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slizer40000

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  1. Imagine if someone were to pornify the Elder scrolls that you view e.g. during Dawnguard with a collage of hot young women near you.
  2. Excellent work. I was struggling with making gifs from OBS videos. Is AVIF pronounced AV-eye-F or AV-ee-F though?
  3. Have you tried pressing the designated key for selecting the character in crosshairs? If there's nobody then it should default to the player. What does that menu say after you have pressed the key once? Can you enable the logging to file option under troubleshooting and upload the logs created under SKSE\Live Action? I need more information to analyze the issue. Does the mod work when using the non-scripted DAR version? The mod has animations installed for the standing and sitting portions so you should see a difference at >25 arousal. You can set a Random() condition to 1 in the _conditions.txt file to check. There may be a simple typo somewhere that's messing it up or the file names were changed. The animations aren't renamed if they are installed in a folder with "variations" in the name because OAR allows you to retain file names in such cases.
  4. If it T-poses just disable it in the in-game config, yes. I've disabled some animations in user mode myself. The movement sets are a bit too wooden so I recommend looking at separate mods that look better. Using OAR anyone can disable, add or remove single animations easily now with variations not requiring renaming hkx files. The easiest way to increase arousal inside the conditions is to open them up in the OAR menu in user mode and to change the value. Save afterwards. It's mainly the standing and sitting sets that are affected.
  5. In the OAR in-game menu activate User Mode. Then add the condition IsActorbase under conditions. Type 7 or 00000007 in the reference box to specify the player. Copy and paste that condition to every set that you want by right clicking -> Copy -> Paste Below in the targeted set. Save the config for each submod after editing.
  6. Something along the lines of $1/FPS or $15 to double the FPS from 30 to 60? Brilliant corporate idea: charge 1 cent per key press to incentivize players to speedrun.
  7. Dynamic Animation Replacer is needed for LE, yes. The 0.3.9 should be the most up to date and safest to use as a replacement for 0.2.4b. Which version is it? To be sure, I'll check those animations again. I noticed that at least variants_sneakmtidle is ignored for some reason by OAR. Most likely it is a path issue that I overlooked. If not, then the replaced animation is at fault.
  8. I see from the second screenshot that the Interface\Translations\Live Action_ENGLISH.txt file is missing from your installation. Hence the dollar signs. The script Live_Action_MCM checks if you have either OAR or DynamicAnimationReplacer.dll installed in the Data\SKSE\Plugins\ folder and displays the search result in the MCM. Do your other DAR mods work properly? 0.2.4b has no scripts so the crashing is caused by something else. It is safe to add or remove at any time as that version is a simple DAR mod. Does the game also crash after a few minutes without this specific version of the mod? How close are you to the animation limit? Have you tried installing the 0.3.9b non-scripted DAR version?
  9. What do you think of OVanquish(ed) as a distinct name? Also, do you plan to add follower support? You see my waifus empathize with me on every level .
  10. What happens when your save file becomes corrupt? Will it be game-over forever? Hopefully there are some mechanisms to account for that. Otherwise seems better to make a manual backup like in Elden Ring.
  11. Stellar Blade may be delayed for a year before it hopefully comes to PC. I don't have a PS5. Console and AAA game prices have been inflated lately.
  12. I can't unsee the profile pic with Griffith and Guts.
  13. I have not kept myself abreast with the latest, but my assessment is that by including the Nier music composer, various states of undress-regulated difficulty, and supple graphics, it has the makings of a game with firm handling and tight controls, and hopefully bountiful mod support so users can accentuate the difficulty curve with decent and well-rounded adjustments while preserving the charm of the original game. I'm mildly interested in your first impressions of the game, as I have renounced preordering (why is this word spell-checked wrong with and without a hyphen?) anything butt books.
  14. You can replace the body meshes with a quick batch script and some xEdit fiddling, but because the face needs the UBE race you're better off sculpting Racemenu heads for NPCs and assigning them the UBE race, correct headparts or leaving them bald and using wigs with keyword item distributor or something like that, then generating facegeom in CK. Reassigning the body is relatively painless via xEdit by changing the WNAM under NPC to the UBE equivalent of skinnaked, heads not so much. You're looking at 100-300 NPC head sculpts. There's more active discussion in Discord if you're interested in that.
  15. The largest discoveries have been made by accident or simple curiosity. On the flip side, only the females are affected so you'd be changing ~50% of the NPCs. UBE looks great and has come a long way. I used 1.0 a long time ago.
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