srayesmanll Posted October 6, 2012 Posted October 6, 2012 For those having dialog issues where you need to tell Ringo he's safe but the dialog doesn't appear to be there, try asking about Goodsprings first. I noticed that his initial dialog did not contain that option, but then I asked about Goodsprings, and it then opened the other dialog options, including the "you're safe" dialog option. MistahIncognito: 2 things (well, 3 with the above dialog issue/non-issue): 1) I am no longer having Sunny disappear either with or without the soCheyenneReplacer. After you walk into the bar and she does her deed with Cheyenne, she does not disappear before I can speak to her. Maybe an install issue? I'll try again just to verify. 2) I still cannot recruit Sunny after successfully completing the "Bend Over Backwards" quest. I tell Ringo he's safe, go to the saloon, and Sunny only gives her normal dialogs without the 2 recruitment options (1 speech based and 1 perk based). I do have both esps from the mod installed and active, and the "sunny compatibility" esp is below the normal Resolution esp.
KGRam Posted October 6, 2012 Posted October 6, 2012 It must also have something to do with who you talk and in what sequence, cause I tried again to tell Ringo he is safe, and still did not get the dialogue. If you remember, jot down the order you used srayesman I can load an old save and try again, but I think I will wait for the next rev. I think he is interested in expanding on this, and BruceWayne just flagged a few helpful things for the todo list.
srayesmanll Posted October 6, 2012 Posted October 6, 2012 Spoilered in case there are, well, spoilers... Spoke to Joe Cobb first to start the "BoB" quest. Went to Ringo spoke to him. Did not use sex option, used the "you would put Goodsprings in jeopardy" option. He gives me the caps. Return to JC and give him the caps. Went to saloon. Chey screws sunny. Talk to sunny and both sex scenes occur (eat sunny, screwed by Chey). Talk to Trudy. Masturbate for her. Return to JC. Inform him that GS agreed. Get 3-way raped by JC and PowderGanger. Get the quest note to tell Ringo he's safe. Return to Ringo. Dialog option is not there initially. Only some basic Ringo dialog (don't remember even seeing the "Play Caravan" option), but there were 4 options. 1st option was a "Tell me more about GS" option. Hit that one, then the normal Ringo dialog options appeared including the "You are free" option. Selecting that did complete the quest.
Kashked Posted October 7, 2012 Posted October 7, 2012 As things stand' date=' the mod is very simple. It was my original intention to make a mod to give alternative paths to quests much like the very first experience of a new character in Goodsprings. But for this to continue, I would love to take requests. Know of a quest line that could use an alternative pathway? Let me know and I would be more than glad to poke around at it to see what we can do. [/quote'] One quest I always have wanted to be able to finish peacefully is the Primm quest. If you want to play a "non-combat" character and still progress in the main quest it's the biggest hurdle along the way. I imagine that a good route would be to offer the people of Primm to try to negotiate with the renegade PG's, then getting captured by them and held in (sexual) slavery. After a while they beat you and leave you for dead, you pass out, and when you wake up (perhaps with a leg or an arm broken) you find that they are just gone. Presumably they just got tired of waiting around for the townspeople to give up and left... That would be my suggestion. Anyhow it is the quest that I would hope you make your next project.
KainsChylde Posted October 7, 2012 Posted October 7, 2012 Ok, so I completed the Goodsprings quest peacefully. I can confirm SrayesmanII's work around, ask Ringo what he knows about Goodsprings, return to the main conversation tree, and you can tell him he's safe. Problem is, I have the Sunny patch but I still can't hire her. I'm running Loogies Improved Sunny if it matters. Full load order, just in case: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm NVEC Complete.esm NSkies URWLified.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Sexout.esm SexoutCommonResources.esm SexoutSlavery.esm SexoutLegion.esm Lings.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp jokristinascloset.esm SexoutStore.esm SexoutPregnancyV3.esm DarNifiedUINV.esp Readius_NV.esp The Mod Configuration Menu.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp xatmosSkillPerks.esp bzArmour.esp SunnyCompanion.esp Vurt's WFO.esp NSkies URWLifiedOWB.esp NSkies URWLifiedHH.esp NSkies URWLifiedDM.esp jokriss.esp Project Nevada - Rebalance Uncapped Max Level.esp Lean Starting Gear - All-In-One.esp CaninneSlut[WIP].esp SexoutAgent.esp SexoutASB.esp SexoutBreeder.esp SexoutBrutalRapers.esp SexoutCheckMeOut.esp SexoutCompanions.esp SexoutConsequences EX.esp SexoutConsequences EX - Patch.esp SexoutConsequences.esp SexoutDiscounts.esp SexoutFadeToBlack.esp SexoutFiends.esp SexoutKhans.esp SexoutHowAbout.esp SexoutKings.esp SexoutLust.esp SexoutNCR.esp SexoutRapeGame.esp SexoutPowderGangers.esp SexoutRapist.esp SexoutRex.esp SexoutResolutions.esp SexoutRocket.esp SexoutSexkey.esp NVEC PN COMBO Patch.esp SexoutSlavery_Adventures.esp SexoutWorkingGirl.esp SexoutTrade.esp NVEC Complete Lings Patch.esp SmallerTalk.esp SexoutZAZ.esp MojaveDelight.esp MojaveDelight_GingerEdition.esp MojaveDelighted.esp USMC_Weapons_NV.esp Project Nevada - Extra Options.esp SexoutAffairs.esp SexoutAffairsMojaveDelight.esp NVWillow.esp SexoutWillow.esp LevelersHouse.esp MergePatch.esp SexoutAffairsIngasHouse.esp SunnyResolutionsCompatibility.esp Niner.esp Total active plugins: 88 Total plugins: 98
KGRam Posted October 7, 2012 Posted October 7, 2012 I had success with SrayesmanII's path as well, but ended up without Sunny, same as KC, and I am also using Loogies Improved Sunny. I have since tried out a few other mod scenarios, so my LO is meaningless now. KC where did you get sexoutIngasHouse? Is that something you cooked up?
KainsChylde Posted October 7, 2012 Posted October 7, 2012 That's something I'm working on for BruceWayne's Affairs mod. Its nothing but an empty room at the moment.
MistahIncognito Posted October 7, 2012 Author Posted October 7, 2012 I'm less than pleased to say that it has taken me this long to post the update. I needed a little bit of time for research as I'm still getting used to the G.E.C.K and NV modding in-general. However, I'm ecstatic to announce the latest release. In it all the issues reported have been repaired, and the options expanded within the initial quest line. More so, the Sunny Resolutions Compatibility patch is no longer required and should be removed. Especially since it never properly functioned in the first place. Edit: Well that's egg on my face. By fixing everything I threw in another bug. Which is now fixed. Again, get your Goodsprings freak on.
MistahIncognito Posted October 8, 2012 Author Posted October 8, 2012 I imagine that a good route would be to offer the people of Primm to try to negotiate with the renegade PG's' date=' then getting captured by them and held in (sexual) slavery. After a while they beat you and leave you for dead, you pass out, and when you wake up (perhaps with a leg or an arm broken) you find that they are just gone. Presumably they just got tired of waiting around for the townspeople to give up and left... That would be my suggestion. Anyhow it is the quest that I would hope you make your next project. [/quote'] Are you referring to the My Kind of Town quest in Primm?
MistahIncognito Posted October 8, 2012 Author Posted October 8, 2012 And it would help if I uploaded the right file.
klakier Posted October 8, 2012 Posted October 8, 2012 Joe Cobb is bugged cant find dialogue to start quest
MistahIncognito Posted October 8, 2012 Author Posted October 8, 2012 Joe Cobb is bugged cant find dialogue to start quest I just noticed that when I started a new game. I'm fairly certain I know where the problem lies, but I won't be able to get to it until later today. I've got a class in a few hours and am in desperate need of a nap.
Kashked Posted October 8, 2012 Posted October 8, 2012 I imagine that a good route would be to offer the people of Primm to try to negotiate with the renegade PG's' date=' then getting captured by them and held in (sexual) slavery. After a while they beat you and leave you for dead, you pass out, and when you wake up (perhaps with a leg or an arm broken) you find that they are just gone. Presumably they just got tired of waiting around for the townspeople to give up and left... That would be my suggestion. Anyhow it is the quest that I would hope you make your next project. [/quote'] Are you referring to the My Kind of Town quest in Primm? Yup.
KainsChylde Posted October 8, 2012 Posted October 8, 2012 Need more details if you want it fixed, Torn. What do you mean by it doesn't work? Does your game not load? Do conversation options not show up? Is an NPC doing things they shouldn't?
Insidiator Posted October 8, 2012 Posted October 8, 2012 If it is the same problem with mine, he means that Joe Cobb does not have any dialogue to begin "Bending over backwards". Not before talking with Trudy, not after, not before talking to Ringo and not after.
MistahIncognito Posted October 8, 2012 Author Posted October 8, 2012 If it is the same problem with mine' date=' he means that Joe Cobb does not have any dialogue to begin "Bending over backwards". Not before talking with Trudy, not after, not before talking to Ringo and not after. [/quote'] That'll be fixed in just a moment, or shortly thereafter. I managed to sneak some dev time in during work and I'm just testing it now.
iron_jack Posted October 9, 2012 Posted October 9, 2012 ...and now I've hit a quest-breaker. After Sunny and Cheyenne finish their business' date=' I talk to Sunny and tell her of the deal with Cobb. But after I agree to become her "playtmate", PC goes into masturbation animation and Sunny just stands there, dressed, as if nothing's happened. After PC finishes, nothing happens, and if I talk to Sunny I can tell her of the deal with Cobb again... rinse, repeat. I see no conflicts with this mod in FNVEdit and nothing comes up in the console when this bug occurs, so I'm at a loss which mod could be the culprit (unless it's a bug in SR?). [/quote'] Oh that reminds me: MistahIncognito, meant to file a bug report here the other day. The method currently being used to call the actors - defining a variable in the dialogue scripts, then setting that variable to getself, then using that variable in the Sexout calls... seems to be finicky at best. And since you're having to define it every time, I don't really see how it saves you any legwork. I popped into GECK and changed the Sexout calls to use the explicit character refs instead of your variable (i.e. using SunnyREF instead of SexEnc or whatever the variable's called), and everything worked as intended. I mention this here because what first drew my attention to it was the exact problem Santr describes - having "sex" with yourself instead of the intended actor (sex with only one actor defined = masturbation). tl;dr - I recommend using explicit references for the simple dialog Sexout calls. edit: I just realized I was late to the party - I wasn't on the last page, I was mid-topic. Oh well, hopefully this is still relevant.
zippy57 Posted October 9, 2012 Posted October 9, 2012 Plus I hear using variables in scripts attached to dialogue overrides variables on any script attached to the NPC you're talking to. This had been causing an issue between Willow and a Sexout mod (though I can't remember which one it was) some time ago where Willow acted like she wasn't hired; it was because the dialogue was creating a variable and setting it to 0 and the engine was overwriting her IsHired variable with that value. Who knows what happens if the dialogue is trying to overwrite an int variable with a ref.
srayesmanll Posted October 9, 2012 Posted October 9, 2012 Plus I hear using variables in scripts attached to dialogue overrides variables on any script attached to the NPC you're talking to. This had been causing an issue between Willow and a Sexout mod (though I can't remember which one it was) some time ago where Willow acted like she wasn't hired; it was because the dialogue was creating a variable and setting it to 0 and the engine was overwriting her IsHired variable with that value. Who knows what happens if the dialogue is trying to overwrite an int variable with a ref. Variables inside of the dialog script are finicky at best. This is what I was running into with Sunny and the soRapist mod. I was using the GetSelf to get the speaker and putting the ref in a variable. In my case, it was variable (person could be any follower, the dialog is not tied to a specific character). It was causing a variable in a Sunny NPC quest script to reset. Funny thing is there are 2 variables that control sunny as a follower, and the other was not reset. So she would follow me but I couldn't talk to her. Also MTM explained to me that if you do use a variable that is going to have a value set by an NVSE call (like GetFirstRef) it's best to set the variable to either a hard value, or to a quest variable value first using the "set X to value". Otherwise other issues could crop up. Oh, and I think the Willow example you cited was with soRapist as well (another variable issue...)
MistahIncognito Posted October 9, 2012 Author Posted October 9, 2012 Oh that reminds me: MistahIncognito' date=' meant to file a bug report here the other day. The method currently being used to call the actors - defining a variable in the dialogue scripts, then setting that variable to getself, then using that variable in the Sexout calls... seems to be finicky at best. And since you're having to define it every time, I don't really see how it saves you any legwork. I popped into GECK and changed the Sexout calls to use the explicit character refs instead of your variable (i.e. using SunnyREF instead of SexEnc or whatever the variable's called), and everything worked as intended. I mention this here because what first drew my attention to it was the exact problem Santr describes - having "sex" with yourself instead of the intended actor (sex with only one actor defined = masturbation). tl;dr - I recommend using explicit references for the simple dialog Sexout calls. edit: I just realized I was late to the party - I wasn't on the last page, I was mid-topic. Oh well, hopefully this is still relevant. [/quote'] I had actually already gone through and made those changes because I noticed through the play testing that sometimes it worked, sometimes it didn't. The intention originally was for the acts themselves to be attached to generic dialogues. But I found that losing a personal touch. It just took a little longer to update all the implicit references to explicit. The implicit reference was something I picked up from other mods during my original investigations. They would use GetSelf, but because I used the latest Sexout API standards it required that I attach to the actor in question. So using GetSelf was no longer an option. I would have to create a local reference object and attach to that. Just a little late to the party, but still welcomed and much appreciated. Variables inside of the dialog script are finicky at best. This is what I was running into with Sunny and the soRapist mod. I was using the GetSelf to get the speaker and putting the ref in a variable. In my case' date=' it was variable (person could be any follower, the dialog is not tied to a specific character). It was causing a variable in a Sunny NPC quest script to reset. Funny thing is there are 2 variables that control sunny as a follower, and the other was not reset. So she would follow me but I couldn't talk to her. Also MTM explained to me that if you do use a variable that is going to have a value set by an NVSE call (like GetFirstRef) it's best to set the variable to either a hard value, or to a quest variable value first using the "set X to value". Otherwise other issues could crop up. Oh, and I think the Willow example you cited was with soRapist as well (another variable issue...) [/quote'] So you're the reason Sunny keeps resetting on me! All that being said, I'm pleased to say I finally rolled out the latest version. Enjoy 1.2.0
bohater8 Posted October 9, 2012 Posted October 9, 2012 Is this compatible with Wasteland Innuendo and Humping the Mojave?
MistahIncognito Posted October 9, 2012 Author Posted October 9, 2012 1.2.0' date=' everything worked perfectly. [/quote'] Sweet. That's what I like to hear. Feedback is always welcome. Is this compatible with Wasteland Innuendo and Humping the Mojave? I run them concurrently and haven't noticed an issue. Then again' date=' I also run the wsex (sexual innuendo) override. Still, as I only add dialogue and make calls to Sexout's API then it shouldn't cause you any issues. That being said, should you find some feel free to report them so that I can find a solution and correct them.
Santr Posted October 12, 2012 Posted October 12, 2012 @ MistahIncognito: Just a wild thought: do you think you could incorporate an additional quest path and resolution that would be similar to one in Fun in Goodsprings mod? By that, I mean help PGs take over Goodsprings without killing anyone and then have its original inhabitants be forced to perform sexual favors to both you and PGs any time from then on.
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