Not every adventurers tale is long, some are rather short.
Part 1: http://www.loverslab.com/blog/407/entry-2746-a-short-tale-13/
Part 3: http://www.loverslab.com/blog/407/entry-2751-a-short-tale-33/
Authors note: If you have followed my work so far you will know I did not use an EMB. Mainly it was not to worry about something else going wrong. But after seeing before and after shots I just had to do it. The fact that vanilla Skyrim whitewashes color was getting to me. So I picked one with a step by step Youtube video and tried it out. I am happy with how the colors pop and how skin looks so much better. When you are making an erotic story skin is pretty important. I do need to look at more
Flame-Child: Part Two Chapter Eight: Cycles (Part Four)
Last: http://www.loverslab.com/blog/156/entry-2775-flame-child-part-two-chapter-seven-cycles-part-three/
Next: http://www.loverslab.com/blog/156/entry-2777-flame-child-part-two-chapter-nine-forces/
First Cycle
Flame-Child: Part Two Chapter Six: Cycles (Part Two)
Last: http://www.loverslab.com/blog/156/entry-2773-flame-child-part-two-chapter-five-cycles-part-one/
Next:http://www.loverslab.com/blog/156/entry-2775-flame-child-part-two-chapter-seven-cycles-part-three/
Second Cycle
Flame-Child: Part Two Chapter Seven: Cycles (Part Three)
Last: http://www.loverslab.com/blog/156/entry-2774-flame-child-part-two-chapter-six-cycles-part-two/
Next: http://www.loverslab.com/blog/156/entry-2776-flame-child-part-two-chapter-eight-cycles-part-four/
Third Cycle
Hello All!!
I've decided to put Wicked Play on Hiatus status for a while--at least until things slow down. I haven't been able to play TS3 for fun in ages thus, no pixels to share here but there's more than enough content in my counter blog, Wicked Work.
Sorry to clutter up your Blog feeds but I just wanted to give you guys a heads up.
Ciao~ L.
Greetings!
I come with gifts!
So, I try not to update everything everyday because information overload but because I was also a bit behind schedule, I dropped this bonus a little late.
As you've gathered from the title of this entry, this is about ~>Love Me Long Time<~. This film was particularly challenging and I was worried at the end that it wouldn't be up to snuff. What made this so challenging? The execution of a POV (point of view) style video. It is exceedingly hard to
I'm trying to follow this tutorial for a project that I've been putting off for too long. http://tesalliance.org/forums/index.php?/tutorials/article/91-graphic-artistry-glow-maps/
I have one difficulty: I understand the part about opening the textures in Nifskope, but how am I supposed to mask and paint the textures beforehand? Do I use Nifskope to accomplish that? It doesn't say one way or another.
This project seems straightforward otherwise.
Thanks, folks.
Also, the meshes fol
You can make transparent without BGEM & BSEffectShaderProperty
This combat armor using a simple BGSM & BSLightingShaderProperty.
Check the 'Decal' option of the BGSM, set Alpha Blend Mode to the 'Standard' and just do as like skyrim. (appending NiAlphaProperty & using DX5 texture with a alpha channel)
Of course you must append a NiAlphaProperty to the transparent node.
You can control the glossiness with the 'Specular Multiplier'.
I replaced the BsLightingShaderProperty with the BsEffectShaderProperty using the Nifskope 2.0.0 Pre-Alpha 5
Here are my screenshots
You need a BSEffectShaderProperty to enable alpha-blending
How to setup the Falloff value
Sorry for not having any images, this is more of an announcement than anything else.As you may be aware (if you follow this blog regularly and/or where there from the beginning of it) I stopped uploading my New Vegas shots to the nexus (over 2 years ago now) prompting me to make this blog. And more recently I've stopped uploading fallout shots ANYWHERE (my last one was last year) for no more complicated reason than I lost interest.
As for the announcement; On Monday (I'll be too busy workin
Part 9: For we who grew up tall and proud, in the shadow of the mushroom cloud... Previous: Part 8: We are the order piercing forward...
A gentle answer may turn away wrath, and a harsh word may stir up anger, but it is my belief that the soft voice of a silenced .308-caliber sniper rifle is probably the best argument starter out there, while the loud report of a fully automatic 12-gauge shotgun tends to end them. Clara subscribes to this belief as well, and she proceeds to prove it empirica