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All in One Complete Eevee Race Pack!


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Posted

All in One Complete Eevee Race Pack!


Comes with improved Eevee race textures and sexbound api patch!

 

All in one!

 

 

 

Not my art in the picture.

Just a refresher on those who don't know what eevee is.


 

Posted

I'm getting a crashing issue whenever I try to boot starbound up with this mod installed, it crashes at the initial loading screen, and doesn't get to the main menu. Though the espeon mod works perfectly fine. If it's of any use, I am also using frackin' universe.

Posted
On 5/31/2018 at 11:01 AM, skipfmueller said:

I'm getting a crashing issue whenever I try to boot starbound up with this mod installed, it crashes at the initial loading screen, and doesn't get to the main menu. Though the espeon mod works perfectly fine. If it's of any use, I am also using frackin' universe.

This mod shouldn't be the issue as I too have FU and have no issues. I'll look into it.

Posted
10 hours ago, darkninjawolf64 said:

This mod shouldn't be the issue as I too have FU and have no issues. I'll look into it.

 

Ok. Thanks. The other mod I thought may be conflicting is pokebound on the steam workshop. It's given me trouble before, and it does add eevee into the game as well as other pokemon as catchable creatures.

  • 2 weeks later...
Posted
On 6/18/2018 at 7:14 AM, rylasasin said:

Just thought you'd ought to know, but A new version of the eevee mod was recently released. 

Also, you'd be better off making a patch of this instead of a full blown copy. For exactly this reason. Just saying.

Yea I don't know how to make patch files yet so that's why I do this.

Posted
2 hours ago, darkninjawolf64 said:

Yea I don't know how to make patch files yet so that's why I do this.

It's simple. In fact it's beyond simple.

 

Naming: You have to use the original name of the file (including the extension), then add ".Patch" to the end of the file name. 

 

Image/sound files (.png, oog, etc) don't need to be patched. They can be straight up replaced.

As for making the patch file itself, use this tool to help you out: http://helmet.kafuka.org/sbmods/json/.

Last but not least you have to insert the line  "includes" : ["ModName"] into the _Metadata file. Replace modname with the name (not the friendlyname) of the mod you are patching. IE, if you wanted to patch frackin (just an example guys, relax.) You would use "includes" : ["FrackinUniverse"]

Posted
On 6/25/2018 at 1:15 PM, rylasasin said:

It's simple. In fact it's beyond simple.

 

Naming: You have to use the original name of the file (including the extension), then add ".Patch" to the end of the file name. 

 

Image/sound files (.png, oog, etc) don't need to be patched. They can be straight up replaced.

As for making the patch file itself, use this tool to help you out: http://helmet.kafuka.org/sbmods/json/.

Last but not least you have to insert the line  "includes" : ["ModName"] into the _Metadata file. Replace modname with the name (not the friendlyname) of the mod you are patching. IE, if you wanted to patch frackin (just an example guys, relax.) You would use "includes" : ["FrackinUniverse"]

thanks man. I'll try that next

 

  • 3 weeks later...
Posted
5 hours ago, Freshstuff said:

So whenever I try to unpack this, 7zip says it cannot open as archive.

use winrar then

Posted

Did the trick, though I had to revert to the old eevee mod instead of the galaxy foxes one.

 

Will this be updated to that version, at least for the eevee race?

Posted

Hi. This is Mark, The brother of who you know as darkninjawolf64 aka draco66electro. I'm here to tell you that my brother passed away last Tuesday.

 

Due to my brother's absent, mods won't be updated by him and I'll be taking over but know that I won't be as active as he was.

  • 4 months later...
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