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Devourment Refactor View File Devourment is an entire lineage of vore mods. Devourment Refactor is my attempt to make a version of Devourment that is stable, maintainable, and extensible. WAYS TO CONTRIBUTE Bug testing is always helpful. SKSE: there are several SKSE functions we need; if you have any skill at making SKSE plugins, we'd love your help (my C++ skills atrophied decades ago). The hard part for me is linking to existing SKSE plugins -- specifically NiOverride and JContainers. Art: we'd love to have custom icons for spells and powers, instead of using MagInvAbsorb and MagicHatMarker for everything. It's also helpful to suggest better spell icons from the vanilla game. Is there a horse skeleton in the vanilla game anywhere, or in a mod that has open permissions? A horse skeleton would be handy. Add more information to the Wiki. LOTS more. NOTICES Any bug report about a CTD MUST be accompanied by NetScriptFramework crash log. And please put it in a SPOILER tag, like a civilized person. The SKSE Address Library Plugin is requirement of Devourment's requirements. It was missing from the requirement list, so I added it. Honestly it never even occurred to me that anyone would NOT already have it installed. Bug reports about dialogue are useless unless you include the line that the PLAYER speaks. I need to know that line in order to find the correct dialogue. Devourment Refactor is completely, 100% INCOMPATIBLE with other Devourment mods. Don't even try it. Don't do it! If you have questions about how the code works, please ask. Installation Thank you to ForgetfulHatter for this lovely installation video! Macross put together a guide looking at Bodyslide and Outfit Studio. BS_Primer.pdf (dropbox.com) Thank you to InfinityKage for developing a wiki! Devourment Refactor Wiki | Fandom Notable Features Dependencies Credits Archive of previous versions and media: https://mega.nz/folder/7k5i0ISS#fqA8oYD9iKHtFwr8hhv7SQ Submitter markdf Submitted 03/24/2021 Category Adult Mods Requires SKSE, USSEP, SSE Engine Fixes, NetscriptFramework, SkyUI, JContainers, PapyrusUtil, ConsoleUtilSSE, XPMSE, CBBE or 3BBB, SOS, Spell Perk Item Distribution, Custom Skills Framework, MCM Helper, LibFire Regular Edition Compatible No
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QueueSD11's Devourment Refactor Addons for Skyrim SE / AE (9/29/22) View File Any updates for my mods should be installed on a clean save for them to work properly. (A clean save = a save without the mod installed. No need for a new game) Feedback is appreciated. Everything in my mods are toggleable / configurable since we all have our preferences. And PLEASE let me know if an update to Devourment Refactor breaks any of my mods. You'll need Devourment Refactor and it's hard / soft dependencies for any of these to work, found here. For the AE version, it's found here. Remember to also grab Crash Logger for AE bug reporting. Devourment World Interactions General: - Npcs will look and react to the player (or followers) if they're currently digesting prey (Could be praise, confusion, disgust, etc. You determine in the MCM) (Excludes followers since they'd be used to it) - Npcs will also respond should the player defecate nearby (Usually negative) - Npcs will taunt prey as they digest them. They'll taunt npc prey more than animals and creatures. - Taunts will vary between friendly and hostile npcs. - Struggling has an 8% chance to stagger the pred that ate you. They'll have responses here as well. (MCM configurable) (Player Only) - 200+ responses using vanilla voice lines. Some unique npcs are included as well, but really it's mostly Serana. - MCM included to tweak how frequently NPCs will comment, what they comment on, how long after commenting can they comment again, or if they'll make comments at all. - Human and creature / animal audio are both mcm configurable. Prey: - Npcs swallowed by any pred will vocalize their struggle. (Lethal, non-willing vore only) - Npcs have a %chance each tick of digestion to speak. As their health gets lower, their voicelines will grow more scared / defeated. Npcs will also speak as they die to their pred. (MCM Configurable) - Npc lines take into account hostilities, race, and faction relations. (Civilians will cry out for mercy more than a bandit, who'll just angrily struggle.) - 200+ responses using muffled vanilla voice lines so it sounds like it's coming from a stomach. The only unique npc included is Serana. Crime: - When arrested, stolen swallowed goods will be confiscated and other goods will be re-added to your inventory. Consider it the guards being more thorough. (Mcm Toggleable) (Followers included) - When arrested, live prey will be let out where you were arrested. When sent to jail, dead prey will also be let out. Also consider this the guards being more thorough. (Followers included) (Mcm Toggleable) Other: - Predator Titles will be removed from non hostile unique npcs after a few in game hours. (Lydia won't be known as Lydia [BanditsBane] forever) (MCM Toggleable) Here is a link for 80% of the edited / unedited audio you'll hear prey say. I ran every voiceline through a Low Pass Filter in audacity with 400.0 as the frequency and 12db rolloff. Notes and Bugs: Future Plans: - Potentially open up to using xVaSynth for more voice lines. Video of prey audio in action in an early version of the mod. Subtitles were disabled in the test, dialogue chance was set to a high value. Devourment Indigestion - Percent chance when digesting prey to get indigestion. (Player Only) - Indigestion increases the time it takes to digest prey, any prey that get swallowed during indigestion increases its duration and severity. - Indigestion has a chance to damage you every few seconds depending on severity. A higher severity means a higher chance for damage. - Indigestion will eventually go away with time or if you're currently not digesting any more prey. - The pressure from indigestion makes holding in excretable prey harm you. (Toggleable) - Daedra / Dwemer / Undead are 2.0x as likely to give indigestion. (MCM configurable) - MCM included to tweak Indigestion chance, duration, damage, and how much it's reduced every 10 Pred levels. Your Indigestion chance is shown in the MCM. - Sounds included for both male and female players of any race. Pick them in the MCM. (Also included sounds for people using the Kunoichi Female Voice mod) Devourment Flatulence REQUIREMENTS: Baked Beans of Skyrim (INSTALL THE FIXED VERSION): here. - Makes Devourment compatible with the Baked Beans of Skyrim mod. - How much flatulence prey will give the player and the % chance prey will give gas is all configurable in an MCM menu. - NPCs are also prone to comment on the player in this mod (MCM Toggleable). - Gas will no longer affect stealth. (removed from the original mod.) - Gas can bloat the belly / default locus (the speed this happens depends on your Devourment Digestion Speed, which you set in this mod's MCM) - MCM options to determine when flatulence ends. The choices are after all prey are excreted, after all prey are digested, or after a bit of time. - MCM options to enable flatulence for the player, followers, and or npcs. Disabling them at any time clears their gas. - Added a lot of fart sound effects. Made the Fart spell from Devourment use audio from this mod. - Visuals for gas (I need Nifskope help to make them look better) (If Gameplay Edits is installed, visuals for the Fart spell can work.) Devourment Misc Morphs -Gives you more control over how your character looks during oral / anal vore. -MCM options to determine how much the breasts are pushed up from vore to fix any clipping issues. - MCM options to scale the stomach a bit during vore (Helps make it look like the fat around the stomach stretches with prey.) -Morphs scale off the Max Belly Size, which is set in the MCM. Setting this higher means the morphs will increase in strength the bigger the belly. (Default is 1.0, for roughly 1 humanoid sized prey.) -Morphs can be multiplied by your current Vanilla or Devourment weight. (Small boobs at low weights would be affected less than bigger boobs at higher weights) -Morphs can be applied to followers and or npcs. An MCM page for followers and npcs is included. -Morphs are inputted by you and can be copied between pages. -Every character looks different, so play around with the sliders and toggles while you have a full stomach at different weights to see what looks best. Notes and Bugs: Video of the morphs in action in an earlier version. My character's breasts and stomach were both modified using weight-multiplied/ non weight-multiplied morphs. Devourment Sounds Plus A few quality of life changes for devourment's audio. This WILL OVERWRITE some of Refactor (Compatible with Refactor version 10.11.21. Could work with future versions) - Digestion audio will now get quieter as time goes on. When a predator has fully digested their meal, digestion audio will be 0% of it's max volume. - Stomach sloshes will get quieter as time goes on. Same rules as above, but some sloshing can be heard still. - Stomach audio is paused in some menus. (See Notes: if you want to disable this) - Burps are less intense later on in digestion. (Added a lot of shorter burps with this.) - Added two new stomach ambients. Replaced female bones defecate sound. Added some unused burps and gurgles included with Devourment (I used ones of the same quality that's in the original mod) - Edited a few sounds that had microphone rubbing / static Notes and Bugs: If you find any good audio effects for devourment, let me know. If they sound good enough I'll include them. Devourment Gameplay Edits Personal Gameplay changes I've made for devourment. This WILL OVERWRITE some of Refactor (Compatible with SE Refactor version 10.11.21, the AE Version is compatible with AE Refactor Version 2.0A1) Soft requirements: Custom Skill Framework to see the pred/prey perk trees. Inventory Functions SE / AE so npcs can use the poisons in combat. Spell Perk Item Distributor so npcs can use the perks. Swallowing: I always thought it'd make sense if swallowing took stamina, and I wasn't a fan of using RNG for determining if I could swallow something or not. Enabling this gives the player a 100% swallow chance at the cost of stamina. Remember to play with Refactor's Minimum Swallow Chance and Npc Swallow Chance Multiplier for npcs. - Combat vore attempts require 50% of your stamina. (Player Only) (MCM Configurable) - Stamina cost is halved for stealthy swallows and corpses. - Every point into Voracious after level 1 on the Pred skill tree reduces the stamina cost by 20%. (MCM Configurable) - This only works with the lethal vore, Endo is untouched. Macromancy (SE only): Set macromancy scaling in Devourment's VFX Settings to 1.0. It doesn't affect capacity and makes things more visually consistent. - Size changing spells also scale your stomach dynamically. (Growing bigger with a belly full of prey will see that belly shrink.) (Toggleable) - Size changing spells can have their effects run out during live digestion. (Prey that were shrunk can regrow to their original size in the belly.) (Toggleable) - Size changing spells will have their effects restored after prey are spat out. - Changed costs and durations of various spells / potions. Diminution is capped at 10% for most circumstances. Moved Augmentation to the Vore Magic 1 perk. - Added Greater Augmentation and Greater Diminution. Scales the user by 40%. Added to the Vore Magic 2 perk. - Fixed some macromancy bugs. (Movement speed, ring enchantments.) - Non unique pred npcs can use macromancy potions and poisons in combat. At higher levels they'll use stronger potions. (MCM configurable) - Non unique pred npcs have some macromancy potions added to their inventories (MCM configurable) Struggling: - The struggle bar will slowly go down if you don't press anything for a while. (MCM Toggleable) - Struggle bumps scale with the size of prey. Digestion: - The health and stamina regeneration preds receive from digesting live prey is reduced (Toggleable) - Preds will digest all food/ingredients and or potions from their prey. (Configurable) - The effects of a prey's consumables occur over time (So you don't get 10+ effects at once) Weight Gain/Loss (SE Only): - Weight loss after waiting/sleeping/fast travelling accounts for total time passed, not just the first hour. - Weight gain after waiting/sleeping/fast travelling while digesting is now accounted for. (Player Only) - Weight gain for followers and or npcs can be multiplied. - Weight gain is determined by prey size (0.2 - 2.0 multiplier. Could change later.) - Rapid digestion increases weight gain. - Exercise can reduce your weight. Sprinting burns more calories than walking, and exercise is more effective at higher weights. (MCM configurable) (Player Only) - Weight loss from Reformation increased slightly. - Food is digested over time. - Skeleton Scaling now affects capacity dynamically. Skeleton scaling now shrinks you below 0.0 weight (at half the strength) - Notifications for weight gain enabled for followers. Other npcs are toggleable. Lycanthropy: - Digested npcs will count towards feeding. You'll get a notification when you've gotten a werewolf perk point. - Creatures will count towards feeding if you have the Savage Feeding perk. - Digesting prey while in beast form will extend the timer. Perks / Spells: - Added to the Pred / Prey perk trees. SPID file included which gives some perks and spells to npcs. - Second Wind: Struggling in a stomach below a certain health threshhold will heal you for 30% of your hp and give you a few seconds of 100% acid resistance. Once per day. Requires: Prey Level 30. - Front Loaded: Having a full stomach will let you block attacks naturally. This effect goes away the smaller your stomach. Requires: Pred level 60 - OverIndulge - The effects of Augmentation spells and potions won't run out if a pred has a relatively full stomach. Requires: Pred level 30 - Smelting down items with Digest Items is now automatic. (MCM Toggleable) - Digest items won't destroy unique / quest items. You might get leather strips from the weapons / armor you break down. - Greater Gasses FX change. - Added a stuffing spell - Noxious Bloat: Encumber preds by forcing them to digest toxic calories, dealing more poison damage the more they digest. Less effective on all other targets. Misc: - Corpses have a % chance of being eaten by npcs / followers periodically. (MCM Toggleable) - Swallowing objects is faster and doesn't play an animation. Vomiting on an empty stomach's animation now toggleable - Vomiting only knocks down actors if its another living actor. Still, prey escaping dead preds won't knock anyone down. - Your voice / ability is no longer unequipped after being spat out by a pred. - Burping / farting speeding up digestion can be toggled - You can now get a bounty for swallowing objects that don't belong to you. AKA Stealing. - Bugfixing with followers not doing vore based on their gender. - You can reset your pred / prey skill to 10.0 in the MCM - Npcs wont aggro onto the player while they're swallowed. - Digesting dragons has some fx. Notes and Bugs: I've also uploaded my addons to Google Drive and Mega, but use the loverslab links since I can see how many people download my addons. CREDITS: Galmar -- for the code responsible for getting npcs to look at their bellies when they speak in World Interactions and for some help with getting prey audio working. Monster_Chow -- for the two new stomach ambients in Sounds Plus. (They didn't make them for the mod, I just grabbed them.) Dakarz -- Made the functions for weight loss and exercise. Autumn Hill -- Added / Edited Bellyport / Mass Bellyport and a little more with Devourment's spells. Gaz -- Coding advice All of my code is free to view and use in the future (It's a little messy though since I wanna keep adding on to it.) Changelog: Other Stuff: Sychovorlick's TAWOBA Remastered Armor Conversion Makes The Amazing World of Bikini Armor Remastered compatible with Devourment's body sliders. REQUIRES the original from here Cacame's Devourment addons Has made a few addons as well, and their Acid Level addon changes gameplay with devourment noteably, and makes eating low health prey more interesting since they don't die immediately. Custom Skills Menu Lets you see the pred and prey perk trees through the same menu you can see your normal skill trees. Winter Weight Automatically works with Devourment (AE). Easy to use and works with bodyslide presets. If you're not a fan of the elimination locus inflating the butt, change the Slider from 'ChubbyButt' to something like 'Giant Belly (coldsteelj).' Just don't make it 'Vore Prey Belly' for script related reasons. Play around with scaling and maximum to get a value you like (also because the default will balloon the belly a lot.) Also, I've been trying to get weight gain to work on the face (click below) (I Need Help) Submitter QueueSD11 Submitted 11/19/2021 Category Adult Mods Requires Devourment Refactor Regular Edition Compatible No
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Cacame's Addons for Devourment Refactor View File The following is a narrowed down selection of addon mods I have made for the vore-centric "Devourment Refactor" mod found here (or here for AE). In the event of an update to any mods, I would advise waiting a bit in anticipation of any hotfixes as, while I do try to post stable products, I am likely to overlook bugs. Additionally, please anticipate that any saves created with my mods will likely need to be cleaned or otherwise retired in the event of an update. Please let me know if anything gets botched during an update, although I can't always promise a punctual fix. Devourment Approach - A joint project between myself and Creme De La Moon Based heavily around SexLab approach, this addon gives NPCs the ability to dynamically approach the player and initiate various vore dialogue scenarios with settings configurable via MCM. Cloak spell attached to the player pulses periodically, rolling dice for nearby NPCs to determine if they approach for dialogue (cloak is only attached for a split second during each pulse to minimize script load. Might not be the best idea to use along with other cloak-intensive mods.) initiated dialogue scenario is based on several factors such as NPC type, relationship to the player, race, size, and whether the player is full. Guards will confront you if you have a bounty, often with the expected consequences toggles for gender, roles, and active followers included current dialogue scenarios involve both player pred and NPC pred Scenario Suggestion Document Acid Levels Introduces an acid level system that influences acid damage based on how long prey has been inside the predator. This replaces a major script so this is not forwards compatible by any means. It will break in the event of an update OR with other addons that edit the same script (check your mod manager for overwrites). USE ONLY WITH REFACTOR 10-11 Acid level is displayed by a thin "green" bar at the bottom of the screen Acid level increases every couple seconds while a pred has live prey. This rate increases when the prey struggles and is also affected by pred level. (Player struggling doesn't affect NPCs, but if you're in a stomach at the same time as another NPC, you're in for a bad time). When the bar is 75% full, acid damage is at 100%, meaning that a full bar gives a +25% bonus. Using spells or potions that increase acid damage (like enhanced secretions) will fill the bar even without live prey. Upon prey death, acid level will continue to rise for 15 updates, giving you a bit of time to nom some more prey and keep your damage up. (Player only) Acid levels will linger slightly based on how full the player's stomach still is during digestion. Balance wise, this makes early game a bit harder for preds (both player and NPC), but makes them a bit more powerful late game thanks to the increased rate of acid level rise and the 25% bonus. Overall, I think it makes devouring lower-level enemies a bit more interesting since they don't just immediately die. Devourment Potions Adds a wide variety of fun potions through a handful of loot pools as well as a weight loss power Features include: Digestion speed increase potions More tiers of weight loss potions A potion that grows a "Gut Wraith" in your stomach that will fight for you after it's fully grown and let out. A potion that saps XP from each of your prey's highest skills (probably not balanced) A potion that increases your digestion speed specifically when you eat elves Potions that do various things when your burp such as expel fireballs and ice clouds, pacify nearby enemies, grow you in size, and drastically increase acid damage/digestion speed A weight loss power that functions much like potions, but with the added effect of giving you temporary macromancy growth if you lose enough weight. The idea is that excess weight is converted to overall size. (This needs to be manually added via console command. Use [Help "Weight Loss"] ) Old Change Logs: Submitter CacameAwemedinade Submitted 05/25/2022 Category Adult Mods Requires Devourment Refactor Regular Edition Compatible No
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Devourment Male Equip Belly Vanilla Clothing and Armor Conversion View File A clothing conversion for the male body included in Devourment Refactor. Specifically: Devourment SE - Male AllSliders-EquipBelly I got tired of waiting for someone else to make this, so I learned how to use Outfit Studio and made it myself. There are bound to be a few errors, but I figured an imperfect option was better than none. This is meant for the Devourment SE - Male AllSliders-EquipBelly slider set, the one without the Vore Prey Belly slider. Trivu's outfit conversions does have the vore prey belly included, if you prefer that. I don't. Supports all other sliders on the Male AllSliders body, including the SSBBW sliders and coldsteelj's giant belly. See images for examples. Almost all vanilla clothing and armor included. DLC clothing and armor included. One optional file (details below) !!! Important: This does NOT have the Vore Prey Belly slider. This conversion is meant to be used with an equippable belly, like the Macross or SkepticMesh bellies. Trivu has already done a conversion with the Vore Prey Belly slider, found here: https://drive.google.com/file/d/1FsUo7fJx_4wHEJnHn_ujazFHPiD0If-h/view Optional File: Female Wench Outfit for Males Exactly what it says on the tin. I, for one, was always disappointed when found the tavern clothes in game and tried to put them on a male character, only for it to be a recolor of the merchant clothes. Since I had Outfit Studio out, I thought I might as well and make a conversion. This will replace the male model in game on any male characters, but the only male character in vanilla who wears it (to my knowledge) is the orc in Solsthiem, so. See images for more details. Requirements Devourment Refactor (and its requirements) Bodyslide Installation Install the files like you would other Bodyslide mods, then open and build them in Bodyslide. They all start with DV-Male, so I recommend searching with that. Then build or batch build the outfits. I recommend you look at Macross' BS Primer on the Devourment page if you want more info on building bodies in Bodyslide. Issues: I still consider this a WIP. I haven't gone in and fixed the clipping on all of the outfits yet. It takes a lot of time at my experience level. There will be clipping. Even on the outfits I have fixed, almost all of the SSBBW sliders and large bellies will have clipping at the bottom of the belly where the body shows through. I don't necessarily have the skills to fix this. If you use more than one of the larger sliders there will most definitely be clipping. Some of the outfits are very... pointy. I did not increase the number of polygons on the outfits yet, and I'm not sure when I will. If anyone can point me to higher-polygon meshes of vanilla outfits, that would be appreciated. The bone weights almost definitely have some issues. I've been trying to fix what I come across in my game, but it's slow going. If you come across some weird warping when moving, please let me know. Screenshots or short gifs would also be helpful. Additional Info If you see any bugs or have any questions, please let me know. I won't always be able to fix it, but I can try. If anyone else with more experience in Outfit Studio wants to make this mod, go ahead. If you just want to fix a few files, I'd also be more than happy to include them here and give you a credit. I am considering doing more male outfits. If you have any particular requests, go ahead and ask. If I like it, I might try to convert it in the future. I haven't been playing modded skyrim for very long and I still don't know what's all out there. I probably won't be doing any female outfit conversions. Ideally I'll try to update this at least once a month until most of the issues are worked out. It's kind of tedious, and I can only focus on it for so long before my eyes loose focus. Bug reports will help it go faster. Try to include the specific outfit you see problems on. Submitter SpaceLemon Submitted 06/19/2021 Category Adult Mods Requires Devourment Refactor (and its requirements), Bodyslide (to build the bodies) Regular Edition Compatible No
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Devourment Spell Tomes View File Adds spell tomes for Devourment Refactor spells. All spell tomes are sold by Mia at the College of Winterhold. INSTALLATION Install like any other mod. Just make sure it loads after Devourment Refactor. ADDED SPELL TOMES Analsorbance Augmentation (Other) Augmentation (Self) Bellyport Craniovore Diminuation (Total) Diminuation (Other) Diminuation (Self) Enhanced Secretion Fatal Surrender Force Feeding Heimlich's Alimentary Reversal Hungry Bones Raise Dead Rapid Digestion (Other) Rapid Digestion (Self) NOTES Let me know if there are any bugs or if you have any suggestion. I'm new to modding, so I can't promise I can fix it, but I'll try. I only made spell tomes for spells, and not for powers or abilities. I have not changed any of the spells' functionality. Up-to-date for Devourment version 6-14-21. Submitter SpaceLemon Submitted 06/14/2021 Category Adult Mods Requires Devourment Refactor (and its requirements) Regular Edition Compatible No
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Does anyone know where to find/have male armour morphs/mods that work with or are made for devourment. If you also know what mods Youtuber Skyrim Vore( Twitter @ Fallout4vore) please leave them down in the comments, thanks.
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Any updates for my mods should be installed on a clean save for them to work properly. (A clean save = a save without the mod installed. No need for a new game) Feedback is appreciated. Everything in my mods are toggleable / configurable since we all have our preferences. And PLEASE let me know if an update to Devourment Refactor breaks any of my mods. You'll need Devourment Refactor and it's hard / soft dependencies for any of these to work, found here. For the AE version, it's found here. Remember to also grab Crash Logger for AE bug reporting. Devourment World Interactions General: - Npcs will look and react to the player (or followers) if they're currently digesting prey (Could be praise, confusion, disgust, etc. You determine in the MCM) (Excludes followers since they'd be used to it) - Npcs will also respond should the player defecate nearby (Usually negative) - Npcs will taunt prey as they digest them. They'll taunt npc prey more than animals and creatures. - Taunts will vary between friendly and hostile npcs. - Struggling has an 8% chance to stagger the pred that ate you. They'll have responses here as well. (MCM configurable) (Player Only) - 200+ responses using vanilla voice lines. Some unique npcs are included as well, but really it's mostly Serana. - MCM included to tweak how frequently NPCs will comment, what they comment on, how long after commenting can they comment again, or if they'll make comments at all. - Human and creature / animal audio are both mcm configurable. Prey: - Npcs swallowed by any pred will vocalize their struggle. (Lethal, non-willing vore only) - Npcs have a %chance each tick of digestion to speak. As their health gets lower, their voicelines will grow more scared / defeated. Npcs will also speak as they die to their pred. (MCM Configurable) - Npc lines take into account hostilities, race, and faction relations. (Civilians will cry out for mercy more than a bandit, who'll just angrily struggle.) - 200+ responses using muffled vanilla voice lines so it sounds like it's coming from a stomach. The only unique npc included is Serana. Crime: - When arrested, stolen swallowed goods will be confiscated and other goods will be re-added to your inventory. Consider it the guards being more thorough. (Mcm Toggleable) (Followers included) - When arrested, live prey will be let out where you were arrested. When sent to jail, dead prey will also be let out. Also consider this the guards being more thorough. (Followers included) (Mcm Toggleable) Other: - Predator Titles will be removed from non hostile unique npcs after a few in game hours. (Lydia won't be known as Lydia [BanditsBane] forever) (MCM Toggleable) Here is a link for 80% of the edited / unedited audio you'll hear prey say. I ran every voiceline through a Low Pass Filter in audacity with 400.0 as the frequency and 12db rolloff. Notes and Bugs: Future Plans: - Potentially open up to using xVaSynth for more voice lines. Video of prey audio in action in an early version of the mod. Subtitles were disabled in the test, dialogue chance was set to a high value. Devourment Indigestion - Percent chance when digesting prey to get indigestion. (Player Only) - Indigestion increases the time it takes to digest prey, any prey that get swallowed during indigestion increases its duration and severity. - Indigestion has a chance to damage you every few seconds depending on severity. A higher severity means a higher chance for damage. - Indigestion will eventually go away with time or if you're currently not digesting any more prey. - The pressure from indigestion makes holding in excretable prey harm you. (Toggleable) - Daedra / Dwemer / Undead are 2.0x as likely to give indigestion. (MCM configurable) - MCM included to tweak Indigestion chance, duration, damage, and how much it's reduced every 10 Pred levels. Your Indigestion chance is shown in the MCM. - Sounds included for both male and female players of any race. Pick them in the MCM. (Also included sounds for people using the Kunoichi Female Voice mod) Devourment Flatulence REQUIREMENTS: Baked Beans of Skyrim (INSTALL THE FIXED VERSION): here. - Makes Devourment compatible with the Baked Beans of Skyrim mod. - How much flatulence prey will give the player and the % chance prey will give gas is all configurable in an MCM menu. - NPCs are also prone to comment on the player in this mod (MCM Toggleable). - Gas will no longer affect stealth. (removed from the original mod.) - Gas can bloat the belly / default locus (the speed this happens depends on your Devourment Digestion Speed, which you set in this mod's MCM) - MCM options to determine when flatulence ends. The choices are after all prey are excreted, after all prey are digested, or after a bit of time. - MCM options to enable flatulence for the player, followers, and or npcs. Disabling them at any time clears their gas. - Added a lot of fart sound effects. Made the Fart spell from Devourment use audio from this mod. - Visuals for gas (I need Nifskope help to make them look better) (If Gameplay Edits is installed, visuals for the Fart spell can work.) Notes and Bugs: Devourment Misc Morphs -Gives you more control over how your character looks during oral / anal vore. -MCM options to determine how much the breasts are pushed up from vore to fix any clipping issues. - MCM options to scale the stomach a bit during vore (Helps make it look like the fat around the stomach stretches with prey.) -Morphs scale off the Max Belly Size, which is set in the MCM. Setting this higher means the morphs will increase in strength the bigger the belly. (Default is 1.0, for roughly 1 humanoid sized prey.) -Morphs can be multiplied by your current Vanilla or Devourment weight. (Small boobs at low weights would be affected less than bigger boobs at higher weights) -Morphs can be applied to followers and or npcs. An MCM page for followers and npcs is included. -Morphs are inputted by you and can be copied between pages. -Every character looks different, so play around with the sliders and toggles while you have a full stomach at different weights to see what looks best. Notes and Bugs: Video of the morphs in action in an earlier version. My character's breasts and stomach were both modified using weight-multiplied/ non weight-multiplied morphs. Devourment Sounds Plus A few quality of life changes for devourment's audio. This WILL OVERWRITE some of Refactor (Compatible with Refactor version 10.11.21. Could work with future versions) - Digestion audio will now get quieter as time goes on. When a predator has fully digested their meal, digestion audio will be 0% of it's max volume. - Stomach sloshes will get quieter as time goes on. Same rules as above, but some sloshing can be heard still. - Stomach audio is paused in some menus. (See Notes: if you want to disable this) - Burps are less intense later on in digestion. (Added a lot of shorter burps with this.) - Added two new stomach ambients. Replaced female bones defecate sound. Added some unused burps and gurgles included with Devourment (I used ones of the same quality that's in the original mod) - Edited a few sounds that had microphone rubbing / static Notes and Bugs: If you find any good audio effects for devourment, let me know. If they sound good enough I'll include them. Devourment Gameplay Edits Personal Gameplay changes I've made for devourment. This WILL OVERWRITE some of Refactor (Compatible with SE Refactor version 10.11.21, the AE Version is compatible with AE Refactor Version 2.0A1) Soft requirements: Custom Skill Framework to see the pred/prey perk trees. Inventory Functions SE / AE so npcs can use the poisons in combat. Spell Perk Item Distributor so npcs can use the perks. Swallowing: I always thought it'd make sense if swallowing took stamina, and I wasn't a fan of using RNG for determining if I could swallow something or not. Enabling this gives the player a 100% swallow chance at the cost of stamina. Remember to play with Refactor's Minimum Swallow Chance and Npc Swallow Chance Multiplier for npcs. - Combat vore attempts require 50% of your stamina. (Player Only) (MCM Configurable) - Stamina cost is halved for stealthy swallows and corpses. - Every point into Voracious after level 1 on the Pred skill tree reduces the stamina cost by 20%. (MCM Configurable) - This only works with the lethal vore, Endo is untouched. Macromancy (SE only): Set macromancy scaling in Devourment's VFX Settings to 1.0. It doesn't affect capacity and makes things more visually consistent. - Size changing spells also scale your stomach dynamically. (Growing bigger with a belly full of prey will see that belly shrink.) (Toggleable) - Size changing spells can have their effects run out during live digestion. (Prey that were shrunk can regrow to their original size in the belly.) (Toggleable) - Size changing spells will have their effects restored after prey are spat out. - Changed costs and durations of various spells / potions. Diminution is capped at 10% for most circumstances. Moved Augmentation to the Vore Magic 1 perk. - Added Greater Augmentation and Greater Diminution. Scales the user by 40%. Added to the Vore Magic 2 perk. - Fixed some macromancy bugs. (Movement speed, ring enchantments.) - Non unique pred npcs can use macromancy potions and poisons in combat. At higher levels they'll use stronger potions. (MCM configurable) - Non unique pred npcs have some macromancy potions added to their inventories (MCM configurable) Struggling: - The struggle bar will slowly go down if you don't press anything for a while. (MCM Toggleable) - Struggle bumps scale with the size of prey. Digestion: - The health and stamina regeneration preds receive from digesting live prey is reduced (Toggleable) - Preds will digest all food/ingredients and or potions from their prey. (Configurable) - The effects of a prey's consumables occur over time (So you don't get 10+ effects at once) Weight Gain/Loss (SE Only): - Weight loss after waiting/sleeping/fast travelling accounts for total time passed, not just the first hour. - Weight gain after waiting/sleeping/fast travelling while digesting is now accounted for. (Player Only) - Weight gain for followers and or npcs can be multiplied. - Weight gain is determined by prey size (0.2 - 2.0 multiplier. Could change later.) - Rapid digestion increases weight gain. - Exercise can reduce your weight. Sprinting burns more calories than walking, and exercise is more effective at higher weights. (MCM configurable) (Player Only) - Weight loss from Reformation increased slightly. - Food is digested over time. - Skeleton Scaling now affects capacity dynamically. Skeleton scaling now shrinks you below 0.0 weight (at half the strength) - Notifications for weight gain enabled for followers. Other npcs are toggleable. Lycanthropy: - Digested npcs will count towards feeding. You'll get a notification when you've gotten a werewolf perk point. - Creatures will count towards feeding if you have the Savage Feeding perk. - Digesting prey while in beast form will extend the timer. Perks / Spells: - Added to the Pred / Prey perk trees. SPID file included which gives some perks and spells to npcs. - Second Wind: Struggling in a stomach below a certain health threshhold will heal you for 30% of your hp and give you a few seconds of 100% acid resistance. Once per day. Requires: Prey Level 30. - Front Loaded: Having a full stomach will let you block attacks naturally. This effect goes away the smaller your stomach. Requires: Pred level 60 - OverIndulge - The effects of Augmentation spells and potions won't run out if a pred has a relatively full stomach. Requires: Pred level 30 - Smelting down items with Digest Items is now automatic. (MCM Toggleable) - Digest items won't destroy unique / quest items. You might get leather strips from the weapons / armor you break down. - Greater Gasses FX change. - Added a stuffing spell - Noxious Bloat: Encumber preds by forcing them to digest toxic calories, dealing more poison damage the more they digest. Less effective on all other targets. Misc: - Corpses have a % chance of being eaten by npcs / followers periodically. (MCM Toggleable) - Swallowing objects is faster and doesn't play an animation. Vomiting on an empty stomach's animation now toggleable - Vomiting only knocks down actors if its another living actor. Still, prey escaping dead preds won't knock anyone down. - Your voice / ability is no longer unequipped after being spat out by a pred. - Burping / farting speeding up digestion can be toggled - You can now get a bounty for swallowing objects that don't belong to you. AKA Stealing. - Bugfixing with followers not doing vore based on their gender. - You can reset your pred / prey skill to 10.0 in the MCM - Npcs wont aggro onto the player while they're swallowed. - Digesting dragons has some fx. Notes and Bugs: I've also uploaded my addons to Google Drive and Mega, but use the loverslab links since I can see how many people download my addons. CREDITS: Galmar -- for the code responsible for getting npcs to look at their bellies when they speak in World Interactions and for some help with getting prey audio working. Monster_Chow -- for the two new stomach ambients in Sounds Plus. (They didn't make them for the mod, I just grabbed them.) Dakarz -- Made the functions for weight loss and exercise. Autumn Hill -- Added / Edited Bellyport / Mass Bellyport and a little more with Devourment's spells. Gaz -- Coding advice All of my code is free to view and use in the future (It's a little messy though since I wanna keep adding on to it.) Changelog: Other Stuff: Sychovorlick's TAWOBA Remastered Armor Conversion Makes The Amazing World of Bikini Armor Remastered compatible with Devourment's body sliders. REQUIRES the original from here Cacame's Devourment addons Has made a few addons as well, and their Acid Level addon changes gameplay with devourment noteably, and makes eating low health prey more interesting since they don't die immediately. Custom Skills Menu Lets you see the pred and prey perk trees through the same menu you can see your normal skill trees. Winter Weight Automatically works with Devourment (AE). Easy to use and works with bodyslide presets. If you're not a fan of the elimination locus inflating the butt, change the Slider from 'ChubbyButt' to something like 'Giant Belly (coldsteelj).' Just don't make it 'Vore Prey Belly' for script related reasons. Play around with scaling and maximum to get a value you like (also because the default will balloon the belly a lot.) Also, I've been trying to get weight gain to work on the face (click below) (I Need Help) -
Version 12-24-22
10,727 downloads
The following is a narrowed down selection of addon mods I have made for the vore-centric "Devourment Refactor" mod found here (or here for AE). In the event of an update to any mods, I would advise waiting a bit in anticipation of any hotfixes as, while I do try to post stable products, I am likely to overlook bugs. Additionally, please anticipate that any saves created with my mods will likely need to be cleaned or otherwise retired in the event of an update. Please let me know if anything gets botched during an update, although I can't always promise a punctual fix. Devourment Approach - A joint project between myself and Creme De La Moon Based heavily around SexLab approach, this addon gives NPCs the ability to dynamically approach the player and initiate various vore dialogue scenarios with settings configurable via MCM. Cloak spell attached to the player pulses periodically, rolling dice for nearby NPCs to determine if they approach for dialogue (cloak is only attached for a split second during each pulse to minimize script load. Might not be the best idea to use along with other cloak-intensive mods.) initiated dialogue scenario is based on several factors such as NPC type, relationship to the player, race, size, and whether the player is full. Guards will confront you if you have a bounty, often with the expected consequences toggles for gender, roles, and active followers included current dialogue scenarios involve both player pred and NPC pred Scenario Suggestion Document Acid Levels Introduces an acid level system that influences acid damage based on how long prey has been inside the predator. This replaces a major script so this is not forwards compatible by any means. It will break in the event of an update OR with other addons that edit the same script (check your mod manager for overwrites). USE ONLY WITH REFACTOR SE Acid level is displayed by a thin "green" bar at the bottom of the screen Acid level increases every couple seconds while a pred has live prey. This rate increases when the prey struggles and is also affected by pred level. (Player struggling doesn't affect NPCs, but if you're in a stomach at the same time as another NPC, you're in for a bad time). When the bar is 75% full, acid damage is at 100%, meaning that a full bar gives a +25% bonus. Using spells or potions that increase acid damage (like enhanced secretions) will fill the bar even without live prey. Upon prey death, acid level will continue to rise for 15 updates, giving you a bit of time to nom some more prey and keep your damage up. (Player only) Acid levels will linger slightly based on how full the player's stomach still is during digestion. Balance wise, this makes early game a bit harder for preds (both player and NPC), but makes them a bit more powerful late game thanks to the increased rate of acid level rise and the 25% bonus. Overall, I think it makes devouring lower-level enemies a bit more interesting since they don't just immediately die. Devourment Potions Adds a wide variety of fun potions through a handful of loot pools as well as a weight loss power Features include: Digestion speed increase potions More tiers of weight loss potions A potion that grows a "Gut Wraith" in your stomach that will fight for you after it's fully grown and let out. A potion that saps XP from each of your prey's highest skills (probably not balanced) A potion that increases your digestion speed specifically when you eat elves Potions that do various things when your burp such as expel fireballs and ice clouds, pacify nearby enemies, grow you in size, and drastically increase acid damage/digestion speed A weight loss power that functions much like potions, but with the added effect of giving you temporary macromancy growth if you lose enough weight. The idea is that excess weight is converted to overall size. (This needs to be manually added via console command. Use [Help "Weight Loss"] ) Old Change Logs: -
Version 1.1.1
1,357 downloads
You ever notice that Devourment Refactor has support for a lot of the creatures in Skyrim, but a good chunk of them are missing morphs? I did, and decided to go out of my way to make some for the larger creatures. This file simply contains Bodyslide project files for the missing creatures, which are as follows: Lurkers Dragon Priests Gargoyles Slaughterfish Frost Atronachs Icewraiths Falmer Some meshes are missing struggle morphs, sorry. There are still some creatures missing, due to various reasons. Currently missing are: Foxes (These just wouldn't even change.) Mammoths Seekers (Causes a crash.) Wispmothers (Causes a crash.) Flame Atronachs (Causes a crash.) Not planned: Rabbits Mudcrabs If anybody knows why Seekers, Wispmothers, and Flame Atronachs crash when having any sort of slider added, please let me know! It's been very frustrating and I really want to get those three done soon. This doesn't require anything other than Devourment Refactor, and Bodyslide to build the meshes with. I don't care to be credited if this is merged with Devourment Refactor, I'm not really much of a Skyrim modder, and I was really lazy with this. -
Version 2021-10-11
78,992 downloads
Devourment is an entire lineage of vore mods. Devourment Refactor is my attempt to make a version of Devourment that is stable, maintainable, and extensible. WAYS TO CONTRIBUTE Bug testing is always helpful. SKSE: there are several SKSE functions we need; if you have any skill at making SKSE plugins, we'd love your help (my C++ skills atrophied decades ago). The hard part for me is linking to existing SKSE plugins -- specifically NiOverride and JContainers. Art: we'd love to have custom icons for spells and powers, instead of using MagInvAbsorb and MagicHatMarker for everything. It's also helpful to suggest better spell icons from the vanilla game. Is there a horse skeleton in the vanilla game anywhere, or in a mod that has open permissions? A horse skeleton would be handy. Add more information to the Wiki. LOTS more. NOTICES Any bug report about a CTD MUST be accompanied by NetScriptFramework crash log. And please put it in a SPOILER tag, like a civilized person. The SKSE Address Library Plugin is requirement of Devourment's requirements. It was missing from the requirement list, so I added it. Honestly it never even occurred to me that anyone would NOT already have it installed. Bug reports about dialogue are useless unless you include the line that the PLAYER speaks. I need to know that line in order to find the correct dialogue. Devourment Refactor is completely, 100% INCOMPATIBLE with other Devourment mods. Don't even try it. Don't do it! If you have questions about how the code works, please ask. Installation Thank you to ForgetfulHatter for this lovely installation video! Macross put together a guide looking at Bodyslide and Outfit Studio. BS_Primer.pdf (dropbox.com) Thank you to InfinityKage for developing a wiki! Devourment Refactor Wiki | Fandom Notable Features Dependencies Credits Archive of previous versions and media: https://mega.nz/folder/7k5i0ISS#fqA8oYD9iKHtFwr8hhv7SQ- 9 reviews
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Version 1.0.1
790 downloads
A clothing conversion for the male body included in Devourment Refactor. Specifically: Devourment SE - Male AllSliders-EquipBelly I got tired of waiting for someone else to make this, so I learned how to use Outfit Studio and made it myself. There are bound to be a few errors, but I figured an imperfect option was better than none. This is meant for the Devourment SE - Male AllSliders-EquipBelly slider set, the one without the Vore Prey Belly slider. Trivu's outfit conversions does have the vore prey belly included, if you prefer that. I don't. Supports all other sliders on the Male AllSliders body, including the SSBBW sliders and coldsteelj's giant belly. See images for examples. Almost all vanilla clothing and armor included. DLC clothing and armor included. One optional file (details below) !!! Important: This does NOT have the Vore Prey Belly slider. This conversion is meant to be used with an equippable belly, like the Macross or SkepticMesh bellies. Trivu has already done a conversion with the Vore Prey Belly slider, found here: https://drive.google.com/file/d/1FsUo7fJx_4wHEJnHn_ujazFHPiD0If-h/view Optional File: Female Wench Outfit for Males Exactly what it says on the tin. I, for one, was always disappointed when found the tavern clothes in game and tried to put them on a male character, only for it to be a recolor of the merchant clothes. Since I had Outfit Studio out, I thought I might as well and make a conversion. This will replace the male model in game on any male characters, but the only male character in vanilla who wears it (to my knowledge) is the orc in Solsthiem, so. See images for more details. Requirements Devourment Refactor (and its requirements) Bodyslide Installation Install the files like you would other Bodyslide mods, then open and build them in Bodyslide. They all start with DV-Male, so I recommend searching with that. Then build or batch build the outfits. I recommend you look at Macross' BS Primer on the Devourment page if you want more info on building bodies in Bodyslide. Issues: I still consider this a WIP. I haven't gone in and fixed the clipping on all of the outfits yet. It takes a lot of time at my experience level. There will be clipping. Even on the outfits I have fixed, almost all of the SSBBW sliders and large bellies will have clipping at the bottom of the belly where the body shows through. I don't necessarily have the skills to fix this. If you use more than one of the larger sliders there will most definitely be clipping. Some of the outfits are very... pointy. I did not increase the number of polygons on the outfits yet, and I'm not sure when I will. If anyone can point me to higher-polygon meshes of vanilla outfits, that would be appreciated. The bone weights almost definitely have some issues. I've been trying to fix what I come across in my game, but it's slow going. If you come across some weird warping when moving, please let me know. Screenshots or short gifs would also be helpful. Additional Info If you see any bugs or have any questions, please let me know. I won't always be able to fix it, but I can try. If anyone else with more experience in Outfit Studio wants to make this mod, go ahead. If you just want to fix a few files, I'd also be more than happy to include them here and give you a credit. I am considering doing more male outfits. If you have any particular requests, go ahead and ask. If I like it, I might try to convert it in the future. I haven't been playing modded skyrim for very long and I still don't know what's all out there. I probably won't be doing any female outfit conversions. Ideally I'll try to update this at least once a month until most of the issues are worked out. It's kind of tedious, and I can only focus on it for so long before my eyes loose focus. Bug reports will help it go faster. Try to include the specific outfit you see problems on. -
Version 1.1.0
3,389 downloads
Adds spell tomes for Devourment Refactor spells. All spell tomes are sold by Mia at the College of Winterhold. INSTALLATION Install like any other mod. Just make sure it loads after Devourment Refactor. ADDED SPELL TOMES Analsorbance Augmentation (Other) Augmentation (Self) Bellyport Craniovore Diminuation (Total) Diminuation (Other) Diminuation (Self) Enhanced Secretion Fatal Surrender Force Feeding Heimlich's Alimentary Reversal Hungry Bones Raise Dead Rapid Digestion (Other) Rapid Digestion (Self) NOTES Let me know if there are any bugs or if you have any suggestion. I'm new to modding, so I can't promise I can fix it, but I'll try. I only made spell tomes for spells, and not for powers or abilities. I have not changed any of the spells' functionality. Up-to-date for Devourment version 6-14-21.-
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I'm working on a mod so that if you are in a stomach and in first person, you get an internal view (See only inside the stomach, in first person) instead of the default. Got the programing done, just need a stomach model / texture (My google- fu failed me)
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I use 'alternate actors' quite a lot. And similar. Any chance there are more mod-mods that cause more executions of the player? Or any hints on where to go looking? PM's also appreciated. I use the 'bad ends' mod and also the 'devourement' mod. So I do sometimes get beheaded or hanged by the law, or eaten by bandits. Then the ghost function in the 'alternate actors' just let me continue play with another main character.
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Devourment Refactor Creature Mesh Addon View File You ever notice that Devourment Refactor has support for a lot of the creatures in Skyrim, but a good chunk of them are missing morphs? I did, and decided to go out of my way to make some for the larger creatures. This file simply contains Bodyslide project files for the missing creatures, which are as follows: Lurkers Dragon Priests Gargoyles Slaughterfish Frost Atronachs Icewraiths Falmer Some meshes are missing struggle morphs, sorry. Unfortunately some creatures were more stubborn than others and I simply couldn't get their morphs to work at all or look decent. One day I might return and attempt to do those, but for now, they're being left out. Currently missing are: Rabbits Mudcrabs Foxes (These just wouldn't even change.) Mammoths Seekers (Causes a crash.) Wispmothers (Causes a crash.) Flame Atronachs (Causes a crash.) This doesn't require anything other than Devourment Refactor, and Bodyslide to build the meshes with. I don't care to be credited if this is merged with Devourment Refactor, I'm not really much of a Skyrim modder, and I was really lazy with this. Submitter DeafStick Submitted 03/12/2022 Category Adult Mods Requires https://www.loverslab.com/files/file/16933-devourment-refactor/ Regular Edition Compatible No