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Posted

There is an orgasm condition check in sslActorAlias (line 970):
 

CanOrgasm = Animation.GetCumID(i, Stage) > 0 || Animation.GetCum(i) > 0


which prevents actors from orgasming in a lot of animations I have (they are pretty standard ones: leito, anubs, etc.) when they reach 100%+ enjoyment. Removing the "CanOrgasm" check solves the problem. I guess it's an issue with animations (authors don't care about CumID flag?), but I think there should be an option to ignore this check completely OR always make it pass at later stages (so actors don't orgasm at stage 1-2 or 1-3). Besides, there is also SLSO_DoOrgasm_Conditions() function that checks animation tags, so I think removing "CanOrgasm" check (or making it a bit smarter by allowing to orgasm at later stages unlesss CumID explicitly specified) will be almost unnoticeable.

Posted
2 hours ago, Vigor said:

There is an orgasm condition check in sslActorAlias (line 970):
 

CanOrgasm = Animation.GetCumID(i, Stage) > 0 || Animation.GetCum(i) > 0


which prevents actors from orgasming in a lot of animations I have (they are pretty standard ones: leito, anubs, etc.) when they reach 100%+ enjoyment. Removing the "CanOrgasm" check solves the problem. I guess it's an issue with animations (authors don't care about CumID flag?), but I think there should be an option to ignore this check completely OR always make it pass at later stages (so actors don't orgasm at stage 1-2 or 1-3). Besides, there is also SLSO_DoOrgasm_Conditions() function that checks animation tags, so I think removing "CanOrgasm" check (or making it a bit smarter by allowing to orgasm at later stages unlesss CumID explicitly specified) will be almost unnoticeable.

this ;/ /; block is commented out, so you have mod that overwrites slso scripts

Posted
18 minutes ago, Ed86 said:

this ;/ /; block is commented out, so you have mod that overwrites slso scripts

I just downloaded "SexLab-Separate-Orgasm 2023-01-16.7z" (using SE version), and from line 966 to 976 it's not commented out (sslActorAlias.psc file). But I'm also using mods that overwrite SLSO and they just copy those lines without commenting them out too :confused:

Posted
37 minutes ago, Vigor said:

and from line 966 to 976 it's not commented out (sslActorAlias.psc file)

 

In mentioned version of SLSO - commented block starts at line 963 and ends at 996. So... maybe you are just not aware of block comment being available in papyrus, beside line one?

Posted
7 minutes ago, PippinTom said:

 

In mentioned version of SLSO - commented block starts at line 963 and ends at 996. So... maybe you are just not aware of block comment being available in papyrus, beside line one?

Ye, I totally missed it sorry, and my notepad++ doesn't highlight it correctly. Now I need to post it in another 2 topics, because other mod authors either missed it too or ignored it :D

Posted

I'm not sure why, but animations don't play and both actors just stand inside of each other in scenes. I've got 1.63 installed, as there was a situation where 1.63Beta was breaking SLSO, but SLSO still breaks 1.63

Posted

Hi,
I compacted slso.esp into esl.
Now with my esl version the slso mcm can no longer find the voice pack, i have the message at the top left corner of the add pack but nothing in the mcm.
With the esp version it works well.
I think the problem comes from the SLSO_MCM.pex file on lines 31 and 32 it looks for Getformfrom 0x535D and it became 0x0800 by compacting it in esl.
I tried to compile the script but without success.
Would anyone be nice enough to recompile the script for me with this new value?
I've played over 100 hours on my save game and i don't want to start all over again just for that )=
I didn't need the slso voice packs before but i would like to try the asl slso sound effects pack :)
I leave the source file with the correct value for slso esl version.

SLSO_MCM.psc

Posted
5 hours ago, TheLoverLabCriminal said:

is there is a way to know wich mods conflict with slso ? I use mo 2

obviously the ones that overwrite slso scripts

not obviously the ones that in anyway affects sex animations

Posted

Hello! does this mod work with the new version? (1.6.1130), I remember having to select the version of sexlab framework we used in installation so I was wondering if an update is required for the new framework (1.66). Many thanks ❤️

 

Posted

Hey guys not having any real problem with this mod, sexlab, or SL seperate orgasm adventures. But I do have a question (probably a nooby one) if anyone can help me. So my male PC sometimes (depending on his skill/arousal and the NPC's skill won't orgasm by the end of the animation. Isn't there a way to have the animation only end once the male actors orgasm? Do I have to turn off certain settings in sexlab like auto advance stages or something? I see that there's a option to have animations always end in orgasms but that's not really what I want. To reiterate is it possible to have the animation continue until orgasm? Thanks for any help, sorry if this is a dumb question

Posted
1 hour ago, ziggyxaki said:

Hey guys not having any real problem with this mod, sexlab, or SL seperate orgasm adventures. But I do have a question (probably a nooby one) if anyone can help me. So my male PC sometimes (depending on his skill/arousal and the NPC's skill won't orgasm by the end of the animation. Isn't there a way to have the animation only end once the male actors orgasm? Do I have to turn off certain settings in sexlab like auto advance stages or something? I see that there's a option to have animations always end in orgasms but that's not really what I want. To reiterate is it possible to have the animation continue until orgasm? Thanks for any help, sorry if this is a dumb question

no, mod was mado so your male wont ever have orgasm again

Posted
18 hours ago, Ed86 said:

no, mod was mado so your male wont ever have orgasm again

Really? I don't get it there's even an option that says "Advance scene when male Orgasmed" Under general configuration for SL separate orgasms. It doesn't seem to work as intended though.

Posted
6 hours ago, ziggyxaki said:

Really? I don't get it there's even an option that says "Advance scene when male Orgasmed" Under general configuration for SL separate orgasms. It doesn't seem to work as intended though.

no

 

yes, you can turn off sl auto advance to get male orgasmend

Posted (edited)

The mod stopped showing the partner's orgasm widget. Initially, all the widgets, including the character’s, disappeared, then I turned off the mod, cleared the save and installed the mod from the beginning, the widgets still did not appear, but by pressing the hotkey, the character’s orgasm widget appeared during scenes. However, the partner widget remained disabled. How to fix it?
_______________________________________________________________________________
Solved. My bad. Didnt put it on the bottom of the modlist. Now its work correct

Edited by Empty3301
Solved
Posted

Thanks for the great work on SLSO,

I tumbled on the SL P+ Vs SLSO problems recently and I think it would be great to host the compatibility patches on SLSO main download page, after all, that s why the patches were created and published.
It could save many hours to a lot of people in the future.

 

Posted
8 hours ago, garm0 said:

Thanks for the great work on SLSO,

I tumbled on the SL P+ Vs SLSO problems recently and I think it would be great to host the compatibility patches on SLSO main download page, after all, that s why the patches were created and published.
It could save many hours to a lot of people in the future.

 

its not great at all, its quite opposite

people who dont read mod description with patch links do not deserve their time being saved

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