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wulfy1

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  1. Will this work instead? https://www.nexusmods.com/skyrimspecialedition/mods/97116?tab=files
  2. Hi all, I'm getting New Vegas started back up after a very long hiatus. I play a lot of Skyrim, and Paradise Halls Extended (PAHE)/Diary of Mine (DOM) are a couple of my favorite mods. I have been looking through several NV slavery mods and I was hoping for some advice to get a slaver character going that plays much like the aforementioned combination. Any insight would be appreciated. ~Wulf
  3. Hey Troll, Just a heads up. I did a full reinstall/reorder etc and the CTD I was having with OBody on slave clone went away. Thanks for helping me look at it. ~Wulf
  4. OK thanks. I haven't been able to play much, so it will be a couple of days.
  5. Hey all, I'm running 1.5.97 and 1.63SL. Recently I updated a few things that I was previously running and for some reason any calls for sex cannot be dictated by tags. If I use dialogue for a specific sex type, it will start a scene in anal, oral, or vaginal randomly. The same goes for menu selections. For instance, in DOM, I can select a specific type of sex and it will randomize it. This is true for any method of picking a "type" of sex. I am just starting to find it annoying so I have not really dug into it deeply. Has anyone experienced this/does it have a simple known cause, or do I need to start digging? Thanks, ~Wulf
  6. Hey Troll, I would like to make a suggestion for a possible addition to the already great mod. I feel like there's no way to convey affection or provide comfort to the slaves unless they are traumatized. I would like to suggest adding an option to hug slaves regardless of their level of training or emotional state. You could even have it so that they resist or outright refuse until they are less defensive, but the option would be there for an additional, less aggressive interaction. Each interaction could soften them a bit to wear down defenses, and gain points toward affection/Stockholm syndrome, ~Wulf
  7. OK so I didn't realize it but at some point I must have transitioned over the OBody NG standalone. I hadn't really considered this and it didn't stand out. I reverted back to the old original OBody Standalone, and now my CTDs are gone. ~Wulf Well, never mind. That worked for one capture, but started CTD again.
  8. Hey man, Yup, here's a crashlog. I know its a heavy mod load, but I've been running it for quite a while with very rare problems until I started to get this crash. I disabled Bodyscale and still got the crash. I am using the standalone Obody version 3.0. I don't have or want Ostim, and although I tried the newer version of Obody, I could not get it to work. Since I was happy with the functionality of 3, I just stuck with it. I am still running 1.5.97 SSE (please don't tell me to change it lol) There's a entry that I am seeing at line 576 that could point to the problem, but I am not sure.: " [SP+E58] 0x9BB22FF678 (BSScript::Internal::CodeTasklet**) -> (Function: BSScript::Internal::ScriptFunction(File: DOM_Core.psc, Type: dom_core, Name: SetOBodyPreset))" Thanks for looking into it. ~Wulf
  9. Hey all, I looked around a bit to see if this was brought up earlier, but didn't see anything similar. Is is possible that Body scale randomizer + Obody is causing/contributing to a CTD on DOM capture? For the last few months, last couple of versions of DOM (currently on the latest release) PAHE 8.1.6, HSH 1;33, AYGAS .63, IBDSM .5. Whenever I try to cap an NPC with any DOM built-in mechanics I get a CTD with crash log that starts similar to below. I can cap using PAHE and then transfer to DOM without a problem, but the cloning process CTDs in DOM when the console gets to the seeding stats stage/NPC respawn (hard to tell which because its simultaneous). I think it could just be Obody flipping out cause I always get a XP32 node mentioned in the log along with the NPC I'm capping(often left arm). I have tried indoor/outdoor with NPCs from multiple mods and vanilla. I haven't moved mods in my load order to screw around with it yet. I do not have Obody autoscale options enabled btw, I use it to manually adjust since the auto feature causes so much lag in populated areas. Any insight would be appreciated. Oh and I do run FNIS with the arm fix enabled. thanks, ~Wulf
  10. Dang, that's too bad. Thanks for the response. It seems amazing, but its big transition. ~Wulf
  11. Awesome and fun mod. I was watching the videos to see some of the features I haven't used yet and I saw you dragging Sorli the Builder around by the wrist. Is this solely a function of VR, or is there an SE mod that can do this? I searched through this thread, googled, and looked at the VR thread but could not really find anything about this anywhere. Thanks, ~Wulf
  12. Glad to help. The AI package is showing as xxx7b83b from DOM. If I use the Display model "Follow Me", the slave will follow btw. Thanks "Indeed slave 53, which is slot 52 had target set to same as slave slot 51. It will be corrected in next update." 👍 Awesome
  13. Everything seems to be going smoothly, with the exception of slave number 52, no matter who I slot into that space. I have hit the slave limit, sold off several slaves and refilled up to 100ish. 52 seems to be the only slot exhibiting this issue. That slave will not follow. They will fight, pose, talk, sandbox, fully train to max, and everything else I can think of, but not follow. I can move them to PAH an they follow, move them back and they don't. I can move them to PAH and capture a new slave and the new slave will not follow from slot 52. Is this only happening for me or are others experiencing this? This is with PAHE 8.1.6 and DOM 4.7.3. ~Wulf
  14. Everything's great. I'm back up an past 64 slaves, all trained to 100 on everything, except trainer. I found that I had a PAHE problem on 8.2.0 that I could not get sorted out so I reverted to 8.1.6 and all's good again. Again, this is a very cool mod. Thanks for all your work! Gonna start messing with AYGAS an HSH again to empty out the slave ranks in DOM, to start over. ~Wulf
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