Reginald_001 Posted December 6, 2019 Author Posted December 6, 2019 "Fuck. Why do these things always have to be so hard.." Braindead after 12 hours of development.. Testing out Ivy. She's flawless at this point, working great. This was just into the HyperCombat affinity quest. SoHard!.mp4 3
Hippeus Posted December 6, 2019 Posted December 6, 2019 Can ivy’s cbbe body be transferred to fusion girl? If so how would I’d go about it? Would I just transfer the fusion girl textures and bodyslide I made to Ivy’s appropriate folders? Would I need to do anything with the Zex skeleton or no? 1
Reginald_001 Posted December 6, 2019 Author Posted December 6, 2019 14 minutes ago, Hippeus said: Can ivy’s cbbe body be transferred to fusion girl? If so how would I’d go about it? Would I just transfer the fusion girl textures and bodyslide I made to Ivy’s appropriate folders? Would I need to do anything with the Zex skeleton or no? Ivy does not have a custom body, she'll use the normal body that your NPC's use.
Hippeus Posted December 6, 2019 Posted December 6, 2019 2 hours ago, Reginald_001 said: Ivy does not have a custom body, she'll use the normal body that your NPC's use. Okay thanks! Edit: Also @Reginald_001 i enjoyed the Wasteland Dreams. Hope there is a issue 2 1
Ri³h Posted December 7, 2019 Posted December 7, 2019 @soldier_sun Would mind telling me where you got that face texture for Ivy?
urbanoantigo Posted December 7, 2019 Posted December 7, 2019 Reginald and colleagues of the group, I want to ask one kindness ? I've done this mod for a while, I liked it a lot and it seems to me that it doesn't cause any damage or complication with Ivy, but it may be going unnoticed, could they experiment to make sure it can be used or not with Ivy? ? NewDialoghttps://www.nexusmods.com/fallout4/mods/619
kchurchjr Posted December 7, 2019 Posted December 7, 2019 48 minutes ago, urbanoantigo said: Reginald and colleagues of the group, I want to ask one kindness ? I've done this mod for a while, I liked it a lot and it seems to me that it doesn't cause any damage or complication with Ivy, but it may be going unnoticed, could they experiment to make sure it can be used or not with Ivy? ? NewDialoghttps://www.nexusmods.com/fallout4/mods/619 I didn't know that was your mod. I have it downloaded in my NMM. I'll give it an install and report in while I load my clean save for Ivy testing. I called on this mod on post #2827
Guest Posted December 7, 2019 Posted December 7, 2019 15 hours ago, Runco990 said: I OWNED one of those.... WITH the external 15 MEGABYTE Hard drive!!! It had a KEY to write protect it!! The HD was belt driven! Reg.... maybe leave PART of the sound in? So much of Fallout is retro anyway... But whatever you decide is cool regardless. Ivy is.... an experience.... Then you know what this is.
kchurchjr Posted December 7, 2019 Posted December 7, 2019 @bishlapped LOLOLOLOLOLOLOLOLOL Need my pencil sharpener now
Reginald_001 Posted December 7, 2019 Author Posted December 7, 2019 Development Update Ivy walks into a new area.. 'Hold up, let me scan for enemies.', she says and she looks around suspiciously.. she scans and notices something. "There's a fucking Rad Scorpion hidden nearby. Get ready..", she looks at you concerned and has your back. Ivy walks into a new area. "Scanning..", she says. "Hey I picked up chems in the other room, we should go check it out." "Hey there's duct tape here, come check it out". It's little things like that which make it worth to put in the effort of having modded her 14 hours straight since last Monday. I'm working on the final things, packing the build, seeing if it's all ready, doing a final test run. Not there yet. But soon. Soon.. 1
Runco990 Posted December 7, 2019 Posted December 7, 2019 2 hours ago, bishlapped said: Then you know what this is. Oh God... LOL! The grandfather of the hanging chad!
Reginald_001 Posted December 7, 2019 Author Posted December 7, 2019 Of course, I finish the test build and Google cloud goes down.. @kchurchjr test build is finished. Going to drop it in the dropbox. 1
kchurchjr Posted December 7, 2019 Posted December 7, 2019 Hey all, Discord is Down and drop box is acting a fool, @Reginald_001 and I are working on getting the test build out
kchurchjr Posted December 7, 2019 Posted December 7, 2019 10-4 @Reginald_001 LOL am in full IT mode atm
kchurchjr Posted December 7, 2019 Posted December 7, 2019 December 7th 2019 "The day Ivy broke the internet. She's too awesome for it to handle" 1
soldier_sun Posted December 7, 2019 Posted December 7, 2019 11 hours ago, Ri³h said: @soldier_sun Would mind telling me where you got that face texture for Ivy? https://www.nexusmods.com/fallout4/mods/32293
Reginald_001 Posted December 7, 2019 Author Posted December 7, 2019 Development Update The test build's finished. Some start up problems with the sound files, I might have to split this between fx and a voices file. Not much else to do but bite nails as I await test results. Upon earliest inspection some basics seem to work well and I'm hoping for good news on that front soon. Eagerly awaiting a short period of rest before picking up the bugs before release. 2
Hippeus Posted December 8, 2019 Posted December 8, 2019 Had a question on Dialogue conflicts. I noticed that xEdit is showing some of Ivy's dialogue conflicts with a couple other mods. Such as Dual Survivor for example. Is that harmless or would I want the companion that matters more to win the conflict?
landess Posted December 8, 2019 Posted December 8, 2019 15 hours ago, bishlapped said: Then you know what this is. I believe maximum occupancy was 5, but I know we all tried like 20.
Reginald_001 Posted December 8, 2019 Author Posted December 8, 2019 I ya'll want to know what Ivy feels like every day...
Reginald_001 Posted December 8, 2019 Author Posted December 8, 2019 Alright Update time. So the TEST BUILD HAS BEEN RELEASED TO testers. No major findings yet. Things are looking well. We're on schedule for a 14 Dec. Release. Don't forget to come find me at Discord! https://discord.gg/m9YtMnN 3
Reginald_001 Posted December 8, 2019 Author Posted December 8, 2019 Development Update. I have been AT WAR with the creation kit since this morning. It does not want to pack the material and mesh ba2 files into neat archives. They will ONLY work when they are released as separate files. I've been trying different means of creating the ba2 files for hours, meticulously testing with a fresh save each time to cut out any variables from loaded savegames, but.. NOTHING. I am very close to just adding the 1 mesh file and 5 material files as separate files. I'm having the same problem with the Voice files, which for the life of me will not play when packed, nor the Sound files. It's as if the CreationKit hates Ivy and does not want to pack any other of her files, other than scripts (and textures apparently). Will have to fix that problem before the big release as I'd hate to have to release loose files in the 7z. (I will if I have to though). 2
kchurchjr Posted December 8, 2019 Posted December 8, 2019 we'll get it on way or another Reg, Back at it for me. Some inspirational music for you 1
Nebuchadnezzer2 Posted December 8, 2019 Posted December 8, 2019 @Reginald_001 You can pack everything outside of the CK with Archive2.exe, named the same as the plugin it'll be for, and when you open it up in the CK and go to pack it, it should tell you something along the lines of "Hey, I found archives for this, you wanna pack those?". Did this with a quick XB1 port, seems to have worked fine [no issues reported, anyway]. If you dunno all that much about packin anythin with Archive2, either I can link/copy-paste the write-ups I did for someone on Reddit, or pack it for you [and then probably re-test to make damn sure nothin went wrong]. 1
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