Jump to content

19 Screenshots

About This File

Mango's Lewd Diplomacy (Formally The Lupanarius Project)

 

What is this mod?

 

This mod focuses solely on diplomacy and making the relationships between empires more alluring and interesting. This mod adds several new features, but some of the most major additions include: one new specialist subject type (Lupanarius), 8 non-specialist subject types (Listed Below), one new galactic institution (Galactic Aide) and one new federation type (Sensual Liaison) to vanilla Stellaris, all of which having their own unique mechanics. A Lupanarius Subject is one who specializes in maximising pop growth speed through breeding and mating as opposed to resource output. A Sensual Liaison federation type focuses on improving the health of their population, through extensive breeding. Just a heads up though, this is my first ever Stellaris mod, so bugs and terrible coding are present and I encourage any suggestions or bug pointers as I've only started learning how to mod Stellaris.

 

Why make this mod?

 

Honestly, I felt that diplomacy was lacking in some other Stellaris mods, and hoped to fill the void with this mod. Not to mention that after having played around with Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com) I felt inspired to create a lewd subject version of my own. Obviously though, my ideas for diplomacy may sometimes be terrible, so feedback would be welcome.

 

Want to find out something about the mod?

 

The Official MLD Wiki has countless pages dedicated to documenting everything substantial that this mod has to offer! You can find the wiki link available here: https://youneedawiki.com/app/page/1qiCcT34rCamm40g-9mvRQReiErUzpkllsk8v77u5RrI?p=1KorpzruXPNKJqNktRM9_SlxIqE3j7bVK

 

If you want to play an older version of MLD (or just want to suffer) then you can also download any minor or major release of the mod from its inception all way to current day! You can find the archival google drive page available here: https://drive.google.com/drive/folders/15WN-B2DQ2r0sWQk3nV-yfigiDxQDS3TS?usp=sharing

 

DISCLAIMER: 

THE DEVELOPMENT OF THIS MOD IS HIGHLY UNPREDICTABLE AND INCONSISTENT DUE TO IRL CIRCUMSTANCES SO EXPECT DELAYS AND INFREQUENT UPDATES. THIS IS MY FIRST MOD SO ALSO EXPECT BUGS AND GLITCHES TO APPEAR EVERY NOW AND THEN.

 

Currently Added Features:

 

New Lupanarius Specialist Subject Type (Available through regular diplomacy, as well as through the Imperial Thief Dom Origin)

New Pop Tribute Mechanic (Available for the Lupanarius with exclusive agreement terms)

8 New Non-specialist Subject Types (Penetratis, Intimus, Serviant, Domain, Sexologium, Broker, Chastite, Parasite - - -Available through regular diplomacy, as well as through the Imperial Thief Dom Origin)

New Federation Type (Sensual Liaison, Available through regular diplomacy, as well as through the Lewd Bond Origin)

New Crisis Path (Euphoracis - Available for all authority types)

New Joint Operation (Available to members of a Sensual Liaison)

40 Total New Civics (Available for all authority types, with certain exclusive civics per authority type)

7 New Origins (Lewd Bonds, Escaped Gene Sex Slaves, Horny Planet, Ancient Whores, Artificial Conception/Fertilization, Domineering Oversight, Nymphatic Endbringers)

4 Base Species Traits with machine equivalents (Natural Dominance, Natural Subservience, Sheltered Resistance and Leadership Adverse)

4 New Ascension Perks (Available for all authority types)

4 New Tradition Trees (Contains unique war goals, traits and bonuses, available only to certain empires)

3 New Resolution Trees (Contains ~33 total resolutions, excluding repeals)

A New Galactic Institution (The Galactic Aide, can be nominated through the Galactic Aid Reform branch in the Galactic Services tree)

2 New Agreement Terms (Allows for the configuration of tribute speed and necessity, the mechanic behind lupanarius tributes)

6 New Government Types (Based on a combination of certain civics)

A New Faction (Available to Obedient Empires)

3 New Branch Office Buildings (Pornography Arthouse,Tantalizing Nightclub and Xeno Pleasure Concourse)

A New Diplomatic Policy (Includes policies such as: Serviceable and Affectionate)

9 New Edicts (3 available through Blissful Masses civic, 5 available through Chastity civics, 1 from federation: Mating Festivals)

2 New Slavery Types (Reproductive Slavery and Domestication)

A New Empire Policy (Sex Slave Treatment, accessible via tier 3 breeding rights resolution)

2 New Overlord Holding (The Cathouse Sanctum and the Heart Birthing Chamber)

2 New Espionage Operations (Available during the Euphoracis crisis path)

A New Colossus Variant (Available during the Euphoracis crisis path)

2 New Tradable Actions (Lupanarius Seduction and Lupanarius Technology)

4 New Pre-scripted empires (Dominion of Slutess, Erassian Services, Minions of Desidera and Galactic Love Network)

New Subject Buildings (5 in total, including the Lupanarius Ghetto, Lupanarius Genetic Labs, Lupanarius Carving, Lupanarius Bio-matter Plant and the Lupanarius Orgy Manor. Bare in mind all buildings apart from the Ghettos are upgradable, and have their own hive mind unique counterparts with machine counterparts hopefully coming soon.)

New Jobs for both Subject Buildings and Overlord Holding

- New Subject Starbase Modules/Buildings (Some examples include the Luxury Tour Bay, Erotica Factory, Aphrodisiac Dispenser or the Pornography Broadcaster)

A New Living Standard (Narcotic Ectsasy, accessible through Blissful Masses civic)

3 New Lupanarius Official Traits (Lupanarius Harlot, Lupanarius Incubator and Lupanarus Inseminator)

4 New Unique Species Trait (Unlocked by Brainwash decision, Escaped Gene Sex Slaves, Obedient Breeders civic, including equivalents, and the modesty tradition respectively)

A New Subject Decision (Requires the Mind Control Centre)

30 New Unique Technologies that Unlock Buildings / Provide Bonuses / Starbase Buildings

7 New AI Personalities (Unlocked through various origins and civics, lets the AI behave differently than non-lewd empires)

Various New Graphics for the Lupanarius Subject Type (Quite poorly done I might add as I'm no artist and still am not)

Various New Planetary Modifiers (Triggered by Cathouse Sanctum Holding, Hyper-Relay Network, Brainwash Decision, Horny Planet etc)

Various New Events (Include origin, civic and diplomatic events)

Much more that I have probably forgotten about!

 

Changelog Archive: 

 

Spoiler

1.3.3:

 

Compatibility Changes:

 

- The Chastity Crusade wargoal now correctly removes non-corporate LV civics (e.g sex crazed breeders) from megacorp empires upon defeat
(The CC wargoal now also applies the Chastity civic AFTER having removed any previous civics, fixing an issue with LV/FO empires not receiving the Chastity civic)

 

Balance Changes:

 

- Significantly rebalanced the Bio-metalically locked trait to make it less punishing:
 
[1] Modified some of the existing trait modifiers and pop thresholds:
 
) +25% happiness (-5% per 500 local pops) ---> +50% happiness (-12.5% per 2500 pops)
) -75% pop upkeep (+15% per 500 local pops) ---> -70% pop upkeep (+17.5% per 2500 pops)
) +175% job efficiency (-25% per 500 local pops) ---> +100% job efficiency (-25% per 2500 pops)
 
[2] Included a new modifier as a means of balancing the recently added changes: +0.25 base amenities usage (+0.25 per 2500 pops)
 
[3] Introduced a mechanic where pops with the Bio-metalically locked trait only count as 0.5 of a pop towards the local colony count. (example below)
 
-----------
[-] E.g If 15K local pops exist WITHOUT this trait then it would provide: -25% happiness, +35% pop upkeep, -50% job efficiency and +1.75 base amenities usage
 
[-] If 15K local pops exist WITH this trait then it would provide: +12.5% happiness, -17.5% pop upkeep, +25% job efficiency and +1 base amenities usage
 
[-] Basically, 15K pops only count as 7.5K pops if they all have the Bio-metalically locked trait.
This means you're able to have 2x as many pops with the Bio-metalically locked trait before hitting any of the pop related negative modifiers
 
[-] This basically just represents how its much easier for those in chastity to subdue their urges around others in chastity, whilst they will sometimes get
  tempted/distracted by others who have their genitals dangling about
 
Note*: It's recommended that you keep chastity colonies between 5-15K pops as generally pop numbers over 15K will start dipping the trait modifiers into the negative values.
(An updated key for displaying these values is also available on the official MLD wiki)
-----------
 
[4] Reduced the penalties of the Bio-metallically locked trait:
 
) Lupanarius job efficiency: -250% -> -50%
) Sex/Dairy job efficiency: Inoperable -> -50%
 
[5] The trait can now be removed if an empire has either the Integrated Cybernetics or Gene Tailoring technologies
 
- Non-chastity empires now require either the Integrated Cybernetics or the Gene Tailoring tech to adopt the Modesty tradition tree
 
- Reworked Obsessional Concubinage tributes to now take 5% of EVERY subject's population after having completed their tribute situation
(The 'Lupanarius Direction' ascension perk may increase this to 10%, otherwise they have no choice but to take 5% every time)
 
- Adjusted the tribute percentage values slightly from: 0%/5%/10%/20%/25% --> 5%/10%/15%/20%/25%
(15% tribute is now the default tribute amount whilst 5% is the new lowest tribute amount)
 
- Lupanarius tributes will no longer occur if either (1) a subject is currently at war with their overlord or (2) a subject has less than 5K organic pops
(A nested tooltip explaining this change has been added to the Lupanarius contract screen)
 
- Altered the Ancient Whores origin by removing the 'Chance to spawn debris' modifier and introducing a '-25% scientist exp gain' and '-1 scientist capacity' modifier
(The Lupanarius research speed modifier has been increased from +25% to +50% to compensate these changes)
 
- The Origies Banned modifier from the Enthralled Origies event now provides 25 crime
 
- Replaced all resources from slave modifiers with slave job efficiency modifiers
 
- Increased the starting amount of organic pops for Biological Exploiters from 400 to 1.2K
 
- The Pornography Broadcaster starbase building now provides army build speed and unity from jobs rather than army morale and health (still scaling with resolutions)
 
- Migrated the leader lifespan, leader exp gain and leader upkeep modifiers from the Infected Breeders species trait to the new Sexaully Infectious leader trait
 
- Reduced the chance to gain yearly federation exp from 30% to 25% for all Polygamist civics
 
- Made several adjustments to the Fertility Warfare (and equivalent) civics including:
 
[1] Significantly reduced the ship fire rate/sublight speed bonuses from 2.5% to 1% (per 5000 pops)
 
[2] Modified the values of the Impenetrable Fortress modifier (per 1000 pops):
 
) Defensive army morale: +20% --> -10%
) Defensive army damage: +10% --> -5%
) Defensive army health: +5% --> -2.5%
 
(These modifiers apparently don't affect occupation garrisons so I've adjusted them to instead negatively affect your enemies defending armies)
 
[3] Increased the max number of occupation garrisons per occupied planet from +1 to +5
 
- All Breeding Rights resolutions now use the organic pop efficiency modifier rather than organic pop job output
 
- All Chaste Imperatives resolutions now use worker/specialist job efficiency modifiers rather than job output
 
- Adjusted the Lupanarius subject penalty values:
 
1) [Modified] Diplomatic Weight: -10%, -20%, -25% -> -30%, -40%, -50%
2) [Modified] Diplomatic Acceptance: -5, -10, -15 -> -15, -20, -25
3) [New] Monthly Influence: -25%, -50%, -75%
3) Removed the military ship upkeep and build cost penalities
 
- The happiness modifier from Star Gazer jobs now effects the entire colony instead of a single pop group
(The values have been tweaked to provide +5% happiness on artifical worlds and -5% on non-artifical worlds)
 
- Pornstar Idols (and equivalent) civics no longer provide passive leader experience

 

Quality of Life:

 

- All civics now provide attunement with a major shroud patron (A full list is available on the MLD wiki)
 
- Recentered and adjusted all building/holding/branch office icons
 
- All MLD prescripted empires have a small chance to appear as AI empires during regular gameplay
 
- Reduced the visual clutter of the Luxury Sluts trait by combining modifier localization
 
- AI empires that are Chastite subjects now gain the Chastity Proselyters personality
 
- Empires that have lost an Empower Overlord war will now become a subject type based on their attacker's overlord
(E.g If their new overlord is corporate they will be a broker, meanwhile if their new overlord has a chastity civic they will be a chastite etc..)
 
- Removed the protectorate tech threshold requirements for all subject types (this should fix cases of the Lupanarius preset not showing due to tech rushing)
 
- Updated the Obsessional Concubinage civic tooltip to reflect the recent changes
 
- Allowed the Broker subject preset to be proposed by either a megacorp subject or overlord (formerly only an overlord)

 

Bugfixes/Mod File Editing:

 

- Added the 'artist_image_credits' file that details the source artist for every non original image in MLD
 
- Significantly streamlined civic/origin events by combining various events
 
- Fixed various issues with civic related modifiers still remaining after government reform
 
- Fixed a bug with AI job assignment that would prevent pops from working any Exotic Dancer jobs (also fixed previously empty exotic dancer jobs for Bio exploiter empires)
 
- Fixed the '-15% happiness' debuff not being correctly applied to Maid slaves
 
- Restored various missing events, including both for the Horny Planet and Artificial Conception/Fertilization origins
 
- Corrected various spelling inconsistencies when reffering to any Lupanarius job output modifier
 
- Fixed a bug that would cause non-Chastity AI empires to spawn with the Chastity Proselyters personality
 
- Corrected the Floating Islands deposit to provide 2000 housing instead of 20
 
- Fixed a bug where 4th and 5th tribute situations were incorrectly appearing for Obsessional Concubinage empires
 
- Added missing event localization for the 'Safety to All' event
 
- Added missing individualistic event localization for the 'The Next Stage' event aswell as fixing its hive localization
 
- Fixed a bug that would cause civilian pops under Narcotic Ecstasy to still suffer a -20% happiness penalty (also fixed the missing +700% civilian political power modifier in the species_rights file)
 
- Removed the outdated event 'lupa_misc.7' the misc_events and on_actions files
 
- Fixed an issue that prevented Horny Planet empires from requesting a special blocker from any sentient planet
 
- Fixed a bug that would hide the Artificial Conception/Fertilization origins if a machine main species was selected during empire creation
 
- Fixed a UI bug where the Mating Prowess civic would display '-20% pop growth speed' for individualistic machines
 
- Fixed a bug with origin restrictions that allowed genocidal empires to take the Lewd Bond origin
 
- Corrected the placement of 'min =' statements for all applicable script_values
 
- Fixed a bug that would cause mineral deposits to spawn in the Nymphatic Enbringers starting system
 
- Fixed an issue that prevented obedient breeders from reforming into their corporate counterpart (and vice versa)
 
- Fixed the opinion malus for chastity empires not being removed correctly with the hypnotic allure civic
 
- Fixed the description for level 2 Lupanarius subject effects to now state officials instead of governors
 
- Corrected all non-machine prescripted empire species to start with the organic trait
 
- Corrected an event tooltip when communicating with a Horny Planet to display 300 pops gaining the Planetoid trait rather than 3
 
- Fixed an incorrect event in the on_action file that prevented Ancient Whores empires from gaining the Arcane Deciphering tech at game start
 
- Corrected the chastity edicts tooltip in empire creation to remove mention of pop growth speed reduction
 
- Corrected a spelling mistake for the code of the Galactic Aide resolution modifiers
 
- Fixed an issue where fertility warfare empires wouldn't loose their war related bonuses if they lost a war
 
- Fixed a scripted trigger bug that would prevent tactical algorithm empires from trading their commanders
 
- Corrected the event tooltip for the Horny Planet communications event to display 200 planet nurturer/drone jobs rather than 2
 
------------------
 
Error Log Fixes:
 
- Fixed general incorrect scoping issues across various events (mainly civic, origin and some crisis events)
 
- Fixed an incorrectly positioned backslash in the mld_interface.gfx file (528)
 
- Added missing localization for the opinion modifier where a breeding empires successfully repels a chastity crusade
('triggered_opinion_they_have_reformed_chastity_crusade' entry)
 
- Removed a duplicate set of scripted variables for the Debauchee job
 
- Removed unused static modifiers
 
- Fixed an incorrect scoping issue for the Erotic Workforce Shortage event
 
- Removed duplicate vanilla job related scripted triggers
 
- Updated the 'Trade from jobs' modifier for the ErotiCorp councillor to its 4.0 equivalent
 
- Added a missing monthly change tooltip for the Coming Tribute situation
 
- Fixed an instance of outdated code for lupa_origin.4 from subject_type to preset
 
- Added missing building categories to all buildings and holdings
 
- Fixed an bug where Obedient empires would try to select the professional policy option (even though it was unavailable to them) at game start
 
- Fixed an issue where non-playable factions (enclaves, fauna, fallen empires etc) had access to MLD related policies
 
- Defined the variables for the planet_crime_floor_add and trade_value_from_jobs modifier for all branch office buildings
 
- Removed arbitary 'has_monthly_income' and 'has_resource' entries for all blissful masses edicts
 
- Added a missing icon for the 'Sensory Drone Output' modifier
 
- Removed outdated pop_modifiers and added backup icons for the breeder social class
 
- Updated all amenity related jobs to use the new charisma automodding inline_script
 
- Fixed the event descriptions for the "At Our Front Doorstep" and "Patient Zero" events (lupa_crisis.902 and lupa_crisis.901 respectively)
 
- Replaced oudated instances of num_pops with count_owned_pop_amount
 
- Fixed the title and effect descriptions for the 15, 25 and 30 year tribute time repeal resolutions
 
- Updated an old pre_trigger for the Dildo and Fleshlight jobs
 
- Fixed an AI wieghting issue caused by an incorrect opinion level for the Challenge of Authority wargoal
 
- Fixed a bug causing Blissful Masses edict events to trigger on planet scope during game start
 
- Removed unused event triggers for most Lupanarius diplomatic events
 
- Fixed a typo for the head exotic dancer (and drone equivalents) economic category
 
- Added a missing script line to the Breeding Traits LV + FO compatability game_concept
 
- Added missing localization for resolutions, galcom voting, policies and edicts
 
- Fixed the localization not appearing for the repeal Modesty Enforcement Doctrine resolution
 
- Removed outdated trait checking code for the maid slave job
 
- Defined backup localization for the Galactic Aide Reform Voting Strength modifier
 
- Fixed incorrect scoping issues within the Obedience faction file
 
- Removed instances of outdated 'show_only_custom_tooltip' code in all tradition files
 
- Fixed the is_striptease_empire scripted trigger
 
- Fixed an issue that caused the Planet Spirits feature to not provide zro
 
- Fixed incorrect ai_weight scopes for the Brainwash the Masses decision
 
- Removed unused modifiers for job economic categories (Note that some errors will still show due to the LV sex job modifiers)
 
- Added backup localization entires for all auto generated job efficiency and resolution modifiers
 
- Migrated base housing usage reduction from slave jobs to pop categories
 
- Removed all allowed_peace_offers entries from the war goals file
 
- Fixed a scope issue for the individualistic civic description for the Blissful Masses civic
 
- Defined the cooldown variable within the federation_laws file
 
- Added missing _name entries for all civic and resolution related policies
 
------------------
 
- Added custom tag entries for all MLD jobs and species traits (will probably use more in the future since its useful for tricks like 'total_country_workforce_with_job_tag')
 
- Added 'is_[subject_type_here]' scripted triggers for all 9 non-specialist subject types (e.g is_penetratis etc)
 
- Added the 'has_reproductive_slaves' scripted trigger to check if an empire owns any species that are sex slaves
 
- Updated the mod thumbnail to reflect parity with Stellaris v4.2
 

Mod Page Changes:

 

- Updated the 'MLD & Vassals Expanded' patch to fix an issue with save game corruption (this was caused by deleted entries in the original mod not MLD)
 
- Updated LL modpage preview images
 
- Updated the wiki to include the previously missing patch notes for the 1.3.2 patch

 

Quick Note:

 
I'm gonna try to keep this update brief since there's not really anything interesting for me to say other than I'm sorry for the long wait between updates.
 
In all honesty, I've kinda lost a lot of interest in playing/modding stellaris after having seen the state of the game post 4.0 (plus some IRL stuff that came up)
 
I also took some time to review MLD as a mod and decided to fix some outstanding issues (unlike the QA team over at paradox) by bringing you this unremarkable but lengthy stability patch. (I genuinely didn't expect the bugfix list to be THAT huge)
 
I've done my best to fix all the regular bugs and error log bugs with the limited time I've had; but please do remember there will probably still be some bugs that exist outside of my reach. :bug:
 
I've also reworked the Bio-metalically locked trait (yes, it can finally be removed) and made a small balance pass just for a few things I thought were needed. (mainly obsessional concubinage)
I'm sorry for any issues the BML trait (or chastity in general) may have caused you, I only hope that this patch is able to remedy these problems. 🙏
 
Anyways, this will probably be the last update before the holidays (unless something critical pops up) so I'd like to wish you all a happy and prosperous holiday(s)!
 
I appreciate you taking the time to read this and I hope you have a great month! 🎁🥳

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

1.3.2:

 

Compatibility Changes:

 

- Robot pops can now become Sex Slaves only if they have one of the following traits from LV:

 

[1] Synth Vagina
[2] Synth Penis
[3] Synth Breasts
[4] Sexbots

 

- Adjusted the relocation destination weights for pops taken during tribute events if LV or FO is installed:

 

[1] 75% Increased chance for pops to be resettled onto tentacle worlds (LV)
[2] 50% Increased chance for pops to be resettled onto sexopolis, breeding and milking worlds (LV)
[3] 25% Increased chance for pops to be resettled onto pleasure habitats and pleasure ringworlds (LV)
[4] 10% Increased chance for pops to be resettled onto a colony with a Lineage Complex building (FO)
[5] 5% Increased chance for pops to be resettled onto a colony with a Lineage Office building (FO)
[6] Increased base chance of 2 for pops to be resettled onto colonies with more than 1K Family Planner jobs

 

- The Milking Ranch holding (LV) now provides +5% Milk Cow job efficiency and -5% Farmer job efficiency

 

- All Biological and Mechanical traits from LV and FO now count as 'Breeding Traits' and will put any empire owning such species in breach of the Galactic Asexuality Decree resolution

 

- The Bio-metallically locked trait now makes pops incapable of working Sex/Dairy jobs if LV is installed

 

- Star Gazer jobs now provide an additional '+5% Pop Growth Speed' and '+5% Mining/Research station output' if stationed on a Pleasure Habitat or Pleasure Ring (If LV is installed)

 

- Ascension Perks now have scripted variable support aswell as all job bonuses from ascension perks/traditions

 

Balance Changes:

 

- Replaced the '+50% Hostile Claims Influence Cost' modifier with '+10 Stability' and '-10% Military Ship Upkeep' for obedient breeders with an overlord

 

- Reduced the extra amenities an Erotic Overlord Consultant produces via any Lupanarius master subject ascension perks from 1000 to 400

 

- Overlord Erotic Consultant Drone jobs now only require food upkeep if within a hive-minded empire and an energy upkeep in machine intelligence empires

 

- Machine pops with either the Pleasure Bots or Enhanced Pleasure Bots traits are now considered in breach of the Galactic Asexuality Decree resolution

 

- The Mothership planetary feature now provides 100 biologist and 100 engineer jobs

 

- The Chastise Planet decision now also reduces organic assembly speed alongside pop growth speed. Both value have also been increased from -200% to -250%

 

- The Ancient Whores origin now provides '+25% Lupanarius Research Speed'

 

- Reduced the 'Yearly Chance to Discover Pops' modifier for Lupanarius master subject ascension perks from +10% to +5%

 

- Lupanarius master overlord ascension perks now provide '+10% Chance for Lupanarius Research Options'

 

- The Confidence Campaigns tech (and its subsequent tiers) now provide '+10% Lupanarius Research Speed' and '+5% Society Research from jobs' instead of additional pops discovered

 

- Territorial Breeder civics now provide -25% Cosmic Storm Devestation

 

- The ErotiCorp civic is now a permanent civic that cannot be added or removed after game start

 

- Completing the Modesty tradition tree no longer removes any breeding traits from the founder species
(After all, your genitals still exist and are still huge, but now just caged and inoperable)
 
- Increased the malus to Lupanarius Job Efficiency for the Bio-metalically Locked trait from -100% to -250%

 

- The Lap Dance Marketing civic no longer reduces empire size from branch offices

 

- The Head Ecdysiast Manager councilor position no longer reduces branch office build cost

 

Quality of Life:

 

- Lupanarius exclusive technologies now fall under the newly created 'Lupanarius' category

 

- Updated the Lupanarius specialist subject and Lupanarius subject status icons

 

- Updated the logic for Sex/Maid slave jobs and Dildo/Fleshlight jobs to work identically to livestock rather than servant jobs 
(This new method doesn't require game_rule overwrites, WOOOO BABY!)

 

- Disconnected drones can now become Sex/Maid slaves within individualistic empires

 

- Gestalt striptease empires can now employ individualist Sex Slave pops as Exotic Dancers

 

- All empire types now have access to the "Tribute Enabled" agreement term regardless of their assimilation capabilities

 

- Adjusted the relocation destination weights for pops taken during tribute events for the following:

 

[1] Increased base chance of 3 for pops to be resettled onto colonies with more than 5K available housing
[2] 25% Increased chance for pops to be resettled onto thrall worlds
[3] -25% Decreased chance for pops to be resettled onto colonies with less than 1K available housing
[4] -90% Decreased chance for pops to be resettled onto colonies with no available housing

 

- Updated outdated restriction logic for the 'No Tribute' and '5/10/20/25 Years' agreement terms

 

- Updated the 'Fetish Markets', 'Pornstar Idols' and 'Cam Model Streamers' civic descriptions to better match thematically with their names

 

- Updated the description for Domestication Slavery and Maid Slave jobs for thematic cohesion

 

- Renamed the concept tooltip for Breeding Empires from 'Lupanarius' to 'Mango's Lewd Diplomacy' for extra clarity

 

- Added extra clarification in the tooltip of the Bio-metallically locked trait for its negative effects  

 

- The description for the Escaped Gene Sex Slaves origin now mentions that their homeworld starts with a Clone Vat building already built

 

- Updated the Lupanarius subject icon for all Lupanarius exclusive techs

 

Bugfixes/Mod File Editing:

 

- Fixed a missing 'possible_pre_triggers' that allowed for robotic pops to become Sex slaves

 

- Fixed the building icon for Maid Slave jobs not appearing correctly

 

- Fixed a missing piece of code that prevented Sex Slaves from being employed as Exotic Dancers

 

- Fixed the pop growth speed modifiers for both Chastity civic councilor positions from being +1% to now -1%

 

- Fixed trade being calculated incorrectly for Lupanarius jobs when using the ErotiCorp civic.

(Jobs are now effected individually rather than by a few civic modifiers, making trade outputs more reliable)

 

 

- Fixed the Erassian Services prescripted empire from not appearing during empire creation
(This was due to a trait point deficit from the recent balance change to the perfect clone body trait, as a result the Erassians no longer start with the rapid breeders trait)

 

- Added a piece of missing code that prevented the AI from using the new machine limitations when attempting to propose a Lupanarius subject contract

 

 

- Corrected the tooltip for the Galactic Aide 15/25/30 year tribute time resolutions from 1 pop to 100 pops

 

- Added missing localization for level 2 striptease culture buildings

 

- Fixed a missing description for the Principal Sensory Drone job

 

- Removed all triggered job descriptions from job inline_scripts in favor of the new automatic descriptions

 

- Fixed an issue where robot pops with the Pleasure Bots trait would work jobs other than Dildo/Fleshlight ones

 

- Fixed job automation for Fleshlight/Dildo jobs not being implemented

 

- Corrected an incorrect modifier for the Virtually Sterile traits that provided mechanical pop assembly reduction rather than organic assembly reduction

 

- Replaced an incorrect scripted variable that produced only 200 dildo/fleshlight jobs rather than 800 for their tier 1 buildings

 

- Corrected the pop growth speed modifier to be highlighted for all Lupanarius master subject ascension perks

 

- Organized all entries in the 'mld_on_actions' file into categories for easier navigation

 

- Renamed all slavery types to have the prefix 'mld' in the gamecode as to not overwrite slavery types from other mods (Sorry bout that Calcifire!)

 

- Added the 'has_breeding_trait' scripted trigger that checks if a species has any breeding related traits from MLD, LV or FO

 

Mod Page Changes:

 

- Updated the 'MLD & Vassals Expanded' patch with recently added changes

 

- Removed the 'Sexy Xeno Traits' patch due to the original mod no longer being supported or in demand

 

- Added the 'stellaris' tag to the LL page (just in case it wasn't clear enough :p)

 

- Updated the description of the compatibility patch section

 

Quick Note:

 

Hey hey, hope you're all good! 👍

 

I don't really have too much to say with this update since it's really just a small patch in response to the latest 4.0.22 patch. (22 patches? That's sad and impressive 😅)

 

Most of this patch just consists of some QOL features that I noticed were missing when I was testing MLD in my freetime, which I thought shouldn't have to wait until 4.1 to be added.
Some great news for all you kinky slavers out there is that sex/maid slaves now actually work and don't just fissle into regular worker jobs! 
After all, I imagine sex slaves don't make very good miners or technicians 😑

 

Otherwise I've just added in a few balance tweaks I felt were missing from the previous balance pass and a few small bugfixes here and there. So TLDR: no new major content, just some added polish!

 

As I said previously though, I'm gonna hold off anything big until 4.1 just to be on the safe side. Plus there's always things for me to be doing IRL, so at least for now Stellaris can wait.

 

Thanks for taking your time to read this and I hope you have a great day!

 

(P.S As of 3 days ago this mod has officially turned 3 years old. Hooray! 🥳)

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

1.3.1:

 

What's New?

 

-2 New Holdings (LV: Milking Stable, FO: Familial Bonding Centre)

-A New Technology (Accessible via any Striptease Culture civic)

-A New Policy (Sexual Services Management, available via the ErotiCorp civic)

-Job Swapping via Mod Integration

-Russian Localization Support (Many thanks to @Kolson for spending their precious time to provide the localization!)

 

Compatibility Changes:

 

-------------------------------
[!] IMPORTANT ANNOUNCEMENT [!]
 
If you have both Lustful Void and Family Orientated installed you may notice that LV mod integration seemingly disappears after launching the game.
To fix this simply go through your files to the following path:
 
C:\Users\[USER NAME HERE]\Documents\Paradox Interactive\Stellaris\mod\Family Oriented\common\scripted_variables
 
Once inside the 'scripted_variables' folder simply change the file name of the file 'FO_lv_mod_compat_variables' to 'zz_FO_lv_mod_compat_variables' and you're good to go.
 
This issue is not because of this mod but a simple oversight by Dragon in which their compatability file overwrites Lithia's original file from LV.
-------------------------------
 
)- Select civic modifiers now utilize Mod Integration and may change dependent on whether LV, FO or MLD only is installed. An example includes the 'Sextoy Industry' civic:
 
[-] MLD INSTALLED ONLY = +0.25 Consumer Goods from Street Whores
[-] LV INSTALLED = +0.25 Consumer Goods from Whores
[-] FO INSTALLED = -25% Family Planner Consumer Good Upkeep
 
Note*: All current mod dependent civic modifiers are listed on the MLD official wiki available here:
 
)- All Individualist Lupanarius jobs now utilize Mod Integration for job swapping dependent on which LL mods are downloaded. An example includes the 'Street Urchin' job:
 
[LV: Pleasure Suit Industry civic] = Suited Street Whore
[LV: Milk Ranchers civic] = Street Cow
[FO: Familial Society civic] = Familial Whore
[LV: Pleasure Suit Industry + LV: Milk Ranchers] = Suited Street Cow
[LV: Pleasure Suit Industry + FO: Familial Society] = Suited Family Whore
[LV: Milk Ranchers + FO: Familial Society] = Familial Street Cow
[LV: Milk Ranchers + LV: Pleasure Suit Industry + FO: Familial Society] = Suited Family Cow
 
Note*: For balance reasons these job swaps currently do not effect the upkeep/output of jobs and only affects the name of the jobs for added immersion. Economic modifiers
for these job swaps may be added in a future update. All job swaps can also be found on the MLD wiki
 
)- The following file contents have now been integrated with scripted variable support:
 
[1] Civics
[2] Origins
[3] Buildings
[4] Branch Offices
[5] Holdings
 
Note*: If you feel like adjusting the value of one of these files then go check the 'mld_scripted_variables' file and find the certain item you're looking for and simply change the number from there
 
)- Added 2 holdings that are mod integration exclusive (1 for LV and 1 for FO)
 
Note*: The original creators of each respective mod are free to take and use these holdings in their mod if they wish. They're also free to request these holdings
be removed if they don't align with the vision of their mods
 
)- Updated and migrated the scripted variable documentation from 'zz_non_mld_mod_check' to the newly added file 'mld_mod_integration_documentation' (Looking at this file is recommended if you plan on adding built-in compatibility between MLD and a mod of your own)

 

Balance Changes:

 

- Lupanarius subject ascension perks now provide '+10% Additional Chance to Discover Pops Yearly' and '+100 Additional Pops Discovered Yearly'
rather than granting access to unique tribute situation approaches
 
- Becoming the Galactic Aide grants '+10% Additional Chance to Discover Pops Yearly' and '+250 Additional Pops Discovered Yearly'
 
- Obedient Breeder civics now provide '+10% Additional Chance to Discover Pops Yearly' and '+250 Additional Pops Discovered Yearly'
 
- The Perfect Clone Body and hive equivalent trait now provide '+25% Species Minimum Habitability' rather than '+40% Habitability'
Both traits however now cost 2 trait points during empire creation to offset this
 
- Reduced the 'Chance to discover pops yearly' modifier for the Art of Persuasion tradtion from +10% to +5%
 
- Lupanarius specialist subjects and Euphoracis crisis empires now count as 'Breeding Empires'
 
- Reduced the unity from Erotic Consultants from both the Charmcraft tradition and the Lupanarius subject ascension perks from +4 to +2
 
- Reduced the consumer goods from Erotic Consultants from the Charmcraft tradition from +2 to +0.25
 
- The Charmcraft tradition now negates the -15% pop growth speed modifier for Overlord Erotic Consultants
 
- Territorial Breeder civics no longer provide extra defense armies but instead have an increased orbital bombardment damage reduction from +50% to +75%
 
- The individualistic Stiptease Culture civic no longer provides system empire size reduction and the Gestalt versions no longer provide lowered resettlement cost
 
- The Heart Birthing Chamber holding now provides -1 loyalty to Chastity subjects
 
- Modified the values of certain non-specialist subject presets:
 
[1: Penetratis] = Increased the overlord's ship build speed and ship build cost reduction modifiers from '+/-5%' to '+/-10%'
[2: Intimus] = Increased the overlord's influence gain from '+0.1' to '+0.5' and increased the subject's influence loss from '-0.5' to '-1'
[3: Serviant] = Replaced the static edict fund modifiers (e.g +25) with edict fund multipliers (E.g +25%)
Replaced the Overlord's edict fund modifier from '+25' to '+15%' and replaced the subject's edict fund modifier from '-50' to '-30%'
Reduced the overlord's empire size reduction modifier from '-10%' to '-5%'
[4: Domain] = Increased the overlord's stability modifier from '+3' to '+5' whilst increasing the subject's stability debuff from '-5' to '-10'
Increased the overlord's unity from jobs modifier from '+10%' to '+15%'
[5: Sexologium] = Increased the overlord's number of tech alternatives from '+0.5' to '+1'
[6: Broker] = Replaced previously trade route related modifiers with 'Energy from starbase constructions'
 
All job production modifiers have now also been replaced with job efficiency bonuses
 
- The Horny Planet and Tentacle Symbiosis (LV) origins are now mutually exclusive with the Cosmophiles civics
 
- The Charmcraft tradtion now replaces the consumer goods upkeep of Overlord Erotic Consultants with food
 
- The Charmcraft tradtion now removes the food upkeep for Erotic Consultant drone jobs and allows every 100 EC drone jobs to provide +1 food
 
- The Galactic Aide now has access to the Subservience tradition tree even if they're not currently a subject. The Aide can also no longer adopt the Authoritative tradition tree.
 
- Empires who have adopted the Modesty tradition tree are now classified and recognized as Chastity Empires
 
- Chastity Empires no longer have access to any sexually charged ascension perks
 
- Nymphatic Endbringers no longer have access to the Modesty tradition tree
 
- Slightly reworked the values of the 'Serviceable' diplomatic intimacy policy:
 
[1] Replaced the -2 Max Rivalries modifier with '+2 Encryption'
[2] Increased the monthly unity modifier from '+20%' to '+25%'
[3] Increased the Damage against superior empires modifier from '+10%' to '+15%'
 
- The Fertility Warfare and Soverign Guardianship civics are now mutually exclusive
 
- The Striptease Culture and Oppressive Autocracy civics are now mutually exclusive
 
- The Cluster Breeders and Insemination Drones civics are now mutually exclusive
 
- Increased the accessibility of Lupanarius Subject Capacity modifiers. The following sources now provide Lupanarius subject capacity modifiers:
 
[1] Nymphatic Endbringers origin (+3)
[2] Domineering Oversight origin (+1)
[3] Mating Prowess Civics (+1)
[4] ErotiCorp civic (+1)
[5] Internalized Reproduction civic (+1)
[6] Biological Exploiters civic (+1)
[7] Polygamist civics (-1) [Polygamists is a more egalitarian minded playstyle therefore discouraging vassals]
[7] Lewd Bond origin (-1) [Again Lewd Bond is a more egalitarian minded playstyle therefore discouraging vassals]
 
- Hypnotic holdings now suffer from '-0.5 monthly loyalty' if the holding present is promoting the opposite ethic of the subject
 
- Increased the required pop threshold from 2.5K pops to 5K pops for all Fertility Warfare civics
 
- Added a '+25% Consumer goods from starbase constructions' modifier to all Sextoy civics.
 
- The Entwined Tithe tradition now grants unity to both the GA and any recipients during Galactic Aide tribute events
 
- Increased the governing ethics attraction modifier for the Pioneered Society origin from '+25%' to '+50%'
 
- Reduced the diplomatic agreement upkeep modifier for the Caring policy from '-25%' to '-10%'
 
- The Galactic Aide can no longer be the overlord of a Lupanarius subject
 
- Removed the initial mineral deposits for the Nymphatic Endbringers starting system for added difficulty
 
- The Hegemon and Evolutionary Predators origins are now mutually exclusive with all Obedient Breeders civics
 
- The Sadomasochistic Evolution origin from LV is now mutually exclusive with all individualistic Obedient Breeder civics
 
- Slightly reworked the overlord related effects for Obedient Breeder empires:
 
[1] Reduced the penalty for Obedient Breeders not having an overlord. This includes the following: Pop growth speed: -75% -> -25%, Job efficiency: -50% -> -15%, Stability: -25 -> -10, Pop Amenities Usage: +50% -> +10%, Military Ship Upkeep: +75% -> +10%
 
[2] Increased the bonus for Obedient Breeders having an overlord. This includes the following: Pop growth speed: +10% -> +25%, Job efficiency: +20% -> +25%,
Hostile Claims Influence Cost: +25% -> +50%, Pop Amenities Usage: -10% -> -15%
 
- Removed all military related modifiers from the Nymphatic Endbringers origin
 
- Temporarily disabled the Euphoracis ascension perk for the AI until its logic is corrected and updated by the devs

 

Quality of Life:

 

- The Euphoracis ascension perk now requires the player to own a DLC that already has access to a player crisis (Nemesis, Machine Age or Biogenesis). This unfortunately cannot be
worked around as far as I know.
 
- Nymphatic Endbringers no longer start with the Euphoracis ascension perk already unlocked but instead have no requirements to adopt the ascension perk early
and may pick it at any time after completing a tradition tree
 
- The amount of unity gained via the Entwined Tithe tradition is now visible as a tooltip during Lupanarius tribute events
 
- Re-named a few civics to be more sexually thematic:
 
[1] Salacious Guidance -> Pornstar Idols
[2] Raunchy Supervisors -> Cam Model Streamers
[3] Adult Product Manufacturers -> Sextoy Manufacturers
[4] Expansive Multiplying -> Internalized Reproduction
[5] Holistic Visual Stimulus -> Visual Stimulance
[6] Burlesque Entertainment -> Aesthetic Entertainers
[7] Abyss Enphase -> Abyss Symbiotes
[8] Areal Breeders -> Cluster Breeders
[9] Fecund Hostilities -> Insemintation Drones
 
Note*: All civic names remain the same in the mod code, just changed the frontend localization
 
- Machine pops are no longer taken/given during Lupanarius and GA tribute events, only organic pops are now transferred
 
- Machine Lupanarius subjects will now only discover organic pops from the 'Lupanarius Procreators' subject perk
 
- Gestalt/Individualistic machine empires that cannot support/donate organic pops now cannot be nominated to become the GA
 
- Machine empires can now become/be the overlord of another machine empire if they both have the means of supporting bio pops (E.g they both have the rogue servitors civic)
 
- The name of the species found during the 'Lupanarius Population Breeding' event is now highlighted for extra clarity
 
- The Charmcraft and Pillow Politics traditions now refer to Erotic Consultant Drone jobs if an empire is gestalt
 
- Cleaned up the diplomatic intimacy policy UI with custom requirement tooltips
 
- The secondary species spawned from the Biological Expoiters civic will now possess special origin traits if applicable
 
- The Fetish Market civic now requires an empire to be some degree of xenophile before selecting the civic
 
- Added the 'Multi-sensory Stripclubs' and gestalt equivalent technology that allows Striptease empires to upgrade their stripclub buildings to level 2
 
- The 'Lupanarius Technology' trade action now grants an overlord the option to acquire Lupanarius gateway technologies from their subject
 
- Overlords that possess a Lupanarius subject with an active specialization can now research Lupanarius exclusive techs if they have the required tier of gateway tech
 
- The Obsessional Concubinge civic now replaces the '+50% Lupanarius Slavery Job Efficiency' modifier with '+25% Sex Job Efficiency' if LV is active
 
- Re-named a few councillor positions to be more sexually thematic:
 
[1] Head Ether Explorer -> Void-Lust Cartographer
[2] Chief Celestial Officer -> Chief Space Penetrator
[3] Chief Defense Minister -> Domme of Defense

 

Bugfixes/Mod File Editing:

 

- Fixed the leader portrait duplication bug caused by a missing trigger in the 'lupa_origin.1' event
 
- Corporate and Gestalt Striptease civics now correctly provide Head Exotic Dancer jobs per 5K pops
 
- Fixed the Holo-Stripclub building not appearing for gestalt empires
 
- Fixed a localization issue with a duplicate Star Gazer job description
 
- Fixed the icon for the 'Wishful Lust' planetary modifier and concept tooltip
 
- Fixed the Lupanarius Job Efficiency modifier localization for the 'Efficient Training Programs' technology and its subsequent tiers
 
- Hypnotic holdings now correctly have the 'holding' prefix rather than the 'building' prefix in the holdings file
 
- Fixed a bug where Wilderness empires could take the Lupanarius specialist ascension perks
 
- Fixed the Pop Growth Speed modifier not showing correctly for some concept tooltips
 
- Corrected numerous localization mistakes for concept tooltips
 
- Fixed the effects of the Master Allurist councillor position not applying correctly
 
- Removed a testing modifier on the Sextoy Industry civic
 
- Fixed the effects of the Charmcraft tradition not applying to gestalt empires
 
- Fixed the description localization for the Cam Model Streamers civic
 
- Fixed the civic restrictions for the Lap Dance Marketing civic being for the incorrect authority type
 
- Fixed a bug which caused Sexoid pops to spawn for Biological Exploiter empires rather than their organic secondary species with LV installed
 
- Fixed a bug in which Hive and Machine chastity empires could take the Erotic Diplomacy ascension perks
 
- Fixed an instance of outdated code that would stop Cosmophile empires from gaining the habitat tech at game start
 
- Fixed a bug that would not give Polygamists empires the Federation Code technology during game start
 
- Fixed a bug causing the Polygamis's 'A Unified Relationship' event to fire without a scope. The event now fires 'on_yearly_pulse_country'
 
- Fixed the modifier icon for adding sensory drone jobs not displaying correctly
 
- Fixed a localization error for the Racial Order faction demand
 
- Updated the link to the MLD wiki within the v1.2.2 patch notes to redirect to the new wiki
 
- Deleted 'environments' test folder
 
- Added the following ascension perk related scripted triggers:
 
[1] 'has_lupa_overlord_master_ascension_perk' (This checks for if an empire has one of the Lupanaruius overlord specialist ascension perks)
[2] 'has_lupa_subject_master_ascension_perk' (This checks for if an empire has one of the Lupanaruius subject specialist ascension perks)
[3] 'has_lupa_intimate_diplomacy_ascension_perk' (This checks for if an empire has one of the Erotic Diplomacy ascension perks)
 
- Added the 'has_breeding_ascension_perk' scripted trigger to check if an empire has an ascension perk from MLD or LV
 

Mod Page Changes:

 

- Added an Installation tutorial section to the mod page
 
- Updated mod description and future features item list
 
- Corrected typos and spacing issues for some descriptions
 
- Removed the disclaimer for full machine support not being complete
 
- Reduced the tag clutter to only a few essential tags
 
- Removed all minor update versions from the mod downloads section to reduce clutter. Also added a link to the MLD versions google drive archive on the front mod page
(These versions are still available on google drive as archives here: https://drive.google.com/drive/folders/15WN-B2DQ2r0sWQk3nV-yfigiDxQDS3TS?usp=sharing)
 
- Updated the MLD & Vassals Expanded patch to v1.3. Also added a thumbnail to the patch for easier identification
 
- Edited the bottom of the mod page to correctly display the mod version 1.3 rather than 1.2
 
- Updated the wiki to display the most recent information
 
- Updated the wiki to show Mod Integration content and restrictions

 

Quick Note:

 

Hey everyone, hope you're all doing great! 👍
 
Just wanted to release a smaller update before I go away for some time on holiday. This patch mainly consists of compatibility, balance and bugfix changes as opposed to new content since I haven't had much time lately.
 
One HUGE upgrade is the new Russian localization (Provided by @Kolson) which I am eternally thankful for 🙌. If anyone else has any other language translations of MLD then feel free to send them over to me on discord or upload them to LL where I can find them. Thanks! 🙂
 
I've also started work on slowly utilizing Mod Integration with LV and FO to create new hybrid content that I aim to make fit with the original intention of both mod author's. As always though, suggestions are welcomed!
 
Given the state of 4.0 Stellaris though, I still feel like it's best to wait until 4.1 or the next DLC to see if things improve, in which then I'll probably come back to this mod with substantial changes. For now though, I feel satisfied with the general direction of this mod and hope you do too! 
 
Otherwise I thank you for reading this and I hope you have a great month! 
 
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

1.3:

 

What's New?

 

-A New Crisis Path (The 'Euphoracis' crisis path available to all authority types)

-Lupanarius Subject Perk Rework (Introducing the new 'Lupanarius Procreators' perk and reworking the existing perks)

-2 New Tradition Trees (Seduction and Modesty)

-A New Origin (Nymphatic Endbringers)

-A New Faction (Obedience Faction, available to Obedient Breeders)

-A New Major Policy (Diplomatic Intimacy)

-4 New Lupanarius Starbase Modules/Buildings (Erotica Factory, Fluids Chamber, Pornography Broadcaster, Pornstar Simulation Site)

-22 New Technologies (Most are exclusive to the Lupanarius subject type)

-A New Chastity Trait (Bio-metallically locked; available during the Modesty tradition tree)

-Mod Integration with Lustful Void & Family Orientated (Lithia and Dragondxlv) [More below!]

 

 

Compatibility Changes:

 

- Introduced scripted variable support using 'inline_scripts' and placeholders
 
- Added the @mangos_lewd_diplomacy_active scripted variable for other modmakers
 
- Integrated LV and FO civic, origin and ascension perk restrictions for MLD content
 
- All empires with civics/origins from LV or FO now count as 'Breeding Empires', meaning they will be hated by Chastity empires, in breach of chastity resolutions etc
 
- All Lupanarius jobs are now classed as Sex Jobs and are affected by sex job modifiers from LV
 
- Added 4 New modifiers for MLD and other modmakers to use:
 
[1] 'lupanarius_max_subjects' = This modifier will increase/decrease lupanarius subject amount. This modifier now ACTUALLY exists instead of being just localization, yay!
[2] 'lupanarius_tribute_speed' = This modifier will increase/decrease how long a lupanarius tribute takes.
[3] 'lupanarius_pop_discover_chance' = This modifier will increase/decrease the percentage chance of discovering pops via the 'Lupanarius Procreators' subject perk.
[4] 'lupanarius_pop_discover_amount' = This modifier will increase/decrease how many pops are found if a lupanarius subject does find pops via the 'Lupanarius Procreators' perk
 
These new modifiers allow for a greater compatibility with other mods as you only have to add these modifiers to civics, origins etc without worrying about adding it via backend code.
 
- Reduced the amount of overwritten vanilla files from 33 (MLD v1.2) to 4 (MLD v1.3), the following overwritten files with explanations are below:
 
Spoiler
[1] 'agreement_term_values' = Mainly just integrating the subject types from MLD with the vanilla subject terms. Thankfully the only noticeable mod that touches this file is
'Vassals Expanded' so this should be relatively easy to Patch
 
[2] 'agreement_terms' = This HAS TO be overwritten otherwise the new agreement terms in MLD would not work
 
[3] 'federation_law_category' = This allows the custom 'Sensual Liasion migration' law to be an option for federation laws. Again, this file is literally only 5 or 6 lines of code and is rarely touched by any
major mods
 
[4] 'origin.5705' = This just overwrites the opening dialogue with the overlord during the 'Imperial Theifdom' origin to allow choosing the Lupanarius as a subject option. May remove/rework in the future but again,
the devs/mods are unlikely to ever touch this file so its all good
 
- The following jobs are now affected by prostitution modifiers from LV:
 
[1] Exotic Dancers
[2] Head Exotic Dancers
[3] Overlord Erotic Consultant
[4] Sex Slaves
 
- All base job values have been added as scripted variables, making balance changes/editing much easier in the future
 
Note: If you feel like adjusting the value of a job, go check the 'mld_scripted_variables' file, find the job you're looking for and simply change the number from there, no need
to go searching for the job in the game files :)

 

Balance Changes:

 

- Updated mod contents and code to v4.0
 
- Adjusted the AI weights for the Nominate GA Resolution: Reduced the AI voting weight of the target being a Lupanarius subject/obedient breeder from +400% to +50%, Reduced the AI voting weight of an overlord having a Lupanarius subject from +250% to +200% and Increased the AI voting weight of Obsessional Concubinage and Biological Exploiters to +100% (This will prevent Lupanarius subjects from ALWAYS becoming GA and allow a little more opportunity for counterplay)
 
- Breeding Rights and Chaste Imperatives resolutions now provide job efficiency modifiers to sex/maid slaves rather than job production bonuses
 
- Trechery Preventions tradition bonus of "Subjects cannot pledge secret fealty" has been replaced with +15% Naval Contribution from Subjects
 
- Subjugation Fervour agenda provides 3-5 unity from subjects instead of 15-30% naval contribution from subjects
 
- Overlord Appreciation agenda no longer provides holding bonuses but now provides loyalty and influence
 
- Complete rework and re-organization of previously existing starbase modules/buildings
 
- Switched the -5%/-10%/-15% tribute speed reduction modifiers from the level 3/4/5 chastity resolutions instead to levels 1/2/3
 
- Chastity empires can no longer own sex slaves
 
- Chastity Empires cannot engage in diplomacy with breeding empires (-1000 opinion penalty) and now have access to the 'Chastise Fanatics' casus belli which allows Chastity empires to go on a crusade against breeding empires to reform them with a corresponding chastity civic
 
- Re-organized the previously existing Lupanarius technology to fit with the new tech tree
 
- Lupanarius Master ascension perks now increase the max number of Lupanarius subjects to 5 from 3. This has replaced the previous assmilitation bonus
 
- Ancient Whore empires now start with a unique set of lewd fallen empires buildings
 
- Reworked the Hypnotic Allure branch offices to instead be holdings. Hypnotic empires also suffer no opinion penalites from being a Chastity or breeding empire
 
- Exotic Dancer jobs no longer replace entertainers but are their own job with their own building. They are still however affected by entertainer modifiers.
 
- The Polygamists civic now starts you with the technology to start a federation instead of allowing you to form any federation type. Polygamists now also have a 30% yearly chance
to gain federation experience and cohesion when in a federation
 
- Removed previous diplomatic restrictions for Obedient breeder empires. Obedients now have access to the new 'Obedience' faction and the 'Serviceable' policy
 
- Fertility Warfare civic no longer provide pop growth from soldiers but now ship weapons damages/sublight speed per 2.5K pops. FW empires now also provide additional bonuses for occupational garrisons
 
- Removed the 100% tribute speed scaling cap on Obsessional Concubinage empires.
 
- Lupanarius subjects under an Obsessional Concubinage overlord now no longer contribute to divided patronage.
 
- Cosmophiles (Void Prurience) now grants additional bonuses to habitat build speed/cost. Cosmophiles also no longer get production penalties for advanced or rare resources produced on non-artificial worlds
 
- Fetish Markets (Seductive Markets) no longer boosts the Galacitc Market decision. Instead the civic provides additional trade value to xenophiles alongside a new branch office, the 'Xeno Pleasure Concourse'
 
- ErotiCorp (Erotogenic Economics) no longer provides a trade policy. The civic now allows all Lupanarius jobs to provide trade value
 
- Narcotic Ectsasy living standard now provides bonuses to civilians aswell as the unemployed
 
- Salalcious Guidance civics now also reduce the starting age of leaders by -33%
 
- Replaced the 'pop growth reduction' modifier to 'pop growth speed' as growth reduction modifiers no longer exist in v4.0
 
- Sensual Liasion federations are no longer unlocked via finishing expansion, but can now be formed after having finished the 'Seduction' tradition tree
 
- The 'Dominant Gene Pool' federation perk now provides +10% tribute speed (scaling with resolutions)
 
- The 'Arousal Augmentation' perk now provides +25% damage against the crisis instead of giving access to the Libido Specialiation policy
 
- Re-organized The 'Affectionate' and 'Serviceable' diplomatic stances into the new 'Diplomatic Intimacy' policy
 
- Reduced loyalty based AI weighting for ascension perks slightly; Obedient and Domineering empires however will have an extremely high attraction to their respective perks
 
- Added additional pop discovery chance and amount modifiers to breeding and chaste resolutions
 
- Replaced sex/maid slave production bonuses with efficiency bonuses instead
 
- Artificial origins now restrict the genetic ascension path instead of the synthetic
 
- All Lupanarius jobs (Except Dildo/Fleshlight jobs) cannot be automated
 
- Initial Domineering Oversight vassals have their loyalty buff reduced from 3 to 1
 
- Removed the Absolute Authority (and equivalent) trait from the Domineering Oversight origin
 
- Added AI weight to the Aphrodisiac Aura starbase component

 

Quality of Life:

 

- Updated all jobs icons from vanilla icons to bespoke icons so they are more easily recognizable (And less unoriginal)
 
- Re-named some Lupanarius jobs to be more sexually thematic:
 
[1] Street Urchins -> Street Whores
[2] Experimenter -> Pleasure Theorists
[3] Traditionalists -> Worship Thrall
[4] Organic Assemblers -> Fleshforgers
[5] Pet Slaves -> Maid Slaves
 
Note*: All job names remain the same in the mod code, just changed the frontend localization
 
- Updated the icons for a handful of lupanarius subject perks
 
- Updated icon for the background of a Sensual Liasion federation
 
- Re-named a few civics to be more sexually thematic:
 
[1] Void Prurience -> Cosmophiles
[2] Erotogenic Economics -> ErotiCorp
[3] Seductive Markets -> Fetish Markets
 
Note*: All civic names remain the same in the mod code, just changed the frontend localization
 
- All technology icons have been updated to show their tier if present. The Lupanarius icon for lupanarius exclusive techs has also moved from the bottom to top right corner
 
- Updated technology weighting to actually work now
 
- Cleaned up the tradition requirement UI with custom tooltips
 
- Updated all recently added civics to have custom leader death messages localization (Chastity civics, Erotogenic Economics, Obsessional Concubinage)
 
- Changed the icon for the Reconditioning Complex starbase building
 
- Ancient Whore empires now have a starting screen lore entry upon game start, similar to the other origins

 

Bugfixes/Mod File Editing:

 

- Fixed the Cathouse Sanctum holding for robot overlords providing pop growth speed instead of mechanical pop assembly
 
- Fixed a bug where the Hostile Reception event would trigger for gestalt empires
 
- Fixed the +1 Max Holding modifier for the authoritative and subservience tradition not working correctly
 
- Fixed a typo with Hypnotic Allure civic
 
- Removed a duplicate Brainwash the Masses decision
 
- Obsessional Concubinage single tribute is now correctly cancelled if the overlord somehow loses the associated civic (E.g through an ideology war)
 
- Fixed Lupanarius specialist leader traits being applied to governors instead of officials, you should now all have sexier leaders ;)
 
- Removed any overwrites of the game_rules folder
 
- Deleted unused origin images, For now. :)
 
- Deleted unused event images
 
- Added the 'is_lupanarius' scripted trigger to easily check for if a subject is a lupanarius
 
- Added the 'has_breeding_civic', 'has_breeding_origin' and 'has_breeding_tradition' scripted triggers to check if an empire has a civic/origin/tradition from MLD, LV or FO

 

Mod Page Changes:

 

- Removed outdated preview images, replaced them with updated images
 
- Updated mod description and future features item list
 
- Migrated the old wiki and its info to a new one that's more easily editable
 
- Added spacing in between bullet points for patch notes on the wiki so they are more easily readable

 

Quick Note:

 

Hey hope you're doing great today! 👍
 
4.0 is finally out and well...yeah. It was something alright 😶
 
Despite the significant bugs and instability issues, I've tried my best to not only make an update that brings MLD to v4.0, but one that brings something new and hopefully interesting to you all!
 
The big headline feature of MLD 1.3 is the new mega shiny 'Euphoracis' crisis path where you create and spread your own love filled STI across the galaxy 😈
It took a while to design and make this crisis, but it took WAY longer thanks to all the :bug: bugs and slowdown 4.0 brang my way so do expect some slight issues and occasional WTF moments. I will however try my best to improve the path as time goes on!
 
Another genuinely HUGE thing for the mod is MOD INTEGRATION with Lustful Void (Lithia) and Family Orientated (Dragondxlv), YAY!!! 🥳The reason why this is so massive is since I can finally add content from both mods into MLD that are completely optional and only add to the experience. Basically, if you have LV, FO or both installed then content in this mod will be affected by those two mods, yet if you don't have either installed then nothing changes. Better yet, this opens up a whole world of things for other modmakers to integrate MLD stuff into their own mods, which I highly encourage and welcome :) 
 
I also owe you all an apology for how I coded this mod pre 1.3, as MLD really wasn't too mod friendly in the past. I've tried fixing this by removing about 88% of vanilla overwriting files aswell as getting rid of the '~' file naming scheme. Unfortunately it means some of the features of MLD have had to be cut down, but I believe it's better that this mod be more accessible to everyone. So yeah, I'm sorry.
 
Stellaris is kinda in a wierd spot now though as the AI and performance are really terrible and won't improve until after summer I believe, so I probably won't add anything major until that point. I'll probably just do a few balance/stability patches here and there until the game becomes a bit more stable and actually playable 😅. Do know though that I have a few more compatability patch ideas in mind 😉
 
As always though I want to thank everyone for the kind words recently, your feedback (as negative as it can be sometimes) is greatly appreciated in making MLD a better mod for everyone.
 
Thank you for reading this and I hope you have a great start to your summer! 😎
 
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

1.2.4:

 

What's New?

 

-Chastity Empire Rework (The Chastity Angel origin has been removed and converted into a set of civics)

-Chastity Availability (Chastity mechanics are now available to Hive mind and Machine intelligence empires through new civics)

-4 New Chastity Civics (Fanatic Chastites, Workplace Purity, Continence Drones and Replication Rejectionists)

-Chastity Mechanic Changes (Chastity empires are no longer required to be any degree of spiritualist, Chastity civics can be freely added during the game but cannot be removed once chosen etc)

-Chinese Localization Support (Huge thanks to @妖心病狂/yaoxinbingkuang for providing the localization!!!)

 

Balance Changes:

 

- The subject/overlord of a Chastite agreement now has access to the exclusive resolutions (T4, T5 and T3 sanctions) and edicts available to Chastity empires

 

- Overlords of Chastite Subjects will also vote in favor of Chastity resolutions if their subject is loyal

 

- Loyal Chastite subjects with independent diplomacy will always vote in favor of Chastity resolutions, meanwhile unloyal Chastite subjects will never

 

- Chastity empires now spawn with the 'Harmonious Continence' modifier on their capital for 20 years that provides amenities, unity and stability. 
 (This mainly helps the AI in the early game not spiral into an early deficit)

 

- Chastity empires have an additional +50 opinion with other chastity empires (+150 total) and -50 opinion with breeding empires (total -150)

 

- The AI weight for the Chastise Planet decision has been reduced from a base of 3 to 1

 

- Added AI weight modifiers for the Chastise Planet decision; AI are 2x more likely to enact the decision if: a planet has more than 100 pops, a planet's size is less than 15,
 a planet has 4 or more unemployed pops or a planet has less than 0 available housing

 

- The Expose Authoritative Incompetence wargoal now also grants the winning nation the "Trial of Punishment Underdog" modifier granting them
 +20% pop citizen happiness, +3 monthly influence, +25% diplomatic weight and the Challenge of Authority casus belli against the losing empire for 20 years.

 

- The Expose Authoritative Incompetence wargoal also now grants every galcom/imperium member with the "Galactic Diplomatic Embarrassment" modifier granting them
 -5% pop citizen happiness, -0.25 monthly influence and -5% diplomatic weight for 5 years.

 

- Adjusted AI weights for the Challenge of Authority wargoal: AI are now 10x more likely to declare a CoA war against rivals, 5x more likely if their fleet is superior compared to the target,  2x more likely if they have tense or worse relations with the target and will never declare war if they have a positive or greater opinion level with the target empire

 

- Adjusted AI weights for the Empower Overlord wargoal: Reduced the AI baseline weight from 100 to 10, 
 AI are now 10x more likely to declare a EO war if their overlord controls less than 25% of the galaxy, 10x more likely if they are at 100 loyalty, 
 5x more likely if their overlord has less than 3 subjects, 2x more likely if they are above 0 loyalty and will never declare war if currently disloyal to their overlord

 

- Adjusted AI weights for the Enforce Submission wargoal: AI are now 2x more likely to declare a ES war if the target is any degree of xenophobe,
 1.5x more likely if they have less than 3 subjects, 5x more likely if their overlord has less than 3 subjects, 2x more likely if they are above 0 loyalty and will never declare war if they have a positive or greater opinion level with the target empire

 

- Halved the cost of Horny Planet decisions for the AI, meaning they are more likely to actually give their planet sentience

 

- Reduced the AI resolution weights for the Nominate GA resolution when it comes to the target being a Lupanarius subject by half

 

- Slightly increased the chance an AI will want to declare a rival the GA

 

- Modified the values of the Luxury Sluts trait: The -75% science output modifiers has been replaced for a -75% researcher output and +25% researcher upkeep modifier, Added a

+10% Unity from jobs modifier

 

- Added a -80% monthly influence penalty on top of the current -80% diplo weight modifier for loosing a trial of punishment

 

- The Trials of Punishment resolution now requires either a breachable resolution to have been proposed or an empire in an authoritative position (emperor,custodian or council member) in order to propose it

 

- The Contingency Protocol tradition now also grants +20 integration speed alongside its other bonuses

 

- Penetratis subjects now provides the overlord with 1 mercenary capacity instead of 0.25

 

- Intimus subjects now provide the overlord with 2 extra envoys instead of 0.1, whilst reducing the subject's envoy capacity by 2 instead of 1

 

- Removed the restriction between selecting the Obsessional Concubinage civic and the Domineering Oversight origin

 

Quality of Life:

 

- Added the 'Subject Focus' event for Domineering Oversight empires at game start that allows the overlord to pick which non-specialist subject type their 2 starting vassals will be

 

- Added the "Victorious Trial of Punishment" flavour event for the underdog when successfully achieving the Expose Authoritative Incompetence wargoal

 

- Added extra options for 'The Trials have Commenced' event allowing for the Aide to either offer support/resources to the attacking or defending nation

 

- Added localization for galcom voting tooltips that differentiate whether the AI is voting for a resolution because of the target or because of themselves 
(E.g 'Target empire is a Lupanarius subject' rather than 'Is a Lupanarius Subject')

 

- All instances/mention of the Chastity Angels origin in the code and localization has been replaced with their appropriate replacement

 

- AI Chastite subjects are 0.5x less likely to use a chastity edict as they already have a 50% pop growth reduction from being a Chastite

 

- Updated the MLD & Vassals Expanded patch to be compatible with the new Chastity empire civics

 

Bugfixes/Mod File Editing:

 

- Fixed the oral academy planetary feature upkeep modifier not working correctly

 

- Fixed a bug where the Serviant subject type would provide -5% empire size for the overlord instead of -10%

 

- Fixed a localization issue where the text for the Foreign Policy Patronization resolution would not display

 

- Fixed the Absolute Authority trait being removable

 

- Fixed an issue where AI resolution voting was set to 'weight' rather than 'factor' leading to extreme AI voting tendencies

 

- Fixed wargoal tooltip localization for the Trial of Punishment wargoals displaying the wrong nation

 

- Added the is_chastity_empire scripted trigger for checking if an empire has one of the chastity civics

 

Mod Page Changes:

 

- Added a small text section on the homepage regarding the mod's status in relation to the 4.0 Stellaris update

 

- Separated individualistic councilor positions from corporate councilor positions on the wiki page

 

- Updated any mention of the Chastity Angels origin with their equivalent replacement

 

Quick Note:

 

Hey there, hope you're doing well today! 👍

 

So lot's of big things are happening at the moment, both for me and Stellaris, so I just wanted to address it all quickly in these notes.

 

In terms of MLD, I went back and revisited the Chastity Angels origin and did a mini-rework of it into a set of civics instead. I mainly did this since I thought it'd make more sense if you could force other empires into chastity via liberation wars, rather than being locked from it via an origin. Plus I feel it really didn't make sense as an origin in the first place. Overall though, I'm quite happy with how the rework has turned out!

 

Another HUGE update for the mod is Chinese localization which was provided by @妖心病狂/yaoxinbingkuang! Massive thanks to them for contributing to the mod, I appreciate all the effort you put into making the mod more accessible for the Chinese Stellaris community!

 

In general though, this update is mainly a balance/fixes update, since I thought it'd be redundant to add new stuff with 4.0 coming out soon and pretty much make changing everything about how the game plays anyway 😶

 

More importantly though, Biogenesis and the next 2 DLC's were announced a few days ago and they really have me HYPED! (especially the shroud one), and it's even more exciting that it's coming out pretty soon at the start of May, which is again a nice surprise. 

 

Unfortunately, I'm not going to be around to mod for the next 2 months due to a mix of family and work plans, so I probably won't update this mod until I return during the beginning of June. If you wanna read a bit more on this then check out the homepage of the MLD wiki where I have an entire section dedicated to the future development of this mod.

 

I do plan for the next update of the mod to bring MLD up to version 1.3, updating the code compatibility for 4.0, but also hopefully doing one huge update to the AI behaviour of this mod and improving it generally. (Because sometimes the AI has no idea what it's doing 😅)

 

As always though, I'm thankful as ever for all the feedback and positivity coming out of this mod, it helps a lot with the making and editing the mod.

 

Thank you for reading this and I hope the next few months for you are filled with wonder! :) 

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

1.2.3:

 

What's New?

 

-A New Resolution Branch (Galactic Services with 5 categories: Galactic Aide Reform, Galactic Aide: Tribute, Galactic Aide, Taxation, Galactic Aide: Military and Galactic Aide: Special Measures)

-10 New Resolutions (15 Year Tribute time, 25 Year Tribute time, 30 year Tribute time, Authority Prioritization Accord, Contingency Enactment Scheme, Organic Militarization Support, Galactic Aide Demilitarization, Complete Galactic Aide Demilitarization, Servility Protection Agreement, Trials of Punishment)

-A New Federation Joint Operation (Added a new joint operation for members of the Sensual Liaison federation type, the Lovestruck Resorts chain)

-2 New Lupanarius Tradable Actions (Lupanarius Seduction and Lupanarius Technology accessed via Trade Negotiations)

 

Balance Changes:

 

-Readjusted the Nominate Galactic Aide resolution AI weights so that it takes into account whether the targeted empire would actually be a good candidate for the GA,
and not just because the target is their rival. Now takes into account whether the target is a lupanarius subject, whether they have a lupanarius ascension perk or
whether they have adopted the subservience tradition tree. Empires will now only occasionally target a rival empire for becoming the Aide.
 
-Submitting to the rebels during the Hostile Reception event will not convert a non-fanatic ethic into a random one
rather than its opposite for added realism and unpredictability (Thanks to @printit for the suggestion!)
 
-The Galactic Aide now counts as a "Breeding Empire" and will now suffer a -100 opinion penalty with Chastity empires
 
-The Conception Stations, Entertainment Facilities, Foreign Policy Patronization and Sexual Fluids Provisions resolutions have been moved from
the promiscuity tree to the new Galactic Services tree within the Galactic Aide: Taxation category.
 
-AI will now correctly vote against any breeding or chastity resolutions that may potentially put them in breach of galactic law
 
-Readjusted AI voting weights for emergency resolutions. AI will now take into account their total pop count and the availability of free housing
when evaluating if voting for emergency resolutions is needed or not (Chastity Angel empires will still always be in favor of the chastity emergency resolution).
Have also removed most civic based AI voting weights from emergency resolutions.
 
-AI empires will now not propose any emergency resolutions until 100 years after the community has formed.
This is to avoid the AI spamming these extreme resolutions in the early game
 
-Being the GA will now protect an empire from breaching the Euphoria Exchangement Act, but will always be in breach of the Galactic Asexuality Decree
 
-GA resolutions will now have their effects deactivated if the GA suddenly no longer exists
 
-Added a 4th option for the Enigmatic Experimentations event that lets you skip the event if you already have an Oral Academy on one of your worlds
 
-Removed the -1 Max districts modifier from the Oral Academy blocker and replaced it with a 4 energy and 2 consumer goods upkeep, that way having
more than 1 won't destroy all your planet’s buildings
 
-The AI will now always vote against taxing the GA if they have cordial relations
 
-Modified the Pledge of Leadership tradition from the Authoritative tradition tree to now also provide +25% voting strength when proposing the Nominate Galactic Aide resolution

 

Quality of Life:

 

-Added the Organic Sludge starting planetary feature for Biological Exploiter empires as to avoid running into a food deficit immediately
 
-Added a proper unique image for the Oral Academy planetary feature
 
-Replaced the event image for the Galactic Tribute event with a new image that’s different from the Subject Tribute event
 
-Added a unique diplomatic room background for the GA so it’s easier to identify which empire it currently is
 
-All events related to the Galactic Aide now include a mention of who the current Galactic Aide is for clarity
 
-Changed the monthly progress description of the Galactic Aide Tribute situation for better accuracy/clarity

 

Bugfixes/Mod File Editing:

 

-Fixed an instance of Biological Exploiters galcom localization not displaying correctly
 
-Switched the trigger for GA resolutions to check whether an empire is currently GA rather than if a GA resolution has been passed.
 
-Removed the clone slaves scripted effects file since the scope of the event that spawns the starting blockers for Escaped Gene Sex Slaves has
been switched from country to planet
 
-Re-organized the resolution mod file so that resolutions are stored in different files according to their category; this will make
editing/adding resolutions much more convenient
 
-Fixed the starting blockers for Escaped Gene Sex Slaves not having the correct drop weight of 0, they will now no longer try spawning naturally
 
-Fixed an issue where the AI would activate all the Chastity Angel edicts at once and stop spawning pops completely, now the AI can have
only 2 chastity edicts active at a time
 
-Added the is_galactic_aide and has_active_galactic_aide triggers to make resolution editing more accessible and clear
 
-Fixed the Mothership planet feature icon for the hive mind version of Escaped Gene Sex Slaves from not appearing
 
-Fixed event text localization when providing tribute as the GA
 
-Fixed an issue where Lupanarius diplomatic events could happen during the Galactic Aide Tribute, despite the fact the GA may not have an overlord
 
-Fixed a bug where the Ancient Complex deposit wouldn't supply 10 of each science
 
-Fixed a bug that caused event specific leader traits to be available when levelling up a leader, they are now actually event exclusive
 
-changed 00_agreement_term_values to not have a '~' key to fix a bug with agreement terms for the vassal expanded compatibility mod

 

Mod Page Changes:

 

-Added a Federation events category on the wiki and moved the old federation events from miscellaneous to the new category

 

Quick Note:

 

Hey everyone, hope your day's going well so far, mine sure is!

 

I'd like to give a big thank you to everyone for reaching 30K downloads on this mod, truly something I never expected to see! 🏆

 

Since the new year I've been quite busy with work so I haven't had time to make anything too exciting, but I've managed to work on the mod every now and then with the small amount of time I have to myself. When I first started work on this update I imagined it was gonna be a really small patch, but then I fell down a rabbit hole of ideas that led me, and pretty much you, to the point we're at now 😛

 

I kinda realized that I've been missing a few 'core' features around things I added years ago now. I say core in quotations since not too many people think of tradable subject actions or joint operations when thinking of exciting gameplay features, but still I feel they're vital enough to add a bit more flavour to Stellaris. I mean I didn't even know these features existed until about a month ago or so 😅 But overall, I'm pretty happy with these changes since it brings MLD more in line with vanilla and hopefully provides a little extra quality to mods you couldn't find elsewhere.

 

You've probably already realized, but I've tried to maintain updates for this mod on a regular basis of at least once a month so this mod doesn't die, but I do wanna give you a heads up that updates schedules may be slightly more unpredictable in the coming months. Mainly just work and some family trips back home, which funnily enough were booked for May, just when 4.0 comes out :|

 

But anyways I wanna thank you again for supporting the mod and also wanted to quickly shout out @printit who's recently updated their Tempting Tides mod to add a whole bunch of interesting ideas like new sexual government types and an a new leader class that all help spice up Stellaris that bit more.

 

(Tempting Tides available below:)

Thanks for reading all this though and I wish you a great week ahead! 👍

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

1.2.2:

 

What's New?

 

-4 New Pre-scripted Empires (Dominion of Slutess, Erassian Services, Minions of Desidera and Galactic Love Network)

-7 New AI Personalities (Rampaging Breeders, Chastity Proselytizers, Desperate Slaves, Mechanical Experts, Technological Seducers, Harem Indoctrinators and Passive Procreators)

-Introduction of the Official Mango's Lewd Diplomacy Wiki (A new wiki for the mod that chronicles every feature and detail, along with some other nice things :) )

 

Changes/Fixes:

 

-The Escaped Gene Sex Slaves origin is now available for the Hive-mind authority type

-Fixed a bug where the Erotogenic Economics civic was not considered a Breeding empire

 

Mod Page Changes:

 

-Added a link to the MLD wiki on the main mod page.

 

Quick Note:

 

Hey, hope everyone's new year went smoothly! :D

 

I've got some great news to start the year with, today marks the official release of the new Mango's Lewd Diplomacy Wiki🥳 [https://sites.google.com/view/mld-wiki?usp=sharing]

 

I've been working on this new wiki for a few weeks now on and off, and honestly its been more of a challenge than I thought :p. Thankfully though, I've been able to complete it to a good enough standard that I feel it can be let out for the world can see. Just a heads up though, the wiki page is not supposed to be anything super professional (I mean I made it by myself using google sites lol) but more so a small passion project of mine to help inform new people about the mod! But I'll make sure to update the wiki in case anything needs fixing or changing. As always, any community feedback on the wiki page and the mod would be appreciated! 

 

This is again just another small update in terms of actual mod content since I've been quite busy balancing work, life and family all at once 😅. I've tried focusing more on the actual 'Diplomacy' part of the mod since I felt that there were certain things I overlooked when initially updating the mod. I'd like to give a huge shout out to @Toronam for inspiring me to play around with AI personalities, do make sure to check out their original mod [https://www.loverslab.com/files/file/5903-stellaris-sexy-personalities-102/] I'm also thinking about adjusting and adding some more AI personalities for a future update, as well as adding some new diplo greeting phrases since that pretty much is what this mod's about. XD 

 

There's also been some HUGE Stellaris news that's recently come out about version 4.0 coming around in May where they're gonna totally rework the entire pop system. On one hand I'm obviously super excited, but on the other, it might casually break some things in this mod 😶. I know for a fact that Lupanarius pop tributes are probably gonna have to be completely reworked to work with 4.0 once it rolls around. Either way, I'll go more into that one the time comes, but for now let's enjoy just Stellaris!

 

Thanks for reading all this though and I wish you a great start to the new year!

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

1.2.1:

 

What's New?

 

-A New Civic (Erotogenic Economics)

-A New Trade Policy (Erotogenic Economics Policy = Converts trade value into energy, food, society research, consumer goods and unity)

-10 New Tribute Events (These events are for non-gestalts and trigger during the tribute situation, each is unique and has certain conditions to trigger)

-Added a "Patch Notes" Folder (Contains an archive of previous and future patch notes in case you wanna check a certain version + every patch note is correctly dated now)

 

Changes/Fixes:

 

-Fixed a bug that would prevent individualist machine pops from being taken as tribute

-Fixed a bug that wouldn't prevent the player from gaining 500 minerals upon clearing an escaped sex slave blocker

-Fixed a typo for the opinion modifier from Promiscuous Culture

-Fixed the Lupanarius official specialist traits icon

 

Mod Page Changes:

 

-Added a new suggestion to the feature wish list

 

Quick Note:

 

Hey there, hope your day's good so far! :D

 

Just wanted to release a small update before going away for the holidays! I've been working on a few other things for the mod, like some other fixes and small features, but with family
and the holidays, I've decided just to drop what I have rather than try and force out something that isn't super good 😛

 

Big thanks to everyone who's said they've been enjoying the mod so far, I've heard great responses from you all about the galactic aide and the new pop tribute system in 
particular which I hope you're all still enjoying. I'll try and dedicate some more time to bug fixing and balance in future drops, don't worry!

 

Anyways, I'm heading off to stay with some family over the winter holidays where I won't be updating the mod until I come back around mid-january time. I'll still try to be
somewhat active on discord though, in case you have an emergency or something you really wanna tell me 😅

 

Thanks for reading this and I wish a happy holiday to you and your loved ones! 🎅❄️🍻

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

1.2:

 

Second Major Update! (BIGGEST YET!)

 

(Click this if you want to read a bit about me and where I've been, otherwise you can safely ignore this and continue with the patch notes!)

            |                                                                                 |                           

            |                                                                                 |

            |                                                                                 |

           V                                                                                V

Spoiler

Hey there, it's been a long while and for that I'm sorry. Honestly, I didn't expect to be so overwhelmed by university work and life to the point I'd completely forget about everything else. These past years I've been trying to keep up with Stellaris and my life outside of uni/work, but it's been tough with the amount of work I'd have to do and the amount of people I'd have to be with at one time. Not to mention going through a breakup didn't help my situation at all and I just wanted to lock myself away and not interact with the world really. It was a hard few years in my life, but thankfully I got over it thanks to some great friends and family of mine that helped me on the way.

 

The reason I'm posting this now out of all days is that I've taken some days off work to see family (for personal reasons) and had a few spare days to just sit down and concentrate on something that won't hopefully just stress me out (Insert multiple bugs and crashes ruining my day here :p) and I managed to assemble most of the updates I had planned for the update in time. I'm gonna be honest, I have no experience with coding which is why I'm terrible at it, but at least this project has kept me sane for some time. 

 

Anyways, I'm doing fine as of now and thankfully the worst of these years is behind me. If you've read up to this point though I really just wanna thank you, cause I know this probably isn't the most interesting thing to read. I'm in a better place now and hope you can be as well, remember, there's always someone there for you ;)

 

What's New?

 

-5 New Origins (Horny Planet, Ancient Whores, Artificial Conception/Fertilization, Chastity Angels, Domineering Oversight)

-10 New Bio Civics (3 Bio exclusive, 7 with equivalents for other authorities)

-6 New Megacorp/Hive Civics (1 exclusive megacorp and hive civic)

-Machine Support + Civics (5 civics that are variants of regular authorities, 1 exclusive civic)

-6 New Government Types (Accessed through a combination of civics such as striptease culture)

-8 New Non-specialist Subject Types (Penetratis, Intimus, Serviant, Domain, Sexologium, Broker, Chastite, Parasite)

-3 New Ascension Perks with equivalents for hives and machines (Lupanarius Guidance, Lupanarius Fidelity, Xeno Diplomacy)

-2 New Resolution Trees (Breeding Rights and Chastite Imperatives)

-4 New Biological Traits  with machine equivalents (Natural Dominance, Natural Subservience, Sheltered Resistance and Leadership Adverse)

-2 New Tradition Trees (Subservience and Authoritative)

-2 New Agreement Terms (Tribute: No Tribute and Tribute - - - Tribute Frequency: 5, 10, 15, 20 and 25 years)

-2 New Slavery Types  (Reproductive Slavery and Domestication)

-A New Galactic Institution (The Galactic Aide, with 5 accompanying resolutions)

-A New Living Standard (Narcotic Ecstasy, available through the Blissful Masses civic)

-A New Subject Holding (Heart Birthing Chamber, available through the Horny Planet origin)

-Various new events, decisions, planet features and more!

 

Changes/Fixes:

 

-Updated mod contents and code to v3.14

------------------------------------

-Reworked Lupanarius Mechanics:

# Overlord can have a maximum of 1 Lupanarius subject initially (Can be increased through ascension perks or resolutions to a Max of 3)
# Lupanarius subjects must transfer a percentage of their population to their overlord every 15 years by default. This is done through a situation that progresses based on Tribute Frequency agreement terms and any external modifiers to Lupanarius Tribute Speed. Once complete, the situation grants an event to the overlord/subject to decide how much of the population they want to give/receive. The situation will then indefinitely repeat unless altered in the subject contract negotiation.
# Cathouse Sanctum now 'Steals' subject pop growth and provides overlord ethics attraction on the subjects colonies

------------------------------------

-Reworked Diplomatic Stances:

# Serviceable (Rivals provide extra influence if they also rival your overlord, overlord pacts have no upkeep, all other pacts have a influence and unity upkeep)
# Affectionate (Closing borders/Rivals have a influence upkeep, migration pacts produce influence)

-------------------------------------

-Reworked Civics:

# Obedient Breeders/equivalents (Gain bonuses as the subject of another empire, cannot release sector vassals, can sell pops off the slave market regardless of ethics)
# Striptease Culture/equivalents (High tier capital buildings produce a new principal dancer job that produces resources based on the number of exotic dancers on the planet)

-------------------------------------

 

-All added bio + megacorp civics now have councillor positions

-Lupanarius jobs now have economic categories so can have production and upkeep modifiers

-Nerfed Lupanarius Subject bonuses slightly

-Tweaked Lupanarius starbase building values

-Tweaked Species trait values down

-Obedient Breeders Civic has a unique version per authority (Bio/Megacorp/Hive/Machine/Individualist Machine)

-Removed the descriptor.mod file as to avoid any file pathing issues

-Added Nested Tooltips where necessary to help avoid overcrowding text

-Added Patch Notes in the mod folder (just in case you want a bit extra detail or like archiving stuff, like me)

-Added LIOS/FIOS, meaning compatibility should be improved between vanilla and other mods

 

Mod Page Changes:

 

-Removed outdated preview images, replaced them with updated images

-Changed focus of preview images to only show important gameplay aspects/features of the mod

-Updated mod description and feature features item list

-Updated the Vassal Expanded patch to work correctly in v3.14 (Renamed it to "MLD & Vassals Expanded Patch 1.2")

-Updated the Lustful Void patch to work correctly in v3.14 (Renamed it to "MLD & Lustful Void Patch 1.2")

-The Xeno Sexy Traits Compatibility Patche has not been updated, it may get updated or integrated in future releases so don't install it yet (maybe?)

-Renamed latest version of the mod to "Mango's Lewd Diplomacy 1.2", that is the latest version

 

Quick Note:

 

Well it's been a while since I last updated this mod, sorry about that; life and education got in the way of things and I've only now found myself back in Stellaris stuff.
I've been checking out new updates as they've come and slowly built up some new content over the years that I thought of when I had some spare time. It's not much, and still may not be the best code wise, so do forgive me if there's lots of bugs or glitches and stuff.

 

Anyways, this update is easily the biggest yet, and pretty much covers most of the major additions I wanted to make to this mod. I mean there's new origins, civics, traits, resolutions (finally!), traditions, ascension perks and reworks that should keep you all entertained, well hopefully :D

 

Going forwards though, I probably won't update this mod with anything as big as this, and may only come back for minor bug fixes or civic additions possibly. I was thinking about possibly merging this mod with something like LV anyway, since I know Lithia has way more talent and creativity than me, and could probably make this mod play way better than I could 😛

 

Either way, I want to thank everyone for the support on this mod and hope I can make the galaxy full of wonders for you again :)

 

----------------------------------

 

Thank you for reading this far into the patch notes, would just like to mention that I'm sorry for the delay in updates, life sucks sometimes 😛. All in all though, thank you for your time and I hope to see you soon!

 

(If there's any bugs or glitches please do give feedback as I'm probably very rusty after so long, thanks!)

 

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

1.1.1:

 

What's New?

 

-Added/Fixed Appropriate .mod Files 

 

Quick Note:

 

Added and Fixed the .mod files so that the path is correct and can work on any PC, sorry for this disruption!

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

1.1.0:

 

First Major Update!

 

What's New?

 

-New Civics (Obedient Breeders and Striptease Culture, both having unique megacorp and hivemind equivalents)

-2 New Origins (Lewd Bonds and Escaped Gene Sex Slaves)

-2 New Diplomatic Stances (Serviceable and Affectionate)

-2 New Unique Traits and 10 New Enhanced Traits (Enhanced Traits are accessible through New Libido Policy)

-A New Federation Type with unique bonuses (Sensual Liasion Federation Type)

-A New Edict (Mating Festivals, accessible as a level 4 president reward in the sensual lision federation)

-A New Empire Policy (Libido Specialization, accessible as a level 5 member reward in the sensual lision federation)

-1 or 2 New Events (Still very bland however)

 

Quick Note:

 

I would just like to mention that several new features in this update were actually inspired from other mods. The Striptease Culture (and equivalent) civics are based off the Dancer Traditions civic in the 'All you need is Loving' mod. The Obedient Breeders (and equivalent) civics were inspired by the Submissive and Breedable civic in the 'LV_Expansion' mod. Finally, the Escaped Gene Sex Slaves origin is heavily drawn from the origin of the same name in the Sexy Xenos Mod; this one is especially personal as this mod started out as just a fix for the EGSS origin not working, and has now led to this. I would like to thank the creators of these mods dearly, and say that this mod wouldn't be at its greatest without you, thank you.

 

In Depth Breakdown:

 

Just in case, I have compiled all the Sensual Liasion federation perks into concise text as to not clutter up unnecessary screenshots. The perks are as follows:

 

Level 1:

 

-Unshackled Love = Free Migration Pacts with all federation members

 

Level 2:

 

-Integrated Kinks = Immigration Pull +20% , Pop Growth Speed +20%

-Intimate Borders = Trust Cap +25, Trust Growth +25%, Border Friction -25%

-Populace Determinant = Slave Market Cost -50%, Pop Resettlement Cost -20%

 

Level 3:

 

-Hormonal Conversion Regulations = Modify Species Cost -20%, Empire Size from Pops -10%

-Bodily Fluids Economy = Gene Modification Points +2

-Dominant Gene Pool = Gain Monthly Influence based on how many different species are in your empire (3+ = 0.2 Influence, 5+ = 0.5 Influence, 10+ = 1 Influence and 15+ = 2 Influence)

 

Level 4:

 

-Reserved Breeding Zones = Max Districts +1

-Sexualite = Diplomatic Weight from Pops +25%

-Delectation Celebrations = Unlocks the Mating Festivals Edict

 

Level 5:

 

-Lascivious Peoples = Governing Ethics Attraction +50%, Happiness +25%, Pop Growth Speed +10%

-Arousal Augmentation = Unlocks the Libido Specialization Policy which grants access to Augmented (50% Boost) or Apex (100% Boost, Penalties) trait versions of rapid breeders, docile, radio trophic, nivlac or fertile.

-Lustful Diplomats = Gain 10% Pop Growth Speed and +1 Stability on all of your world for each envoy assigned to the federation

 

Thank you for reading this far into the patch notes, would just like to mention that I'm sorry if this update didn't fix any bugs or ai stuff, I just wanted to get the big and important features done first so I could take time later to fix bugs at my own pace. Speaking of pace, I probably won't be updating this mod for a short while as I've still got education on the horizon of a few weeks so I'll have to prepare for that. All in all though, thank you for your time and I hope to see you soon!

 

(Any Feedback and tips would also be appreciated too!)

 

Installation:

 

Make sure to follow these steps if you're planning on installing/re-installing any version of MLD:

 

1. Navigate to the path - C:\Users\[USER NAME]\Documents\Paradox Interactive\Stellaris\mod\ . If it's not already present in the Stellaris folder then simply create a new folder called 'mod' 

 

2. Download the latest version of MLD from the LL page (Current latest version is v1.3). This download will automatically come in a ZIP file in your designated downloads folder.

 

3. Extract the downloaded ZIP file into the 'mod' folder. WinRAR is a recommended program for this process as it is 100% FREE and easy to use. (If you are unsure then simply move the ZIP from your downloads into the 'mod' folder, right click and choose the 'Extract Here' option. After completing, simply delete the ZIP file from the 'mod' folder)

 

4. Run Stellaris and check that MLD is active (This can easily be done through checking if the origins/civics from this mod are available within the empire creation menu)

 

5. Enjoy!

 

Note*: If you plan on updating your version of MLD then make sure to most importantly DELETE the outdated MLD contents folder and the accompanying .mod file. Once this is done, the installation process can be repeated for the newest version of MLD. Both the LL mod page and the MLD wiki page will ALWAYS display the latest version of the mod if you are ever unsure.

 

Compatibility:

 

The Vanilla file should be compatible with most other mods and overrides the following Vanilla Stellaris files:

 

- agreement_term_values

- agreement_terms

- federation_law_category

- Event 'origin.5705'

 

NOTE: These files are rarely touched by any major mods, so compatibility should not be an issue!

 

This section features a comprehensive list of compatibility patches I've personally created that help MLD run more smoothly with other mods. These patches exist for mods that either can't support direct mod integration or need adjustments through direct overwrites. An important note to remember is that these patch add-ons are completely OPTIONAL and are NOT required to run MLD, these patches are here simply to enhance the QOL when playing similar mods!

 

Vassals Expanded Patch:

This patch allows a Lupanarius subject and the other 8 new non-specialist subjects to use the more precise subject tax as well as special subject terms seen in that mod. I have however left the default terms for the new terms as to allow for more freedom in negotiating terms.

 

Load Order:

 

-Mango's Lewd Diplomacy 1.3

-UI Overhaul (OPTIONAL BUT RECOMMENDED Steam Workshop::UI Overhaul Dynamic (steamcommunity.com))

-Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com))

-MLD & Vassals Expanded Patch (Latest version is v1.3)

 

NOTE: As of MLD v1.3 the LV patch is no longer required due to Mod Integration.

 

Potential Future Features: 

 

This list includes features that I either don't know how to code, or would take too long to implement normally. However, these are features I want to eventually add to the mod, come it sooner or later. If you're someone who knows coding well, then I'd appreciate any tips on implementing these kinds of features.

 

Spoiler

-More Events (Events revolving around the special Lupanarius starbase buildings in particular)

-More Traits (Both positive and Negative) [COMPLETED]

-A Lupanarius Colossus type that gives all the inhabitants on a planet a crippling and unremovable trait [COMPLETED]

-More Lupanarius Exclusive Technology (Primarily Buffs to resource production or special Lupanarius only features) [COMPLETED]

-More Lupanarius Leader Traits (Already have specialist/event traits, but it'd probably be more of a focus on destiny/veteran traits)

-A Federation version of the Lupanarius (Bonuses more balanced for all members) [COMPLETED]

-Possibly new galactic resolutions for the Lupanarius (or at least integrating the Lupanarius into the Intergalactic Directives resolution) [COMPLETED]

-New Espionage mission maybe? (Literally have 0 clue how to actually make this) [COMPLETED]

-New civics that synergise with the Lupanarius [COMPLETED]

-New Precursor Chain??? (Very ambitious though) [REJECTED, doesn't really fit into the mod, don't know what I was thinking]

-Different Versions of the Lupanarius for hive , machine and megacorp empires entirely with their own bonuses [COMPLETED]

-A way for the subject to pay the overlord a tax of pops every 5/10 years, similar to the blood tax in the Vassals Expanded mod (HIGH PRIORITY, IF YOU KNOW HOW TO DO THIS THEN PLEASE CONTACT ME) [COMPLETED, thank God]

-Unique branch office buildings [COMPLETED]

-Better AI Weights and Building Usage

-Bug Fixes and Performance Optimization

-Trade Conversion Policy (One that allows the player to focus on a sex economy without having to worry about other resource deficits) [COMPLETED]

 

New suggestions may be added or removed from here, depending on if they're completed or even feasible.

 

Bugs and Glitches:

 

I'm sorry if bugs or game breaking stuff is in this mod, its just that testing everything in this mod is, at least for me, very time consuming and adding new features is sometimes tricky to fully figure out. Pretty much 99% of the coding in this mod is copied and modified from Vanilla or other mods as I have 0 coding skills of my own so yeah. Just a fair warning to keep your expectations low. Also, do note that I really have no idea of how to balance the different job output/upkeeps or manage ai weights effectively so those parts of the mod may be atrocious.  

 

Permissions:

 

If you do want to change something in this mod, be it the icon graphics, certain job stats or implement your own feature, then by all means you can edit this mod yourself. If you do plan on uploading it though, I would appreciate you asking me on discord beforehand. And just in case I disappear and never update this mod again, then you have full permission to change or integrate this mod into your own mods.

 

Special Thanks:

 

Many wonderful people helped support this mod, either as inspiration or through direct contributions and for that I'd like to take the time to thank them all!

 

@妖心病狂/yaoxinbingkuang (Chinese Translations)

@Kolson (Russian Translations)

@Lithia<3 (Inspiration for Lewd Content)

 

Extra Notes:

 

The mods used in the various screenshots: 

UI Overhaul Dynamic - Steam Workshop::UI Overhaul Dynamic (steamcommunity.com)

SE Humans 2 - Steam Workshop::SE: Human 2 (steamcommunity.com)

SE Humans 2 Nudity + LV Patch - SE Human 2 LV Patch + Nudity - Stellaris - LoversLab

(There's also a more up to date lewd version of SE Humans 2 on LL that is standalone and easy to install, found here: 

 

My discord is 'Catch a Mango #4814' if you want to DM me or have any concerns

Thanks for reading this wall of text, I know I wouldn't.

Edited by mango_action
New 1.3.3 Patch


What's New in Version 1.3.3

Released

1.3.3:

 

Compatibility Changes:

 

- The Chastity Crusade wargoal now correctly removes non-corporate LV civics (e.g sex crazed breeders) from megacorp empires upon defeat
(The CC wargoal now also applies the Chastity civic AFTER having removed any previous civics, fixing an issue with LV/FO empires not receiving the Chastity civic)

 

Balance Changes:

 

- Significantly rebalanced the Bio-metalically locked trait to make it less punishing:
 
[1] Modified some of the existing trait modifiers and pop thresholds:
 
) +25% happiness (-5% per 500 local pops) ---> +50% happiness (-12.5% per 2500 pops)
) -75% pop upkeep (+15% per 500 local pops) ---> -70% pop upkeep (+17.5% per 2500 pops)
) +175% job efficiency (-25% per 500 local pops) ---> +100% job efficiency (-25% per 2500 pops)
 
[2] Included a new modifier as a means of balancing the recently added changes: +0.25 base amenities usage (+0.25 per 2500 pops)
 
[3] Introduced a mechanic where pops with the Bio-metalically locked trait only count as 0.5 of a pop towards the local colony count. (example below)
 
-----------
[-] E.g If 15K local pops exist WITHOUT this trait then it would provide: -25% happiness, +35% pop upkeep, -50% job efficiency and +1.75 base amenities usage
 
[-] If 15K local pops exist WITH this trait then it would provide: +12.5% happiness, -17.5% pop upkeep, +25% job efficiency and +1 base amenities usage
 
[-] Basically, 15K pops only count as 7.5K pops if they all have the Bio-metalically locked trait.
This means you're able to have 2x as many pops with the Bio-metalically locked trait before hitting any of the pop related negative modifiers
 
[-] This basically just represents how its much easier for those in chastity to subdue their urges around others in chastity, whilst they will sometimes get
  tempted/distracted by others who have their genitals dangling about
 
Note*: It's recommended that you keep chastity colonies between 5-15K pops as generally pop numbers over 15K will start dipping the trait modifiers into the negative values.
(An updated key for displaying these values is also available on the official MLD wiki)
-----------
 
[4] Reduced the penalties of the Bio-metallically locked trait:
 
) Lupanarius job efficiency: -250% -> -50%
) Sex/Dairy job efficiency: Inoperable -> -50%
 
[5] The trait can now be removed if an empire has either the Integrated Cybernetics or Gene Tailoring technologies
 
- Non-chastity empires now require either the Integrated Cybernetics or the Gene Tailoring tech to adopt the Modesty tradition tree
 
- Reworked Obsessional Concubinage tributes to now take 5% of EVERY subject's population after having completed their tribute situation
(The 'Lupanarius Direction' ascension perk may increase this to 10%, otherwise they have no choice but to take 5% every time)
 
- Adjusted the tribute percentage values slightly from: 0%/5%/10%/20%/25% --> 5%/10%/15%/20%/25%
(15% tribute is now the default tribute amount whilst 5% is the new lowest tribute amount)
 
- Lupanarius tributes will no longer occur if either (1) a subject is currently at war with their overlord or (2) a subject has less than 5K organic pops
(A nested tooltip explaining this change has been added to the Lupanarius contract screen)
 
- Altered the Ancient Whores origin by removing the 'Chance to spawn debris' modifier and introducing a '-25% scientist exp gain' and '-1 scientist capacity' modifier
(The Lupanarius research speed modifier has been increased from +25% to +50% to compensate these changes)
 
- The Origies Banned modifier from the Enthralled Origies event now provides 25 crime
 
- Replaced all resources from slave modifiers with slave job efficiency modifiers
 
- Increased the starting amount of organic pops for Biological Exploiters from 400 to 1.2K
 
- The Pornography Broadcaster starbase building now provides army build speed and unity from jobs rather than army morale and health (still scaling with resolutions)
 
- Migrated the leader lifespan, leader exp gain and leader upkeep modifiers from the Infected Breeders species trait to the new Sexaully Infectious leader trait
 
- Reduced the chance to gain yearly federation exp from 30% to 25% for all Polygamist civics
 
- Made several adjustments to the Fertility Warfare (and equivalent) civics including:
 
[1] Significantly reduced the ship fire rate/sublight speed bonuses from 2.5% to 1% (per 5000 pops)
 
[2] Modified the values of the Impenetrable Fortress modifier (per 1000 pops):
 
) Defensive army morale: +20% --> -10%
) Defensive army damage: +10% --> -5%
) Defensive army health: +5% --> -2.5%
 
(These modifiers apparently don't affect occupation garrisons so I've adjusted them to instead negatively affect your enemies defending armies)
 
[3] Increased the max number of occupation garrisons per occupied planet from +1 to +5
 
- All Breeding Rights resolutions now use the organic pop efficiency modifier rather than organic pop job output
 
- All Chaste Imperatives resolutions now use worker/specialist job efficiency modifiers rather than job output
 
- Adjusted the Lupanarius subject penalty values:
 
1) [Modified] Diplomatic Weight: -10%, -20%, -25% -> -30%, -40%, -50%
2) [Modified] Diplomatic Acceptance: -5, -10, -15 -> -15, -20, -25
3) [New] Monthly Influence: -25%, -50%, -75%
3) Removed the military ship upkeep and build cost penalities
 
- The happiness modifier from Star Gazer jobs now effects the entire colony instead of a single pop group
(The values have been tweaked to provide +5% happiness on artifical worlds and -5% on non-artifical worlds)
 
- Pornstar Idols (and equivalent) civics no longer provide passive leader experience

 

Quality of Life:

 

- All civics now provide attunement with a major shroud patron (A full list is available on the MLD wiki)
 
- Recentered and adjusted all building/holding/branch office icons
 
- All MLD prescripted empires have a small chance to appear as AI empires during regular gameplay
 
- Reduced the visual clutter of the Luxury Sluts trait by combining modifier localization
 
- AI empires that are Chastite subjects now gain the Chastity Proselyters personality
 
- Empires that have lost an Empower Overlord war will now become a subject type based on their attacker's overlord
(E.g If their new overlord is corporate they will be a broker, meanwhile if their new overlord has a chastity civic they will be a chastite etc..)
 
- Removed the protectorate tech threshold requirements for all subject types (this should fix cases of the Lupanarius preset not showing due to tech rushing)
 
- Updated the Obsessional Concubinage civic tooltip to reflect the recent changes
 
- Allowed the Broker subject preset to be proposed by either a megacorp subject or overlord (formerly only an overlord)

 

Bugfixes/Mod File Editing:

 

- Added the 'artist_image_credits' file that details the source artist for every non original image in MLD
 
- Significantly streamlined civic/origin events by combining various events
 
- Fixed various issues with civic related modifiers still remaining after government reform
 
- Fixed a bug with AI job assignment that would prevent pops from working any Exotic Dancer jobs (also fixed previously empty exotic dancer jobs for Bio exploiter empires)
 
- Fixed the '-15% happiness' debuff not being correctly applied to Maid slaves
 
- Restored various missing events, including both for the Horny Planet and Artificial Conception/Fertilization origins
 
- Corrected various spelling inconsistencies when reffering to any Lupanarius job output modifier
 
- Fixed a bug that would cause non-Chastity AI empires to spawn with the Chastity Proselyters personality
 
- Corrected the Floating Islands deposit to provide 2000 housing instead of 20
 
- Fixed a bug where 4th and 5th tribute situations were incorrectly appearing for Obsessional Concubinage empires
 
- Added missing event localization for the 'Safety to All' event
 
- Added missing individualistic event localization for the 'The Next Stage' event aswell as fixing its hive localization
 
- Fixed a bug that would cause civilian pops under Narcotic Ecstasy to still suffer a -20% happiness penalty (also fixed the missing +700% civilian political power modifier in the species_rights file)
 
- Removed the outdated event 'lupa_misc.7' the misc_events and on_actions files
 
- Fixed an issue that prevented Horny Planet empires from requesting a special blocker from any sentient planet
 
- Fixed a bug that would hide the Artificial Conception/Fertilization origins if a machine main species was selected during empire creation
 
- Fixed a UI bug where the Mating Prowess civic would display '-20% pop growth speed' for individualistic machines
 
- Fixed a bug with origin restrictions that allowed genocidal empires to take the Lewd Bond origin
 
- Corrected the placement of 'min =' statements for all applicable script_values
 
- Fixed a bug that would cause mineral deposits to spawn in the Nymphatic Enbringers starting system
 
- Fixed an issue that prevented obedient breeders from reforming into their corporate counterpart (and vice versa)
 
- Fixed the opinion malus for chastity empires not being removed correctly with the hypnotic allure civic
 
- Fixed the description for level 2 Lupanarius subject effects to now state officials instead of governors
 
- Corrected all non-machine prescripted empire species to start with the organic trait
 
- Corrected an event tooltip when communicating with a Horny Planet to display 300 pops gaining the Planetoid trait rather than 3
 
- Fixed an incorrect event in the on_action file that prevented Ancient Whores empires from gaining the Arcane Deciphering tech at game start
 
- Corrected the chastity edicts tooltip in empire creation to remove mention of pop growth speed reduction
 
- Corrected a spelling mistake for the code of the Galactic Aide resolution modifiers
 
- Fixed an issue where fertility warfare empires wouldn't loose their war related bonuses if they lost a war
 
- Fixed a scripted trigger bug that would prevent tactical algorithm empires from trading their commanders
 
- Corrected the event tooltip for the Horny Planet communications event to display 200 planet nurturer/drone jobs rather than 2
 
------------------
 
Error Log Fixes:
 
- Fixed general incorrect scoping issues across various events (mainly civic, origin and some crisis events)
 
- Fixed an incorrectly positioned backslash in the mld_interface.gfx file (528)
 
- Added missing localization for the opinion modifier where a breeding empires successfully repels a chastity crusade
('triggered_opinion_they_have_reformed_chastity_crusade' entry)
 
- Removed a duplicate set of scripted variables for the Debauchee job
 
- Removed unused static modifiers
 
- Fixed an incorrect scoping issue for the Erotic Workforce Shortage event
 
- Removed duplicate vanilla job related scripted triggers
 
- Updated the 'Trade from jobs' modifier for the ErotiCorp councillor to its 4.0 equivalent
 
- Added a missing monthly change tooltip for the Coming Tribute situation
 
- Fixed an instance of outdated code for lupa_origin.4 from subject_type to preset
 
- Added missing building categories to all buildings and holdings
 
- Fixed an bug where Obedient empires would try to select the professional policy option (even though it was unavailable to them) at game start
 
- Fixed an issue where non-playable factions (enclaves, fauna, fallen empires etc) had access to MLD related policies
 
- Defined the variables for the planet_crime_floor_add and trade_value_from_jobs modifier for all branch office buildings
 
- Removed arbitary 'has_monthly_income' and 'has_resource' entries for all blissful masses edicts
 
- Added a missing icon for the 'Sensory Drone Output' modifier
 
- Removed outdated pop_modifiers and added backup icons for the breeder social class
 
- Updated all amenity related jobs to use the new charisma automodding inline_script
 
- Fixed the event descriptions for the "At Our Front Doorstep" and "Patient Zero" events (lupa_crisis.902 and lupa_crisis.901 respectively)
 
- Replaced oudated instances of num_pops with count_owned_pop_amount
 
- Fixed the title and effect descriptions for the 15, 25 and 30 year tribute time repeal resolutions
 
- Updated an old pre_trigger for the Dildo and Fleshlight jobs
 
- Fixed an AI wieghting issue caused by an incorrect opinion level for the Challenge of Authority wargoal
 
- Fixed a bug causing Blissful Masses edict events to trigger on planet scope during game start
 
- Removed unused event triggers for most Lupanarius diplomatic events
 
- Fixed a typo for the head exotic dancer (and drone equivalents) economic category
 
- Added a missing script line to the Breeding Traits LV + FO compatability game_concept
 
- Added missing localization for resolutions, galcom voting, policies and edicts
 
- Fixed the localization not appearing for the repeal Modesty Enforcement Doctrine resolution
 
- Removed outdated trait checking code for the maid slave job
 
- Defined backup localization for the Galactic Aide Reform Voting Strength modifier
 
- Fixed incorrect scoping issues within the Obedience faction file
 
- Removed instances of outdated 'show_only_custom_tooltip' code in all tradition files
 
- Fixed the is_striptease_empire scripted trigger
 
- Fixed an issue that caused the Planet Spirits feature to not provide zro
 
- Fixed incorrect ai_weight scopes for the Brainwash the Masses decision
 
- Removed unused modifiers for job economic categories (Note that some errors will still show due to the LV sex job modifiers)
 
- Added backup localization entires for all auto generated job efficiency and resolution modifiers
 
- Migrated base housing usage reduction from slave jobs to pop categories
 
- Removed all allowed_peace_offers entries from the war goals file
 
- Fixed a scope issue for the individualistic civic description for the Blissful Masses civic
 
- Defined the cooldown variable within the federation_laws file
 
- Added missing _name entries for all civic and resolution related policies
 
------------------
 
- Added custom tag entries for all MLD jobs and species traits (will probably use more in the future since its useful for tricks like 'total_country_workforce_with_job_tag')
 
- Added 'is_[subject_type_here]' scripted triggers for all 9 non-specialist subject types (e.g is_penetratis etc)
 
- Added the 'has_reproductive_slaves' scripted trigger to check if an empire owns any species that are sex slaves
 
- Updated the mod thumbnail to reflect parity with Stellaris v4.2
 

Mod Page Changes:

 

- Updated the 'MLD & Vassals Expanded' patch to fix an issue with save game corruption (this was caused by deleted entries in the original mod not MLD)
 
- Updated LL modpage preview images
 
- Updated the wiki to include the previously missing patch notes for the 1.3.2 patch

 

Quick Note:

 
I'm gonna try to keep this update brief since there's not really anything interesting for me to say other than I'm sorry for the long wait between updates.
 
In all honesty, I've kinda lost a lot of interest in playing/modding stellaris after having seen the state of the game post 4.0 (plus some IRL stuff that came up)
 
I also took some time to review MLD as a mod and decided to fix some outstanding issues (unlike the QA team over at paradox) by bringing you this unremarkable but lengthy stability patch. (I genuinely didn't expect the bugfix list to be THAT huge)
 
I've done my best to fix all the regular bugs and error log bugs with the limited time I've had; but please do remember there will probably still be some bugs that exist outside of my reach. :bug:
 
I've also reworked the Bio-metalically locked trait (yes, it can finally be removed) and made a small balance pass just for a few things I thought were needed. (mainly obsessional concubinage)
I'm sorry for any issues the BML trait (or chastity in general) may have caused you, I only hope that this patch is able to remedy these problems. 🙏
 
Anyways, this will probably be the last update before the holidays (unless something critical pops up) so I'd like to wish you all a happy and prosperous holiday(s)!
 
I appreciate you taking the time to read this and I hope you have a great month! 🎁🥳

×
×
  • Create New...