About This File
Regula Magistri 2
Regula Magistri is a mind-control "Haremocracy" mod for Crusader Kings 3.
Overview
This is a continuation of the mod Regula Magistri by bobbily plus others included in the credits file.
Regula Magistri is a mind-control "Haremocracy" mod for Crusader Kings 3. The mod creates a number of traits, events, schemes and interactions which the Player can use upon gaining the power of the Regula Magistri book.
The intent of this mod is to create a state headed by a single (male) ruler (the Player) alongside his harem of female vassal wives/concubines.
Old Thread - https://www.loverslab.com/topic/205473-mod-regula-magistri-2/
Main Features
How to start
- Start via a decision to find the Regula Magistri. Starts a small event chain which causes stress but gives some bonuses and lets you start your ascent as Magister
- Become a full Magister by Freeing the Keeper of Souls, while in the "covert" stage, add women to your soon-to-be harem by showing them the book.
- Complete more objectives to have a Glorious return, or start quickly with a desperate or modest ritual to Free the Keeper of Souls.
- Once the Keeper of Souls is freed, your Realm will convert to Regula Magistri and you will gain access to your powers.
Do not use the character creator to start with the Regula Magistri religion or convert to the religion in-game (through any other method aside "Free the Keeper of Souls" decision).
This will disrupt the mod initialization.
Using the Regula culture during character creation is fine, you don't have to use it but I consider it a "quickstart" culture that fits the religion.
There are role-play friendly decisions that can quickly grant you Regula traditions once certain goals are met, making it easy to change an existing culture to have Regula traditions.
Regula Magistri
- The Regula Magistri religion has two custom tenents. One based on the Magister himself, and another based on his harem. The Magister can have an unlimited number of wives/concubines, and can dominate his wives to turn them into his Paleax/Domina, each one boosting the income and development of the Magisters realm. He can also treat women as pawns, and shred the souls of women to use as disposable tools, good for fighting and fucking, but not much else!
- The holy sites of the religion each unlock a special feature, such as empowering certain character interactions, adjusting the sex of newborns and increasing the stats of the faithful.
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The Magister can use special powers such as:
- Fascinare: Charm a female character into a Mulsa. Charmed characters are very loyal and get extra stats. Charmed characters also have a number of schemes that can be used to make them reveal secrets, take over their husbands titles or cause disruption in foreign courts.
- Domitans Tribunal: Turns a landed Mulsa (County title or higher) into a Paelax, Gives a bonus Mutra Corpus interaction as well.
- Mutare Corpus: Improve a charmed female character, boosting their mental, physical or sexual attributes. This will heal wounds, increase congenital traits and also sometimes give other beneficial traits. The power/effects of Mutare Corpus depends on your Piety level.
- And many others! Generally allowing easier management of your realm or creating options to do fun things.
- Creates a number of new wars linked to the enslavement of other rulers. Free female rulers can be dominated, while those already charmed can be stolen from their rightful liege or allowed to break their former bonds of fealty through a custom faction, Servitude.
- Creates two new gender succession laws, Hereditas Magistri and Hereditas Compedita. The Players's titles pass to their male offspring, while those of their vassals pass to female offspring. All Player vassals will adopt Hereditas Compedita on a quarterly basis.
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Other Features include:
- Raid events - Find women when raiding the provinces of other rulers, with lots of different events and bonus options!
- Regula Cultural Tenets - 4 cultural tenets that help define your culture in a RM way.
- Famuli MAA - female led MAA with custom art and stats
- Regula Palace - A Palace holding type for the Magister, with unique building chains with custom effects.
- Regula camp upgrades - special upgrades that can be created by a "Cultist" (RM custom camp purpose) camp
- Travel options - Find women as you travel the land
- Regula Leyline POI - Get extra special recruits and/or other effects
Requirements
Carnalitas is needed for this mod to function.
CBO (Character Body Overhaul) is a soft requirement which allows the "Lewd" clothing option to be enabled.
Cheri - Lewd COAs is used for Regula Coat of Arms generation for the Magistri custom culture. Can be disabled via a game rule to use vanilla Coat of arms for the Magistri culture instead.
No Death Cascade is highly recommended not but essential. As you will end up having large factions this mod helps by reducing the "death cascade" when members of your family pass away. I use the mourning period of two years option.
Incompatibilities
Compatible with Royal Court.
This mod may conflict with any mod that overwrites or replaces the following files:
- 02_genes_accessories_misc
- adultery_events
- hair_palette.dds
- skin_palette.dds
- story_cycle_infidelity_confrontation
Triggers:
- might_cheat_on_partner_trigger
- can_set_relation_lover_trigger
- valid_demand_conversion_conditions_trigger
Downloads/Installation
You can download the full source at the GitGud Repo
A Zipped version of the mod will be available on LoversLab (In this thread!).
Unzip into your /Documents/Paradox Interactive/Crusader Kings III/mod folder.
Add "Regula Magistri" to your mod playset, after Carnalitas.
Tips and Tricks
Freeing the Keeper of Souls
Remember, to start you have a set of goals to achieve, achieving all of them will grant you an exceptionally powerful start, whilst you can make life harder by going straight for freeing the Keeper of Souls with no prep work!
Once a female character is spellbound (You've shown the book to them) you can give them titles through a special interaction, regardless of your current faith/culture laws.
Surviving as a new religion
Under normal game conditions, most faiths (especially Christian and Islam) will hate you for your Faith! This will make it hard for you to survive as a vassal (Your liege can revoke your titles) or as an independent realm (other nations will declare holy wars on you). Focus on charming the women of nearby realms as fast as possible, ideally charming your liege and nearby states to act as "buffer zones".
Before freeing the Keeper of Souls, get yourself prepared for war through gold and a solid army. It will make it much less riskier for you to be quickly attacked by a hostile realm.
You can modify religious tolerance through the game rules to make your start much easier, but where's the fun in that?
Known Issues
Can be found in the file ISSUES.MD
Or on GitGud, here https://gitgud.io/ban10/regula-magistri/-/issues
New Ideas/Features
Feel free to post them in the thread, my current list can be found in the TODO.md
Or on GitGud, here https://gitgud.io/ban10/regula-magistri/-/issues
Contributing
If you are interested in contributing, please get in touch here or at the GitGud Repo. Assistance with art or event dialogue (including translations) would be greatly appreciated.
You can contribute with Issues/Pull Requests at GitGud Repo
Changelog
Can be found in the topic, On this page,
Earlier changelogs can be found on GitGud, here https://gitgud.io/ban10/regula-magistri/-/releases
You can also find the changelog in the mod files itself, called CHANGELOG.md
Edited by ban10
What's New in Version 5.4.0
Released