/5/2026 at 8:25 PM, jesterbrown said: i appreciate the response, but slif is also messing with belly morphs. slif is taking the bellies from pregnancy mods (egg factory in this instance) and making them either look smushed in or turning them into 4 foot long torpedos. i've yet to see any in-between. The only thing SLIF actually "changes" is how bone scaling mods interact with other bone scaling mods. I'm not really sure why I bothered with using SLIF for morph-based mod anyways... I made two more similar patches that don't use it right after. Anywho, bone scaling mods are finnicky like that. I would suggest going into the SLIF and changing the blending method for bone scaling. It's been years since I used it, but one of the MCM options should have your fix. I think there were several blending modes to choose from, something like "add", "add top 3", "average", "average top 3", "highest only", etc. I would try using Average or highest only and see if that fixes it.
Ed86 Posted Sunday at 05:49 PM Author Posted Sunday at 05:49 PM or you could go edit SKSE morph settings file
roldoi1911 Posted yesterday at 02:47 PM Posted yesterday at 02:47 PM How do i get more slots for milk maids?
olive76270 Posted 19 hours ago Posted 19 hours ago Hi, i play with cbbe 3ba full smp In every milking animation—whether it's the milk pump or Spell—the breast is crushed against the body. I must have missed something... Are the animations broken? What's the problem? can you help please tank you
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