About This File
DISCONTINUED - See Flip's updated Drug Framework 2!
Â
Flip has mercifully offered to take over this project, bringing considerably more coding know-how to making the drug framework an actual framework for adding drugs to the game. Please check out the new version for greater functionality.
Â
Â
ORIGINAL POST BELOW:
Â
Attempts to add mechanics for non-transformable drugs in XCL.
Â
Author: usagitriplesix
Â
Drug Framework
This mod is a really quick-and-dirty attempt to create the ability to have drugs in X-Change Life. Two samples are included, which can be purchased through the X-Change Pharmacy at the mall:
- Caliente - Increases your arousal each time block while it's active.
- Futility - Eliminates action points, and debuffs intellect and fitness while it's active
Â
Why you would want to use these on yourself is anyone's guess, but the ability is there. There is also a passage that can be used by mods to allow for their use during drink-spike passages.
Â
It Needs Work
This mod is probably a bit beyond my skill level, so I welcome other code gurus to fix it or implement far better solutions. Consider this a proof-of-concept to demonstrate the possibilities provided by drugs that don't necessarily involve gender swapping.
Â
What's Broken
- Extra space all over the place...well, at least above the player portrait. Not sure what causes that.
- Pill expiration messages don't display. I couldn't come up with a way to show messages that wouldn't involve overwriting a core game passage.
Edited by emes
Leting people know about Flip's Drug Framework 2