About This File
Disclaimer:
This Rimworld mod might not be for you, if you:
- aren't of age (legally 18+)
- can't distinguish reality from a video game
- think human leather hats are great, but sex in Rimworld is a crime against humanity
Support our amazing developer!
Ed86's Subscribestar |
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patreon com/Ed86 |
Ed86's Patreon |
Ed86's Kofi |
RJW Community
RJW Discord | |
RJW Git |
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RJW Loverslab Thread |
Features:
- sex need
- genital hediffs
- (inter species) pregnancy
- basic human offspring
- sex change
- rape
- bestiality
- many options to enable/disable/tweak features
Detailed description:
General
RJW adds a new Sex need with various options to relieve it. Speed of decay is effected by the Sex drive stat (adjust speed in Basic Settings).
For a pawn to be able to have sex it needs to be of age (reached fertile or adult lifestage), old and very young pawns will be less/not targeted. Pawns will choose their partners based on their sexuality (⇒RJW Infotab) if they have a choice.
The ensuing sex positions depend on existing genitals and limbs of all partners (adjust chances in Sex Settings) and will be recorded in the pawns social and record tab. The sex need can be fulfilled with masturbation, vanilla lovin', casual sex or by rape or bestiality. Asexual pawns will neither gain nor loose sex need. Love enhancer makes your pawns enjoy all forms of sex. Drunk and stoned pawns may choose unconventional partners while desperately horny pawns might try themselves on unconventional release methods.
RJW does not change romantic factors (beyond opinion boni/mali). Marriages happen when the game/your other mods allow it.
With Royality your pawns have a orgasm and stamina meter while fucking. Psyfocus decays faster while your pawns are horny, frustrated or in aheago.
Try for baby toggle Biotech makes vaginal sex way more likely to be chosen and thus increases the pregnancy chance similar to that of Biotech mechanics.
Note: Screenshot is outdated (the buttons next to draft moved into the rjw infotab)
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RJW Traits
RJW adds some traits to the random trait pool which are:
- Hypersexual - high sexdrive, joins vulnerable (sleeping) pawns in bed if horny, gained by humpshroom addiction, can restore focus (Royalty DLC) with sex
- Rapist - prefers to rape, gained after 10+ sexacts, 10+% of it rape and pawn isn't a masochist, lost when mindbroken
- Necrophile - has fun with the dead, gained after 10+ sexacts and 50+% with corpses, restore psyfocus by fucking corpses
- Zoophile - likes animal company, gained after 10+ sexacts and 50+% with animals, restore psyfocus by fucking animals
- RJW Infotab
The infotab shows the sexuality, by default determined by the vanilla sexuality traits, change sexuality source in the settings if you use a mod that changes this system. In the Infotab you will also see the pawns whoring price and:
- Quirks - thanks to Zaltys
Quirks have minor effects, and cover fetishes and paraphilias that don't have large enough impact on the gameplay to be implemented as actual traits. You can check if your pawns have any quirks by using the new icon in the Bio-tab. Some quirks are also available to animals. A pawn has quirks, if the icon is glowing. RJW currently features:
- Messy - more cum splatter
- Podophile - loves feet
- Teratophile - loves monsters and disfigured
- Endytophile - loves clothed sex
- Exhibitionist - loves sex in public
- Gerontophile - loves elders
- Somnophile - loves sleeping partners
- Sapiosexual - loves smart
- Fertile - more fertile
- Infertile - less fertile
- Impregnation fetish - loves risky sex
- Pregnancy fetish - loves pregnant partners, won't use condoms
- Incubator - faster eggpregnancy speed, not available as random quirk, gained after 100 egg births
- Breeder - faster pregnancy speed, not available as random quirk, gained after 10/20 births
- Vigorous - doesn't tire as fast
- Cumslutt (5% chance to receive quirk)
- Buttslutt (5% chance to receive quirk)
- Podophile (5% chance to receive quirk)
Racial preferences: (can be assigned even if you don't have any matching races installed)
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Chitin lover
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Demon lover
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Feather lover
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Fur lover
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Plant lover
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Robot lover
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Scale lover
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Skin lover
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Slime lover
You can edit quirks from your Heroes at any time, from everyone else at game start or with dev mode enabled, just click on the quirk or reroll button.
- Direct control
Enable to be able to control your colonists sexual activities directly, if they match the requirements (horny enough, the right traits, good/bad enough relation...). Right click another pawn with a selected pawn opens a selection to choose the type of sexact. Meant to be for debugging.
- Hero mode
Choose one pawn to be your "Hero" for life and gain direct control over this pawns sexual actions, while ignoring requirements as long as (s)he is free and in your faction. Great with the multiplayer mod (RJW MP support ceased with Rimworld 1.3). Check the settings.
Note: Screenshot is outdated, find the highlighted toggle under the RJW Infotab
Hero on
Hero off
- Nymphomaniac Raids
Beware to be swarmed by a wave of naked hypersexuals who are coming for your ass.
- Wild Mode
Enable Wild mode for a less restricted experience (removes most restrictions and requirements for many RJW features), will result in unpredictable behavior, don't report bugs if you've enabled this.
Casual Sex
Change the hookup settings to your liking in the mod settings.
Rape
Another option to fill sex need is rape. Most likely targets are disliked pawns of preferred gender with high vulnerability.
- Traits such as Rapist or Psychopath makes pawns way more likely to rape others, while Kind makes it less likely
- Bloodlust pawns enjoys rape beatings (toggle on in mod settings), Masochists enjoy being raped
- the vulnerability stat determines whether or not someone can be a victim (adjust in options)
- female pawns can only rape others when their vulnerability is lower then the threshold defined in the settings
Rape can be triggered in multiple ways:
- Extreme mental break:
Desperate pawns might see no other option but to satisfy themselves even without their partners' consent.
- Random rape:
Pawns with the Rapist trait fill their sex need by rape whenever they are low.
- Designated victims: (Comfort Rape)
To designate your hero, prisoners, slaves or masochist colonists for comfort rape (free use onahole) just disable their consent:
Note: Screenshot is outdated, find the highlighted toggle under the RJW Infotab
active
inactive
refuses
Might lead to a lot of pawns becoming rapists in your colony due to the automatic trait gain described in ⇒Traits, you can disable rapist gain in the debug settings.
- By enemies:
Hostile horny creatures might try to rape their defeated (downed) enemies after a successful raid. Submitting might save your pawns life, but probably not their anus(es). To surrender a drafted pawn use the submission button:
The prostrating effect lasts as long as the victim is raped, but at least 1-2 hours.
Bestiality
Enable in mod options. Animals can join zoophiles into their bed for sex so make sure the animal can access it, pasture animals may require you to move the bed into the pasture, animal flaps can help there.
For any other human-on animal sex you need rape enabled as well. Zoophiles will prefer animal sex partners over humans. Animals with high wildness might try to flee or attack, when molested. Animals with high wildness, predators or greatly different size are less likely to be chosen as sexpartner - stoned/high pawns might still do it. Animals might attack or flee if they don't consent. You can enable animal-human pregnancies.
- Bestiality
Horny zoophiles will search for animal partners, while preferring animals of similar size as them and low wilderness.
- Raping humans
Hostile animals might use downed (vulnerable) humanlikes for pleasure, just like raiders.
- Breeding
You can mark prisoners or zoophile colonists and animals to breed (male animals only if they're tamed):
Note: Screenshot is outdated, find the highlighted toggle under the RJW Infotab
active (human)
inactive (human)
active (animal)
inactive (animal)
refuses
initiator active (animals mount animals)
initiator inactive
- Insect Egging
The Incubator (downed victim, of a different faction than the insect) gets put into a cocoon, which heals wounds and feeds the host. Eggs produced by pawns with female ovipositors can be fertilized by male pawns and/or implanted into incubator and then fertilized by males. So for wild insects scheme should be like: get incubator -> produce egg -> implant egg -> fertilize egg -> lay egg -> repeat. Depending on race/setting this might change. Cocoon can be surgically removed, the eggs hatch after a while or if the host dies. Eggs will terminate any other pregnancy and prevent new ones, slow your pawn down. Their numbers are capped, depending on the size of the race (pawn fits more with Incubator quirk or ovipositor). When its time to hatch the unfertilized eggs hatch as insect jelly, fertilized produce offspring. Most spawn will be hostile, but if the host has high psychic sensitivity the offspring might be tameable.
- Mechanoids
Rape by mechanoids impregnates females with hostile seeds which will destroy their hosts torso on hatching unless you discover the parasite (Determine Pregnancy operation) and surgically remove them in time with 10 Glittertech medicines. Hacking mechanoid pregnancy makes offspring friendly if you have the Biotech DLC, otherwise neutral, Mechanitors can hack without performing surgery.
- In-between different species
Enable interspecies-animal-sex to make colony animals mate with other colony animals of similar size and wildness while ignoring their species.
- Wild Animal Sex
You can activate wild animal sex in the settings. Wild animals of the same species will bang and eventually populate the entire map if you aren't careful, beware of exponentially growing (boom)rat swarms.
Pregnancy & Children
If you have the Biotech DLC active I recommend to let RJW use their pregnancy and children mechanics for maximum compatibility with other mods.The Biotech toggle for pregnancy approach modifies the likelihood of vaginal sexacts.
RJWs own pregnancy system: Pregnancies can happen when two fertile pawns engage in vaginal sex (chances/pregnancy mode adjustable). Pregnancies last for the creatures gestation time - 3 trimesters for humans (breeder trait reduces gestation time) and will be invisible for the first few weeks, how long depends on bodytype. If you successfully "check pregnancy" early you can abort the baby. Miscarriages can happen if mother gets injured/sick/malnourished. 'Simple' humanlike babies can't move or do any work until they are of age (4). Colony animal babies will be born tamed. Prisoner children have to be recruited to be part of the colony. Most traits and bodyparts can be inherited. Some races like zombies or androids can't get pregnant. Slimes only get pregnant from sex with penises (not slime tentacles). Children inherit the status (colonist/slave/prisoner) of their mother at their creation, if the mother gets recruited after, the child will still be born a slave/prisoner. Enable fantasy pregnancy in mod settings to make everything progress faster.
Necrophilia
Once enabled, necrophiles will be able to use corpses for pleasure, somebody desperately horny might try as well.
Body Changes
- Bodyparts
Hediff visibility can be disabled. RJW adds four new bodyparts to every creature & gender: Breasts, Genitals, Anus, Flank
Genitals can have various types like bionic, generic, equine, etc. and sizes relative to their owners body, so a dragon penis that is large if attached to a human might be tiny if you attach it to a proper dragon.
Hydraulic parts can be crafted on machining bench, bionics at fabrication bench - after research. Archotech parts are only available through trade and missions. The Peg dick is craftable at the crafting spot.
Archotech parts can be toggled in the ⇒RJW Infotab between contraceptive and fertility mode which makes any pawn 100% fertile, decreases egg gestation time by 50% and pregnancy gestation time by 25%.
Slime Races can change their bodyparts at will at the cost of food need. Flanks are there to attach udders.
- Surgery
You can change various bodyparts through surgery.
- install peg arm
- install ... - installs this bodypart
- attach penis/vagina - replaces current genitals with selected one
- add penis/vagina - adds penis/vagina to the genitals (makes futas, or other monstrosities)
- sterilize - makes pawn infertile
- check pregnancy - shows you the type of pregnancy (if pregnant)
- abortion - once you checked pregnancy you can abort it
- remove ... - removes that thing and drops it as an item to be sold or reattached somewhere else
- Sexchange
If you replace genitals (penis & vagina) with one of the other gender you change the gender of your pawn. The pawns will be horrified at first but get used to their new body after a while (~1 year).
Note: Rimworld only has males, females (and genderless), that means if you want 2 female futas to voluntarily fuck another they need to be gay or bisexual.
- Feeling Broken
Repeated non-consensual intercourse (rape) slowly breaks a pawn:
in a trance -> broken -> extremely broken with worsening penalties to consciousness. They will loose their rapist trait (if present) and gain masochist trait at the final stage (5% chance for each additional rape). After a few days without any rape the broken pawn should slowly begin to recover.
Items
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Drugs, Consumables
- Humpshroom - eating it reduces sex need, grows wild in caves, cultivatable only in hydroponic basin in darkness, addiction adds hypersexual trait and reduces satisfaction gain from sex, has no effect if used as food ingredient, can be used to meditate and restore focus (Royalty DLC)
- Aphrodisiac - made out of humpshrooms in drug lab
- Contraception pill - reduces max Fertility to 10% for 15 days, crafted in drug lab
- Condom - only for baby-safe whoring, made in Drug Lab, used for whoring when near bed, or in inventory
- Used Condom - yummy, made with action
- Fertility Pill - makes more fertile for a while, crafted in drug lab
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Apparel
- Hololock - required to craft bondage devices, made on fabricator bench
- Holokey - spawns when pawn attaches any bondage device, the key with the exact same ID as the locked device is required to undress it again, cant be used while wearing Armbinder. If the key gets lost you have to remove devices with surgery! The chance to find another key with the same ID is ~1 : 3.4*1038 (impossible)
- Chains - shackle your victims, prevents manipulation and moving, made on Machining table, right click on them to put them on somebody
- the rest of the bondage items has been moved to the RJW-ex addon
Stats (some are visible in the Rimworld "i" status window of each pawn)
description shamelessly stolen from here
Sex Need
The main driver behind most mechanics added by RJW. You should try to keep the sex need bar filled to keep your pawns happy.
Having a low sex need will result in negative moods like Horny or Sexually Frustrated, while having a filled sex need bar will result in positive moods like Sexually Satisfied.
Sex Drive
This is similar to Hunger Rate or Rest Rate in the base game. It affects how fast the sex need goes down. Having a higher sex drive means a pawn's sex need will go down faster and they will want sex more often. Conversely, having a low sex drive means the pawn can go for longer without sex and remain happy.
- BloodPumping (minor influence)
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Consciousness
- Fertility
- Manipulation
- Metabolism (minor influence)
- Moving
- Sight (minor influence)
Sex Satisfaction (Added in RJW 4.4.6)
This is almost the inverse of Sex Ability. Sex Satisfaction is how much enjoyment a pawn gets out of sex, regardless of their partner's abilities. Having a high Sex Satisfaction will result in a pawn's sex need filling up more from sex, making them more likely to get positive mood buffs after sex. Conversely, having a low Sex Satisfaction means that a pawn has a hard time being satisfied by sex, and will not have their need filled as easily.
Sex Satisfaction is affected by the following base values:
- BloodPumping
- Consciousness
- Rest Need
Vulnerability
This represents how easy it is for a pawn to be taken advantage of sexually. A high Vulnerability will mean a pawn is more likely to be the target of rape and less able to resist it. Conversely, a low Vulnerability value means a pawn will be targeted by rapists less often. Females can only rape if their vulnerability is lower then the limit set in the settings.
Vulnerability is affected by the following base values:
(These values are inverted, meaning a higher value gives a lower vulnerability score)
- Melee Skill
- Consciousness
- Manipulation
- Moving
- Sight
- Food Need (Not Inverted)
- Rest Need (Not Inverted)
Fertility
Represents how likely a pawn is to get pregnant or impregnate a partner during sex. This is affected by part health and some health conditions, like IUDs and various drugs.
- Delete all files from previous RJW versions
- Open the .zip and move the rjw-master folder from there into "...steam/steamapps/common/rimworld/mods/" - you can use programs like 7-Zip to unpack the .zip/.7z
- Make sure your mod files aren't nested .../Rimworld/mods/rjw-master/[all the mod files here] is mandatory, example:
- Activate the mod & the latest stable version of the required mods in the right ⇒Load Order! example:
- Restart Rimworld
- Enjoy
Load Order: (Required/Optional)
- Harmony (has to be the very first mod)
- Core (that's the game)
- Rimworld DLCs
- Hugslib
- Other Mods
- RimJobWorld (put as low as possible in your modlist)
- RJW Add-ons
- Performance mods
Troubleshooting
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Make sure you have a clean and updated Installation of your game and all your mods (~95% of reported issues stem from outdated RJW submods)
Spoiler
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Uninstall your game and all your mods
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optional: Reset (delete) your Mod config files in: C:\Users\"NAME"\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config (resets your settings)
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optional: Reset (delete) your Mod config files in: C:\Users\"NAME"\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config (resets your settings)
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Install the LATEST version of your game and all your mods
- I keep a list of all the RJW submods with a link to their latest version in: ⇒RJW Add-ons
- don't override folders when manually extracting folders
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Uninstall your game and all your mods
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Make a working modlist
Spoiler
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Start with a small modlist, only add more mods if the small list works without (major) problems like red error messages, crashes, etc. Before adding a mod to your game check check mod descriptions for
- supported Rimworld versions
- requirements
- incompatibilities with other mods
- Order your mods
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Start with a small modlist, only add more mods if the small list works without (major) problems like red error messages, crashes, etc. Before adding a mod to your game check check mod descriptions for
- If you still have issues and want to report it attach a Hugslog to the detailed description of your problem here or on the RJW Discord
Legal
- With the use of Rimworld you have to accept the Rimworld EULA
Special Thanks to:
Void Main OP
semigimp ex. Dev
Superhotsausage ex. Dev
Ed86 main Dev
UnlimitedHugs HugsLib mod library for Rimworld
pardeike Harmony library
Loverslab Hosting this mod
Also thanks to the many community contributors:
40kg Mouse, 420san, a flock of birds, ADHD_Coder, Alanetsai, amevarashi, anon, anon18392, AntiJaoi Artrer, Asdiky, bearlyalive, Bucky, CaufendraSunclaws, Cypress, dastardlii, DegenerateMuffalo, divineDerivative, Dubs670, ekss, Endismic, exoxe, Funky7Monkey, geoper, ghostclinic3YTB, gmasterslayer, GoldenTamango, gterl, Haseiliu, Hydrogen, jhagatai, KeirLoire, klorpa, luythen, Mewtopian, Mitt0, motd1233, mwcr, Nabber, NamingIsHard, NEPH, NLSHD, nuganee, nugerumon, Pantheress, Pestdoktor, PinkysBrain, Primarx, randomtyping, RatherNot, rwmeow, Skömer, SlicedBread, StarlightG, Taleir, TDarksword, TheSleeplessSorclock, Tirem12, Toastee, Tory187, turkler, Twonkie, Valorantplayer993, Vegapnk,
XenoMorphie, Zaltys, Zsar, Zweifel
Edited by Skömer
mod description update