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Skooma Whore Futa/Femdom View File Skooma Whore Futa/Femdom Add-on Ever wonder what some NPCs are doing when your not looking? Maybe they are just sandboxing, maybe eating the same piece of bread they have been chewing thru for a week, or maybe, just maybe they sneak out and down into a skooma den to get off. How would you know if Hulda snuck out of the Inn, traveled to Riften to get her cock sucked? Oh thats right you wouldn't know because you might be the one down in the Skooma Den sucking off someone else About this file: This is not my mod, this is just changes to a mod that originated from Guffel There are 2 files, so read the installation section to make sure you use the right one Here is a list of what this adds: Instead of male clients, they are female clients ( The females are still the "pitcher" in the animations, this is for people who either use SOS for females or strap-ons w/ female NPCS) NO NEW SAVE NEEDED, CAN INTALL MID PLAYTHRU Generic NPCs are now actually NPCs from Skyrim, you will see some familiar faces The Dialog was changed to be more on the nasty side NPCs used are copies of the actual NPC so it will not effect quest lines I tried to choose female NPCs that seem the type to have a dick Works with the LE of SE version since it is only esp files Reworked some of the percentage chances of how much gold you charge (You will have more of a chance to charge a higher price then before) Made 2 files, 1 if for the original Sexlab Skooma whore, and the 2nd is for the patch made by Bane Master Dialog works for Male of Female PC ( either way the PC will be the reciever) Installation: If you use the standard Skooma whore, then install Skooma whore and all its requirements, then install Sexlab Skooma Whore FutaFemdom.7z If you use the Skoomawhore Patch file from Bane Master, then install SL Skooma Whore Futa-Femdom ( Skooma Whore Patch Version).7z Thanks to Guffel, BaneMaster, and Ashal for Sexlab For Male PC Or Female PC Submitter -Caden- Submitted 10/07/2019 Category Misc Sex Requires Special Edition Compatible Yes
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Version 1.18
5,579 downloads
MooMe-RX A drug created by Pharm .Inc - "Helping to make better mommies through their mammaries" FUNCTIONALITY: This mod is built around lactation/milking and tit play. Below are ways it will affect game play Increased milk production Any groping or titjobs cause increased arousal. Milking yourself at night will cause the player to also masturbate Any orgasms cause a loss in masculinity Any NPCs that are generated/met after taking the drug will want to breed the player Fertility chance has been raised by 50% for all pills You CAN overdose on MooMe-Rx which creates a new side effect called MooMe-OD USAGE: This mod creates a new DRUG that is available to purchase from the Pharmacy. Once purchased, it will be added to the player's inventory as a DRUG. This DRUG can be taken anytime that the Inventory is available and can be taken as female or male. DEPENDANCIES: XCL version .18a ModLoader (latest version) - https://www.loverslab.com/files/file/25582-xcl-x-change-life-mod-loader-utility/ Drug Framework - https://www.loverslab.com/files/file/29810-xcl-drug-framework-2-for-018a/ CONFLICTS: None known -
View File [XCL] DISCONTINUED - MooMe-Rx [0.18a] MooMe-RX A drug created by Pharm .Inc - "Helping to make better mommies through their mammaries" FUNCTIONALITY: This mod is built around lactation/milking and tit play. Below are ways it will affect game play Increased milk production Any groping or titjobs cause increased arousal. Milking yourself at night will cause the player to also masturbate Any orgasms cause a loss in masculinity Any NPCs that are generated/met after taking the drug will want to breed the player Fertility chance has been raised by 50% for all pills You CAN overdose on MooMe-Rx which creates a new side effect called MooMe-OD USAGE: This mod creates a new DRUG that is available to purchase from the Pharmacy. Once purchased, it will be added to the player's inventory as a DRUG. This DRUG can be taken anytime that the Inventory is available and can be taken as female or male. DEPENDANCIES: XCL version .18a ModLoader (latest version) - https://www.loverslab.com/files/file/25582-xcl-x-change-life-mod-loader-utility/ Drug Framework - https://www.loverslab.com/files/file/29810-xcl-drug-framework-2-for-018a/ CONFLICTS: None known Submitter PudgeFattyFat Submitted 10/27/2023 Category X-Change Life
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Hello everyone Quelqu'un sais où je peut trouver et acheter Skyrim Édition légendaire (neuf) Someone knows where I can find and buy Skyrim Legendary Edition (buy new) Merci d'avance Thank you of advance
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Version 1.0
205,998 downloads
Hey, psst, psst. Hey you! Yes, you! You look weary looking for mods. I have something to help you relax while playing Skyrim, if you are intrested. UP FOR ADOPTION I don't have the time anymore to continue to develop this mod. If another modder wants to pick Skooma Whore up, feel free to contact me. Short Description: Skooma Whore add 18 drugs to Skyrim. All drugs work like potions, but will make you addicted eventually. Once addicted you will suffer from withdrawal effects. These effects can be suppressed for some time by taking another dose of any drug, but that will only increase your addiction. The drugs are for sale at one dealer in every major city. Also the drugs can occure at any alchemist or as loot from enemies and chests. Features: + all drugs have individual textures and bottles + extreme and long visual effects + loot the drugs from dead enemies and chests + three diffrent kinds of withdrawal effects depending on the drugs you take + get force to dink a random drug when raped + risk of blacking when taking too much + Addicting H/M/S Potions, called "Brews" + Player get treated as scum when highly addicted + All drugs are craftable with the right recipe Detailed Description: The addiction system: All drugs follow the same basic scheme. The addiction is seperated into three aspects: Mental Decay, Physical Decay and Magical Decay. Each aspect has it's own respective withdrawal effects. Every drug adds a certain value to the Drug Pool of one or more aspects. This value varies by a small amount every time. Every aspect has five stages with more and worse withdrawal effects the higher the stage is. Once a Drug Pool exceeds a threshold the stage inceases. The thresholds can be adjusted in the MCM. Each drug is assigned to one aspect. The effects of a drug decrease the higher the value of the assinged Drug Pool is, meaning the more addicted one is the less high he gets. In addition to the drug effects the Withdrawal Suppression effect is applied. This effect cancels every active withdrawal effect for a couple of in-game hours. After the Withdrawal Suppression effect wears off withdrawal effects are again applied according to the current value of the Drug Pools. The time the Withdrawal Supression effect lasts gets shorter the higher the addiction, only counting the highest Drug Pool. Every 24 in-game hours the Drug Pools are reduced by a certain amount. This amount can be set in the MCM. To make this reduction more smoothly the relative fraction of this value is used every three in-game hours. To get rid of the addiction one just have to wait (for a long time...). The cures "Herb Tea" or "Purifying Solution" reduce the Drug Pools actively and accelerate recovery. Acquireing Drugs: All drugs occure as loot of slain enemies and in chests. Also random drugs are sold by alchemists among the normal potions. The drug dealer met on the road sell all drugs and have a dialouge option to pay for Skooma with sex. In all of the 5 major cities is one skooma den. They can be found in locations where scum and drug dealers can be expected. Just look carefully around. Overdose: When the amount of drugs taken within one in-game our exceeds a certain threshold one risks to black out. For every durg exceeding the threshold there is a cumulative 10%-chance of blacking out. Example: With a Blackout Threshold of 5, the sixth dose has a 10% chance of causing a blackout. The Seventh 20%, the eighth 30% and so on. With the 15th dose the blackout will happen automatcally because the chance would be 100%. When blacking out in a city or town (all with mapmarkers) you'll wake up in jail. But you are not actually imprisoned. You just got yourself a night in the sobering cell. But when having a blackout in the wilderness there is now a chance to get raped while unconcious. The next version of the Non-SexLab Animation Pack will have some fitting animations with a motionless female (two were made by myself for this purpose), which are used by SW. High Risk: There is a 1% chance by default that any drug has a lot higher strenght than usual (+100 in most cases) when the player is on Decay Stage 0 or 1. This throws him direcly into a high addiction and simluates that one can get addicted at the first time. Active Withdrawal Effects: Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active. Brews: Now various kinds of Brews can be dropped by enemies. These are basically the same as normal Health-, Magicka-, and Stamina-Potions, but increase addiction. Also the drop rate of the normal Potions it a bit lower so the Brews might occure slightly more often. I want to show that its eays to make a effective substance, but its the high art to make one without side effects and non-addicting. Every medicine is also a drug. The Brew are impure potions made from poor ingredients or by an unskilled alchemist. Junky treatment: When on Decay Stage 4 or higher the player starts to feel the comtempt of the people around him. 1. NPC will comment the player in humiliating manner. 2. A Guard might approach and tell the player to leave the town. 3. Inn Keeper will demant Gold or Firewood from the player only to stay inside. Recipes: All drugs can be crafted at the cooking pot if the player carries the recipe. The recipes have a very smal drop chance, but can also be aquired through the starter kit option in the mcm. Requirements: SexLab Framework Fus Ro Do-h http://www.nexusmods.com/skyrim/mods/14884/? Important: When updating from version 0.9.8 or earlier, make a clean save! There have been huge changes! 1. make a save 2. deinstall Skooma Whore 3. load previous save, wait a minute, save again 4. install new version and load the save from 3. Don't confuse the version numbers, the latest version is 1.0 we left the beta. The older versions began with 0.9.x to show that the mod was still beta. I now consider Skooma Whore finished and have no further updates planned. Credits: Ashal for SexLab Framework ContentConsumer for providing the basic ideas and names of the new drugs vito740 for allowing me to use his textures for the drug bottles Grine for making me these awesome drug dens and sharing a lot of other ideas with me- 39 reviews
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Seriously, Don't do them, or.... Part 2 http://www.loverslab.com/blog/407/entry-2438-dont-do-drugs-22/ Thank you Wraithslayer and Bromm83 for sexlab solutions and QuiteFortunate for the over the top cum textures.
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Once upon a time there was an adventurer called Zack exploring a magic forest. He went into a cave and found a young girl studying the surroundings. Zack approached her, but when she noticed his presence she drew out her staff to defend herself. The adventurer began to talk and introduced himself. She casted a spell and made her staff vanish. He told her he was searching for new adventures and explained how he got into that forest. The witch introduced herself as Julie. She was collecting ingredients for a client, who was the owner of a magic garden near there. Julie offered Zack to stay at her house for a few days and he gratefully agreed. The next morning he woke up at 6 a.m. and noticed that the witch was nowhere. He went outside and saw her in the distance, casting spells with her staff. Julie seemed concentrated, so Zack didn't dare to disturb her. Instead, the adventurer went indoors and kept sleeping until noon. At lunchtime, the witch brought two magic meads and both enjoyed the food. When they finished, Julie had to do some tasks, so she casted a spell and faded. She arrived at night and her face seemed to be a little blushed. Zack thought it should be fine not to ask about it. She kept arriving late the following days. Two days later, he decided to go explore the surroundings of the cave where he met Julie for the first time. He discovered a little hut hidden behind some trees. The hut seemed to be the place where Julie 's client lived and Zack wanted to see how it looked like inside. He wondered if the house would be filled with beautiful flowers and plants. Zack came in and saw a beautiful garden, not as he expected, but it was still beautiful. There was a pink smoke in the air, maybe from an exotic plant. Suddenly, Zack heard an old and grumpy voice from the deepest part of the garden, although there didn't seem to be anyone. The voice told him that there was a hidden treasure inside the house. He ony had to wait until 7 p.m. to discover it. Zack agreed. Julie wouldn't come back to her house until late night either, so there was nobody waiting for him. The adventurer took a seat and waited until the right hour to discover the treasure. At 7 p.m. o'clock he heard someone knocking at the door. The voice told him to wait and so did Zack. Then the door opened and someone unexpected came in. It was Julie, or at least he thought she was Julie. A woman wearing a long white dress and all tied up appeared in front of him. She also had a blindfold and a gag, so she couldn't see that the new guest was Zack. She was blushing and babbling like an aroused bitch. Zack was in shock. He didn't know what to do. Was it real? An illusion? In that moment, the voice casted again a spell and the dress and the armbind Julie was wearing dissappeared, showing her bare body to Zack. The old man spoke again. He introduced Julie as his personal slave and ordered her to approach the mysterious guest. Despite all his efforts, Zack became mute and lost control of his body. The pink smoke was, in fact, a drug that made the victims to lose control of themselves. Julie began to rub her sweating body with Zack's. After a few seconds, she turned back and climbed the bed between moans. The witch sat down and opened her legs, inviting Zack to come. The drug made Zack very aroused, so the old man gave him back the control of his body. The show was about to start. Zack sat down in a chair and Julie laid down onto his lap. Then he began spanking her in the ass. She seemed to be enjoying it, as she had her tongue out and her cunt was dripping wet. When Zack finished the spanking, he grab Julie by her hips and thrust his prick inside her vagina. The witch loved his dick so much that she began to move her hips while pressing more and more Zack's cock. It's almost incredible that such a sweet person can get so horny and wet by some stranger's dick. After a long fuck, Julie was exhausted. Zack was about to cum in her face and the old man thought it would be funny to unlock her blindfold, so he did it. The blindfold disappeared a second before Zack sprayed his semen in her face, but it was too late to stop. Finally, Julie had her whole body filled with jizz. . . . What will come now? Did Julie recognise Zack? What are the plans of the old and grumpy man? Why was Julie his slave? ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ NAME: Julie The Witch STATUS: Finished. RATING: NSFW. PLOT: An adventurer named Zack discovers a magic world with magic creatures and a particular witch.
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Hello community, please have a look at my first video creation here: Enjoy ? If you like it I'll post the second episode (and more Ashly story) here!
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Skooma Whore Add-on View File Skooma Whore Add-on Will work with LE or SE About this File: This is a simple change to Skooma Whore that changes the clients to actual NPCs instead of the generics. This will not add another esp file, this will overwrite the original Skooma Whore file you have installed, Installation: Simple, Install Skooma Whore 1.0, then drop this , click yes to all and let it overwrite Thanks to Guffel for Skooma Whore and Ashal for Sexlab Enjoy A few other word to save you from commenting nonsense: No these are not original NPCs used, they are copied without scripts, AI packages, so no it will not break quest ( It is literally impossible for the NPCs I use to break quest) If one of the NPCs that show up is "dead" in your play thru, that is your issue not mine. I will not make a change to fit your playthru Yes it will work with both LE and SE becasue it is a esp file only YOU NEED THE ORIGIN SKOOMA WHORE BEFORE INSTALLING THIS, Whether it be the LE or SE version Submitter -Caden- Submitted 10/07/2019 Category Misc Sex Requires Sexlab Skooma Whore and all its requirements Special Edition Compatible Yes
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Hey, I'm looking for a mod that I can offer skomma or drinks to a npc, until they knowout/fall in sleep/etc.
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Here is my first-ever conversion of Skyrim LE mods to SSE. The main mod is Guffel's excellent Skooma Whore, which practically can make you an addict. This version already contains the fixes from the latter mod, Bane Master's Skooma Whore: Addicted (appropriate links below). I did nothing else but ESP conversion and repacking, no content is changed (except the patches). Thank you for both Guffel and Bane Master and thank you for both for your permission to publish these conversions! Requirements: As in their original versions: SexLab Framework Fus Ro Do-h Addicted of course needs the main version as well, but Skooma Whore can run standalone without more addiction. Skooma Whore - Addicted for SSE.rar Skooma Whore for SSE.rar
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SexLab Skooma Whore View File Hey, psst, psst. Hey you! Yes, you! You look weary looking for mods. I have something to help you relax while playing Skyrim, if you are intrested. Short Description: Skooma Whore add 18 drugs to Skyrim. All drugs work like potions, but will make you addicted eventually. Once addicted you will suffer from withdrawal effects. These effects can be suppressed for some time by taking another dose of any drug, but that will only increase your addiction. The drugs are for sale at one dealer in every major city. Also the drugs can occure at any alchemist or as loot from enemies and chests. Features: + all drugs have individual textures and bottles + extreme and long visual effects + loot the drugs from dead enemies and chests + three diffrent kinds of withdrawal effects depending on the drugs you take + get force to dink a random drug when raped + risk of blacking when taking too much + Addicting H/M/S Potions, called "Brews" + Player get treated as scum when highly addicted + All drugs are craftable with the right recipe Detailed Description: The addiction system: All drugs follow the same basic scheme. The addiction is seperated into three aspects: Mental Decay, Physical Decay and Magical Decay. Each aspect has it's own respective withdrawal effects. Every drug adds a certain value to the Drug Pool of one or more aspects. This value varies by a small amount every time. Every aspect has five stages with more and worse withdrawal effects the higher the stage is. Once a Drug Pool exceeds a threshold the stage inceases. The thresholds can be adjusted in the MCM. Each drug is assigned to one aspect. The effects of a drug decrease the higher the value of the assinged Drug Pool is, meaning the more addicted one is the less high he gets. In addition to the drug effects the Withdrawal Suppression effect is applied. This effect cancels every active withdrawal effect for a couple of in-game hours. After the Withdrawal Suppression effect wears off withdrawal effects are again applied according to the current value of the Drug Pools. The time the Withdrawal Supression effect lasts gets shorter the higher the addiction, only counting the highest Drug Pool. Every 24 in-game hours the Drug Pools are reduced by a certain amount. This amount can be set in the MCM. To make this reduction more smoothly the relative fraction of this value is used every three in-game hours. To get rid of the addiction one just have to wait (for a long time...). The cures "Herb Tea" or "Purifying Solution" reduce the Drug Pools actively and accelerate recovery. Acquireing Drugs: All drugs occure as loot of slain enemies and in chests. Also random drugs are sold by alchemists among the normal potions. The drug dealer met on the road sell all drugs and have a dialouge option to pay for Skooma with sex. In all of the 5 major cities is one skooma den. They can be found in locations where scum and drug dealers can be expected. Just look carefully around. Overdose: When the amount of drugs taken within one in-game our exceeds a certain threshold one risks to black out. For every durg exceeding the threshold there is a cumulative 10%-chance of blacking out. Example: With a Blackout Threshold of 5, the sixth dose has a 10% chance of causing a blackout. The Seventh 20%, the eighth 30% and so on. With the 15th dose the blackout will happen automatcally because the chance would be 100%. When blacking out in a city or town (all with mapmarkers) you'll wake up in jail. But you are not actually imprisoned. You just got yourself a night in the sobering cell. But when having a blackout in the wilderness there is now a chance to get raped while unconcious. The next version of the Non-SexLab Animation Pack will have some fitting animations with a motionless female (two were made by myself for this purpose), which are used by SW. High Risk: There is a 1% chance by default that any drug has a lot higher strenght than usual (+100 in most cases) when the player is on Decay Stage 0 or 1. This throws him direcly into a high addiction and simluates that one can get addicted at the first time. Active Withdrawal Effects: Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active. Brews: Now various kinds of Brews can be dropped by enemies. These are basically the same as normal Health-, Magicka-, and Stamina-Potions, but increase addiction. Also the drop rate of the normal Potions it a bit lower so the Brews might occure slightly more often. I want to show that its eays to make a effective substance, but its the high art to make one without side effects and non-addicting. Every medicine is also a drug. The Brew are impure potions made from poor ingredients or by an unskilled alchemist. Junky treatment: When on Decay Stage 4 or higher the player starts to feel the comtempt of the people around him. 1. NPC will comment the player in humiliating manner. 2. A Guard might approach and tell the player to leave the town. 3. Inn Keeper will demant Gold or Firewood from the player only to stay inside. Recipes: All drugs can be crafted at the cooking pot if the player carries the recipe. The recipes have a very smal drop chance, but can also be aquired through the starter kit option in the mcm. Requirements: SexLab Framework Fus Ro Do-h http://www.nexusmods.com/skyrim/mods/14884/? Important: When updating from version 0.9.8 or earlier, make a clean save! There have been huge changes! 1. make a save 2. deinstall Skooma Whore 3. load previous save, wait a minute, save again 4. install new version and load the save from 3. Don't confuse the version numbers, the latest version is 1.0 we left the beta. The older versions began with 0.9.x to show that the mod was still beta. I now consider Skooma Whore finished and have no further updates planned. Credits: Ashal for SexLab Framework ContentConsumer for providing the basic ideas and names of the new drugs vito740 for allowing me to use his textures for the drug bottles Grine for making me these awesome drug dens and sharing a lot of other ideas with me Submitter Guffel Submitted 09/14/2014 Category Misc Sex Requires SKSE, SkyUI, FNIS, SexLabFramework, Fus Ro Do-h Special Edition Compatible