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View File Steller Legions Lustful Void Portrait Patch # Steller Legions Lustful Void Patch A patch mod for [Steller Legions](https://steamcommunity.com/sharedfiles/filedetails/?id=2939702822) to make it use traits from Lustful Void Eg All Female / All Male traits This is so that if you make a species all female/ all male during gameplay the portraits will be updated to reflect this I also made minor changes to the portraits used, eg the shogun portraits wont use military portraits for civilian pops (only admirals/generals) Includes the custom empires in the pictures above (might be slight changes in civics etc). Feel free to edit them as you want. Source Code available at Gitgud - https://gitgud.io/ban10/steller-legions-lustful-void-patch # Suggested Load Order This mod should be loaded AFTER Steller Legions [Lustful Void](https://www.loverslab.com/files/file/8719-stellaris-lustful-void/) Other Lustful Void Mods [Steller Legions](https://steamcommunity.com/sharedfiles/filedetails/?id=2939702822) Other Steller Legions Submods (eg this one [Steller Legions - Base Species Patch](https://steamcommunity.com/sharedfiles/filedetails/?id=2950670902) Steller Legions Lustful Void Patch (This Mod!) # Notes Need to add the following triggers to portraits ``` has_trait = trait_lv_all_female has_trait = trait_lv_all_male has_trait = trait_lv_futanari ``` # Credits Legion - Steller Legions on Steam Everyone on the Lustful Void mod # TODO Change some species with extra portraits to use the ruler/miltary portraits for specific jobs (miltary portraits for soliders and ruler portraits for politicians/ruler jobs) # Edited Files - android_portraits - atlantean_portraits - banshee_portraits - cyberpunk_portraits - darkelf_portraits - deathmachine_portraits - demon_portraits - dragon_portraits - egypt_portraits - highelf_portraits - holy_portraits - megacorp_portraits - mermaid_portraits - militarium_portraits - norse_portraits - oceanid_portraits - savagedespoiler_portraits - shogun_portraits - snake_portraits - UNE_portraits - wakanda_portraits - were_portraits # Non-Edited Files (And the reason why I didn't edit it) - crystaloid_portraits (Only Female Portraits) - diamondgiant_portraits (Only Female Portraits) - earthgiant_portraits (Only Female Portraits) - firegiant_portraits (Only Male Portraits) - icegiant_portraits (Only Female Portraits) - kitsune_portraits (Only Female Portraits) - nymph_portraits (Only Female Portraits) - oceanid_portraits (Only Female Portraits) - spider_portraits (Special Species, Single Ruler Portrait while all other members are spiders) Submitter ban10 Submitted 05/02/2023 Category Stellaris Requires Lustful Void and Steller Legions
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View File MLP_dosh Еще один мод с темой млп. Сам пак с работами автора "dosh". Мод чисто косметический и никаких особенностей для этой расы не добавляет, только портреты и фоны. Редактирование. Всего в моде 86 портретов и 6 фонов, если вам какие-то неугодны вы можете их просто удалить Идём по пути C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP_dosh\gfx\models\portraits Смотрим какие не интересны и удаляем их. На этом можно и закончить если вы ленивый, но в игре будут пустые портреты, которые будут заменятся другими файлами. Это не страшно, но если хотите сделать все красиво то открываем блокнот по пути. C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP_dosh\gfx\portraits\portraits И видим, что там много имён в виде mlp_dosh с нумерацией. Допустим я захотел удалить портрет под номером 36. Следовательно мы удаляем все строчки mlp_dosh36 везде, в каждом блоке! Все, на этом редактирование закончено. Неинтересное В этот раз вроде получилось исправить проблему с путём во внешнем блокноте мода, теперь не нужно его менять вручную (я на это надёюсь) Также хочу заметить, что не претендую на авторство мода, ибо в плане технического составляющего, там ничего интересного нет и нет никаких интересных механик. Если вы нереальный модер, которому лень редачить картинке в фотошопе, но не впадлу написать классный мод с проработанными механиками и расами, то я буду только рад, если вы улучшите этот мод. Возможно в будущем буду более собранно подходить к этому делу и не собирать сборную солянку от разных авторов, а делать отдельные паки, с одним художником(как этот мод). Возможно вы сказали бы мне, просто объедини их и не еби мозг всем нам огромной сборкой мелких модов. Увы, я смотря на другие работы модеров, так особо и не понял, как создать несколько рас в одном моде и гайдов на эту тему на моём родном языке мало (их нет). Но может я когда-нибудь эволюционирую и смогу сделать единый мод. А так надеюсь, что мод для вас не слишком однообразный или кривой Another mod with the MLP theme. The pack itself contains works by the author "dosh". The mod is purely cosmetic and does not add any features for this race, only portraits and backgrounds. Editing. There are a total of 86 portraits and 6 backgrounds in the mod; if you don’t like any of them, you can simply delete them Let's go along the way C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP_dosh\gfx\models\portraits We look at which ones are not interesting and delete them. You can end here if you are lazy, but there will be empty portraits in the game that will be replaced with other files. This is not scary, but if you want to do everything beautifully, then open the notepad along the way. C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP_dosh\gfx\portraits\portraits And we see that there are many names in the form mlp_dosh with numbering. Let's say I wanted to delete portrait number 36. Therefore, we delete all mlp_dosh36 lines everywhere, in every block! That's it, editing is complete. Uninteresting This time it seems like we managed to fix the problem with the path in the external notepad of the mod, now you don’t need to change it manually (I hope so) I also want to note that I do not claim to be the author of the mod, because in terms of the technical component, there is nothing interesting there and there are no interesting mechanics. If you are an unrealistic modder who is too lazy to edit a picture in Photoshop, but doesn’t mind writing a cool mod with well-developed mechanics and races, then I will only be glad if you improve this mod. Perhaps in the future I will take a more collected approach to this matter and not collect a hodgepodge from different authors, but make separate packs with one artist (like this mod). Perhaps you would tell me, just combine them and don't fuck with the brains of all of us with a huge collection of small mods. Alas, looking at other works of moderators, I still don’t really understand how to create several races in one mod and there are few guides on this topic in my native language (there are none). But maybe someday I will evolve and be able to make a single mod. And I hope that the mod is not too monotonous or crooked for you. Submitter KosSsMiX Submitted 04/19/2024 Category Stellaris Requires
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View File MLP Всем привет, представляю любительский мод от НЕ программиста. Что это значит? Это значит, что мод максимально базовый и не располагает обильным количеством функций. Он просто добавляет расу с 107 портретами, без каких либо отличительных особенностей. Старался не накасячить. УСТАНОВКА. Поскольку я хер знает как заставить мод автоматические определять путь к файлу других пк - делаем следующие. 1)После того как закинете мод в папку C:\Users\ПОЛЬЗОВАТЕЛЬ\Documents\Paradox Interactive\Stellaris\mod Открываем блокнот который лежит не в папке а рядом с ней под именем "MLP" и меняем путь к файлу 2) Открыв видим такую картину и меняем путь к файлу на ваш (меняем пользователя) version="1.0" tags={ "Balance" } name="MLP" supported_version="3.8.4" path="C:/Users/ПОЛЬЗОВАТЕЛЬ/Documents/Paradox Interactive/Stellaris/mod/MLP" Как только вы это сделали, все должно работать. Редактирование. Всего в моде 107 портретов, если вам какие - то неугодны вы можете их просто удалить Идём по пути C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP\gfx\models\portraits Смотрим какие не интересны и удаляем их. На этом можно и закончить если вы ленивый, но в игре будут пустые портреты, которые будут заменятся другими файлами. Это не страшно, но если хотите сделать все красиво то открываем блокнот по пути. C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP\gfx\portraits\portraits И видим, что там дохуя имён в виде mlp_mach с нумерацией. Допустим я захотел удалить портрет под номером 36. Следовательно мы удаляем все строчки mlp_mach36 везде, в каждом блоке! Все, на этом редактирование закончено. Еще раз напомню что мод сделан любителем и для меня это является не больше, чем хобби. Я пытался более конкретно окунутся в модинг, но без умения написания кода это к сожалению гиблое дело, поэтому довольствуюсь готовыми исходниками и редактирую их под себя. Hello everyone, I present an amateur mod from NOT a programmer. What does it mean? This means that the mod is very basic and does not have a lot of functions. It simply adds a race with 107 portraits, without any distinctive features. I tried not to mess up. INSTALLATION. Since I don’t know how to make the mod automatically detect the path to the file on other PC, we do the following. 1)After you put the mod in the folder C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod Open notepad which is not in the folder but next to it under the name “MLP” and change the path to the file 2) Having opened it, we see this picture and change the path to the file to yours (change the user) version="1.0" tags={ "Balance" } name="MLP" supported_version="3.8.4" path="C:/Users/USER/Documents/Paradox Interactive/Stellaris/mod/MLP" Once you've done this, everything should work. Editing. There are 107 portraits in total; if you don’t like any of them, you can simply delete them Let's go along the way C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP\gfx\models\portraits We look at which ones are not interesting and delete them. You can end here if you are lazy, but there will be empty portraits in the game that will be replaced with other files. This is not scary, but if you want to do everything beautifully, then open the notepad along the way. C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP\gfx\portraits\portraits And we see that there are a ton of names in the form mlp_mach with numbering. Let's say I wanted to delete portrait number 36. Therefore, we delete all mlp_mach36 lines everywhere, in every block! That's it, editing is complete. Let me remind you once again that the mod was made by an amateur and for me it is nothing more than a hobby. I tried to dive more specifically into modding, but without the ability to write code, this is unfortunately a lost cause, so I am content with ready-made source codes and edit them for myself. Submitter KosSsMiX Submitted 04/18/2024 Category Stellaris Requires
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Version 1.0.0
106 downloads
Еще один мод с темой млп. Сам пак с работами автора "dosh". Мод чисто косметический и никаких особенностей для этой расы не добавляет, только портреты и фоны. Редактирование. Всего в моде 86 портретов и 6 фонов, если вам какие-то неугодны вы можете их просто удалить Идём по пути C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP_dosh\gfx\models\portraits Смотрим какие не интересны и удаляем их. На этом можно и закончить если вы ленивый, но в игре будут пустые портреты, которые будут заменятся другими файлами. Это не страшно, но если хотите сделать все красиво то открываем блокнот по пути. C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP_dosh\gfx\portraits\portraits И видим, что там много имён в виде mlp_dosh с нумерацией. Допустим я захотел удалить портрет под номером 36. Следовательно мы удаляем все строчки mlp_dosh36 везде, в каждом блоке! Все, на этом редактирование закончено. Неинтересное В этот раз вроде получилось исправить проблему с путём во внешнем блокноте мода, теперь не нужно его менять вручную (я на это надёюсь) Также хочу заметить, что не претендую на авторство мода, ибо в плане технического составляющего, там ничего интересного нет и нет никаких интересных механик. Если вы нереальный модер, которому лень редачить картинке в фотошопе, но не впадлу написать классный мод с проработанными механиками и расами, то я буду только рад, если вы улучшите этот мод. Возможно в будущем буду более собранно подходить к этому делу и не собирать сборную солянку от разных авторов, а делать отдельные паки, с одним художником(как этот мод). Возможно вы сказали бы мне, просто объедини их и не еби мозг всем нам огромной сборкой мелких модов. Увы, я смотря на другие работы модеров, так особо и не понял, как создать несколько рас в одном моде и гайдов на эту тему на моём родном языке мало (их нет). Но может я когда-нибудь эволюционирую и смогу сделать единый мод. А так надеюсь, что мод для вас не слишком однообразный или кривой Another mod with the MLP theme. The pack itself contains works by the author "dosh". The mod is purely cosmetic and does not add any features for this race, only portraits and backgrounds. Editing. There are a total of 86 portraits and 6 backgrounds in the mod; if you don’t like any of them, you can simply delete them Let's go along the way C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP_dosh\gfx\models\portraits We look at which ones are not interesting and delete them. You can end here if you are lazy, but there will be empty portraits in the game that will be replaced with other files. This is not scary, but if you want to do everything beautifully, then open the notepad along the way. C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP_dosh\gfx\portraits\portraits And we see that there are many names in the form mlp_dosh with numbering. Let's say I wanted to delete portrait number 36. Therefore, we delete all mlp_dosh36 lines everywhere, in every block! That's it, editing is complete. Uninteresting This time it seems like we managed to fix the problem with the path in the external notepad of the mod, now you don’t need to change it manually (I hope so) I also want to note that I do not claim to be the author of the mod, because in terms of the technical component, there is nothing interesting there and there are no interesting mechanics. If you are an unrealistic modder who is too lazy to edit a picture in Photoshop, but doesn’t mind writing a cool mod with well-developed mechanics and races, then I will only be glad if you improve this mod. Perhaps in the future I will take a more collected approach to this matter and not collect a hodgepodge from different authors, but make separate packs with one artist (like this mod). Perhaps you would tell me, just combine them and don't fuck with the brains of all of us with a huge collection of small mods. Alas, looking at other works of moderators, I still don’t really understand how to create several races in one mod and there are few guides on this topic in my native language (there are none). But maybe someday I will evolve and be able to make a single mod. And I hope that the mod is not too monotonous or crooked for you. -
Version 1.0.0
159 downloads
Всем привет, представляю любительский мод от НЕ программиста. Что это значит? Это значит, что мод максимально базовый и не располагает обильным количеством функций. Он просто добавляет расу с 107 портретами, без каких либо отличительных особенностей. Старался не накасячить. УСТАНОВКА. Поскольку я хер знает как заставить мод автоматические определять путь к файлу других пк - делаем следующие. 1)После того как закинете мод в папку C:\Users\ПОЛЬЗОВАТЕЛЬ\Documents\Paradox Interactive\Stellaris\mod Открываем блокнот который лежит не в папке а рядом с ней под именем "MLP" и меняем путь к файлу 2) Открыв видим такую картину и меняем путь к файлу на ваш (меняем пользователя) version="1.0" tags={ "Balance" } name="MLP" supported_version="3.8.4" path="C:/Users/ПОЛЬЗОВАТЕЛЬ/Documents/Paradox Interactive/Stellaris/mod/MLP" Как только вы это сделали, все должно работать. Редактирование. Всего в моде 107 портретов, если вам какие - то неугодны вы можете их просто удалить Идём по пути C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP\gfx\models\portraits Смотрим какие не интересны и удаляем их. На этом можно и закончить если вы ленивый, но в игре будут пустые портреты, которые будут заменятся другими файлами. Это не страшно, но если хотите сделать все красиво то открываем блокнот по пути. C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP\gfx\portraits\portraits И видим, что там дохуя имён в виде mlp_mach с нумерацией. Допустим я захотел удалить портрет под номером 36. Следовательно мы удаляем все строчки mlp_mach36 везде, в каждом блоке! Все, на этом редактирование закончено. Еще раз напомню что мод сделан любителем и для меня это является не больше, чем хобби. Я пытался более конкретно окунутся в модинг, но без умения написания кода это к сожалению гиблое дело, поэтому довольствуюсь готовыми исходниками и редактирую их под себя. Hello everyone, I present an amateur mod from NOT a programmer. What does it mean? This means that the mod is very basic and does not have a lot of functions. It simply adds a race with 107 portraits, without any distinctive features. I tried not to mess up. INSTALLATION. Since I don’t know how to make the mod automatically detect the path to the file on other PC, we do the following. 1)After you put the mod in the folder C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod Open notepad which is not in the folder but next to it under the name “MLP” and change the path to the file 2) Having opened it, we see this picture and change the path to the file to yours (change the user) version="1.0" tags={ "Balance" } name="MLP" supported_version="3.8.4" path="C:/Users/USER/Documents/Paradox Interactive/Stellaris/mod/MLP" Once you've done this, everything should work. Editing. There are 107 portraits in total; if you don’t like any of them, you can simply delete them Let's go along the way C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP\gfx\models\portraits We look at which ones are not interesting and delete them. You can end here if you are lazy, but there will be empty portraits in the game that will be replaced with other files. This is not scary, but if you want to do everything beautifully, then open the notepad along the way. C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP\gfx\portraits\portraits And we see that there are a ton of names in the form mlp_mach with numbering. Let's say I wanted to delete portrait number 36. Therefore, we delete all mlp_mach36 lines everywhere, in every block! That's it, editing is complete. Let me remind you once again that the mod was made by an amateur and for me it is nothing more than a hobby. I tried to dive more specifically into modding, but without the ability to write code, this is unfortunately a lost cause, so I am content with ready-made source codes and edit them for myself. -
View File Animated portrait Description add 4 portrait set(or species) of total 91 variations 1 : Futanari, 20 variations, thigh-up images, each has one(or two) animation, which is breathing and humping(may look crappy&funny) 2 : non-futa, bust(waist)-up images, 20 variations, each has one animation(breathing) 3 : non-futa, bust(waist)-up images, most recent & quality, 41 variations, each has one animation(breathing) 4 : Futanari, machine species(only available with gestalt ethic), 10 variations, each has one animation(being exploited by machine in capsule) there are two version ZS Animated portrait.zip Change humanoid 2,3,4 portrait & default robot portraits into this one doesn't effect checksum thus achievement still enabled However, not compatible with Lustful Void and any other mod that affect humanoid portrait ZS Animated species.zip : Come Into four independent species disable achievement, but should be compatible with most mods(include portrait version one) Troubleshooting 1. sometimes animation stop for moments, I have no idea why this happening 2. Some(maybe 1 or 2) variation are looks distorted in small size portrait(like shown on species list tap) 3. Size of image and mesh are big(So FPS may drop but I hadn't felt it yet) 4. If you use 'Animated portrait' mod that change humanoids into this one, there is a chance of vanilla-game event which you can change your species into that of your ancestor. If you do change, it changed portrait into another humanoid portriat, so no more of these portrait Source of artworks(all credit to these talented artists) Dmitrys Xxoom sakimichan prywinko dandon fuga Changelog 1.0.1 Deleted 3d portraits(not going along and not looking good too) 1.0.2 add 11 variations form 2d style one 1.0.3 fixed some blurred images on bust portraits 1.1.0 Third portrait set added 1.2.0 Added another 20 variation to bust2 set, 40 total so much less overlapping & confusion ...and looks like that's it. I don't think I need to add major sum of contents to it From now on I'll continue this through replacing(or adding) couples of them in bust2 with dandon fuga(Many of his artwork really suits for portrait modding)'s work being updated Thank you for advice and all the kind words 1.2.3 bug fixes... added one/ replaced one variantion 1.3 added machine set Tell me if any problem with mod Submitter zerosugar Submitted 05/12/2020 Category Stellaris Requires
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View File Vanilla Framework Continued Original Mod: What is it? Vanilla Framework is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods. What does it do? At present it adds; 6 Aquatics sets 7 Arthropoid sets 7 Avian sets 3 Fungoid sets 24 Humanoid sets 3 Lithoid sets 8 Machine sets 15 Mammalian sets 5 Molluscoid sets 9 Necroid set 5 Plantoid sets 12 Reptilian set 7 Toxoid sets 9 Kemonomimi sets Crisis sets Pre-Sapient Enclaves Event Races Unique character/race instances Total Mod Images: over 6,000 Requierments All species DLC There have been reports of the game crashing during empire creation and its related to not having 1 or more of the species dlc. If you are experiencing these issues, go into the mod's species class files (Stellaris\mod\Vanilla Framework\common\species_classes), copy the species names from the custom_portraits section (for example in the _100_VF_Necroid_classes file you would copy "Nec01" "Nec02" "Nec03" "Nec04" "Nec05" "Nec06" "Nec07"), then paste it into the custom_portraits section of a species class that does not require a dlc (or requires a dlc you have), such as _100_VF_Mammalian_classes, and finally delete the class file for the dlc you do not have (this would be _100_VF_Necroid_classes in the previous example). Compatibility This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them. This mod is incompatible with other mods that affect base games Species Classes. Compatibility patches will be made as mentions of conflicts arise. This mod includes the following mods (they are part of VF Continued and should not be installed separately): VanillaFrameworkPortraits+ by EnviousEll, Vanilla Framework Events Updated by Railgunner2160. By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance. The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself. Contributors EnviousEll (additional portraits) Railgunner2160 (event code) MalikilsHere (additional portraits) Changelog 4/6/2024 - VF 2.31 New species added using portraits from MalikilsHere. Lopunny (19F, 20H, 19M) Grim Reapers (20F, 12H, 15M) Necromancers (17F, 12H, 10M) 3/4/2024 - VF 2.3b Minor patch regarding the Imperial shipset (thanks Railgunner 2160). 1/11/2024 - VF 2.3 Integrated portraits from VanillaFrameworkPortraits+ (6 demon female, 23 demon futa, 7 viking female, 2 viking futa). Integrated event code from Vanilla Framework Events Updated. Discontinued compatibility patch support. 1/11/2024 - VF 2.2 Used the unfinished machine files from the original VF to rework the machine species. The original machine species have been removed entirely. ArthropoidFembots(12) Femandroids(84): female robots that look similar to humans but are still distinctly robotic. Fireball(44) HumanCyborgs(20) HumanoidFembots(75): female robots not associated with a particular species class. HumanoidFutabots(40): futa robots not associated with a particular species class. Humanoidmanbots(7): male robots not associated with a particular species class. HumanSynths(11): female robots that look very similar to humans, not having any visible plating or mechanical components. KemonomimiBots(17): female robots with tails and ears but rounded or flat faces. MammalCyborgs(27) MammalFembots(12) MammalFutabots(18) ReptileFembots(16) SynthVaderFem(17) SynthVaderMale(30) 1/4/2024 - VF 2.1b Fixed an issue with the species scope. 1/3/2024 - VF 2.1 Updated portrait files to work with the newest version of stellaris. Installation Delete any old versions you might have installed Download the latest Vanilla Framework.zip Extract its contents into Documents/ Paradox Interactive/ Stellaris/ mod Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod" This mod should be the last active mod in your launchers mod load order To install a patch, like the More Vanilla Patch, open the Vanilla Framework mod folder Open "PATCH FOLDER" Select relevant patch .txt file, then copy and paste into Vanilla Framework/common/species_classes Vanilla Framework Continued Vanilla Framework was not created by me, and if the original author requests that I take this mod down I will not hesitate to do so. The purpose of Vanilla Framework Continued is to keep the original Vanilla Framework mod working with the newest versions of Stellaris. There are too many species added for me to thoroughly test each one, so reach out if something does not seem to be working. This mod works with the Lustful Void monogender/futa traits, as well as the VF gender policies, however I do not support the base game monogender options. FUTURE ADDITIONS: I have no intention of finding new images to add to the mod, however if anyone else wants to collect some I will gladly add them to the mod. Submitter ModderWhoModsThings Submitted 01/03/2024 Category Stellaris Requires
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Version 2.31
6,623 downloads
Original Mod: What is it? Vanilla Framework is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods. What does it do? At present it adds; 6 Aquatics sets 7 Arthropoid sets 7 Avian sets 3 Fungoid sets 24 Humanoid sets 3 Lithoid sets 8 Machine sets 15 Mammalian sets 5 Molluscoid sets 9 Necroid set 5 Plantoid sets 12 Reptilian set 7 Toxoid sets 9 Kemonomimi sets Crisis sets Pre-Sapient Enclaves Event Races Unique character/race instances Total Mod Images: over 6,000 Requierments All species DLC There have been reports of the game crashing during empire creation and its related to not having 1 or more of the species dlc. If you are experiencing these issues, go into the mod's species class files (Stellaris\mod\Vanilla Framework\common\species_classes), copy the species names from the custom_portraits section (for example in the _100_VF_Necroid_classes file you would copy "Nec01" "Nec02" "Nec03" "Nec04" "Nec05" "Nec06" "Nec07"), then paste it into the custom_portraits section of a species class that does not require a dlc (or requires a dlc you have), such as _100_VF_Mammalian_classes, and finally delete the class file for the dlc you do not have (this would be _100_VF_Necroid_classes in the previous example). Compatibility This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them. This mod is incompatible with other mods that affect base games Species Classes. Compatibility patches will be made as mentions of conflicts arise. This mod includes the following mods (they are part of VF Continued and should not be installed separately): VanillaFrameworkPortraits+ by EnviousEll, Vanilla Framework Events Updated by Railgunner2160. By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance. The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself. Contributors EnviousEll (additional portraits) Railgunner2160 (event code) MalikilsHere (additional portraits) Changelog 4/6/2024 - VF 2.31 New species added using portraits from MalikilsHere. Lopunny (19F, 20H, 19M) Grim Reapers (20F, 12H, 15M) Necromancers (17F, 12H, 10M) 3/4/2024 - VF 2.3b Minor patch regarding the Imperial shipset (thanks Railgunner 2160). 1/11/2024 - VF 2.3 Integrated portraits from VanillaFrameworkPortraits+ (6 demon female, 23 demon futa, 7 viking female, 2 viking futa). Integrated event code from Vanilla Framework Events Updated. Discontinued compatibility patch support. 1/11/2024 - VF 2.2 Used the unfinished machine files from the original VF to rework the machine species. The original machine species have been removed entirely. ArthropoidFembots(12) Femandroids(84): female robots that look similar to humans but are still distinctly robotic. Fireball(44) HumanCyborgs(20) HumanoidFembots(75): female robots not associated with a particular species class. HumanoidFutabots(40): futa robots not associated with a particular species class. Humanoidmanbots(7): male robots not associated with a particular species class. HumanSynths(11): female robots that look very similar to humans, not having any visible plating or mechanical components. KemonomimiBots(17): female robots with tails and ears but rounded or flat faces. MammalCyborgs(27) MammalFembots(12) MammalFutabots(18) ReptileFembots(16) SynthVaderFem(17) SynthVaderMale(30) 1/4/2024 - VF 2.1b Fixed an issue with the species scope. 1/3/2024 - VF 2.1 Updated portrait files to work with the newest version of stellaris. Installation Delete any old versions you might have installed Download the latest Vanilla Framework.zip Extract its contents into Documents/ Paradox Interactive/ Stellaris/ mod Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod" This mod should be the last active mod in your launchers mod load order To install a patch, like the More Vanilla Patch, open the Vanilla Framework mod folder Open "PATCH FOLDER" Select relevant patch .txt file, then copy and paste into Vanilla Framework/common/species_classes Vanilla Framework Continued Vanilla Framework was not created by me, and if the original author requests that I take this mod down I will not hesitate to do so. The purpose of Vanilla Framework Continued is to keep the original Vanilla Framework mod working with the newest versions of Stellaris. There are too many species added for me to thoroughly test each one, so reach out if something does not seem to be working. This mod works with the Lustful Void monogender/futa traits, as well as the VF gender policies, however I do not support the base game monogender options. FUTURE ADDITIONS: I have no intention of finding new images to add to the mod, however if anyone else wants to collect some I will gladly add them to the mod. -
View File LoL AI Portraits I made a mod with different portraits of league girls Gwen 3 portraits Lux 3 portraits Miss Fortune 2 portraits Sona 1 portraits Seraphine 1 portraits Katarina 1 portraits WIP I will add portraits as they are ready. You can write to me what portraits you want to see Submitter DeltaTwo Submitted 01/15/2024 Category Stellaris Requires
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Hi, I made some Ai portraits a bit ago for vanilla Framework using ( Species_Classes and Portraits text file generator 1.0.8) and https://sexy.ai/ and I wanted to share them here. 1.Im sharing the unedited images or rather the original Ai generations. 2.The edited images after cleaning them up and removing background to make them useable as Portraits 3.Finally my vanilla Framework folder which already has them in it and should work... Though I don't know how the versions and what not works, so if its broke I would just use the text file generator on your vanilla framework with the images you choose from what I uploaded. WARNING there is no FUTA in any of these sets so get lost if that's what your looking for... Though all the Species sets do have male images they aren't nude though because Ai don't like dicks The Species included are the following 1 Arthropoid set male and female, Bee people 1 Fungoid set male and female, Mushroom people 1 Avian set male and female, Harpy/bird people 2 Humanoid sets male and female for both, Nuns and Egyptians styles 3 Toxoids sets male and female for all, Black and white hair (BW), Ginger (G), and pink hair (P) Anyway you can do whatever you want with them just thought I'd share PS. the edited images are already in the dds format so you might not be able to open them unless you change that, but otherwise they should be ready to use if your trying to use the Portraits text file generator. Examples of unedited images > all background are removed in edited images>> Vanilla Framework.zip Edited Images.zip UNedited Images.zip
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Version 6
9,113 downloads
A mod that makes most of the art by the artist mystical/mysticalpp/plantpenitrator into several species all credit and source of the images are to mysticalpp/plantpenitrator there's 6 different species plants: 134 anthro: 126 humin: 134 gouls: 53 guard: 58 robot:221 (24 original images stretched with recolors) and one mega species that had the placeholder name "plant" and now its gone too far and would be too much work to rename plant: 537 i finally added that .mod file -
Version 0.0.2
802 downloads
I made a mod with different 27 portraits of league girls Gwen 3 portraits Lux 3 portraits Miss Fortune 2 portraits Sona 3 portraits Seraphine 1 portraits Katarina 1 portraits Ashe 3 portraits Kindred 3 portraits Riven 3 portraits Soraka 3 portraits Zeri 2 portraits WIP I will add portraits as they are ready. You can write to me what portraits you want to see -
View File Mystical species A mod that makes most of the art by the artist mystical/mysticalpp/plantpenitrator into several species all credit and source of the images are to mysticalpp/plantpenitrator there's 6 different species plants: 131 anthro: 118 humin: 126 gouls: 50 guard: 53 robot:212 (23 original images stretched with recolors) and one mega species that had the placeholder name "plant" and now its gone too far and would be too much work to rename plant: 509 i finally added that .mod file Submitter something memorable Submitted 10/12/2020 Category Stellaris Requires
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View File [Stellaris] Vanilla Framework Vanilla Framework 2.0.5d Important Notice 07/07/2023 Due to changes in my personal life, I will no longer have time to work on VF for the foreseeable future. These changes are part of why the next machine update was taking so long and will no longer be finished. People are free to take VF and use it as the groundwork for their own projects if they want, and to this end I have also uploaded the now unused assets for the machine update. A huge thank you to everyone who downloaded and helped build VF to what it is now, it's been a fun two and a half years. What is it? Vanilla Framework is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods. What does it do? At present it adds; 6 Aquatics sets (222 images) 7 Arthropoid sets (236 images) 7 Avian sets (227 images) 3 Fungoid sets (158 images) 24 Humanoid sets (1,081 images) 3 Lithoid sets (114 images) 8 Machine sets (496 images) 14 Mammalian sets (1,079 images) 5 Molluscoid sets (240 images) 7 Necroid set (362 images) 5 Plantoid sets (178 images) 12 Reptilian set (607 images) 7 Toxoid sets (276) 9 Kemonomimi sets (502) Crisis sets (49 images) Pre-Sapient (20) Enclaves (21 images) Event Races (249 images) Unique character/race instances (40 images) Total Mod Images: 6,200 Requierments All species DLC There have been reports of the game crashing during empire creation and its related to not having 1 or more of the species dlc. If you are experiencing these issues then drop the relevant files (which can be found in"Patch Folder/I Don't Have X DLC" ) into the "common/species_classes" folder. This just switches their graphical culture to humanoid instead of one the game can't find. When/if you do get the dlc, you can just delete the file(s). If the game still crashes, them please let me know, as well as which of the species you don't have, so I can come up with another solution. Compatibility This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them. This mod is incompatible with other mods that affect base games Species Classes. Compatibility patches will be made as mentions of conflicts arise. By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance. The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself. Compatibility Patches There is a folder inside VF named "PATCH FOLDER" along with a Read Me to explain installing. It also contains the More Vanilla patch. Mods that have a patch; Tons of Tits 2.6.3 Se Human + Se Humanoid (All of them) Stellaris Sexy Xenos and More (SSX) Lewd Galaxy Changelog 17/06/2023 - Hotfix 2 (VF2.0.5d) So it's only just been pointed out that futa portraits have been generated where they shouldn't. This would have happened with the 2.0.5b fix when I incorporated base gender selection, I used the wrong condition for VF's gender policy related sets. If you are using VF 2.0.5c, Just download this zip, extract into VF and replace. VF 2.0.5 Hotfix.zip EDIT: I forgot to revert some changes with Hum01 as I was testing, it's broken the ruler appearance options for them. This is the fixed file, just drop it into gfx/portraits/portraits 100_VF_Humanoid.txt EDIT 2: I've also just uploaded VF 2.0.5d that has all the hotfixes applied. 13/06/2023 - Hotfix It's just been pointed out that one of the paragon portraits is the wrong gender, so here's the correct version. Just download and drop it into gfx/models/Paragons and confirm replace. VF_paragon_renown_2.dds 12/06/2023 - V2.0.5c This is more of a hotfix than an update. Updated the portrait files to fix a bug with LV's gender traits. Updated the Paragon event files. I did a big stupid here and forgot to rename two files, so renowned paragons just weren't appearing. I even did a 6 hour play test to make sure everything was working and just thought it a little odd that I hadn't seen any, like I didn't meet requirements. While also fixing that screw up, I also found out that the engine wasn't using the portraits with the vanilla names, so there was some adjustment there too. I've got about 400 new robot/machine images that I've just started work on, once that's finished I'll be sorting the old and new stuff into sets. Suggestions welcome. 16/05/2023 - V2.0.5b This isn't really an update so much as an extended patch. A few files were update, mainly all the portrait ones. This should fix a few issues like crashing at leader creation and species not showing up in the galaxy species tab. I also incorporated the vanilla gender settings with Indeterminable being Futa for now. Not sure how nicely this will play with LV's gender traits though. 13/05/2023 - V2.0.5 This update doesn't have all that much, it was mostly fixings things the Paragon update broke and replacing the new art. This update covers the 16 paragons and 3 of the 4 legendary paragons. I couldn't really touch one of the legendary because, well, you'll figure out why if you find them. 2 of the legendary have changing portrait, but I could only do this for 1 because this was kinda rushed and the second legendary was kind hard to figure out in the respect. There is also a very small (7 images) set for Falcons who can only be found via events. Didn't want to spend too much time hunting images for this because shit needed fixing. Total new images: 26 Installation Delete any old versions you might have installed Download the latest Vanilla Framework.zip Extract its contents into Documents/ Paradox Interactive/ Stellaris/ mod Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod" This mod should be the last active mod in your launchers mod load order To install a patch, like the More Vanilla Patch, open the Vanilla Framework mod folder Open "PATCH FOLDER" Select relevant patch .txt file, then copy and paste into Vanilla Framework/common/species_classes Todo List Art Drider (proper) Beetles Aqua Seal Turtles? Otters? Hum Tau Dwarf Protos Lith Giants? (may end up in Hum) Re-do Elementals Mam Gnoll Sheep Pig/Boar Racoon/Tanuki Cats (domestic) Bastet? Bears Lopunny Renamon Badger? Ferrets and similar? Moll Crustaceans Nec Shys (mario) Witch/Wizard/Necromancer? Werewolf? Pla Vines Alraune Rep Gecko Guilmon Tox Plague Doc Skunk? Undecided Viera Miqo'te Aura Djinn/Genies (possibly Lith as elemental or Nec as supernatural) Nuns (depends on what direction the art goes) Possibly create a new Kemonomimi (animal people) species class ___________________________________________________________________________________________________________________________________________ Changelog (Old) 16/04/2023 - V2.0 Experimental This update was a pain to do, a lot of hunting down and scanning files and cross referencing. About 95~99% of events should now spawn using VF images Not to spoil any story/event stuff, but I've added 242 for the unique races. There are also 11 other unique races that can appear, but they only have 1 image each as I think they can't be abducted acquired in game most of the time. There are also about 10 unique character/leaders that have images now. I made a slight change to the Quarian set so that they are used for a nomad event and aren't randomly generated. So you can still use them for your custom empires on gene mod into them, they just don't pop in the wild. 4thesecret very generously donated two sets: Centaurs (118), and Dwarfs (47). What I added for the primitive type sets were: Na'vi (16), Gnoll (58), Warhammer Lizardmen (26), Indian/Incan/Aztec (39), Vikings (17), and Egyptian [human] (32). Total Images: 616 For now I'm gonna sit and wait for the bug reports to roll in. This update adds a lot more files so I'm expecting crashes and conflicts. After all that gets sorted, the next update will focus on robots/machines. They've needed a dedicated update for quite a while now. Poll Results: Most people like or don't mind monogender sets. There's also a fair amount who think it goes against the point of VF. So I think going forward there will be a few sets like that (logically there might be a few anyway, like the Asari), but the majority of sets would still be all genders if possible (I think). 22/03/2023 - V1.9.5 The long overdue update What it adds; Hylotl(20), WoW Blood Elves(58), WoW High Elves(22), Mario Shys(44), Aura(62), Miqote(44), Viera(62), Kitsune(52), and Fairy/Pixie(40) There's also a boost to Draenei(15), Floran(4), and Harpy(6). Total Images: 429 VF now has a custom race, Kemonomimi which means 'animal ears' for the basically human sets like Aura, Harpy, and so on. Lamia, Harpy, and Merfolk where moved to this new species. I'm still working on building back up my stock of images, but the next update is gonna focus on the new DLC, so suggestions for some primitive sets and the MSI Slavers are welcome. I'll also be looking into unique portraits for special characters if people have ideas for that as well. I've also set up a poll on the VF discussion page about mono-gender sets. There were more than a few sets left over from Lewd Xenos that I couldn't really ad as full sets, so I want to know how people would feel about VF having mono-gender (typically all female) sets like other portrait mods. 23/12/2022 - V1.9 New update (finally) What it adds; Ange(wo)mon(42), Martians(44), Tau(38), Togruta(46), Gardevoir(75). There's also a boost to Twi'leks(25), Goblins(19), and Quarians(15). Total Images: 304 Its all Humanoids, though Gardevoir might change (not sure to where), and Quarians will likely get moved to Toxoids. I still have a good portion of Lewd Xenos to incorperate. Not all of it will get added to VF mainly because it's LX is an all female mod that has about 100 images per set on average. Anything that doesn't get added to VF proper will get added in what I'll call a legacy patch. Next update will take a bit longer ass I work in the rest of LX as well as the fan version of Xenophilia. Happy Holidays everyone! 20/09/2022 - V1.7.5 This is the update for the just now release Toxoid DLC. It adds Soft/Face Masks(42), Hard/Full Masks(47), Modseven art as Mutants(18), Muk(15), and Goodra(51) Also adds 1 pre_sap image for toxoids, Vault Girl, which may get changed. Total images: 174 This was a rather odd one to source for, and also unexpected. Plague doctor stuff not as prevalent as I'd thought it'd be for one. There was a few dev notes about place holders, so this could break with a patch, but I'll be keeping an eye out for that. Things are ramping up again, so these updates will be slower. 19/08/2022 - V1.7 This updates adds 2 new Aquatic sets, 2 Arthropods, and 3 Avian. Aquatics get Penguins(18) and Vaporeon(45), Arthropods get Eliksni(14) and Hollow Knight(35), Avians get Corvids(31), Harpies(40), and Toucans(13). Also happy to add 4 new donated images to Lithoids (latex). Total new images: 200 Really feeling the lack of content with some of these. Going forward, if I can't find enough images for new sets for a species, I'll try bulking up the existing ones instead. Huge thank you to Armchair who really helped test and bughunt a new unexpected issue. Seems Stellaris will consistently crash right before loading the main menu if there is no prescripted empires (or possibly pre-made custom empires), and that broken custom empires (missing mods, dlc, etc) can spawn into games as fallen empires. To fix this, VF now has a custom prescripted empire courtesy of Armchair. Next update will focus on Fungoids, Molluscoids, and Reptilians. I don't hold much hope of finding a new set for Fungoids, so I might revert them back to non-gendered and have each gender as a separate set. Maybe for Lithoids too. Please let me know what you think about this. 01/08/2022 - V1.6 This updates adds 5 new Mammalian sets (honestly, they are by far the easiest species to source for); Giraffes(64), Wolves(72), Goats(56), Tigers(84), and Pandas(67). Total new images: 343 Next up is Avians, Aquatics, and Arthopods. Content is running a bit dry now, so maybe expect 1~3 per species. I'm openly taking suggestions for sets people would like to see included. 15/07/2022 - V1.5 This updates adds 5 new Humanoid sets; Angels(45), Cyclops(32), Ogres/Oni(29), Twi'lek(28), and Warcraft Trolls(26). Total new images: 160 Not as much as I'd like, but I'm running out of ideas of what to add. While making this update I had to drop about 5 races because I just couldn't source enough images. I'm openly taking suggestions for sets people would like to see included. 18/06/2022 - V1.4 Finally had time to get some work on the mod, but at this point I think I'm hitting a content wall in certain areas. I can't find one fecking thing extra to add to the Fungoids sets for example. Another is the Molluscoids, it would start out fine then it turned into an utter drought of content. So assume that if there isn't 5 sets to a species, it's because I just can't find anything, or enough of something to work. Anyways, what's been added is Cactus (25) and Florans (20) to Plantoids, Ants (25) and a mix (38) of stuff that almost worked on their own for Arthropoids, Chickens (31) and Eagles (26) for Avians, Latex (25) for Lithoids, 8 new for Pre-Sapient, 9 for the Salvagers, and 12 for the Shroudwalkers. A total of 219 new images. I'm not 100% sure the Salvagers are a good fit, something like dwarves would have been more accurate but they'd be better as a playable race. The mixed set was supposed to be either mantis or beetles, but there wasn't enough so I just mashed them together with other failed ideas. I might replace it in future, but it'll most likely stick around, the only other feasible set would be hollow knight. 01/03/2022 - V1.3 The last of the donated images. Well, there is some more but they'll get added piecemeal. Not a whole lot (again), but this update adds two new Reptilian sets; Crocs/gators(42) and Dinosaurs(44). I'll be trying to get all species up to 5 sets now, when I have time. I've noticed that people have downloaded the experimental dlc patch, but haven't said if it works or not. I kinda need the feedback. 06/02/2022 - V1.2 Things have been rather hectic lately, and scedual changes means I haven't had that much time to work on VF. This update isn't as substantial as I was hoping for but it's something at least. What it adds is 3 new Mammalian and 2 new Necroid sets; Deer (60), Dog (58), Foxes(48), Succubi (45), and Demon (53) for a total of 264 new images. The next update will include the last of the donated images, but I'll also be working on an experimental build for people who are missing some or all of the species dlc since that seems to be the cause of crashing during empire creation. 04/12/2021 - V1.15 I hope everyone had a good Christmas and New Year? I know I said the next update would be a Mod It Yourself guide, but that's turning out to be harder than I expected (I tend to ramble and rewrite a lot). In the meantime, this update is thanks to a very helpful Anon who donated all the work they never published! Honestly, it took like three days to put this update together, it was so nice not to have to mask art for a change. This update is an expansion; 8 Slimes, 9 Dark Elf, 22 Elf, 5 Draenei, 16 Bovine, 19 Equine, 40 Feline, 22 Rabbit, 9 Shark, 3 Dragon, and 7 Draconid. This is only a part 1 of 2 as there's still more artwork left over, but it'll need a bit more work as they'll be new sets. I'm still working on the guide but I just wanted to put something out for Xmas/New Year (even if it is a bit late) 04/12/2021 - V1.10 This update is for the new Aquatics DLC. It adds 4 sets; Merfolk (think mermaids), Orca, Shark, and Zora for a total of 172 new images. Took a bit longer then expected, even though I was kinda rushing it, mainly because there was an unexpected lack of images for certain sections. Zora and Merfolk were really lacking in Futa content so to make up for that I added the Orca set. I'll be keeping an eye out for them as I'm doing other updates. Gonna take a week off, I'm under the weather and finding it hard to concentrate. I spent a half hour trying to get the update to work before I figured out I messed up the image paths. Next update is going to be a 'Mod It Yourself' guide so people can make there own portrait sets/mods and comparability patches. After that, well it's going to be a new round of expansions with a pleasant surprise (for me at least). 17/11/2021 - V1.0 Fixed the Fungoid Mushroom set, (mixed up the number of images for Futa and Males) Added 12 images for the Extra-dimension species (Novakids), added 32 images for the Swarm (Xenomorphs), and 5 images for the AI. Novakid images were largely carried over from Xenophilia but I tried to source some more for variety, of which there is surprisingly little. While Xenomorphs were my first thought for the Swarm, I did look into using either Zerg or Tyranids but also found those surprisingly lacking or unusable. Might offer Xenomorphs as its own species as there's plenty of images to work with, but I think there's already a mod that has them, so we'll see. And with this, I'm moving VF out of Beta. ? I'm going to prepare some sets for the upcoming Aquatic species pack, after that I'll be looking at making a pdf guide so people can tinker with VF and add to VF themselves. This isn't to say I won't work on it anymore though, I'll still be doing a second run through to up the number of sets. Might even start doing event modding. 26/10/2021 - VF Beta 0.9 My god, I've been busy, but the new update is finally here. Vanilla Framework has now incorporated Xenophilia. Mostly. What was added, plus the images I sourced to make make up for any missing aspects, nets 387 new images. The Bovine and Equine sets got a big boost, but VF now includes Draenei and Quarian for Humanoids, with Death Claws, Kobolds, and Sangheili for Reptilian. Protoss should also have been added but they are very troublesome to source for. Next update will be on the Crisis portraits, plus I might start from the top of the list again if the new DLC doesn't mess with anything 30/08/2021 - VF Beta 0.8.1 More of a hotfix than a real update but different enough to be a minor update. The comparability issue with Sins of the Prophets should now be fixed. It was an interesting little problem that made me rename all the species classes files to take advantage. Fungoids, Plantoids, and Lithoids are gender enabled like every other species. This was to fix the portrait problem they had with the new gender policy. Some big new though! I've got permission from Snowcraft to merge Xenophilia into VF! New update will be focusing on getting that all set up and hunting down any additional images needed to fill out a set. I'm also taking suggestions for what the Prethoryn Scourge and Extra-dimensional Invaders should look like. I was thinking maybe Xenomorphs and Novakids but I'm open to ideas. 07/08/2021 - VF Beta 0.8 This took longer than expected (I guess I say that a lot?) but it's finally here, some 300 new images for Machine/Robot. Trying to come up with decent criteria to decide them up was rather difficult since most of the time the images could go either way. So, for the most part, I divided the Robots and Android into two subsets based on their squish factor. So the breakdown is 2 Robot sets, 2 Android sets, 1 Synth Female set, 1 Synth Futa set, 1 Futa-bots set, and 1 Man-bots set. The last two are more like place holders until I can get enough images for their sets (they're basically robots, androids and synths in one set) I've also added more preview images to this page so everyone can get a better idea of what's in this mod. Right now I'm going to work on the gender policy which, thanks to Banana Banana, should be should be done soon, the main issue is that it'll be tedious. As it'll just be a policy and not a major change I'll post it as a quick drag and drop folder, but I'll also be updating the main download to. 08/05/2021 - VF Beta 0.7 This took a lot long than expected because I got a lot more images than expected. This update adds a whopping 440 new images; Fungoids got 96, Lithoids got 68, Molluscoids got 172, and Plantoids got 104. Image sets are Mushrooms, Slimes, Elementals, Statues, Cephalopods, Gastropods, Inklings, Slugs, Flowers, Fruits, and Planets. I've made a few format changes to the files which will, hopefully, make things easier. For now, VF has a folder inside it called PATCH FOLDER that has all the now updated patches plus a Read Me oh which file is used with what mod and how to install or uninstall. I got this new patch system to work reliably, but if people are having problems with it then I can put up the separate patch mods again. Gonna take a bit of a break and see how stable the update is for everyone else. Next update I think will be Machines and maybe some crisis species like the Prethoryn Scourge 06/04/2021 - VF Beta 0.6 This update adds 3 new sets to Necroids; Zombie, Mummy, Ghost, for 127 new images. Vampires got expanded with 45 new images. The overdue Humanoid expansion got done with Humans getting 48 and Goblins getting 42. There's now a compatibility patch for SE Human and/or SE Humanoid. There are 3 patches in the one folder for using with either or both of those mods) This update was a bit of a slog. I decided to tone down the gore factor for zombies as I figured most people (such as myself) wouldn't particularly enjoy it, so they're more like Frankenstein's monster, or modern zombies that can mix and match body parts if they have need and thread. Also, there's not a lot of mummy or ghost images, so I had to double down in some places. Werewolves would have been an obvious addition but I'm holding off on them until I get canines done for Mammalians and see if I can make them more distinct. For the next update I'll be lumping in Planoid, Fungoid, Lithoid, and Molluscoid as they seem to be the harder ones to source for. 06/04/2021 - VF beta 0.5 This update replaces the old Reptilian set with 3 new ones, Draconid, Dragon, and Naga, for a total of 160 images. Some code got tidied up from earlier releases, so things should run smoother. To address some concerns over crashes that might be related to not owning DLC, this release is in two versions. The normal version, Vanilla Framework Beta 0.5, has the DLC species set to only appear if you have the specific dlc. Vanilla Framework Beta 0.5 Ex, has my portraits set to always be available. I suspect there might be an issue with not having the correct ships, greetings, etc, if so then at least there's the normal version to use. My schedule is utter chaos so I can't keep a regular release going. From now on, updates come out whenever I get them done. Necroids are next on the list, I'll be doing the humanoid expansion with them this time,( I swear). 09/02/2021 - VF beta 0.4 This took a while to do because I'm short on time for the next few weeks, when I have more time things should pick up again. This update adds 3 portrait sets to Mammalians; Equine, Rabbit, and Feline The Bovine and Ratling sets also got expanded for a combined total of 259 images this update. The Humanoid expansion got pushed back because, again, I'm short on time and wanted to get something out soon. Next update will focus on Reptilians as I already have some images sourced so I should hopefully get the next update out a bit sooner than this one 20/01/2021 - VF beta 0.3 This took a lot long than intended because I'm currently in a busy period. Next update is likely to be delayed too, but I'm trying to keep a good and regular pace going. This update adds 3 (or 2, depending on how you look at it) portrait sets to Humanoids; Orcs, Elves, and Dark elves I wanted to expand the existing Human and Goblin sets, but thought it better to get something out soon. Their expansion will likely get rolled in with the next update. I was going to include a succubus/incubus set, but thought that they might be better for Necroids (who don't have a wide variety to work with) 07/01/2021 - VF beta 0.2 The old Avian portraits are replaced with 3 new ones (Parrot, Owl, and Duck). I'm no ornithologist, I work with what I find, so if there's and image that doesn't strictly fit into its category then yo can put that down to people incorrectly tagging that image. There were enough images left over from the old set that they'll likely make a return as generic or generic and eagle. Due to Fungoid, Plantoid, and Lithoids being hard to source for, they'll be the last to get new images this round. Current Tons of Tits patch should still work fine, they haven't updated anything and I haven't touched the related file. 30/12/2020 - VF beta 0.1 The mod seems stable, no real issues other than some missing machine portraits I forgot to include. Mod is now entering the Beta phase, which means I'll be focusing on adding more content and putting out compatibility patches. Reformatting should make the mod more friendly with others and allow for easier updates. Beta opens with 3 new Arthropoid portrait sets (Bee, Spider, and Moth), replacing the old one. Will now offer a More Vanilla patch that adds back in the vanilla portraits for those that want it. _101_VF_I_Dont_Have_Plantoid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Lithoid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Aquatic_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Necroid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Toxoid_DLC_classes_Patch.txt Submitter Mugginnato Submitted 02/17/2021 Category Stellaris Requires Not needed, but Lustful Void is highly recommended
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View File [Stellaris] VanillaFrameworkPortraits+ [Stellaris] VanillaFrameworkPortraits+ Submod Current Version 1.0.2 [Stellaris] Vanilla Framework is REQUIRED for this mod to work. Adds a total of 38 new portraits to Vanilla Framework -6 Demon Female portraits -23 Demon Futanari portraits -7 Viking Female portraits -2 Viking Futanari portrait All images and art belong to their respective artists. I claim no ownership over any of these pieces of art. I hope that I can expand upon this in the future, possibly with other less thorough species in the original mod. Huge credits to Mugginnato and his coding that I worked off of for this mod. His Vanilla Framework mod is amazing. Submitter EnviousEll Submitted 11/23/2023 Category Stellaris Requires [Stellaris] Vanilla Framework Is Necessary
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Version 1.0.2
17,122 downloads
[Stellaris] VanillaFrameworkPortraits+ Submod Current Version 1.0.2 [Stellaris] Vanilla Framework is REQUIRED for this mod to work. Adds a total of 38 new portraits to Vanilla Framework -6 Demon Female portraits -23 Demon Futanari portraits -7 Viking Female portraits -2 Viking Futanari portrait All images and art belong to their respective artists. I claim no ownership over any of these pieces of art. I hope that I can expand upon this in the future, possibly with other less thorough species in the original mod. Huge credits to Mugginnato and his coding that I worked off of for this mod. Their Vanilla Framework mod is amazing. -
Version 1.0.18
2,229 downloads
This mod requires Devious Valley to work: Installation: After installing [CP]DeviousValley (if you already havent), go into your mods folder, drag and drop the file and overwrite [CP]NeoFratValley. To be sure it's activated, go into the Mod Config when you launch the game and select "LimeCultist" for the new portrait options. Unless otherwise, check the changelog or the Notes for these new options. You can also check out my portrait mod for [CP]MarniesBro ! Credits: Credits go to Undare for Devious Valley, and LimeCultist (me) for the portraits You can follow me on twitter if you wish: https://twitter.com/CultistLime-
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Version 1.0.1
682 downloads
Avoid using PyTK Lite, it messes with the HD portraits and sprites!!! This mod requires Devious Valley to work: Installation: After installing [CP]DeviousValley along with it's dependencies(if you already haven't), drop the contents of the folder which will replace [CP]MarniesBro. The config file contained will automatically turn on the HD portraits along with the matching sprites. You can always go into the file to edit manually, or access the Generic Mod Config Menu from the menu to to select "CountryBearHD" for the new portrait options of [CP]MarniesBro. Credits: Credits go to Undare for Devious Valley, and LimeCultist (me) for the portraits and sprites. You can follow me on twitter if you wish: https://twitter.com/CultistLime Edited 29 minutes ago by noobyLover-
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View File SE Portraits - Patches & Fixes These patches are out of date. I encourage you to check out SE Restyled - Sharp. Arcess has done a great job with that mod. It would not make sense to update these patches given the great work they have done. In the future I plan to support their efforts with patches for LV, Calcifire, VF, etc. as needed. I thank you all for your interest in this mod. Submitter SohCahToa Submitted 11/06/2021 Category Stellaris Requires
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Hi, I was wondering if I could get help with getting started with modding in ck3. Was thinking about starting with something simpe to start with and thought for my first project would be a femboy/mascgirl trait that just clanges character models used so male characters use the female character model and vice versa. Anyone willing to give me a bit of help nudging me in the right direction to understand what to do? I know a tiny bit about modding from ck2 but that was mostly to read event triggers.
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[SDV] Lemon's Bara Portraits for Devious Valley
noobyLover posted a topic in Downloads - Adult Games
View File [SDV] Lemon's Bara Portraits for Devious Valley This mod requires Devious Valley to work: Installation: After installing [CP]DeviousValley (if you already havent), go into your mods folder, drag and drop the file and overwrite [CP]NeoFratValley. To be sure it's activated, go into the Mod Config when you launch the game and select "LimeCultist" for the new portrait options. Unless otherwise, check the changelog or the Notes for these new options Credits: Credits go to Undare for Devious Valley, and LimeCultist (me) for the portraits You can follow me on twitter if you wish: https://twitter.com/CultistLime Submitter noobyLover Submitted 08/22/2022 Category Misc Adult Mods Requires Devious Valley Modpack-
- stardew valley
- sdv
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Hey so i was wondering if anyone here might know what stellaris portrait mod that is here on loverslab was the one that added images of padme amidala from star wars i remember i was using it awhile ago but i since have had to reinstall the game since my old hard drive failed and i can't remember the name of it so i just thought it was worth asking.
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View File [SDV]Lemon's Chubby Bear Portraits for Devious Valley Avoid using PyTK Lite, it messes with the HD portraits and sprites!!! This mod requires Devious Valley to work: Installation: After installing [CP]DeviousValley (if you already havent), go into your mods folder, drag and drop the file and overwrite [CP]MarniesBro. To be sure it's activated, go into the Mod Config when you launch the game and select "CountryBearHD" for the new portrait options. Credits: Credits go to Undare for Devious Valley, and LimeCultist (me) for the portraits and sprites You can follow me on twitter if you wish: https://twitter.com/CultistLime Edited 29 minutes ago by noobyLover Submitter noobyLover Submitted 09/11/2022 Category Misc Adult Mods Requires Devious Valley Modpack
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View File ThirstSector Complete Portrait Replacer (SFW) + ThirstSector Extra Thirsty Add-On (NSFW) Overview ThirstSector is a complete portrait replacer for all generic and named characters in the base game. ThirstSector is a SFW mod, with a separate and optional NSFW Add-On pack. ThirstSector - Extra Thirsty Add-On Pack is a portrait pack intended to be used alongside ThirstSector Complete Portrait Replacer. It adds additional portraits as well as the functionality for factions to utilize them. All images were generated by machine learning and then edited manually. Dependencies and Conflicts This mod has no dependencies It will conflict with mods that replace the base portraits It will not conflict with mods that add portraits Faction Support Any faction that simply uses the base game portraits are compatible Any faction that introduces new portrait files will need special accommodation Faction-updates will be released as packs that you can just overwrite the old portraits with simply because I can't figure out some load order issues Manual Installation Instructions Unpack to Starsector/mods Activate in the Mod Manager Submitter therealzOh Submitted 03/02/2023 Category Misc Adult Mods Requires
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Shemales Triptyque Pack Serie 1 View File First serie of beautiful shemales in triptych. 12 swatches. Have Fun, Khallian Première série de jolies shemales en triptyque. 12 variantes. Pour le plaisir, Khallian Submitter khallian Submitted 01/02/2023 Category Objects Requires