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Documentation And Technical Support


Reginald_001

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Technical Support

So it's not working as expected? Don't despair! We're here to help.

Post in this thread if you are in need of technical support with the mod.

 

Attached you will find the documentation for Ivy 5.0.

You can find this same documentation in game, in the NX-2C Controller Holotape.

 

Do not hesitate to ask any questions, should you have them!

 

Ivy's Affinity Quests

- HyperCombat!

Kicks off after speaking with Ivy and Ivy has engaged an enemy in combat more than 20 times.
 

- Into the Deep
Needs a minimum player level of 17. Kicks off several affinity levels after establishing a deeper love relationship with Ivy. (Affinity = 46. PL > 17)

 

- Robotic Assimilation
Kicks off once you reach affinity level 60+ with Ivy and speaking with Ivy.
 

- Ivy Goes to NukaWorld

Kicks off after finishing Into the Deep and Robotic Assimilation, and after NukaWorld has been unlocked (e.g. the NukaWorld radio signal can be found)

 

- Processing Power! (short quest)

Kicks off after Ivy has asked you for a spare secondary backup processor for over 10 times.

 

- Nice Rack!

Kicks off after picking up more than 20 magazines with Ivy in the vicinity.

 

How to recruit Ivy in a few minutes:

 

 

Introduction

Welcome to Companion Ivy 6.0!

Ivy was created with the greatest of care and dedication.
Over 4 years of development time went into creating a rich and full backstory that fits in the world and in the story line of Fallout. While she may at first glance appear to be a mindless sex puppet, she is far more than that!

 

Her 'mind' was created using real life psychological models, exploring childhood trauma, nihilism, existentialism and other psychological phenomenon. She draws upon a rich history of psychology as taught by Freud, Carl Jung and many other renowned clinical psychologists around the world. But next to that, she is also sexy as hell and delivers powerful lines with a comic punch that will make you smile, smirk, or cry every time she surprises you with a new line of dialogue as you travel the wasteland together.

 

Her psychological profile was created from three distinct personalities, which you as player will come to meet as you travel with her and get to know her better. Each personality fights for its own place within Ivy, making her a unique individual and one that is consistent in the world, based on real life psychological principles.

Always remember when talking to Ivy that she likes to use metaphors!

 

Ivy is a so called 'Prime Companion'.
You could also describe it as a 'Gold' companion.. what does this mean? It basically means she has a shitload of content. Much, much more than regular companions have and perhaps... maybe even the most content of any custom companion for any Bethesda game to date (the jury is still out on that one). At the time of writing all of her dialogue in all of her base mod and add-ons count for nearly 9500 lines of dialogue. But the current base mod has around 7000 lines of dialogue. In comparison, the player character has 12000 lines!

 

This means that she is meant to be used as a SINGLE FOLLOWER and has about as much content as a regular DLC sized add-on as released by Bethesda.

Ivy comes with many special functions, multiple quests (in new locations) and thousands of lines of dialogue, unique for each situation, location and quest. Her radio station offers trailers, music, news and weather reports. She comes with add-ons, DLC and other extras.

 

Consider Ivy to be a game-long quest.

Ivy needs a NEW GAME.

Meaning you, walking out of the vault, and recruiting her directly, to run with you through the game.

She was not designed to be recruited in a later/high level save. It will result losing a lot of content that's important. Her quests and affinity are designed to be built up from the moment you leave the Vault. This is an important distinction between regular followers. Ivy is like a long running quest, not a follower to fill the troupe of other followers with. If that's your thing, Ivy is not for you!

 

- You CAN dismiss her at any time to recruit other followers to get their perks.

- You CAN run with other companions and even use AFT. But you will lose support (see the AFT fact sheet in the spoiler below).

- Installing Ivy will not interfere technically with other custom companions, unless they overwrite vanilla assets and/or vanilla quests.

 

WARNING: Using Ivy with multi follower mods will result in lack of functionality for Ivy.
Ivy allows you to travel with Dogmeat as a secondary companion if you use a suitable mod to enable that functionality.

 

01- Introduction (See above)

02 - Recruitment & Dismissal.txt

03 - Dialogue.txt

04 - Service Menu.txt

05 - Affinity.txt

05a - Affinty - Flirting & Arousal.txt

06 - Teleportation.txt

07 - Combat & HyperCombat.txt

 

Hyper Combat Attack Moves

Electric - Ivy teleports to combat target and drops an electric / flash grenade.

Forcepush - Ivy teleports to combat target and uses a concussive grenade, pushing combatants away.

Telefrag - Ivy teleports to combat target and re-emerges inside of them, thereby eviscerating them.

Grenade - Ivy teleports to combat target and drops a random type grenade.

Frenzy - Ivy teleports to combat target and whispers into their ear, making them frenzy.

FreeBird - Ivy does NOT teleport to the combat target. Instead she teleports them 500 meters up into the air so they free fall to their death.

DeathAbove - Dito as FreeBird.

Headpop - Ivy teleports random limbs from the body of the combatant.

Overkill - Ivy becomes panicked. Time slows down and she teleports towards up to 7 different combatants at a time, killing them all through telefrag attacks.

 

AWKR / Keyword mods

- If incompatibilities found, prefer AWKR in your load order (e.g. make sure it's loaded AFTER Ivy)

 

START ME UP / ALTERNATIVE START MODS

- Should work fine with 6.0, but you might miss some of Ivy's content during the initial quests.

 

How will affect her Outcast And Remnants, Project Valkyrie and Depravity?

- Ivy will work well with all of those mods, but you might lose any of her quest related content for quests that are skipped. None of these affect her affinity for you or the outcome of her own storyline. My advice is to 'try the artist vision' with a clean playthrough just with Ivy, then play her and integrate into any mod you'd like.

 

SCANNING

- Ivy sometimes SCANS too often. If it's bothering you, open the console and adjust the SCAN frequency:

 

Open the console, type 'set _ivy_scan_frequency' to 100 (disables her scanning)

Setting it to 0 makes her scan ALWAYS, so don't do that lol.

You can set it to 99 to only make her scan every so often.

 

See the Advanced Gameplay Guide below for more information on Ivy's Global Variables.

HC Tape Semi Spoiler.flvHC Tape Full Spoiler.flv

Edited by Reginald_001

337 Comments


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So I started a new game (again), but no matter what I do the Redeem Ivy quest never triggers. Am I supposed to go straight to Sanctuary for the quest to start, or does it trigger just walking around the starting area after exiting Vault 111? It was working as of earlier this week.
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5 hours ago, Agent_Smith said:
So I started a new game (again), but no matter what I do the Redeem Ivy quest never triggers. Am I supposed to go straight to Sanctuary for the quest to start, or does it trigger just walking around the starting area after exiting Vault 111? It was working as of earlier this week.
 

Yes. Once you enter Sanctuary, Ivy's tracer picks up the vault dweller and activates her redeem signal.

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I seem to have a new problem in that for whatever reason, even though I have the Bobblehead in my inventory, I find oodles more magazines when Ivy is not my companion. I keep going to places where there should be magazines, but there aren't any... until I go to those exact same locations by myself. In one playthrough, I must've found 5 magazines without Ivy present in one location, and in my current playthrough I've found at least 3 (including the first one you find in Ivy's place and the one you find in Hubris Comics next to the Bobblehead that supposedly lets you find more magazines.) Is there a setting to allow me to increase the chances of finding more magazines, or is it an algorithmic thing?

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2 hours ago, Agent_Smith said:

I seem to have a new problem in that for whatever reason, even though I have the Bobblehead in my inventory, I find oodles more magazines when Ivy is not my companion. I keep going to places where there should be magazines, but there aren't any... until I go to those exact same locations by myself. In one playthrough, I must've found 5 magazines without Ivy present in one location, and in my current playthrough I've found at least 3 (including the first one you find in Ivy's place and the one you find in Hubris Comics next to the Bobblehead that supposedly lets you find more magazines.) Is there a setting to allow me to increase the chances of finding more magazines, or is it an algorithmic thing?

Magazine placement is random. It's pure chance.

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I'm having an issue with Ivy's body being invisible more often than not. She looks fine when I disable and enable her. One of the big triggers seems to be loading new cells or her teleporting. 

 

I've read this might be due to bodyslides and F4Edit shows no conflicting files. I've built everything in bodyslide that I'm able to (outfits and CBBE Body), but there doesn't appear to be anything pertaining to Ivy as an option (her outfits or body). 

 

Am I missing files or something?

 

 

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How do I check and see Ivy's current affinity level? I tried using the "GetAV CA_Affinity" command after selecting Ivy in the console, but it just shows 0.00. And this was right after I found one of the random magazines scattered throughout the Wasteland.

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Did I break something or what? I completed Steins Construct and now I seem to be stuck at the very end. Everyone just walks around while I am stuck in place. Any help?

 

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I'm having some issues with the images that are supposed to be displayed on the pip boy in some of ivy's holotapes.  No images appear.  Any advice on how to make them work? 

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21 hours ago, thickd420 said:

I'm having some issues with the images that are supposed to be displayed on the pip boy in some of ivy's holotapes.  No images appear.  Any advice on how to make them work? 

 

So if anyone has the same question I do, I believe this is a known issue that is going to get patched hopefully soon.  Looking through numerous comments about the mod I have found other people asking.  Most don't get a reply but I think the mod creator did say at one point that it's an issue he's going to address in an update.  If I'm wrong or anyone has more info please share, but I thought I'd post this for others with the same question.  Also, if anyone involved in making the mod is reading this, I just want to say Ivy is amazing!  Truly one of the best mods for Fallout 4 out there, and easily the best companion mod I've come across.    

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On 10/13/2022 at 11:06 AM, Reginald_001 said:

A patch for the textures is now available through G-Drive and Discord!

Thank you! Downloaded it and works great! fixed my issue.  

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I can't seem to get the mod to start up, I have everything from the list downloaded. Is there something I'm missing? I got it to work with version 4 but I removed all the files for that and started  a new game.

 

Edited by Newdom21
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Vor 4 Stunden sagte Newdom21:

Ich bekomme den Mod anscheinend nicht zum Starten, ich habe alles aus der Liste heruntergeladen. Gibt es etwas, das ich vermisse? Ich habe es mit Version 4 zum Laufen gebracht, aber ich habe alle Dateien dafür entfernt und ein neues Spiel gestartet.

 

how far?
uninstalled the old files of the mod?

Well - sometimes that's not enough - you can't avoid a complete reinstallation of the ENTIRE game in a new and completely empty directory

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Greetings!
I hope there is support for this mod at the moment.
I need help!
I ran into a problem: the game crashes after a certain time, as if when loading some kind of script. I have figured out that the game will crash to the desktop when the companionIvy_quest.esm file is enabled. That is, when companionIvy.esm is activated, the game works stably, but if I turn on the quest plugin, the game crashes. I experimented (turned on / off) with the quest plugin and even managed to complete this quest, but it still crashed in Ivy's house or when leaving the house.
Buffout gives this: Main Error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x0000A7750001 or Main Error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x01667233F650 or Main Error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x02C7D0EA70A0
Please help me figure out what's wrong!
AFT is not installed, there are no mods for dialogues.
(Sorry for my bad english)

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into the dark isn't triggering   affinity is at 60 whats wrong or what is the console command to trigger it starting the quest ?

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So I’ve finished Into the Deep and Robotic Assimilation, and I had unlocked NukaWorld previously, but Ivy’s Nukaworld quest doesn’t seem to want to start. How long should I be waiting for it to start or have I messed things up because I’ve already unlocked Nukaworld?

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Hi everyone! I don't know if is a bug, but every time I use her teleportation, to bring her to me or if she uses automatically when she get stuck, she teleports on top of me killing me. I didn't find a way to change that, I can only disable the teleportation. Is there a way to fix this?

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1 hour ago, Stuffzeta said:

Hi everyone! I don't know if is a bug, but every time I use her teleportation, to bring her to me or if she uses automatically when she get stuck, she teleports on top of me killing me. I didn't find a way to change that, I can only disable the teleportation. Is there a way to fix this?

This is very strange. I have never heard of this happening.

But look into the direction of ANY mods you have installed that alter the default teleportation effects. My bet is someone added some extra damage to those. You could open Fo4Edit and look into the explosion tree, find the teleport explosion entries and see if any mods overrides those. That should point you in the right path.

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Hi there! Thanks for the reply!

I loaded up xedit here, first time I was hopping for a conflict, but no, there's nothing.

Here's a screenshot:

 

ivy-explosion.png

 

No conflict. But it does have 0 on "Damage". The only entries that have value on Damage is the ones that have the "Attack" tag, so I guess the mod is alright and I should not get killed, but I keep dying. I made a small clip of the issue, I attached here.

 

Edited by Stuffzeta
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On 8/18/2022 at 10:38 PM, vlex said:

Did I break something or what? I completed Steins Construct and now I seem to be stuck at the very end. Everyone just walks around while I am stuck in place. Any help?

 

I have the same issue. Where you able to fix it?

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17 hours ago, Ororo Munroe said:

I have the same issue. Where you able to fix it?

Looks like something in your load order is breaking it. Usually I just advice to load an older save, no telling what would be causing this.

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Whenever Ivy is with me, my kills sometimes explode into pieces as if I have the Bloody Mess perk, but I don't. Not game-breaking or anything, but I would prefer it not happen. Is there any edit I can make in xEdit to remove this effect?

 

Otherwise an absolutely wonderful mod, best one for Fallout 4. Period. Even better than mods to which it shouldn't even be compared.

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5 hours ago, randomlie said:

Whenever Ivy is with me, my kills sometimes explode into pieces as if I have the Bloody Mess perk, but I don't. Not game-breaking or anything, but I would prefer it not happen. Is there any edit I can make in xEdit to remove this effect?

 

Otherwise an absolutely wonderful mod, best one for Fallout 4. Period. Even better than mods to which it shouldn't even be compared.

Are you using the magazine addon plugin? Ivy does not give any perks other than a gain in XP for dialogue challenges and finding new places. It's likely the effect of one of the magazines. In that case you could remove the perk from your inventory by using the player.removeperk[PerkID] command. Don't know what the perkID is tho, you'd need to figure that one out yourself. I might have some time to check it thoroughly later.

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On 5/7/2023 at 5:47 PM, Reginald_001 said:

Are you using the magazine addon plugin? Ivy does not give any perks other than a gain in XP for dialogue challenges and finding new places. It's likely the effect of one of the magazines. In that case you could remove the perk from your inventory by using the player.removeperk[PerkID] command. Don't know what the perkID is tho, you'd need to figure that one out yourself. I might have some time to check it thoroughly later.

Nope, not using the Magazine addon. It may be some other mod that interacts with Ivy in this peculiar way, maybe. I'll try the command regardless, maybe it'll actually help. Also, please don't take this as any form of criticism. Your mod is absolutely magnificent! Thanks again. :)

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Whenever I dismiss Ivy and send her to a settlement, the settler count goes up, but when I recruit her again the settlement count does not go back down.  The number keeps accumulating.

 

It seems to be related to your multiple follower mod from Discord, because Strong did it as well.  EDIT:  In fact, it seems to totally screw stock companion affinity.  I was getting nothing from Strong.   After buying all three dogs, my affinity was 42.   Then I used the console to change it to 999, killed 2 deathclaws, one of which was a legendary savage deathclaw, and no update to affinity.

Edited by Stemin
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