Jump to content

Sexlab LightMeUp for Oldrim 2.9.4


1 Screenshot

About This File

A lighting addon for sexlab. It simply hooks into the animation start event from sexlab and if the lighting level is below a certain threshold, drops some lights on participants, then removes them at the end.

 

NB: Version 2.9.3 added optional lighting for TDF Prostitution dancers but it requires the SE SLEN version of TDF Prostitution, I tried to find a solution without my additions in the SLEN version but couldn't. Toggling this on won't do any harm but it won't work without the above which is SE only.

 

NB: Version 2.9.2 requires the previous version to be removed and cleaned from your save due to the many changes including the plugin name. This won't be neccesary in future but there's no way around it for this update, sorry!

 

NB: as of version 2.4: Lightmeup now requires powerofthree's Papyrus Extender

 

This is a back port from my SSE mod, I figured why not make an oldrim version too, you can look at the changelog or grab the SSE version etc here

 

Have fun :)

 

Credits:

Ashal for Sexlab Framework
Powerofthree for PO3 papyrus extender
user_no_3453 for scripting contributions
everyone who has made useful suggestions/comments


What's New in Version 2.9.4

Released

Added: MCM Toggle option "PC scenes only". If enabled, lights will only be used for scenes involving the player character.

 

Full Changelog here

 

Older changes:

Spoiler

2.9.2

Finally got around to updating this version to the same features as the SE one. Quite a lot has changed so please check it out using the link below.

Note that I've changed the esp plugin name so you might want to clean the earlier version from your save before installing this.

 

2.6

Minor code changes

Manual lights toggle keybind is now blocked while sexlab is animating

 

2.5
changed light names 1-4 in MCM to "Right,Left,Front & Back" and "fade value" to "Brightness".
Added MCM colour settings for each light (6 colours to choose from)
Increased the range for fade (0-2.5) and radius (16-512) values.

 

2.4

adds MCM options in a new page to set the fade and radius values for each of the lights affording much greater control.

This is thanks to powerofthree's Papyrus Extender which is now a requirement.

 

NB I'll leave earlier versions available for folk who don't want to add the PO3 plugin.

 

2.3.1

fixed a minor ommission in the mcm script OnOptionDefault for the sliders

 

2.3
Added an MCM
Slider:  mimimum lighting level for Auto Lights
Slider: delay time for switching lights off after the scene ends
Toggle for manual mode
Toggle and optional keybind for always on/off (if in manual mode)

NB the manual keybind/toggle won't switch the lights on and off in real time, it just toggles whether to use them or not when scenes start.

 



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use