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Ephedrina 01 - (Lady)* Ephedrina


Anunya

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"The Dunmer nobility is proud and cruel," they say, "and their craftsmanship exquisite."

 

Most Dunmer who fled to Skyrim are common rabble. Few nobles have chosen exile in those lands.

 

Ephedrina, too, is a member of the common rabble. A mere servant, of some use to her betters for sure, but nothing special. Ephedrina's most distinguishing characteristic is that she's the retainer of a Dunmer noble, a woman of real wealth and quality.

 

Well, she was such a retainer - a lady in waiting, with a bit of magic and a way with the blade, someone who could hold her own at court and maybe carry out a quiet murder if necessary. Very useful.

 

For reasons of her own, Ephedrina's lady chose exile in Skyrim. Alas she never made it there. One dark night at sea, the poor noble lady fell overboard and disappeared without a trace. A veritable tragedy, to end her life thus. Ephedrina, for her part, was left with a chest full of noble accoutrements. Why not assume her lady's identity, or at least her status? And with her status, her possessions. It would be a waste not to.

 

To her disappointment, her Lady had much less gold to her named than Ephedrina had supposed. Maybe that was why they had left? As for her own belongings, they too went into the sea. From now on, she is Lady Ephedrina - a noble Dunmer exile, saddened by the tragic loss of her lady-in-waiting at sea but determined to prosper in the cold harsh land of Skyrim.

 

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An overview of the powerful trinkets now in Ephedrina's possession:

Spoiler

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It appears as if Ephedrina will have to earn her keep once she lands in Skyrim. However, she is confident in her abilities. It doesn't take her long to get used to her (dear, departed) Lady's sword, nor to pick up the defensive uses of her fan. It's a very elegant way of fighting, suitable for a noble lady.

 

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In addition to her elegant blade and fan, Lady Ephedrina also owns a mask which enhances her magical abilities. It's surprisingly comfortable. In addition to enhancing her abilities it also comes across as rather intimidating - especially when combined with a hood.

 

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Ephedrina only knows one spell, but she has used it to great effect in the past. It is her intention to learn more at the earliest opportunity. She is under no illusions that Skyrim is a gentle place, and is determined to wrest comfort and wealth from it with blade and spell.

 

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Windhelm appears in the distance. They are making landfall in a few hours.

 

With no master to serve and nothing but her own wits and skills to rely on, Ephedrina is ready to make a new life for herself. She is an adventuress.

 

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A few notes on the shape of the playthrough and some key mods:

 

Spoiler

I've got Naked Defeat 3.0 and Simple Slavery ++, so if things go wrong Ephedrina could be in a lot of trouble.

 

I also have Devious Followers Continued and SubLola installed, but unlike the Maer playthrough I'm not going to throw Ephedrina into them deliberately. They're there as a consequence and part of the potential long way down, but my intention is for Ephedrina to struggle against them if and when they're relevant.

 

I spent a fair bit of time with SexLab Disparity, so different clothes matters and there are stat implications for a bunch of other things in there as well. I also have a bunch of other things in there, of course, but we'll see how relevant they get... it'll be an RP thing whether I engage with them or not. I have some (but far from all) features of SL Survival and SL Adventures turned on as well.

 

XP wise, there's XP for combat, quests, and reading but none for exploring or clearing dungeons. Double XP for Thieves Guild and Dark Brotherhood quests (neither of which I've played through before beyond joining the Thieves Guild). Skill levels are practically uncapped (in theory they can go all the way to 100 at Level 1), but I have Punishing Lashes and Succubus Skill loss active as well, so they could go the other way.

 

Edited by Anunya

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My character for my newest playthrough (assuming something doesn't break in the mod list when In start playing for real and I have to scrap the whole thing).

 

I'm starting her off with a bunch of sweet gear (especially for a level 1 character), and - like I said in the post itself - I don't intend to jump into submission/ humiliation just for it to happen (I can always go back to Maer for that, or start yet another playthrough). So maybe this will just be a more or less regular playthrough... or maybe it won't. I've tried to balance it such that defeat and degradation is there and a risk, but not inevitable... but then again, just because I tried doesn't mean I succeeded :)

 

Time will tell. Good luck Ephedrina.

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Oh also, I posted a Maer update just a minute before publishing this one, so if that's why you're here pop back one page to see it.

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59 minutes ago, Anunya said:

Oh also, I posted a Maer update just a minute before publishing this one, so if that's why you're here pop back one page to see it.

When I look at Ephedrina I get the impression that she might be the daughter of Maer.

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4 hours ago, ZI0MATRIX said:

When I look at Ephedrina I get the impression that she might be the daughter of Maer.

 

Hah!

 

I totally generated her from scratch, but I guess maybe I have a bit of a type... ? ... though I did make a Nord for a different playthrough who I think looks at least somewhat different. But that's for some time in the future.

 

No relation, though. Maer's a Breton and Ephedrina's Dunmer.

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I'm excited to see where this story goes!

 

Have you heard of the Familiar Faces mod? It lets you bring in characters from other playthroughs into your current save.

 

If you wanted you could possibly do a crossover or something down the line.

https://www.nexusmods.com/skyrim/mods/54509

 

Or not. :P Either way I'm hyped to see exactly what ends up happening to Ephedrina.

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Hm, I'm more of a fan of traditional Dunmer looks, I have to admit.  But I'll follow nonetheless.

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18 hours ago, Anunya said:

I've tried to balance it such that defeat and degradation is there and a risk, but not inevitable... but then again, just because I tried doesn't mean I succeeded

For the story and playthrough, it matters more how the character responds to the events.

Maer seems to like it rather too much to ever escape it for long.

 

Ephedrina might not be that kind of person.

Possibly more the traditional Skyrim PC that leaves only a trail of corpses behind her?

 

One mistress already came to a sad end.

Other masters and mistresses - should they come to exist - might experience similar unpleasant mishaps?

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12 hours ago, SirasC said:

I'm excited to see where this story goes!

 

Have you heard of the Familiar Faces mod? It lets you bring in characters from other playthroughs into your current save.

 

If you wanted you could possibly do a crossover or something down the line.

https://www.nexusmods.com/skyrim/mods/54509

 

Or not. :P Either way I'm hyped to see exactly what ends up happening to Ephedrina.

 

So am I :D ... my favourite parts are the ones where I'm surprised by what happens.

 

I actually do have a mod similar to Familiar Faces (I'm on SE), but I haven't messed around with it yet.

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1 hour ago, OH1972 said:

Hm, I'm more of a fan of traditional Dunmer looks, I have to admit.  But I'll follow nonetheless.

 

... and after all the hard work I put in to make her look like that?! LOL :D

 

Fair enough, taste is taste. I guess Ephedrina could be half-Dunmer, half-human of some sort... hmmm... ?

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13 minutes ago, Lupine00 said:

For the story and playthrough, it matters more how the character responds to the events.

 

That's very true.

 

13 minutes ago, Lupine00 said:

Maer seems to like it rather too much to ever escape it for long.

 

Heh... even if she didn't, she had to make some mental adjustments once she was in the SubLola 30 day contract. 30 days is a loooong time in Skyrim, I'm finding.

 

13 minutes ago, Lupine00 said:

 

Ephedrina might not be that kind of person.

Possibly more the traditional Skyrim PC that leaves only a trail of corpses behind her?

 

I certainly think Ephedrina is feistier than Maer, though I'll have play to find out how it goes.

 

13 minutes ago, Lupine00 said:

One mistress already came to a sad end.

 

So tragic. She went walking above deck during a storm, in her night gown, only to be swept overboard. That relationship, however, had nothing devious about it.

 

13 minutes ago, Lupine00 said:

Other masters and mistresses - should they come to exist - might experience similar unpleasant mishaps?

 

Skyrim is a dangerous place, that's for sure

 

... though I'm still working out a way to have that come through via gameplay rather than purely narrative fiat. I do have some sort of follower wounds and death mod installed (with the likelihood maxed out at  - I think 50% per kneel), but it doesn't seem to have much of an impact.

 

I did start another play through (now abandoned) where I ruled that when the PC was sent to SS++, the follower was done (dead or also sold off somewhere). I basically set their homebase (in NFF) to some distant dungeon room that I'd already cleared (and never intended to return to) and dismissed them back home. Not super satisfying, but at least for the purpose of the narrative it more or less worked. But I wouldn't mind expanding on that a bit where possible if I can figure out how.

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I'm excited to see this character. I've been following Maer for a little while actually (I binged all her posts in a few hours about a month ago!) and inspired me to try out Devious Followers in a sub orc playthrough, not to mention Immersive Spell Learning and Rarer Spell Tomes are two favorites of mine now. I recently started my own dunmer playthrough last night that's actually decently similar to this in the way of playing an adventurer with some sexual elements. If you do go the route of playing thieves guild or brotherhood, highly recommend getting some sort of mod for seduction kills and/or thieving. I have Sexlab Murder Theft and Seduction to help with this, but there's probably better mods out there. Confabulation or Solutions would also be good for this I think. 
I'm interested to see what parts of SL Survival and Adventures you've implemented...with all the features of those two mods, it can be hard to balance, especially for a more "regular" playthrough. I can mess with Survival for hours trying to tweak it right...
Also! I saw you were talking about trying to make Skyrim harsher. Highly recommend the Wounds mod, if you've never tried it. I'm passionate about survival games and this mod made itself a permanent spot in my load order. Best of luck to you and Lady Ephedrina!

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25 minutes ago, freckledcourier said:

I'm excited to see this character. I've been following Maer for a little while actually (I binged all her posts in a few hours about a month ago!) and inspired me to try out Devious Followers in a sub orc playthrough, not to mention Immersive Spell Learning and Rarer Spell Tomes are two favorites of mine now. I recently started my own dunmer playthrough last night that's actually decently similar to this in the way of playing an adventurer with some sexual elements. If you do go the route of playing thieves guild or brotherhood, highly recommend getting some sort of mod for seduction kills and/or thieving. I have Sexlab Murder Theft and Seduction to help with this, but there's probably better mods out there. Confabulation or Solutions would also be good for this I think. 
I'm interested to see what parts of SL Survival and Adventures you've implemented...with all the features of those two mods, it can be hard to balance, especially for a more "regular" playthrough. I can mess with Survival for hours trying to tweak it right...
Also! I saw you were talking about trying to make Skyrim harsher. Highly recommend the Wounds mod, if you've never tried it. I'm passionate about survival games and this mod made itself a permanent spot in my load order. Best of luck to you and Lady Ephedrina!

 

Thanks for the kind words! :)

 

I have both SL Confabulation and Solutions in my list... and I know at least one of the mods in my list has a seduction kill option in the MCM but I can't remember which one LOL. I did have Wounds installed in the past, but with the way everything else was configured it was too difficult. I got my ass kicked real fast most of the time, even without spinal injuries and whatnot fucking my character up mid-fight. Still, it might be worth it adding it to Ephedrina's game depending on how things go. Because yeah, it makes things a bit more visceral, which I tend to enjoy.

 

 

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Interesting background for a character, and with a race varying a bit from the usual humans (though her eyes aren't typical dunmer). Gameplay-wise, however, she's got 100% enchanting double enchanted objects right off the bat. Those are endgame level items. So when you say it'll be up to her, well compared to most this isn't exactly true. :classic_wink:

 

 

 

 

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9 hours ago, Tirloque said:

Interesting background for a character, and with a race varying a bit from the usual humans (though her eyes aren't typical dunmer). Gameplay-wise, however, she's got 100% enchanting double enchanted objects right off the bat. Those are endgame level items. So when you say it'll be up to her, well compared to most this isn't exactly true. :classic_wink:

 

Yeah, maybe Ephedrina is mixed or something. But really, I guess I just went with what I thought was pretty and here we are with someone who doesn't look that different from Maer in spite of my best intentions :D - maybe I'll try to expand my range a bit next time around....

 

And yeah, those items are powerful for sure. I didn't show the stats for her rapier, but it does a lot of damage for a one handed weapon. It's not enchanted, though.

 

The funny thing is - and this will hopefully be apparent somewhat in some of the upcoming writeups - the sweet equipment actually constrains her options in some cases, because she does not want to risk losing any of it. But yeah, those are some high-privilege items. The real question is, how will she cope if she ever loses them somehow.  And there are a few ways she can lose those items in the way I've set up the game... at least that's my intention.

Edited by Anunya
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