Jump to content

Holzfrau

Members
  • Posts

    414
  • Joined

  • Last visited

About Holzfrau

  • Birthday 05/17/1981

Profile Information

  • We deal in lewds, friend.
  • Gender
    He/Him
  • Location
    WI, US

Recent Profile Visitors

14,746 profile views
  1. Very cool! I've always wanted a spell that goes a bit further and steals another Sim's body! Swap appearance and relationships so other Sims are unaware of the switch, but keep all your skills and traits!
  2. Stack dumps are tricky because the script you see throwing errors isn't necessarily the one that's having problems. This issue hasn't been reported before, so unless there's a problem with AE's SKSE, I'm inclined to believe you have some other mod(s) that are overloading the scripting engine. The crosshair ref dumps are probably coming on top of whatever brought the scripting system down. It changes SexLab gender, which is mainly used for animations. How that is handled in other mods is up to each one's creator. I believe Defeat uses Skyrim sex and counts futas as female.
  3. What schlong addon is being assigned by SOS? Gender Bender sets F>M based on that.
  4. I think this problem comes from everyone in your game being female + futa. When a SexLab scene is started, it must be given a list of characters that are participating, and the first character on the list always receives. SexLab has a utility function for sorting this list before sending it to a scene, but since every character in your game is gendered the same, the sorting function has no way of knowing who is supposed to go where. So whichever order your sex mods happen to pass the participants to SexLab is how they'll be used. Gender Bender should already be doing this unless something else is overriding it somehow.
  5. This isn't the type of scenario I anticipated when making the mod, so there is no workaround, unfortunately. I'm not playing much Skyrim these days, but I can look into adding a blacklist feature.
  6. The SOS Schlongified faction isn't a good solution here because it is applied to any actor that has a SOS addon applied, even the pubic hair and no schlong ones. SexLab's gender tracking faction (simply called SexLabGenderFaction) is what you're looking for. This will be set to rank 0 for females that are overridden to behave as males. However, this faction is also not likely to be set for male characters, so you will need two checks: if the actor's sex is Male OR if their gender faction rank is 0.
  7. It will set all your NPCs automatically. Males do not work in Gender Bender, because there were no pussy add-ons at the time it was made. Do you have a link handy for the one you're using so I can look into adding male support? Thanks. If you saw this behavior after starting a new game, try reloading your save. Gender Bender tends to check for available schlongs before SoS has finished registering all of them in a new game.
  8. Holzfrau

    Golden Girls

    RE: Followers and the navmesh island: They should come to you automatically if you leave the Facility, the same as fast travel. As for returning them to the spot, they can't walk there, but if you can get the cell to unload (by doing other stuff for awhile), they should be put back at their package location (you could also use a MoveToPackageLocation script call to teleport them there). I still think you should be able to solve this without hacking up your navmesh. though. As for your pedestal and sandbox packages fighting - do you have the pedestal package at the top of the list? Since it sounds like you're using a custom follower mod, it's also possible (but admittedly unlikely) that it could be adding its own sandbox package over the top of the pedestal package (via quest alias).
  9. That's cool, go ahead! Hope you got everything to work like you want it to!
  10. Holzfrau

    Immersion Blender

    Since Dwemer names are drawn from ancient Mesopotamia (compare them with, for instance, Nebuchadnezzar), you could borrow from the languages there instead of Latin. Here's a few I turned up with some quick searching: Sumerian: Source 1 giri - dagger ugur - sword Source 2 shuhadaku - sword (but appears to literally mean 'supreme bright strong weapon'? Would fit well for the sword with the inset gem) Akkadian: Source namsaru - sword patru - dagger, knife.
  11. Holzfrau

    Past Progress

    Were you working with a save where you were already using your armor parts before adding the keyword? From what I can see in the scripts, the SOS_Revealing keyword should prevent SOS from flagging armors as 'concealed' the first time it sees them (which it does for all normal armors on the BODY slot). It sounds like you were testing this on armors that SOS had already checked and determined were 'concealing'; the keyword doesn't do much after that initial check (it also prevents SOS from ever covering up slot 52 if the armor's concealing/revealing status is changed). On a new game, or on a save file you haven't used your parts on, the keyword looks like it should work the way you want it to.
  12. I assume so. I don't use collision physics myself, though.
  13. Try reinstalling SOS too. Since this mod overwrites some SOS files, they might have been lost when you uninstalled.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use