Jump to content

Agoroth

Members
  • Posts

    23
  • Joined

  • Last visited

2 Followers

About Agoroth

  • Birthday 01/03/1983

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. As you wish: https://www.nexusmods.com/cyberpunk2077/mods/709
  2. I'm having a hard time trying to figure a script error, that is preventing KW to inject into my game. It triggers when I invite a sim and his son (a toddler) to live together. After that, when I save and load, Kinky World fails to inject. Here is the script error log: <ScriptError Version="6" Type="MiniScriptError"> <ExceptionData>Oniki.KinkyMod v0.5.2 (390) SimData.Perform: Exception Tracker: 0 System.NullReferenceException: A null value was found where an object instance was required. #0: 0x00012 ldfld.u1 in Oniki.Gameplay.Oniki.Gameplay.SimData:Perform () () #1: 0x00003 callvirt in Oniki.Gameplay.SimData+Task:Perform () () #2: 0x00006 callvirt in Oniki.Services.Oniki.Services.Task:Simulate () () #3: 0x0001e callvirt in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData> </ScriptError> I have all the packages installed. Can anyone help me to fix this issue?
  3. You have shown your point of view on the subject, and I have presented mine. At the end we have different perspectives and that's ok. Let us resume our life. Like you said, "no hard feelings whatsoever".
  4. I understand that you say "sadly", but I always try to make people aware of the fact they are getting stuff free that takes a lot of work. In the case of KW, it's still free and Oniki has put a lot of time in it. The test builds between updates are for the people that give support so that Oniki can continue making - free! - stuff for us. We should be so glad with this system. Without it, I think a lot of modders don't want to spend so much time in something without any reward for it. I started to completely understand this when I started animating. In my case, it takes ±12 hours to make one(!) animation. Okay, I'm not that skilled yet, fair enough, but that's a lot of time for me that I spend on stuff to share for free with other people. I work five days a week, 8 hours per day. Where should I find time to animate? Should I drop a day or two of my everyday job? I could do that, but how do I do that and keep a roof over my head at the same time? Let's hypothetically say that you want animations in your game but can't make them yourself. In this hypothetical case I'm an professional animator and you hire me to make some animations for you. I ask $10 per hour (IRL it would be so much more) and one animation takes me 10 hours of work. Do the math how much it would cost you to get a pack of animations... We should be glad with a set up like patreon. You can choose to support for early access, but in the end the content stays free. Like I said, I understand that support is important and I do agree that Patreon is a good thing, and sure it is. Furthermore, I'm not completely against paid mods, however as much as I would like to support, it may be costly to monthly support every modder that is charging for their content. Note that I'm not saying that they don't deserve, but I expect that they could release it for free, even it's a little late than others. By doing this, I'm sure they will have more than enough monetary support. Beyond that, I'm glad that most modders release their content for free, by hobby, for example, expecting nothing more than the community appreciation. I, in return, for appreciating this gesture, have created some mods and soon I will make it available for the community. There's this, also. Nice point.
  5. This free release of Kinky World is far behind from the last releases. I understand that support is important, but, sadly, today I'm seeing a lot of these. Several modders aren't just releasing content for free.
  6. In my opinion, it would be interesting to have a control for sex autonomy with levels from 1 to 5, for example. Also, the power to control the autonomy level for each sim, separately. I'm eager to see some update regarding this matter.
  7. Hmmm... Autonomous sex, also, non consensual... This is getting interesting. I hope you "get there" soon. And thanks for the mod.
  8. Your mod is pretty good and it's already popular. I hope you keep developing it, so that it remains active. Oh, well... I'm just trying to cheer you up.
  9. Thank you for your help. And thanks for the great mod.
  10. What version of Sexlab you are using? The latest that was posted here: http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v115b-updated-0811/ This mod is incompatible with the new version of Sexlab. I'm still using Sexlab v1.14 and this plugin still has some functions... but I'll end up uninstalling it on my next update.
  11. I'm using 3.1 version. What is the recommended way to upgrade to this version? I checked the first page, but I'm still unsure on how to proceed.
  12. Hello again, CGI. Here I am again taking advantage of your experience with mods. You said Sexlab romance continues to work well for you and this caught my attention because it was different for me.When I did the update to version 1.14 of Sexlab Framework, interactivity with 1 NPC continued to work. The threesome ceased to function: the dialogue goes as usual and NPCs follow you normally, but when the "activity" should be initiated, they simply resume their functions. Have you tested it? What version of Sexlab you are currently using? It is a pity that such a mod is not being updated, because it is very popular.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use