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About This File

Corinthian is a new location for XCL. This is basically two very different jobs in one both at the Corinthian hotel. You start as an ordinary hotel worker but there are promotions available. Including a whole new way of employing Bar Girls. There is a mod option to unlock both jobs from the start but for the first playthrough it is recommended to play through normally.

 

Spoiler

The first job is a maid job with random events that can occur daily. The night job is a trainer where the player becomes the proprietor of a location in the basement where (s)he can send bargirls on jobs, train them and more.

 

FAQ:

 

Why are there two files?

The Corinthian file is all you need to play. However the Additional Events file (Corinthian AE) adds a lot of variety and new events/missions. They are split in two so that an update of the basegame does not require everyone to download all those media files again.

 

Are there any known conflicts with other mods?

No. 

 

Will other mods work well with this mod?

Yes. especially Bar girls will work will and add a lot of variety to especially the night job at the Corinthian. "Any job" mod is also supported.

 

Can I play this in my old save?

Yes. Although you might have to wait a day until the locations appear. Corinthian is 99% new stuff so shouldn't interfere with any other thing.

 

Do I need any other mods to play this?

No, it is entirely self-contained.

 

How do I start this mod?

It should start on its own. You can select the Corinthian during the daily planning with the 🏨 (hotel) icon. If you load a save or use the option to unlock night right away you might have to wait a day until you see the option to go to the Corinthian.

 

Why do I get an error when adding this mod to the modloader?

You need to update your modloader to the latest version and then re-add the mod into the modloader.

 

 

Features:

  • 2 new jobs
  • A new way to use bargirls
  • Lots of new sex scenes
  • 80's soundtrack
  • More stuff do to do in the morning and evening

 

 

Assistants:

Choosing assistants customizes your experience at night somewhat. They adjust both kinks and difficulty. Bear in mind that not everything is completed yet.

Spoiler

Bargirl assistant: Nothing special about this assistant. Sort of a default behaviour except that she can go on jobs making her easier to work with.

Niamh: This is for the hypno lovers. Does not go on jobs.

Freya: Pregnant and a lover of everything breeding. Does not go on jobs. Crit fail on jobs, with her as assistant, carries an additional risk of your girls getting pregnant, making her probably the hardest to work with.

 

For modders:

 

https://gitgud.io/Portinari/the-corinthian

 

There are passage tags in the code that can be listened to but the other main way I expect modding to come here is to add more missions and events.

 

How to write a mission for Corinthian nights:
Make a new twee file.
Needs to contain 5 passages:
cor title X
cor description X
cor short description X
cor resolution X
corinthian add missions [around]

 

X is the id you define in "corinthian add missions" where you have to make a dm containing all the various variables that the mod need.


The 3 first are relatively simple as they simply contain text that the mod will show at various points. Please keep title and short description relatively short.


Resolution should start with (display: "cor calculate mission success") and end with (display:"cor night mission reward"). This is were the result of the job is presented and you can check $currentmissionstate for the result of the job. 

 

Example of the setup datamap method

:: corinthian add missions [around]
{
    (display:_around)
    (set: _task to
        (dm: "id", "stripper",
        "type", "mission",
        "success", 50,
        "fail", 40,
        "critfail", 5,
        "critsuccess", 5,
        "positivetags", (a: "exhibitionist", "seductive","graceful"),
        "negativetags", (a: "bitch", "religious"),
        "skills", (a: "dance"),
        "participants", 1,
        "length", 1,
        "occurrence", 50,
        "payout", 50)
    )
    (set: $cortasks to it + (a: _task))
}

 

 

How to add an event for Corinthian

Make a passage with one or both of the relevant tags: maid_event_fail and maid_event_success
Write the event in that passage.
End the event with a call to (cs:"job framework end")

Example:

:: uneventful maid event [maid_event_fail maid_event_success]
{
    (display:"describe boring day")
    (nl:2)
    <div class='options'>
        (link:"End work")[
            (set:$next to "job framework end")
            (display:"change screen")
        ]
    </div>
}

 

Edited by portinari
Updated FAQ


What's New in Version 1.2.2

Released

1.2.2

Changed cleaning xp to now use the new xp system in 0.25 of the maingame

Added new maid event

(Improved debugging of maid event. This wont be noticed by users of the mod but helps me in development)

 

1.2.1

Fixed infinite loop in cleaning minigame.

Sideeffect is that the skill now show in status after gaining xp in it the first time.

 

1.2

Rent system (Last of the basic stuff of these kind of games)

Update to new main game version

Stewardess mission

Difficulty option (default is normal, if you set it to easy the actual rent is trivial)



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