About This File
Edited by markdf
Updated ForgetfulHatter's video to the newest version.
What's New in Version 2021-10-11
- More sanity checks in the randomnoms system.
- Fixed Vore Sleep not working.
- Fixed a very stupid bug in the PseudoAI that kept it from working.
Workaround in PseudoAI for the fact that OnCombatStateChanged doesn't always get sent.
- Apparently OnCombatStateChanged depends in some unclear way on the navmesh an actor is standing on, and how they are standing on it?
- If you know more about this weirdness, please let me know.
- Slowdown effect from fullness should scale inversely with pred skill.
Combat corpse vore workaround...