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Skyrim scripts for SSEEdit 4


TrollAutokill

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These scripts are for modders and were developed for SSEEdit 4.0.4. They might work with other SSEEdit/xEdit version but I didn't test them.

 

  • addConditionToAliases: Add an excluded faction condition to all aliases in quest. Condition is then moved to the top of the conditions container.
  • modifyConditionInAliases: Check for GetInFaction function with old faction condition for aliases in quest and replace old faction with new faction.
  • replaceScriptInDialogue: Should be used to replace the default TIF_ script name in dialogue topic's responses with a fixed value. This is to allow many different responses to use the same scripts instead of clogging the engine with many instances of the same script with different names. The script needs to be edited to set the Topic ID and the script name.
  • replaceStringInDialogue: Should be used to replace a string by another in all topics and responses for a given mod file. This is to allow changing common mistypes or usage of the annoying ` instead of ' for example. The script needs to be edited to set the search and replace strings. This script also works with Unicode characters.
  • setTimeOutInDialogue: Set the time out value (Skyrim hours) in all info responses to a given topic.
  • renameNifHeadParts: Should be used to replace mesh head parts from nif files. This is useful to convert nif head meshes to use default head part names and avoid the ugly face bug. The script needs to be edited for input path, output path, original and new head part names.
  • replaceHeadParts: This is the counter part of the above script. It should be used to replace head part names in your mod. The script needs to be edited for races and head part names. SSEEdit 4.0.4 is not able to create new head parts, so you might have to do that by hand if you're missing head parts.
  • xVASynthDialogueExportAllFemalesAndMales: This is the script I use to generate xVASynth csv file for NPC voice processing. This script can be very slow if you have a lot of dialogue.
  • xVASynthDialogueExportTest: This the script is similar to the above, except the output is a text file with only one line per topic or response. This is to be used for spell checking.
  • xVASynthDialogueExportPlayer: This is the script I wrote to generate the player dialogue for Dragonborn voice over.

 

 

renameNifHeadParts.zip

replaceHeadParts.zip

xVASynthDialogueExportAllFemalesAndMales.zip

xVASynthDialogueExportPlayer.zip

xVASynthDialogueExportTest.zip replaceScriptInDialogue.zip

replaceStringInDialogue.7z

addConditionToAliases.7z

modifyConditionInAliases.7z

setTimeoutInDialogue.7z

Edited by TrollAutokill

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