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Acheron based defeat mod with scenes provided by OStim Standalone. ESPFE.

 

Description

 

When fighting human enemies, you can be knocked down when you run out of HP (courtesy of Scrab's Acheron). You will then be processed by this mod. This mod now rolls several outcomes - events that can occur whilst you are knocked down, and a release event - how you will return to gameplay, rather than dying and reloading the save. The number of outcomes that can be rolled, the chance of another outcome and chances for each individual outcome/ release is fully configurable in the MCM.

 

As of 2.0.0, there are only a few outcomes and release events. Any suggestions are welcome!

 

Outcomes

  • Robbed - enemies steal a random amount of gold from you. 
  • Assaulted - Requires OStim Standalone

 

Releases

  • None - you will stand up and return to combat after a "grace period"
  • Slave auction - Requires Simple Slavery Plus Plus

 

Mods that change enemy AI, aggression, combat states and hostility are currently likely to cause a CTD when OStim attempts to create a scene. Disable such mods if a crash occurs, and if it still crashes, then report the issue. I have attempted to add some methods to keep the actors in the scene out of combat in v2.0.0, but it is still largely untested.

 

Make sure to read through this whole page before reporting any issues. Also read through the Acheron and OStim Standalone pages to understand how the two mods work. Alternative outcomes and resolutions can be suggested and I may try to implement them.

 

Hostile actors will only assault you if they fulfil all of the following conditions:

  • They fulfil the criteria determined in the MCM. It is not recommended to enable both gender assaults, due to a lack of animations for OStim. By default no aggressors are enabled, you must change this before playing.
  • They are not in a defeated state themselves. After all, a lack of blood in the body probably creates some difficulties...
  • They are alive, obviously. This is based on the Actor.IsAlive() check

 

Again, OStim Standalone doesn't have many non-consensual animations - I recommend Magink666's conversion of BakaFactory's SLAL Animations to get some (and other packs by them too). Or you can roleplay fully surrendered for your immersion.

 

Hard Requirements:

 

Soft Requirements:

  • OStim Standalone - Auto mode is still disabled in 2.0.0, you still have full control over the OStim scene. Some OStim settings around auto mode may cause issues (as noted by COCI_alle)
  • Simple Slavery Plus Plus - Requested feature, but I don't think SS++ has any OStim-compatible release events anyway.

 

Recommended:

  • NotificationLog to track messages from this mod
  • Enable papyrus logging if you want to report problems
  • Read this whole page - especially the important notes section.

 

Make sure that Consequences (and Acheron itself) are enabled in Acheron's MCM. If you use other Acheron defeat addons, remember to adjust the relative weighting accordingly.

 

Features:

  • Full customization via MCM
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  • Multiple assaulters supported (up to 4 aggressors)
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  • Kill your assaulter to retrieve your gold. The assaulter is not tracked by a quest marker.
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  • Male PC supported
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Files:

Spoiler

1.0.0 - Initial release of the mod

  • 1.0.1 - Increased scan radius and edited script
  • 1.1.0 - Added MCM, options and surrender. Requires a new save if updating from v1.0.1 or below.

2.0.0 - Mod rework. Recommended version. Although largely a proof-of-concept and half a framework, all the required functions are present and more ideas can be quickly added. Requires a new save if updating from v1.1.0 or below.

  • 2.0.1 - Adjusted surrender script

 

Important notes:

Spoiler

Notifications

  • When you are knocked down, check the notification "OSimpleDefeat loaded!" appears. This indicates that this mod is controlling your defeat now.
  • If the notification "OStim failed to start scene!" appears, there are a few reasons this can be. Usually this is due to a lack of animations and/or not enough actors could be filtered through. Check your MCM settings to make sure you aren't thinning the number of enemies that can assault you

 

My testing and observations:

  • This was tested working for me, with both levelled and unique enemy bandits, on Skyrim AE 1.6.1170, OStim v7.3c and Acheron 1.4.4.5. On this setup however, OStim's auto mode does not seem to be working as desired, so the player will have control over the scene. This plays to OStim's strengths anyways, but the script is written to disable player control in these scenes. OStim auto mode is still disabled as of 2.0.0, but the main features are in place to have SexLab-style animation sequences play.
  • This was tested working for me, with bandits on Skyrim AE 1.6.640, OStim Standalone v7.3c, Acheron 1.4.2.0 and Backported Extended ESL Support. This setup also did not allow for auto mode to be forced when the scene starts. Yes, I have two installs of Skyrim. No, I do not have a 1.5.97 version to test with.
  • When the scene is ready, actors nearby can be optionally added to the scene. They should have been processed and made non-hostile, but I have not fully checked this feature. Also be aware that whilst the mod allows any combination of up to 5 actors, there are little to no MMMMF, MMMFF, MMFFF or MFFFF animations for OStim currently. I may try converting some one day. Adding actors will likely cause scenes to fail to start with "No starting animations found", and you will just be robbed and re-engaged in combat.

 

Limits of OStim:

  • This is for OStim Standalone only. I will need to change the script call to support OStim NG or OStim for OSA, which I will not do unless heavily requested.
  • Due to limitations by the OStim framework, there are a lack of aggressive animations.  Magink666 has made conversions of some of the more aggressive ones, but other animations, such as Billyys, FunnyBizness and Znaroks are yet to be fully ported, as far as I am aware. --I am in the process of porting some more animations for OStim, pending permissions for posting.
  • Due to this lack of animations, no animations (as far as I am aware) have the female dominant tag. If being assaulted by female bandits, you will have control over the scene. There are some good femdom animations though (see above for an example). You will always have control over the scene. This will be changed in future versions.
  • Due to the OStim framework, if for any reason the actors in the scene enter combat at any time, the scene will end immediately. Annoying, but this is more immersive anyway. I have added more in 2.0.0 that should keep actors in an OStim scene out of combat for the whole scene. This is still largely untested, however.

 

Other notes:

  • Assault must be enabled in the MCM, it is not by default. Make sure to open and customise the MCM before playing.
  • Don't use with OProstitution NG for OStim Standalone v1.01, as that mod is currently broken and on most scenes ending you will be tipped over 1 million septim and reputation will be lost. Unless you want that for some reason, that mod should not affect this in any way.
  • I do not know how other mods may interact with this one. I personally use almost all OStim addons and noticed nothing unusual, but joint SL and OStim load orders or other OStim addons may cause unintentional effects. Let me know if you find any. I will admit to have done no testing with hostile creatures and NPCs, and this mod likely doesn't work with creatures in the vicinity. Please report any findings to the thread.
  • This is literally my third non-patch mod ever, I have no idea how to use aliases and quests etc, so this whole mod is ran off a single script. This may become laggy on larger load orders, but it ran fine with 400 mods and all other OStim addons. Untested on my own full load order of 1800 plugins, however. I made this because there are no real alternative, as Yamete REDUX is janky to use and is the predecessor to Acheron anyway. This is made to essentially replace all other defeat mods for OStim Standalone and provide one for the most updated version. An eventual mod rebuild will take place to make this more "official", if you like.
  • I will also eventually learn how to make an MCM menu for more customisation options, but for now, you can either request a specific customisation or edit and recompile the script yourself. You can upload these to the thread if you want, I'll likely add it to the downloads options here. MCM added in v1.1.0. MCM features can be requested in the thread.
  • I am aware this mod has basically the same name as Normalnick's Simple Defeat. This mod is not an OStim conversion of their mod, and their mod does far more than this one. They have stated considerations in making an OStim version, and I will change the name of this mod upon request if necessary. Current name is up for change anyway, I don't particularly like it, any suggestions appreciated. I kind of want to release a whole series of "OSimple" mods, to add all the missing features from SexLab to OStim, such as drunk approach, harassment, and any others.
  • Any feedback is welcome in the replies. Report any problems or niche cases I have not tested thoroughly enough for. All tests I have done were in Bleak Falls Barrow and a mysterious crypt (thanks a lot to MysticMalevolance for this addon, being able to test defeat instantly after character creation helped unbelievably), and in Embershard Mine.

 

Translations:

Spoiler

Any translations can be made as long as they link this page and do not contain the entire mod unnecessarily.

 

Chinese translation - Nexus Link

 

Credits:

 

Future update will incorporate NPC vs NPC action, but not an immediate priority. The QTE minigame from Acheron Extension Library could also be incorporated. Dialogue could also be added - for now I recommend Shadowman's Public Fun Comments.

Next update is to add integrations, before the eventual mod rebuild to use proper Skyrim modding methods, rather than this scripted mess.

 

I do intend to maintain and upkeep this mod, and any others made by me, until the OStim community eventually remake their mod again or something...

 

 

The groundwork is now in place for easy/ quick expansion of outcomes and releases. More will be added over time. I have exams now, so development will be on hold for a few weeks.

 

 

Want to reverse the roles, and dominate instead? Try OSimpleAssault, now with out of combat assaults.

Edited by FxD2
2.0.1 Release


What's New in Version 2.0.1

Released

Script adjustment for rework.



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