About This File
Mango's Lewd Diplomacy (Formally The Lupanarius Project)
What is this mod?
This mod focuses solely on diplomacy and making the relationships between empires more alluring and interesting. This mod adds several new features, but some of the most major additions include: one new specialist subject type (Lupanarius), 8 non-specialist subject types (Listed Below), one new galactic institution (Galactic Aide) and one new federation type (Sensual Liaison) to vanilla Stellaris, all of which having their own unique mechanics. A Lupanarius Subject is one who specializes in maximising pop growth speed through breeding and mating as opposed to resource output. A Sensual Liaison federation type focuses on improving the health of their population, through extensive breeding. Just a heads up though, this is my first ever Stellaris mod, so bugs and terrible coding are present and I encourage any suggestions or bug pointers as I've only started learning how to mod Stellaris.
Why make this mod?
Honestly, I felt that diplomacy was lacking in some other Stellaris mods, and hoped to fill the void with this mod. Not to mention that after having played around with Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com) I felt inspired to create a lewd subject version of my own. Obviously though, my ideas for diplomacy may sometimes be terrible, so feedback would be welcome.
Want to find out something about the mod?
The Official MLD Wiki has countless pages dedicated to documenting everything substantial that this mod has to offer! You can find the wiki link available here: https://youneedawiki.com/app/page/1qiCcT34rCamm40g-9mvRQReiErUzpkllsk8v77u5RrI?p=1KorpzruXPNKJqNktRM9_SlxIqE3j7bVK
If you want to play an older version of MLD (or just want to suffer) then you can also download any minor or major release of the mod from its inception all way to current day! You can find the archival google drive page available here: https://drive.google.com/drive/folders/15WN-B2DQ2r0sWQk3nV-yfigiDxQDS3TS?usp=sharing
DISCLAIMER:
THE DEVELOPMENT OF THIS MOD IS HIGHLY UNPREDICTABLE AND INCONSISTENT DUE TO IRL CIRCUMSTANCES SO EXPECT DELAYS AND INFREQUENT UPDATES. THIS IS MY FIRST MOD SO ALSO EXPECT BUGS AND GLITCHES TO APPEAR EVERY NOW AND THEN.
Currently Added Features:
- New Lupanarius Specialist Subject Type (Available through regular diplomacy, as well as through the Imperial Thief Dom Origin)
- New Pop Tribute Mechanic (Available for the Lupanarius with exclusive agreement terms)
- 8 New Non-specialist Subject Types (Penetratis, Intimus, Serviant, Domain, Sexologium, Broker, Chastite, Parasite - - -Available through regular diplomacy, as well as through the Imperial Thief Dom Origin)
- New Federation Type (Sensual Liaison, Available through regular diplomacy, as well as through the Lewd Bond Origin)
- New Crisis Path (Euphoracis - Available for all authority types)
- New Joint Operation (Available to members of a Sensual Liaison)
- 40 Total New Civics (Available for all authority types, with certain exclusive civics per authority type)
- 7 New Origins (Lewd Bonds, Escaped Gene Sex Slaves, Horny Planet, Ancient Whores, Artificial Conception/Fertilization, Domineering Oversight, Nymphatic Endbringers)
- 4 Base Species Traits with machine equivalents (Natural Dominance, Natural Subservience, Sheltered Resistance and Leadership Adverse)
- 4 New Ascension Perks (Available for all authority types)
- 4 New Tradition Trees (Contains unique war goals, traits and bonuses, available only to certain empires)
- 3 New Resolution Trees (Contains ~33 total resolutions, excluding repeals)
- A New Galactic Institution (The Galactic Aide, can be nominated through the Galactic Aid Reform branch in the Galactic Services tree)
- 2 New Agreement Terms (Allows for the configuration of tribute speed and necessity, the mechanic behind lupanarius tributes)
- 6 New Government Types (Based on a combination of certain civics)
- A New Faction (Available to Obedient Empires)
- 3 New Branch Office Buildings (Pornography Arthouse,Tantalizing Nightclub and Xeno Pleasure Concourse)
- A New Diplomatic Policy (Includes policies such as: Serviceable and Affectionate)
- 9 New Edicts (3 available through Blissful Masses civic, 5 available through Chastity civics, 1 from federation: Mating Festivals)
- 2 New Slavery Types (Reproductive Slavery and Domestication)
- A New Empire Policy (Sex Slave Treatment, accessible via tier 3 breeding rights resolution)
- 2 New Overlord Holding (The Cathouse Sanctum and the Heart Birthing Chamber)
- 2 New Espionage Operations (Available during the Euphoracis crisis path)
- A New Colossus Variant (Available during the Euphoracis crisis path)
- 2 New Tradable Actions (Lupanarius Seduction and Lupanarius Technology)
- 4 New Pre-scripted empires (Dominion of Slutess, Erassian Services, Minions of Desidera and Galactic Love Network)
- New Subject Buildings (5 in total, including the Lupanarius Ghetto, Lupanarius Genetic Labs, Lupanarius Carving, Lupanarius Bio-matter Plant and the Lupanarius Orgy Manor. Bare in mind all buildings apart from the Ghettos are upgradable, and have their own hive mind unique counterparts with machine counterparts hopefully coming soon.)
- New Jobs for both Subject Buildings and Overlord Holding
- New Subject Starbase Modules/Buildings (Some examples include the Luxury Tour Bay, Erotica Factory, Aphrodisiac Dispenser or the Pornography Broadcaster)
- A New Living Standard (Narcotic Ectsasy, accessible through Blissful Masses civic)
- 3 New Lupanarius Official Traits (Lupanarius Harlot, Lupanarius Incubator and Lupanarus Inseminator)
- 4 New Unique Species Trait (Unlocked by Brainwash decision, Escaped Gene Sex Slaves, Obedient Breeders civic, including equivalents, and the modesty tradition respectively)
- A New Subject Decision (Requires the Mind Control Centre)
- 30 New Unique Technologies that Unlock Buildings / Provide Bonuses / Starbase Buildings
- 7 New AI Personalities (Unlocked through various origins and civics, lets the AI behave differently than non-lewd empires)
- Various New Graphics for the Lupanarius Subject Type (Quite poorly done I might add as I'm no artist and still am not)
- Various New Planetary Modifiers (Triggered by Cathouse Sanctum Holding, Hyper-Relay Network, Brainwash Decision, Horny Planet etc)
- Various New Events (Include origin, civic and diplomatic events)
- Much more that I have probably forgotten about!
Changelog Archive:
1.3.3:
Compatibility Changes:
- The Chastity Crusade wargoal now correctly removes non-corporate LV civics (e.g sex crazed breeders) from megacorp empires upon defeat
(The CC wargoal now also applies the Chastity civic AFTER having removed any previous civics, fixing an issue with LV/FO empires not receiving the Chastity civic)
Balance Changes:
Quality of Life:
Bugfixes/Mod File Editing:
Mod Page Changes:
Quick Note:
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1.3.2:
Compatibility Changes:
- Robot pops can now become Sex Slaves only if they have one of the following traits from LV:
[1] Synth Vagina
[2] Synth Penis
[3] Synth Breasts
[4] Sexbots
- Adjusted the relocation destination weights for pops taken during tribute events if LV or FO is installed:
[1] 75% Increased chance for pops to be resettled onto tentacle worlds (LV)
[2] 50% Increased chance for pops to be resettled onto sexopolis, breeding and milking worlds (LV)
[3] 25% Increased chance for pops to be resettled onto pleasure habitats and pleasure ringworlds (LV)
[4] 10% Increased chance for pops to be resettled onto a colony with a Lineage Complex building (FO)
[5] 5% Increased chance for pops to be resettled onto a colony with a Lineage Office building (FO)
[6] Increased base chance of 2 for pops to be resettled onto colonies with more than 1K Family Planner jobs
- The Milking Ranch holding (LV) now provides +5% Milk Cow job efficiency and -5% Farmer job efficiency
- All Biological and Mechanical traits from LV and FO now count as 'Breeding Traits' and will put any empire owning such species in breach of the Galactic Asexuality Decree resolution
- The Bio-metallically locked trait now makes pops incapable of working Sex/Dairy jobs if LV is installed
- Star Gazer jobs now provide an additional '+5% Pop Growth Speed' and '+5% Mining/Research station output' if stationed on a Pleasure Habitat or Pleasure Ring (If LV is installed)
- Ascension Perks now have scripted variable support aswell as all job bonuses from ascension perks/traditions
Balance Changes:
- Replaced the '+50% Hostile Claims Influence Cost' modifier with '+10 Stability' and '-10% Military Ship Upkeep' for obedient breeders with an overlord
- Reduced the extra amenities an Erotic Overlord Consultant produces via any Lupanarius master subject ascension perks from 1000 to 400
- Overlord Erotic Consultant Drone jobs now only require food upkeep if within a hive-minded empire and an energy upkeep in machine intelligence empires
- Machine pops with either the Pleasure Bots or Enhanced Pleasure Bots traits are now considered in breach of the Galactic Asexuality Decree resolution
- The Mothership planetary feature now provides 100 biologist and 100 engineer jobs
- The Chastise Planet decision now also reduces organic assembly speed alongside pop growth speed. Both value have also been increased from -200% to -250%
- The Ancient Whores origin now provides '+25% Lupanarius Research Speed'
- Reduced the 'Yearly Chance to Discover Pops' modifier for Lupanarius master subject ascension perks from +10% to +5%
- Lupanarius master overlord ascension perks now provide '+10% Chance for Lupanarius Research Options'
- The Confidence Campaigns tech (and its subsequent tiers) now provide '+10% Lupanarius Research Speed' and '+5% Society Research from jobs' instead of additional pops discovered
- Territorial Breeder civics now provide -25% Cosmic Storm Devestation
- The ErotiCorp civic is now a permanent civic that cannot be added or removed after game start
- The Lap Dance Marketing civic no longer reduces empire size from branch offices
- The Head Ecdysiast Manager councilor position no longer reduces branch office build cost
Quality of Life:
- Lupanarius exclusive technologies now fall under the newly created 'Lupanarius' category
- Updated the Lupanarius specialist subject and Lupanarius subject status icons
- Updated the logic for Sex/Maid slave jobs and Dildo/Fleshlight jobs to work identically to livestock rather than servant jobs
(This new method doesn't require game_rule overwrites, WOOOO BABY!)
- Disconnected drones can now become Sex/Maid slaves within individualistic empires
- Gestalt striptease empires can now employ individualist Sex Slave pops as Exotic Dancers
- All empire types now have access to the "Tribute Enabled" agreement term regardless of their assimilation capabilities
- Adjusted the relocation destination weights for pops taken during tribute events for the following:
[1] Increased base chance of 3 for pops to be resettled onto colonies with more than 5K available housing
[2] 25% Increased chance for pops to be resettled onto thrall worlds
[3] -25% Decreased chance for pops to be resettled onto colonies with less than 1K available housing
[4] -90% Decreased chance for pops to be resettled onto colonies with no available housing
- Updated outdated restriction logic for the 'No Tribute' and '5/10/20/25 Years' agreement terms
- Updated the 'Fetish Markets', 'Pornstar Idols' and 'Cam Model Streamers' civic descriptions to better match thematically with their names
- Updated the description for Domestication Slavery and Maid Slave jobs for thematic cohesion
- Renamed the concept tooltip for Breeding Empires from 'Lupanarius' to 'Mango's Lewd Diplomacy' for extra clarity
- The description for the Escaped Gene Sex Slaves origin now mentions that their homeworld starts with a Clone Vat building already built
- Updated the Lupanarius subject icon for all Lupanarius exclusive techs
Bugfixes/Mod File Editing:
- Fixed a missing 'possible_pre_triggers' that allowed for robotic pops to become Sex slaves
- Fixed the building icon for Maid Slave jobs not appearing correctly
- Fixed a missing piece of code that prevented Sex Slaves from being employed as Exotic Dancers
- Fixed the pop growth speed modifiers for both Chastity civic councilor positions from being +1% to now -1%
- Fixed trade being calculated incorrectly for Lupanarius jobs when using the ErotiCorp civic.
(Jobs are now effected individually rather than by a few civic modifiers, making trade outputs more reliable)
- Added a piece of missing code that prevented the AI from using the new machine limitations when attempting to propose a Lupanarius subject contract
- Added missing localization for level 2 striptease culture buildings
- Fixed a missing description for the Principal Sensory Drone job
- Removed all triggered job descriptions from job inline_scripts in favor of the new automatic descriptions
- Fixed an issue where robot pops with the Pleasure Bots trait would work jobs other than Dildo/Fleshlight ones
- Fixed job automation for Fleshlight/Dildo jobs not being implemented
- Corrected an incorrect modifier for the Virtually Sterile traits that provided mechanical pop assembly reduction rather than organic assembly reduction
- Replaced an incorrect scripted variable that produced only 200 dildo/fleshlight jobs rather than 800 for their tier 1 buildings
- Corrected the pop growth speed modifier to be highlighted for all Lupanarius master subject ascension perks
- Organized all entries in the 'mld_on_actions' file into categories for easier navigation
- Renamed all slavery types to have the prefix 'mld' in the gamecode as to not overwrite slavery types from other mods (Sorry bout that Calcifire!)
- Added the 'has_breeding_trait' scripted trigger that checks if a species has any breeding related traits from MLD, LV or FO
Mod Page Changes:
- Updated the 'MLD & Vassals Expanded' patch with recently added changes
- Removed the 'Sexy Xeno Traits' patch due to the original mod no longer being supported or in demand
- Added the 'stellaris' tag to the LL page (just in case it wasn't clear enough :p)
- Updated the description of the compatibility patch section
Quick Note:
Hey hey, hope you're all good! 👍
I don't really have too much to say with this update since it's really just a small patch in response to the latest 4.0.22 patch. (22 patches? That's sad and impressive 😅)
Most of this patch just consists of some QOL features that I noticed were missing when I was testing MLD in my freetime, which I thought shouldn't have to wait until 4.1 to be added.
Some great news for all you kinky slavers out there is that sex/maid slaves now actually work and don't just fissle into regular worker jobs!
After all, I imagine sex slaves don't make very good miners or technicians 😑
Otherwise I've just added in a few balance tweaks I felt were missing from the previous balance pass and a few small bugfixes here and there. So TLDR: no new major content, just some added polish!
As I said previously though, I'm gonna hold off anything big until 4.1 just to be on the safe side. Plus there's always things for me to be doing IRL, so at least for now Stellaris can wait.
Thanks for taking your time to read this and I hope you have a great day!
(P.S As of 3 days ago this mod has officially turned 3 years old. Hooray! 🥳)
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1.3.1:
What's New?
-2 New Holdings (LV: Milking Stable, FO: Familial Bonding Centre)
-A New Technology (Accessible via any Striptease Culture civic)
-A New Policy (Sexual Services Management, available via the ErotiCorp civic)
-Job Swapping via Mod Integration
-Russian Localization Support (Many thanks to @Kolson for spending their precious time to provide the localization!)
Compatibility Changes:
Balance Changes:
Quality of Life:
Bugfixes/Mod File Editing:
Mod Page Changes:
Quick Note:
1.3:
What's New?
-A New Crisis Path (The 'Euphoracis' crisis path available to all authority types)
-Lupanarius Subject Perk Rework (Introducing the new 'Lupanarius Procreators' perk and reworking the existing perks)
-2 New Tradition Trees (Seduction and Modesty)
-A New Origin (Nymphatic Endbringers)
-A New Faction (Obedience Faction, available to Obedient Breeders)
-A New Major Policy (Diplomatic Intimacy)
-4 New Lupanarius Starbase Modules/Buildings (Erotica Factory, Fluids Chamber, Pornography Broadcaster, Pornstar Simulation Site)
-22 New Technologies (Most are exclusive to the Lupanarius subject type)
-A New Chastity Trait (Bio-metallically locked; available during the Modesty tradition tree)
-Mod Integration with Lustful Void & Family Orientated (Lithia and Dragondxlv) [More below!]
Compatibility Changes:
Balance Changes:
Quality of Life:
Bugfixes/Mod File Editing:
Mod Page Changes:
Quick Note:
1.2.4:
What's New?
-Chastity Empire Rework (The Chastity Angel origin has been removed and converted into a set of civics)
-Chastity Availability (Chastity mechanics are now available to Hive mind and Machine intelligence empires through new civics)
-4 New Chastity Civics (Fanatic Chastites, Workplace Purity, Continence Drones and Replication Rejectionists)
-Chastity Mechanic Changes (Chastity empires are no longer required to be any degree of spiritualist, Chastity civics can be freely added during the game but cannot be removed once chosen etc)
-Chinese Localization Support (Huge thanks to @妖心病狂/yaoxinbingkuang for providing the localization!!!)
Balance Changes:
- The subject/overlord of a Chastite agreement now has access to the exclusive resolutions (T4, T5 and T3 sanctions) and edicts available to Chastity empires
- Overlords of Chastite Subjects will also vote in favor of Chastity resolutions if their subject is loyal
- Loyal Chastite subjects with independent diplomacy will always vote in favor of Chastity resolutions, meanwhile unloyal Chastite subjects will never
- Chastity empires now spawn with the 'Harmonious Continence' modifier on their capital for 20 years that provides amenities, unity and stability.
(This mainly helps the AI in the early game not spiral into an early deficit)
- Chastity empires have an additional +50 opinion with other chastity empires (+150 total) and -50 opinion with breeding empires (total -150)
- The AI weight for the Chastise Planet decision has been reduced from a base of 3 to 1
- Added AI weight modifiers for the Chastise Planet decision; AI are 2x more likely to enact the decision if: a planet has more than 100 pops, a planet's size is less than 15,
a planet has 4 or more unemployed pops or a planet has less than 0 available housing
- The Expose Authoritative Incompetence wargoal now also grants the winning nation the "Trial of Punishment Underdog" modifier granting them
+20% pop citizen happiness, +3 monthly influence, +25% diplomatic weight and the Challenge of Authority casus belli against the losing empire for 20 years.
- The Expose Authoritative Incompetence wargoal also now grants every galcom/imperium member with the "Galactic Diplomatic Embarrassment" modifier granting them
-5% pop citizen happiness, -0.25 monthly influence and -5% diplomatic weight for 5 years.
- Adjusted AI weights for the Challenge of Authority wargoal: AI are now 10x more likely to declare a CoA war against rivals, 5x more likely if their fleet is superior compared to the target, 2x more likely if they have tense or worse relations with the target and will never declare war if they have a positive or greater opinion level with the target empire
- Adjusted AI weights for the Empower Overlord wargoal: Reduced the AI baseline weight from 100 to 10,
AI are now 10x more likely to declare a EO war if their overlord controls less than 25% of the galaxy, 10x more likely if they are at 100 loyalty,
5x more likely if their overlord has less than 3 subjects, 2x more likely if they are above 0 loyalty and will never declare war if currently disloyal to their overlord
- Adjusted AI weights for the Enforce Submission wargoal: AI are now 2x more likely to declare a ES war if the target is any degree of xenophobe,
1.5x more likely if they have less than 3 subjects, 5x more likely if their overlord has less than 3 subjects, 2x more likely if they are above 0 loyalty and will never declare war if they have a positive or greater opinion level with the target empire
- Halved the cost of Horny Planet decisions for the AI, meaning they are more likely to actually give their planet sentience
- Reduced the AI resolution weights for the Nominate GA resolution when it comes to the target being a Lupanarius subject by half
- Slightly increased the chance an AI will want to declare a rival the GA
- Modified the values of the Luxury Sluts trait: The -75% science output modifiers has been replaced for a -75% researcher output and +25% researcher upkeep modifier, Added a
+10% Unity from jobs modifier
- Added a -80% monthly influence penalty on top of the current -80% diplo weight modifier for loosing a trial of punishment
- The Trials of Punishment resolution now requires either a breachable resolution to have been proposed or an empire in an authoritative position (emperor,custodian or council member) in order to propose it
- The Contingency Protocol tradition now also grants +20 integration speed alongside its other bonuses
- Penetratis subjects now provides the overlord with 1 mercenary capacity instead of 0.25
- Intimus subjects now provide the overlord with 2 extra envoys instead of 0.1, whilst reducing the subject's envoy capacity by 2 instead of 1
- Removed the restriction between selecting the Obsessional Concubinage civic and the Domineering Oversight origin
Quality of Life:
- Added the 'Subject Focus' event for Domineering Oversight empires at game start that allows the overlord to pick which non-specialist subject type their 2 starting vassals will be
- Added the "Victorious Trial of Punishment" flavour event for the underdog when successfully achieving the Expose Authoritative Incompetence wargoal
- Added extra options for 'The Trials have Commenced' event allowing for the Aide to either offer support/resources to the attacking or defending nation
- Added localization for galcom voting tooltips that differentiate whether the AI is voting for a resolution because of the target or because of themselves
(E.g 'Target empire is a Lupanarius subject' rather than 'Is a Lupanarius Subject')
- All instances/mention of the Chastity Angels origin in the code and localization has been replaced with their appropriate replacement
- AI Chastite subjects are 0.5x less likely to use a chastity edict as they already have a 50% pop growth reduction from being a Chastite
- Updated the MLD & Vassals Expanded patch to be compatible with the new Chastity empire civics
Bugfixes/Mod File Editing:
- Fixed the oral academy planetary feature upkeep modifier not working correctly
- Fixed a bug where the Serviant subject type would provide -5% empire size for the overlord instead of -10%
- Fixed a localization issue where the text for the Foreign Policy Patronization resolution would not display
- Fixed the Absolute Authority trait being removable
- Fixed an issue where AI resolution voting was set to 'weight' rather than 'factor' leading to extreme AI voting tendencies
- Fixed wargoal tooltip localization for the Trial of Punishment wargoals displaying the wrong nation
- Added the is_chastity_empire scripted trigger for checking if an empire has one of the chastity civics
Mod Page Changes:
- Added a small text section on the homepage regarding the mod's status in relation to the 4.0 Stellaris update
- Separated individualistic councilor positions from corporate councilor positions on the wiki page
- Updated any mention of the Chastity Angels origin with their equivalent replacement
Quick Note:
Hey there, hope you're doing well today! 👍
So lot's of big things are happening at the moment, both for me and Stellaris, so I just wanted to address it all quickly in these notes.
In terms of MLD, I went back and revisited the Chastity Angels origin and did a mini-rework of it into a set of civics instead. I mainly did this since I thought it'd make more sense if you could force other empires into chastity via liberation wars, rather than being locked from it via an origin. Plus I feel it really didn't make sense as an origin in the first place. Overall though, I'm quite happy with how the rework has turned out!
Another HUGE update for the mod is Chinese localization which was provided by @妖心病狂/yaoxinbingkuang! Massive thanks to them for contributing to the mod, I appreciate all the effort you put into making the mod more accessible for the Chinese Stellaris community!
In general though, this update is mainly a balance/fixes update, since I thought it'd be redundant to add new stuff with 4.0 coming out soon and pretty much make changing everything about how the game plays anyway 😶
More importantly though, Biogenesis and the next 2 DLC's were announced a few days ago and they really have me HYPED! (especially the shroud one), and it's even more exciting that it's coming out pretty soon at the start of May, which is again a nice surprise.
Unfortunately, I'm not going to be around to mod for the next 2 months due to a mix of family and work plans, so I probably won't update this mod until I return during the beginning of June. If you wanna read a bit more on this then check out the homepage of the MLD wiki where I have an entire section dedicated to the future development of this mod.
I do plan for the next update of the mod to bring MLD up to version 1.3, updating the code compatibility for 4.0, but also hopefully doing one huge update to the AI behaviour of this mod and improving it generally. (Because sometimes the AI has no idea what it's doing 😅)
As always though, I'm thankful as ever for all the feedback and positivity coming out of this mod, it helps a lot with the making and editing the mod.
Thank you for reading this and I hope the next few months for you are filled with wonder!
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1.2.3:
What's New?
-A New Resolution Branch (Galactic Services with 5 categories: Galactic Aide Reform, Galactic Aide: Tribute, Galactic Aide, Taxation, Galactic Aide: Military and Galactic Aide: Special Measures)
-10 New Resolutions (15 Year Tribute time, 25 Year Tribute time, 30 year Tribute time, Authority Prioritization Accord, Contingency Enactment Scheme, Organic Militarization Support, Galactic Aide Demilitarization, Complete Galactic Aide Demilitarization, Servility Protection Agreement, Trials of Punishment)
-A New Federation Joint Operation (Added a new joint operation for members of the Sensual Liaison federation type, the Lovestruck Resorts chain)
-2 New Lupanarius Tradable Actions (Lupanarius Seduction and Lupanarius Technology accessed via Trade Negotiations)
Balance Changes:
Quality of Life:
Bugfixes/Mod File Editing:
Mod Page Changes:
-Added a Federation events category on the wiki and moved the old federation events from miscellaneous to the new category
Quick Note:
Hey everyone, hope your day's going well so far, mine sure is!
I'd like to give a big thank you to everyone for reaching 30K downloads on this mod, truly something I never expected to see! 🏆
Since the new year I've been quite busy with work so I haven't had time to make anything too exciting, but I've managed to work on the mod every now and then with the small amount of time I have to myself. When I first started work on this update I imagined it was gonna be a really small patch, but then I fell down a rabbit hole of ideas that led me, and pretty much you, to the point we're at now 😛
I kinda realized that I've been missing a few 'core' features around things I added years ago now. I say core in quotations since not too many people think of tradable subject actions or joint operations when thinking of exciting gameplay features, but still I feel they're vital enough to add a bit more flavour to Stellaris. I mean I didn't even know these features existed until about a month ago or so 😅 But overall, I'm pretty happy with these changes since it brings MLD more in line with vanilla and hopefully provides a little extra quality to mods you couldn't find elsewhere.
You've probably already realized, but I've tried to maintain updates for this mod on a regular basis of at least once a month so this mod doesn't die, but I do wanna give you a heads up that updates schedules may be slightly more unpredictable in the coming months. Mainly just work and some family trips back home, which funnily enough were booked for May, just when 4.0 comes out
But anyways I wanna thank you again for supporting the mod and also wanted to quickly shout out @printit who's recently updated their Tempting Tides mod to add a whole bunch of interesting ideas like new sexual government types and an a new leader class that all help spice up Stellaris that bit more.
(Tempting Tides available below:)
Thanks for reading all this though and I wish you a great week ahead! 👍
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1.2.2:
What's New?
-4 New Pre-scripted Empires (Dominion of Slutess, Erassian Services, Minions of Desidera and Galactic Love Network)
-7 New AI Personalities (Rampaging Breeders, Chastity Proselytizers, Desperate Slaves, Mechanical Experts, Technological Seducers, Harem Indoctrinators and Passive Procreators)
-Introduction of the Official Mango's Lewd Diplomacy Wiki (A new wiki for the mod that chronicles every feature and detail, along with some other nice things
)
Changes/Fixes:
-The Escaped Gene Sex Slaves origin is now available for the Hive-mind authority type
-Fixed a bug where the Erotogenic Economics civic was not considered a Breeding empire
Mod Page Changes:
-Added a link to the MLD wiki on the main mod page.
Quick Note:
Hey, hope everyone's new year went smoothly!
I've got some great news to start the year with, today marks the official release of the new Mango's Lewd Diplomacy Wiki! 🥳 [https://sites.google.com/view/mld-wiki?usp=sharing]
I've been working on this new wiki for a few weeks now on and off, and honestly its been more of a challenge than I thought :p. Thankfully though, I've been able to complete it to a good enough standard that I feel it can be let out for the world can see. Just a heads up though, the wiki page is not supposed to be anything super professional (I mean I made it by myself using google sites lol) but more so a small passion project of mine to help inform new people about the mod! But I'll make sure to update the wiki in case anything needs fixing or changing. As always, any community feedback on the wiki page and the mod would be appreciated!
This is again just another small update in terms of actual mod content since I've been quite busy balancing work, life and family all at once 😅. I've tried focusing more on the actual 'Diplomacy' part of the mod since I felt that there were certain things I overlooked when initially updating the mod. I'd like to give a huge shout out to @Toronam for inspiring me to play around with AI personalities, do make sure to check out their original mod [https://www.loverslab.com/files/file/5903-stellaris-sexy-personalities-102/] I'm also thinking about adjusting and adding some more AI personalities for a future update, as well as adding some new diplo greeting phrases since that pretty much is what this mod's about. XD
There's also been some HUGE Stellaris news that's recently come out about version 4.0 coming around in May where they're gonna totally rework the entire pop system. On one hand I'm obviously super excited, but on the other, it might casually break some things in this mod 😶. I know for a fact that Lupanarius pop tributes are probably gonna have to be completely reworked to work with 4.0 once it rolls around. Either way, I'll go more into that one the time comes, but for now let's enjoy just Stellaris!
Thanks for reading all this though and I wish you a great start to the new year!
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1.2.1:
What's New?
-A New Civic (Erotogenic Economics)
-A New Trade Policy (Erotogenic Economics Policy = Converts trade value into energy, food, society research, consumer goods and unity)
-10 New Tribute Events (These events are for non-gestalts and trigger during the tribute situation, each is unique and has certain conditions to trigger)
-Added a "Patch Notes" Folder (Contains an archive of previous and future patch notes in case you wanna check a certain version + every patch note is correctly dated now)
Changes/Fixes:
-Fixed a bug that would prevent individualist machine pops from being taken as tribute
-Fixed a bug that wouldn't prevent the player from gaining 500 minerals upon clearing an escaped sex slave blocker
-Fixed a typo for the opinion modifier from Promiscuous Culture
-Fixed the Lupanarius official specialist traits icon
Mod Page Changes:
-Added a new suggestion to the feature wish list
Quick Note:
Hey there, hope your day's good so far!
Just wanted to release a small update before going away for the holidays! I've been working on a few other things for the mod, like some other fixes and small features, but with family
and the holidays, I've decided just to drop what I have rather than try and force out something that isn't super good 😛
Big thanks to everyone who's said they've been enjoying the mod so far, I've heard great responses from you all about the galactic aide and the new pop tribute system in
particular which I hope you're all still enjoying. I'll try and dedicate some more time to bug fixing and balance in future drops, don't worry!
Anyways, I'm heading off to stay with some family over the winter holidays where I won't be updating the mod until I come back around mid-january time. I'll still try to be
somewhat active on discord though, in case you have an emergency or something you really wanna tell me 😅
Thanks for reading this and I wish a happy holiday to you and your loved ones! 🎅❄️🍻
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1.2:
Second Major Update! (BIGGEST YET!)
(Click this if you want to read a bit about me and where I've been, otherwise you can safely ignore this and continue with the patch notes!)
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Hey there, it's been a long while and for that I'm sorry. Honestly, I didn't expect to be so overwhelmed by university work and life to the point I'd completely forget about everything else. These past years I've been trying to keep up with Stellaris and my life outside of uni/work, but it's been tough with the amount of work I'd have to do and the amount of people I'd have to be with at one time. Not to mention going through a breakup didn't help my situation at all and I just wanted to lock myself away and not interact with the world really. It was a hard few years in my life, but thankfully I got over it thanks to some great friends and family of mine that helped me on the way.
The reason I'm posting this now out of all days is that I've taken some days off work to see family (for personal reasons) and had a few spare days to just sit down and concentrate on something that won't hopefully just stress me out (Insert multiple bugs and crashes ruining my day here :p) and I managed to assemble most of the updates I had planned for the update in time. I'm gonna be honest, I have no experience with coding which is why I'm terrible at it, but at least this project has kept me sane for some time.
Anyways, I'm doing fine as of now and thankfully the worst of these years is behind me. If you've read up to this point though I really just wanna thank you, cause I know this probably isn't the most interesting thing to read. I'm in a better place now and hope you can be as well, remember, there's always someone there for you
What's New?
-5 New Origins (Horny Planet, Ancient Whores, Artificial Conception/Fertilization, Chastity Angels, Domineering Oversight)
-10 New Bio Civics (3 Bio exclusive, 7 with equivalents for other authorities)
-6 New Megacorp/Hive Civics (1 exclusive megacorp and hive civic)
-Machine Support + Civics (5 civics that are variants of regular authorities, 1 exclusive civic)
-6 New Government Types (Accessed through a combination of civics such as striptease culture)
-8 New Non-specialist Subject Types (Penetratis, Intimus, Serviant, Domain, Sexologium, Broker, Chastite, Parasite)
-3 New Ascension Perks with equivalents for hives and machines (Lupanarius Guidance, Lupanarius Fidelity, Xeno Diplomacy)
-2 New Resolution Trees (Breeding Rights and Chastite Imperatives)
-4 New Biological Traits with machine equivalents (Natural Dominance, Natural Subservience, Sheltered Resistance and Leadership Adverse)
-2 New Tradition Trees (Subservience and Authoritative)
-2 New Agreement Terms (Tribute: No Tribute and Tribute - - - Tribute Frequency: 5, 10, 15, 20 and 25 years)
-2 New Slavery Types (Reproductive Slavery and Domestication)
-A New Galactic Institution (The Galactic Aide, with 5 accompanying resolutions)
-A New Living Standard (Narcotic Ecstasy, available through the Blissful Masses civic)
-A New Subject Holding (Heart Birthing Chamber, available through the Horny Planet origin)
-Various new events, decisions, planet features and more!
Changes/Fixes:
-Updated mod contents and code to v3.14
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-Reworked Lupanarius Mechanics:
# Overlord can have a maximum of 1 Lupanarius subject initially (Can be increased through ascension perks or resolutions to a Max of 3)
# Lupanarius subjects must transfer a percentage of their population to their overlord every 15 years by default. This is done through a situation that progresses based on Tribute Frequency agreement terms and any external modifiers to Lupanarius Tribute Speed. Once complete, the situation grants an event to the overlord/subject to decide how much of the population they want to give/receive. The situation will then indefinitely repeat unless altered in the subject contract negotiation.
# Cathouse Sanctum now 'Steals' subject pop growth and provides overlord ethics attraction on the subjects colonies
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-Reworked Diplomatic Stances:
# Serviceable (Rivals provide extra influence if they also rival your overlord, overlord pacts have no upkeep, all other pacts have a influence and unity upkeep)
# Affectionate (Closing borders/Rivals have a influence upkeep, migration pacts produce influence)
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-Reworked Civics:
# Obedient Breeders/equivalents (Gain bonuses as the subject of another empire, cannot release sector vassals, can sell pops off the slave market regardless of ethics)
# Striptease Culture/equivalents (High tier capital buildings produce a new principal dancer job that produces resources based on the number of exotic dancers on the planet)
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-All added bio + megacorp civics now have councillor positions
-Lupanarius jobs now have economic categories so can have production and upkeep modifiers
-Nerfed Lupanarius Subject bonuses slightly
-Tweaked Lupanarius starbase building values
-Tweaked Species trait values down
-Obedient Breeders Civic has a unique version per authority (Bio/Megacorp/Hive/Machine/Individualist Machine)
-Removed the descriptor.mod file as to avoid any file pathing issues
-Added Nested Tooltips where necessary to help avoid overcrowding text
-Added Patch Notes in the mod folder (just in case you want a bit extra detail or like archiving stuff, like me)
-Added LIOS/FIOS, meaning compatibility should be improved between vanilla and other mods
Mod Page Changes:
-Removed outdated preview images, replaced them with updated images
-Changed focus of preview images to only show important gameplay aspects/features of the mod
-Updated mod description and feature features item list
-Updated the Vassal Expanded patch to work correctly in v3.14 (Renamed it to "MLD & Vassals Expanded Patch 1.2")
-Updated the Lustful Void patch to work correctly in v3.14 (Renamed it to "MLD & Lustful Void Patch 1.2")
-The Xeno Sexy Traits Compatibility Patche has not been updated, it may get updated or integrated in future releases so don't install it yet (maybe?)
-Renamed latest version of the mod to "Mango's Lewd Diplomacy 1.2", that is the latest version
Quick Note:
Well it's been a while since I last updated this mod, sorry about that; life and education got in the way of things and I've only now found myself back in Stellaris stuff.
I've been checking out new updates as they've come and slowly built up some new content over the years that I thought of when I had some spare time. It's not much, and still may not be the best code wise, so do forgive me if there's lots of bugs or glitches and stuff.
Anyways, this update is easily the biggest yet, and pretty much covers most of the major additions I wanted to make to this mod. I mean there's new origins, civics, traits, resolutions (finally!), traditions, ascension perks and reworks that should keep you all entertained, well hopefully
Going forwards though, I probably won't update this mod with anything as big as this, and may only come back for minor bug fixes or civic additions possibly. I was thinking about possibly merging this mod with something like LV anyway, since I know Lithia has way more talent and creativity than me, and could probably make this mod play way better than I could 😛
Either way, I want to thank everyone for the support on this mod and hope I can make the galaxy full of wonders for you again
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Thank you for reading this far into the patch notes, would just like to mention that I'm sorry for the delay in updates, life sucks sometimes 😛. All in all though, thank you for your time and I hope to see you soon!
(If there's any bugs or glitches please do give feedback as I'm probably very rusty after so long, thanks!)
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1.1.1:
What's New?
-Added/Fixed Appropriate .mod Files
Quick Note:
Added and Fixed the .mod files so that the path is correct and can work on any PC, sorry for this disruption!
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1.1.0:
First Major Update!
What's New?
-2 New Civics (Obedient Breeders and Striptease Culture, both having unique megacorp and hivemind equivalents)
-2 New Origins (Lewd Bonds and Escaped Gene Sex Slaves)
-2 New Diplomatic Stances (Serviceable and Affectionate)
-2 New Unique Traits and 10 New Enhanced Traits (Enhanced Traits are accessible through New Libido Policy)
-A New Federation Type with unique bonuses (Sensual Liasion Federation Type)
-A New Edict (Mating Festivals, accessible as a level 4 president reward in the sensual lision federation)
-A New Empire Policy (Libido Specialization, accessible as a level 5 member reward in the sensual lision federation)
-1 or 2 New Events (Still very bland however)
Quick Note:
I would just like to mention that several new features in this update were actually inspired from other mods. The Striptease Culture (and equivalent) civics are based off the Dancer Traditions civic in the 'All you need is Loving' mod. The Obedient Breeders (and equivalent) civics were inspired by the Submissive and Breedable civic in the 'LV_Expansion' mod. Finally, the Escaped Gene Sex Slaves origin is heavily drawn from the origin of the same name in the Sexy Xenos Mod; this one is especially personal as this mod started out as just a fix for the EGSS origin not working, and has now led to this. I would like to thank the creators of these mods dearly, and say that this mod wouldn't be at its greatest without you, thank you.
In Depth Breakdown:
Just in case, I have compiled all the Sensual Liasion federation perks into concise text as to not clutter up unnecessary screenshots. The perks are as follows:
Level 1:
-Unshackled Love = Free Migration Pacts with all federation members
Level 2:
-Integrated Kinks = Immigration Pull +20% , Pop Growth Speed +20%
-Intimate Borders = Trust Cap +25, Trust Growth +25%, Border Friction -25%
-Populace Determinant = Slave Market Cost -50%, Pop Resettlement Cost -20%
Level 3:
-Hormonal Conversion Regulations = Modify Species Cost -20%, Empire Size from Pops -10%
-Bodily Fluids Economy = Gene Modification Points +2
-Dominant Gene Pool = Gain Monthly Influence based on how many different species are in your empire (3+ = 0.2 Influence, 5+ = 0.5 Influence, 10+ = 1 Influence and 15+ = 2 Influence)
Level 4:
-Reserved Breeding Zones = Max Districts +1
-Sexualite = Diplomatic Weight from Pops +25%
-Delectation Celebrations = Unlocks the Mating Festivals Edict
Level 5:
-Lascivious Peoples = Governing Ethics Attraction +50%, Happiness +25%, Pop Growth Speed +10%
-Arousal Augmentation = Unlocks the Libido Specialization Policy which grants access to Augmented (50% Boost) or Apex (100% Boost, Penalties) trait versions of rapid breeders, docile, radio trophic, nivlac or fertile.
-Lustful Diplomats = Gain 10% Pop Growth Speed and +1 Stability on all of your world for each envoy assigned to the federation
Thank you for reading this far into the patch notes, would just like to mention that I'm sorry if this update didn't fix any bugs or ai stuff, I just wanted to get the big and important features done first so I could take time later to fix bugs at my own pace. Speaking of pace, I probably won't be updating this mod for a short while as I've still got education on the horizon of a few weeks so I'll have to prepare for that. All in all though, thank you for your time and I hope to see you soon!
(Any Feedback and tips would also be appreciated too!)
Installation:
Make sure to follow these steps if you're planning on installing/re-installing any version of MLD:
1. Navigate to the path - C:\Users\[USER NAME]\Documents\Paradox Interactive\Stellaris\mod\ . If it's not already present in the Stellaris folder then simply create a new folder called 'mod'
2. Download the latest version of MLD from the LL page (Current latest version is v1.3). This download will automatically come in a ZIP file in your designated downloads folder.
3. Extract the downloaded ZIP file into the 'mod' folder. WinRAR is a recommended program for this process as it is 100% FREE and easy to use. (If you are unsure then simply move the ZIP from your downloads into the 'mod' folder, right click and choose the 'Extract Here' option. After completing, simply delete the ZIP file from the 'mod' folder)
4. Run Stellaris and check that MLD is active (This can easily be done through checking if the origins/civics from this mod are available within the empire creation menu)
5. Enjoy!
Note*: If you plan on updating your version of MLD then make sure to most importantly DELETE the outdated MLD contents folder and the accompanying .mod file. Once this is done, the installation process can be repeated for the newest version of MLD. Both the LL mod page and the MLD wiki page will ALWAYS display the latest version of the mod if you are ever unsure.
Compatibility:
The Vanilla file should be compatible with most other mods and overrides the following Vanilla Stellaris files:
- agreement_term_values
- agreement_terms
- federation_law_category
- Event 'origin.5705'
NOTE: These files are rarely touched by any major mods, so compatibility should not be an issue!
This section features a comprehensive list of compatibility patches I've personally created that help MLD run more smoothly with other mods. These patches exist for mods that either can't support direct mod integration or need adjustments through direct overwrites. An important note to remember is that these patch add-ons are completely OPTIONAL and are NOT required to run MLD, these patches are here simply to enhance the QOL when playing similar mods!
Vassals Expanded Patch:
This patch allows a Lupanarius subject and the other 8 new non-specialist subjects to use the more precise subject tax as well as special subject terms seen in that mod. I have however left the default terms for the new terms as to allow for more freedom in negotiating terms.
Load Order:
-Mango's Lewd Diplomacy 1.3
-UI Overhaul (OPTIONAL BUT RECOMMENDED Steam Workshop::UI Overhaul Dynamic (steamcommunity.com))
-Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com))
-MLD & Vassals Expanded Patch (Latest version is v1.3)
NOTE: As of MLD v1.3 the LV patch is no longer required due to Mod Integration.
Potential Future Features:
This list includes features that I either don't know how to code, or would take too long to implement normally. However, these are features I want to eventually add to the mod, come it sooner or later. If you're someone who knows coding well, then I'd appreciate any tips on implementing these kinds of features.
-More Events (Events revolving around the special Lupanarius starbase buildings in particular)
-More Traits (Both positive and Negative) [COMPLETED]
-A Lupanarius Colossus type that gives all the inhabitants on a planet a crippling and unremovable trait [COMPLETED]
-More Lupanarius Exclusive Technology (Primarily Buffs to resource production or special Lupanarius only features) [COMPLETED]
-More Lupanarius Leader Traits (Already have specialist/event traits, but it'd probably be more of a focus on destiny/veteran traits)
-A Federation version of the Lupanarius (Bonuses more balanced for all members) [COMPLETED]
-Possibly new galactic resolutions for the Lupanarius (or at least integrating the Lupanarius into the Intergalactic Directives resolution) [COMPLETED]
-New Espionage mission maybe? (Literally have 0 clue how to actually make this) [COMPLETED]
-New civics that synergise with the Lupanarius [COMPLETED]
-New Precursor Chain??? (Very ambitious though) [REJECTED, doesn't really fit into the mod, don't know what I was thinking]
-Different Versions of the Lupanarius for hive , machine and megacorp empires entirely with their own bonuses [COMPLETED]
-A way for the subject to pay the overlord a tax of pops every 5/10 years, similar to the blood tax in the Vassals Expanded mod (HIGH PRIORITY, IF YOU KNOW HOW TO DO THIS THEN PLEASE CONTACT ME) [COMPLETED, thank God]
-Unique branch office buildings [COMPLETED]
-Better AI Weights and Building Usage
-Bug Fixes and Performance Optimization
-Trade Conversion Policy (One that allows the player to focus on a sex economy without having to worry about other resource deficits) [COMPLETED]
New suggestions may be added or removed from here, depending on if they're completed or even feasible.
Bugs and Glitches:
I'm sorry if bugs or game breaking stuff is in this mod, its just that testing everything in this mod is, at least for me, very time consuming and adding new features is sometimes tricky to fully figure out. Pretty much 99% of the coding in this mod is copied and modified from Vanilla or other mods as I have 0 coding skills of my own so yeah. Just a fair warning to keep your expectations low. Also, do note that I really have no idea of how to balance the different job output/upkeeps or manage ai weights effectively so those parts of the mod may be atrocious.
Permissions:
If you do want to change something in this mod, be it the icon graphics, certain job stats or implement your own feature, then by all means you can edit this mod yourself. If you do plan on uploading it though, I would appreciate you asking me on discord beforehand. And just in case I disappear and never update this mod again, then you have full permission to change or integrate this mod into your own mods.
Special Thanks:
Many wonderful people helped support this mod, either as inspiration or through direct contributions and for that I'd like to take the time to thank them all!
@妖心病狂/yaoxinbingkuang (Chinese Translations)
@Kolson (Russian Translations)
@Lithia<3 (Inspiration for Lewd Content)
Extra Notes:
The mods used in the various screenshots:
UI Overhaul Dynamic - Steam Workshop::UI Overhaul Dynamic (steamcommunity.com)
SE Humans 2 - Steam Workshop::SE: Human 2 (steamcommunity.com)
SE Humans 2 Nudity + LV Patch - SE Human 2 LV Patch + Nudity - Stellaris - LoversLab
(There's also a more up to date lewd version of SE Humans 2 on LL that is standalone and easy to install, found here:
My discord is 'Catch a Mango #4814' if you want to DM me or have any concerns
Thanks for reading this wall of text, I know I wouldn't.
Edited by mango_action
New 1.3.3 Patch
What's New in Version 1.3.3
Released
1.3.3:
Compatibility Changes:
- The Chastity Crusade wargoal now correctly removes non-corporate LV civics (e.g sex crazed breeders) from megacorp empires upon defeat
(The CC wargoal now also applies the Chastity civic AFTER having removed any previous civics, fixing an issue with LV/FO empires not receiving the Chastity civic)
Balance Changes:
Quality of Life:
Bugfixes/Mod File Editing:
Mod Page Changes:
Quick Note: