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Omi Mahou Gakko: Episode 4 Part 3

Authors note: If you have followed my work so far you will know I did not use an EMB. Mainly it was not to worry about something else going wrong. But after seeing before and after shots I just had to do it. The fact that vanilla Skyrim whitewashes color was getting to me. So I picked one with a step by step Youtube video and tried it out. I am happy with how the colors pop and how skin looks so much better. When you are making an erotic story skin is pretty important. I do need to look at more

The Gauntman

The Gauntman

Hiatus

Hello All!!   I've decided to put Wicked Play on Hiatus status for a while--at least until things slow down. I haven't been able to play TS3 for fun in ages thus, no pixels to share here but there's more than enough content in my counter blog, Wicked Work.   Sorry to clutter up your Blog feeds but I just wanted to give you guys a heads up.   Ciao~ L.

Wicked Loveth

Wicked Loveth

Making Of... Love Me Long Time

Greetings!   I come with gifts!   So, I try not to update everything everyday because information overload but because I was also a bit behind schedule, I dropped this bonus a little late.   As you've gathered from the title of this entry, this is about ~>Love Me Long Time<~. This film was particularly challenging and I was worried at the end that it wouldn't be up to snuff. What made this so challenging? The execution of a POV (point of view) style video. It is exceedingly hard to

Wicked Loveth

Wicked Loveth

Return of the glow maps.

I'm trying to follow this tutorial for a project that I've been putting off for too long. http://tesalliance.org/forums/index.php?/tutorials/article/91-graphic-artistry-glow-maps/   I have one difficulty: I understand the part about opening the textures in Nifskope, but how am I supposed to mask and paint the textures beforehand? Do I use Nifskope to accomplish that? It doesn't say one way or another.   This project seems straightforward otherwise.   Thanks, folks.   Also, the meshes fol

Storms of Superior

Storms of Superior

Enable alpha blending with BGSM+BSLightingShaderProperty

You can make transparent without BGEM & BSEffectShaderProperty   This combat armor using a simple BGSM & BSLightingShaderProperty.     Check the 'Decal' option of the BGSM, set Alpha Blend Mode to the 'Standard' and just do as like skyrim. (appending NiAlphaProperty & using DX5 texture with a alpha channel)     Of course you must append a NiAlphaProperty to the transparent node.     You can control the glossiness with the 'Specular Multiplier'.  

nananatsume

nananatsume

Applying Xparency & Fall-Off

I replaced the BsLightingShaderProperty with the BsEffectShaderProperty using the Nifskope 2.0.0 Pre-Alpha 5   Here are my screenshots     You need a BSEffectShaderProperty to enable alpha-blending     How to setup the Falloff value  

nananatsume

nananatsume

Fallout

Sorry for not having any images, this is more of an announcement than anything else.As you may be aware (if you follow this blog regularly and/or where there from the beginning of it) I stopped uploading my New Vegas shots to the nexus (over 2 years ago now) prompting me to make this blog. And more recently I've stopped uploading fallout shots ANYWHERE (my last one was last year) for no more complicated reason than I lost interest.   As for the announcement; On Monday (I'll be too busy workin

Kpnut

Kpnut

Part 9: For we who grew up tall and proud, in the shadow of the mushroom cloud...

Part 9: For we who grew up tall and proud, in the shadow of the mushroom cloud... Previous: Part 8: We are the order piercing forward...   A gentle answer may turn away wrath, and a harsh word may stir up anger, but it is my belief that the soft voice of a silenced .308-caliber sniper rifle is probably the best argument starter out there, while the loud report of a fully automatic 12-gauge shotgun tends to end them. Clara subscribes to this belief as well, and she proceeds to prove it empirica

Content Consumer

Content Consumer

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