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Status of FO4 scene? Almost dead?


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64 bit programs have a technical advantage over 32 bit. But they do not mean any of what you just mentioned.

 

 

 

Yeah More RAM AND VRAM is totally pointless.

 

Its not like this will make game more stable, and allow you to install way more graphical mods. Modders will be also able to create mods that use more resourcers like more npcs or heavier scripts.

 

Memory access issues have always been a huge problem with the Skyrim. We got so many anti CTD/crash/stabillity/performance guiders, .ini tweaks , skse plugins

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Guest endgameaddiction

 

 

With each new game release Beth drifts further and further away from a true RPG and more towards a hybrid. Their writing has always been bad but this last effort is terrible, especially following up a very well written RPG like Witcher 3. I guess they know that the only thing they have going for them is that they have the best modding platform by far. You have to ask yourself this one question: would you still be playing any Beth game if it wasn't for the mods?

 

I'm just counting the days/months/years until Cyberpunk 2077. Until then I'll attempt to bring some better quests into Fallout 4.

 

I certainly wouldn't and your points are right on. Fallout 4 (and most Bethesda games) are for me a mod playground. Once the novelty wears off the core game is pretty dry.

 

I probably should have elaborated a bit instead of just saying that the writing was bad. And again, this is just my opinion, but I just think there should be something more to this game other than that it is a good modding platform.

 

Games like Mass Effect had interesting characters that added a lot to the game, like Tali'Zorah, Liara T'Soni, or Ashley Williams. Witcher series has memorable characters along with an incredible main story that, depending on your choices, will have you in tears or jumping for joy at the end of the game. But the only character you will remember from Fallout 4 is because he is so annoying with his repeated line "As usual, I have another settlement in need of help". The rest are just shallow and boring with little attempt to make an interesting character.

 

Still, I do consider Bethesda games to be pretty good, not only because they are fun to mod, but they have decent world building and excellent graphics. I just wish they would have some real replay value to them, like reading a book that you've read several times before. But as it is, FO4's only replay attraction other than mods is that you can build some pretty cool settlements. 

 

I can imagine how great these games would actually be if you combined the ability to mod them along with some good writing.

 

 

The thing is, improvement can't be expected if the game is selling like candy despite how bad it is. They get the interpretation that it's a good game. Regardless of the critics. Numbers mean everything and adding to that number just tells them to keep doing what they're doing. Because we know they're all about money. And money is what they're getting.

 

 

I suspect that the FO4 scene won't last long, or that strong when Skyrim remaster comes out.

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I probably should have elaborated a bit instead of just saying that the writing was bad. And again, this is just my opinion, but I just think there should be something more to this game other than that it is a good modding platform.

 

 

 

 

Games like Mass Effect had interesting characters that added a lot to the game, like Tali'Zorah, Liara T'Soni, or Ashley Williams. Witcher series has memorable characters along with an incredible main story that, depending on your choices, will have you in tears or jumping for joy at the end of the game. But the only character you will remember from Fallout 4 is because he is so annoying with his repeated line "As usual, I have another settlement in need of help". The rest are just shallow and boring with little attempt to make an interesting character.

 

Still, I do consider Bethesda games to be pretty good, not only because they are fun to mod, but they have decent world building and excellent graphics. I just wish they would have some real replay value to them, like reading a book that you've read several times before. But as it is, FO4's only replay attraction other than mods is that you can build some pretty cool settlements. 

 

I can imagine how great these games would actually be if you combined the ability to mod them along with some good writing.

 

 

That's... exactly my thoughts... there is no memorable characters in FO4 nor memorable moments, imo in any Beth games for that matter (most recent ones at least, Oblivion, Skyrim...)

 

Maybe just Curie because her French accent is so forced it makes me laugh but that's about it, and remembering a character only for this... yeah.

 

Imo Witcher 3 is beating FO4 in every aspect of a RPG, not mentionning the awesome DLCs they made for the game that I'm still playing up to this day, this game where you actually feel things during your play and not just doing generic shit devoid of surprises over and over.

No other games made me feel almost sad to have finished them since the old Final Fantasy because you are so attached to the characters you don't want to leave them and you want more... this is why I play video games, I can't find this feeling with anything else, not that strong anyway, I had to read the novels and replay it on new game+ and I'm a guy who gets bored REALLY quick with new games as I get older. 

 

My answer about playing FO4 without mods would be no, I think I wouldn't even have bought the game after seeing some critics about its writing, I didn't even finish the game yet, I'm to the point where I need to choose a faction and it feels like a forced and not really logical choice I don't even want to advance in the game, I need to finish Far Harbor but yeah, I'd rather play Blood & wine for now...

 

I only play Beth games for mods and more recently to mod them and even in this department Beth don't help much with their limited coding language... ffs at least just give us similar functions as SKSE provide, I can't believe no dev from Beth ever took a look at SKSE...

I wish they would just change their old as fuck engine for something better and let us do crazy thing with a better language... maybe for the next Elder Scrolls, we can only hope.

 

tl;dr Beth needs to stop trying to copy stuff from other games that just don't work for their games (dialogue & voiced char with backstory and main quest based on it...) and/or hire good writers to handle it.

But no, the scene isn't dead, some awesome stuff will happen and is happening already.

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Never looked into layman's critics of a Bethesda game, simply because I buy them in the week of release and start thus in vanilla, logically. Since 2002 I play these games as I may see fit, always understanding the plot as a necessary evil that doesn't bother me much. And what I don't like I just skip. One might say that I force my role onto the RPG and not perhaps vice versa as it is commonly understood, playing a prefab role according to the script, that is. However, the game can handle it, so I'm fine with it... as long as I don't try to ride the Bull Netch of Vvardenfell or start to feed the Yao Guai in the Wasteland.

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ffs at least just give us similar functions as SKSE provide, I can't believe no dev from Beth ever took a look at SKSE...

They already copied some ideas from SKSE in FO4. Including function arguments names!

 

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I think the interest is there to create for Fallout 4, regardless of how bland of an RPG it turned out to be. The

steady stream of DLC has mostly been stuff that will expand on that creativity. I'm sure a lot of modders are

just waiting for the final version so they have one less headache. That and the CK and F4SE aren't quite there.

But I'm sure once it is things will pick up quite a bit. I mean its already outpacing Skyrim. If you look at Nexus

Skyrim has 47k mods and Fallout 4 has 14k. I'm sure 7k of those are power armor skins but I think what this

game lacked in RPG elements it makes up for in raw potential for creativity. I'll be really excited to see what

people come up with in the next year.

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I really don't understand the hate for this game. I've played 50+ hours now and honestly it's still pretty enjoyable. I'm sure it will get stale soon but people seem to treat it like it's worse than Fallout 3 was or something....now THAT was crap.

 

I can say I personally enjoyed it too. But after I cleared the main story and trudged through the trenches of shit that is the settlement system I made a final verdict.

 

It was fun until I actually looked at it in comparison to 3 and NV. Voiced protagonist, lack of skills, no speech checks, very few side quests and the previously mentioned Settlement system. This game isn't so much a Fallout game as it is a FPS with a Fallout coat of paint and a few nods to the previous installments.

I think Bethesda was just trying something new and trying to bring in a new audience to the Fallout series which killed it for most, it's very dumbed-down

and has a lot if not most of the RPG mechanics removed which just doesn't sit well with most.

post-512159-13959_thumb.jpg

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I see The Witcher brought up a lot as an example of what an RPG should be and that just goes to show how differently people will interpret what an RPG actually is. For me, F4 is most definitely more of an RPG than The Witcher, based on one very simple reason: The Witcher forces me to play Geralt.

 

I don't get to decide my gender, my sexuality, or even much of my personality. I just have to be happy with the person they give me to play as. So despite F4's faults (because they really did cock some things up), at least I get to decide some basic things about my character and I've been playing it for around 300 hours now, while I have a grand total of 1 hour of gameplay in The Witcher (2, I believe).

 

As for the F4 mod scene...have you even seen the shitload of mods (some even pretty advanced) that have already come out, even though GECK isn't even out of beta yet? The game hasn't been out very long, we're still getting updates and DLCs - crying 'the modding scene is deeeead' seems a tad bit premature.

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I feel like this thread went from "y no billion mods", when the influx of Skyrim mods only came out 1-2 years before Fo4 was revealed as well major updates, into "Bethesda sucs Dogmeatss ballz, lel" in comparison to FO:NV and earlier games (I mean c'mon, these games was eclectic, varied, and pretty out there, outside of the earlier FO games, nothing will compare to them currently - you had an entire section in one of the games that you could Han Solo argue with an Enclave soldier over an intercom and a talking Albino Deathclaw, exploding brains that control an entire island, with a crazy casino playing 20 guesses. The most crazy thing we have now is a female-bot that everyone made their waifu).

 

Again, people are acting like Mods should be popping out left and right in less then 12 months. Between the anemic tools thats don't exist until the community updates them, the lack of documentation on how to make mods in several areas, the entire Beth. Launcher fiasco, and (sorry, but this is kind of true), people only interetsed when the game will be on a bundled sale (again, modders aren't exactly rich squabs waiting to burn 60$ - almost 10% of their salary for some of them - on a game they might not enjoy or will pull the entire Season Pass BS).

 

I feel like people aren't looking at all the sides, and switched the argument to a tangent out of the blue, when we already have plenty of valid topics on the massive short-comming of Fo4.

 

 

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So, here is my stance on the FO4 modding scene status.
 
I mean, clearly FO4 is far from Skyrim in terms of modding content. But that's to be expected given that we only had the game for 8 months - and the CK for two - compared to the 5 years Skyrim has been out for. Given how huge the CK impact was, you can compare the FO4 modding scene today to the Skyrim modding scene in Februrary '12, and I don't really think it is that different.
 
Add to that the lack of official tutorials (as well as few good unofficial ones), the difficulty in adding 'really cool' stuff because of a lack of tools and the problems with the game constantly updating. That's mostly why the scene is so quiet seems it is dead ; there is just not enough to say at the moment.
 
At the same time, and although the making of proper FO4 modding tools isn't really going well, there is constant progress. Let's mention the new carpentry settlement building mod that is being teased on Reddit and should come out in a few days, DDProduction's big "all in one" cool stuff mod that I think is still in the works, or even - to stick to the theme of this forum - AP that was released in Alpha or ST that is worked on as we speak.
 
The FO4 scene is also slowly recovering from the stolen mods fiasco, and I think Beth is still working on improvements about that in addition to already somewhat addressing the problem. There is still work to be done to make some of the talented modders that were affected come back at full strength, and even then the few weeks lost to that put a small setback to their work. So I'd say there will be even cooler stuff coming up from then - if you think what is out there isn't cool enough.
 
 
Of course, everything isn't pretty either and some things are seriously worrying.
 
The tool problem is the most alarming I think. I'm on a hiatus from creating HKXAnim - which is bad, because it is the best candidate for widespread animation modding, and nobody picked up where I left. The NifTools team is also somewhat on a break due to lack of people that have time to put in creating more exact algorithms or to correct bugs, despite the best efforts of the remaining people who have some time to put into the tools. Caprica, the Papyrus compiler, is also on hold from new features and F4SE probably won't be hugely updated until Bethesda stop messing with their hooks every few days.
 
There is also a serious lack of some framework mods. There is still no MCM equivalent, although people are working around the limitation via holotapes. The same thing is true for ST, which although is worked on, is still quite a way from available. Finally, we still aren't sure if a FNIS-like mod will be required or not, as while we have brand new hooks into the behavior graph from the CK, there seems to be stuff missing from it (such as loops) that may or may not require a framework.
 
 
Finally, the FO4 game itself has a lot of problems not with the engine but with the setup. This of course doesn't hurt the modding scene itself, but hinders people interest in the game. The three problems for me are :
 
 - A lack of clear purpose for the main character (you did fullfill your goal of finding your son, while in Skyrim even when you destroyed Alduin you still have dragons to kill). This is a serious problem for me in FO4, as I don't really feel the need from my character to leave their bed after the main quest + faction quest is finished. THis may be just me though, but I feel the game too fulfilling to be a good sandbox.
 
- A lack of depth for the NPCs / quest. I personally have huge memories of some of the smaller Skyrim quests or NPC stories - the two most fitting that come to mind are the Karliah youth story - only hinted at in a book I believe - and the Glover Mallory errand of talking to Sapphire. Now, compare that to Fallout. There is one real "secondary" quest I can think of in FO4 which doesn't feel like "go in, kill stuff, go out", the USS Constitution one. And even then, the character development is still dull.

I mean, let's compare the Forged quest to the Meridia quest. Same stuff is happening in both : there is a guy to kill at the end. The Forged quest has even a NPC to save in it ! Well, there is no doubt in my mind that the Skyrim quest is better because the setup is better. In Meridia's quest there is a path to set up to get to the end, which require you to fight generic Draugrs to activate them, you can't get more narrow than that. Despite that, when I got at the end (which I've done a couple time) it was cool - I had an epic battle with a necromancer in a big room, then a cool ray of light to bring me back to the entrance. In the forged quest, I had basic NPCs to fight on several layers of terrain, but they didn't cause anymore threat than a draugr. Once I got to the end, I talked the guy into helping me, and then I kicked the boss' ass. I got a cool bobblehead as well as a weapon at the end, and I saved the NPC's son. Despite all that which is "on paper fun", I didn't have fun doing it... It wasn't "unique" or "interesting", just an everyday even in the wasteland. I have done a second FO4 playthrough and I don't even want to set foot in the Forge in it, just because it was so bland to go through.


Same thing goes for NPCs or companions. They are cool, don't get me wrong. But there is very few character traits in them that wasn't done better by a Skyrim NPC. I mean, it's kind of sad when you can compare a companion from Skyrim which had no "special storymode event", or often a basic NPC, to a FO4 companion that can do so much more in-game wise and still doesn't cut it in character depth.
 
- Finally, a lack of cool setpieces that are actually used. This can be explained by their development process - they tried to make less "custom assets" for FO4 and instead focus on generic assets to make it work. However, the game still has its "big places", like towers, statues, custom buildings or hidden caves that could hold awesome stuff, right ?
Now, let's be honest. At no point in FO4 was I excited to "check out this cool thing" and actually rewarded. The pond in the bottom left corner of the map ? Just four robots and a deathclaw. The statue to the WW2 victims ? I think I was attacked by a Behemoth, but it might have been random spawn. Church half buried under ashes ? A few ghouls and that's it. Even the really "surprising" stuff like Swan or the Shipwrecker in Far Harbour wasn't that fun to do. It's somewhat better in Far Harbour though, but not quite there yet.
Compare that to Skyrim or F:NV. When I got somewhere, I was 100% sure to have a quest to do that was -somewhat- unique. Lost cabin in the side of a mountain ? Let's get Hyrcine blessing ! Big statue in the distance ? Kill one of your companions ! Even, a pond guarded by two spriggans ? Well  this was a contreband hideout and there's dead people inside - nothing more, just a few bodies and boxes that have no impact on the story. But it made the place meaningful. There were always a story behind each stone.
 
God, I want to play Skyrim now.

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Falut4 will die once we get Skyrim remaster.

 

Fotm effect is slightly fading away. It will take years for Fallout4 to get to the Skyrim power-level.

 

Kinda sad.

Skyrim Remastered's new engine means it will break everything that needs SKSE, which is to say, almost NO mods will work on it until SKSE gets a 64bit rewrite.

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The number and quality of mods available for FO4 is a LOT better than what was offered for Skyrim in the opening six months. Now part of that, is because so much of the FO4 mod content is just a reworked Skyrim mod. However, I don't see how that's really a problem.

 

That said, I wouldn't expect FO4 to ever reach Skyrim levels of modding. Skyrim is a twice in a decade phenomenon. I know so many people who were *obsessed* with Skyrim, playing it for easily 500+ hours. Very few people are going to play FO4 like that. It's just not that fun. If Skyrim hadn't blazed the trail, FO4 probably wouldn't even end up as modded as FO3(and FO3 never even came close to Skyrim).

 

On the positive side for FO4, it looks like Elder Scrolls 6 won't be coming out for at least another two years, so it'll have plenty of time to be the most modern open world Bethesda game. Since there's such a large modding community now, they'll choose to work on something, and FO4 is a new system to learn and craft in.

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I have no idea, but wanted to point out that it's a pain in the rear to keep up a complex mod for a game that's still being patched on a frequent basis. More experienced modders might even be waiting for things to stabilize before they start anything serious - and I think the serious tools for FO4 (like script extenders) are basically still in early development.

Wasn't stopping modders to create mods for F3, FNV, Skyrim even when they were being patched, even complex mods were around. Not an argument, bro.

I'd say console crowd and shallowness of the main game does give positive points to the assumption in OP. Another one is even more terrible CK on release.

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I have no idea, but wanted to point out that it's a pain in the rear to keep up a complex mod for a game that's still being patched on a frequent basis. More experienced modders might even be waiting for things to stabilize before they start anything serious - and I think the serious tools for FO4 (like script extenders) are basically still in early development.

Wasn't stopping modders to create mods for F3, FNV, Skyrim even when they were being patched, even complex mods were around. Not an argument, bro.

I'd say console crowd and shallowness of the main game does give positive points to the assumption in OP. Another one is even more terrible CK on release.

 

Ever try world editing in FO4Edit?

I'm working on multiple small mods at the moment, but none can be released because I am hitting limitations on what I can do to complete them with out a GECK.

Many non-US modders like me can't get the GECK4 yet due to Beths bjorked Launcher failing to allow us to download the beta.

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I have no idea, but wanted to point out that it's a pain in the rear to keep up a complex mod for a game that's still being patched on a frequent basis. More experienced modders might even be waiting for things to stabilize before they start anything serious - and I think the serious tools for FO4 (like script extenders) are basically still in early development.

Wasn't stopping modders to create mods for F3, FNV, Skyrim even when they were being patched, even complex mods were around. Not an argument, bro.

I'd say console crowd and shallowness of the main game does give positive points to the assumption in OP. Another one is even more terrible CK on release.

 

Ever try world editing in FO4Edit?

Many non-US modders like me can't get the GECK4 yet due to Beths bjorked Launcher failing to allow us to download the beta.

 

I'm not in the US either. I tried to look at all two of the tools, renamed TESVEdit it is and never properly working CK64 + Bethnot Launcher. Funny how closed beta BS Launcher worked fine but released open not. They never worked fine, yep, so honestly, I'm not gonna rise above 'translators' group at max. For some reason CK64 eats too much of the PC while even simple tasks not to mention loading worldspace.

The unpolished tools released not in time is no excuse for Bethesda but actual part of the answer 'why' is status of FO4 scene is almost dead. Stop excusing BGS. Please.

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Falut4 will die once we get Skyrim remaster.

 

Fotm effect is slightly fading away. It will take years for Fallout4 to get to the Skyrim power-level.

 

Kinda sad.

Skyrim Remastered's new engine means it will break everything that needs SKSE, which is to say, almost NO mods will work on it until SKSE gets a 64bit rewrite.

 

 

Month or two and it will be fixed. And you still have your separate 32bit version of Skyrim.

 

You should be worried about the console mod users, because if all PC mods use skse then what are they gonna use? Shitty animu/alien followers #235?

 

Truly horrific times for console users.

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I have no idea, but wanted to point out that it's a pain in the rear to keep up a complex mod for a game that's still being patched on a frequent basis. More experienced modders might even be waiting for things to stabilize before they start anything serious - and I think the serious tools for FO4 (like script extenders) are basically still in early development.

Wasn't stopping modders to create mods for F3, FNV, Skyrim even when they were being patched, even complex mods were around. Not an argument, bro.

I'd say console crowd and shallowness of the main game does give positive points to the assumption in OP. Another one is even more terrible CK on release.

 

 

"Not an argument," what are you even talking about? I'm just making an observation, you'll have to find someone else to pick an argument with.

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I have no idea, but wanted to point out that it's a pain in the rear to keep up a complex mod for a game that's still being patched on a frequent basis. More experienced modders might even be waiting for things to stabilize before they start anything serious - and I think the serious tools for FO4 (like script extenders) are basically still in early development.

Wasn't stopping modders to create mods for F3, FNV, Skyrim even when they were being patched, even complex mods were around. Not an argument, bro.

I'd say console crowd and shallowness of the main game does give positive points to the assumption in OP. Another one is even more terrible CK on release.

 

Ever try world editing in FO4Edit?

Many non-US modders like me can't get the GECK4 yet due to Beths bjorked Launcher failing to allow us to download the beta.

 

I'm not in the US either. I tried to look at all two of the tools, renamed TESVEdit it is and never properly working CK64 + Bethnot Launcher. Funny how closed beta BS Launcher worked fine but released open not. They never worked fine, yep, so honestly, I'm not gonna rise above 'translators' group at max. For some reason CK64 eats too much of the PC while even simple tasks not to mention loading worldspace.

The unpolished tools released not in time is no excuse for Bethesda but actual part of the answer 'why' is status of FO4 scene is almost dead. Stop excusing BGS. Please.

 

 

You can say what you want. Come up with whatever flawed arguments your mind can conceive. But you will NEVER convince most here that the FO 4 mod scene is dead. You've had literarlly tens of different arguments thrown at your head, each one you chose to ignore.

 

So let's fucking define what it means when a scene is 'dead'.

 

It means THIS:

 

- No need content is being created by the modding community.

 

Provably NOT true. New mods are being released every day.

So that's ONE argument you utterly LOST. These are FACTS, not opinions.

 

- The games creators have stopped releasing new material

 

Provably NOT true. New DLC has just been released and will be released soon.

 

- The modding communities are dead.

 

Provably NOT true. This entire argument is the proof.

 

So quit saying the mod scene is dead, because it makes you look entitled, stupid, childish and utterly annoying. BECAUSE IT'S ARGUABLY AND PROVABLY NOT TRUE.

 

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[snip]

 

You can say what you want. Come up with whatever flawed arguments your mind can conceive. But you will NEVER convince most here that the FO 4 mod scene is dead. You've had literarlly tens of different arguments thrown at your head, each one you chose to ignore.

 

So let's fucking define what it means when a scene is 'dead'.

 

It means THIS:

 

- No need content is being created by the modding community.

 

Provably NOT true. New mods are being released every day.

So that's ONE argument you utterly LOST. These are FACTS, not opinions.

 

- The games creators have stopped releasing new material

 

Provably NOT true. New DLC has just been released and will be released soon.

 

- The modding communities are dead.

 

Provably NOT true. This entire argument is the proof.

 

So quit saying the mod scene is dead, because it makes you look entitled, stupid, childish and utterly annoying. BECAUSE IT'S ARGUABLY AND PROVABLY NOT TRUE.

 

/signed

These permanent, settler-like complaints about Fallout4 are just disgusting.

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[snip]

Excusing Bethesda isn't any mature either. Neither is your entitled high-pitched tone.

 

You are missing one little detail in the OP in favour of yourself and your ego. No one stated certain death. But the both mods' quality and quanity compared to previous games in the same time interval is sure can be described as 'almost dead'. And don't start this CK isn't out yet crap because it's pure beth's fault.

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[snip]

Excusing Bethesda isn't any mature either. Neither is your entitled high-pitched tone.

 

You are missing one little detail in the OP in favour of yourself and your ego. No one stated certain death. But the both mods' quality and quanity compared to previous games in the same time interval is sure can be described as 'almost dead'. And don't start this CK isn't out yet crap because it's pure beth's fault.

 

Nope, it's largely gamer's fault. Time has changed, but some people simply can't while others are addicted to retro 'cause that's so exciting, huh? They all got stuck in the romanticized past. However, we don't drive high polygon tree stump faces that suck FPS in the Ashlands of Vvardenfell or run on a two-dimensional grid surrounded by the dark unknown in Diablo fashion anymore... on slow machines with hamster inside. Imagination was once the strength of the gamer communities, but after some three gamer generations that followed the first landings at Seyda Neen much of it is lost, for not that many are left who still remember it. Though w/o imagination any RPG is just that - a prefab soap opera that requires background laughter.

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Month or two and it will be fixed. And you still have your separate 32bit version of Skyrim.

 

You should be worried about the console mod users, because if all PC mods use skse then what are they gonna use? Shitty animu/alien followers #235?

 

Truly horrific times for console users.

Meh, I do not care about the plight of peasantry one bit.

#PCmasterrace

 

 

[snip]

Excusing Bethesda isn't any mature either. Neither is your entitled high-pitched tone.

 

You are missing one little detail in the OP in favour of yourself and your ego. No one stated certain death. But the both mods' quality and quanity compared to previous games in the same time interval is sure can be described as 'almost dead'. And don't start this CK isn't out yet crap because it's pure beth's fault.

Nope, it's largely gamer's fault. Time has changed, but some people simply can't while others are addicted to retro 'cause that's so exciting, huh? They all got stuck in the romanticized past. However, we don't drive high polygon tree stump faces that suck FPS in the Ashlands of Vvardenfell or run on a two-dimensional grid surrounded by the dark unknown in Diablo fashion anymore... on slow machines with hamster inside. Imagination was once the strength of the gamer communities, but after some three gamer generations that followed the first landings at Seyda Neen much of it is lost, for not that many are left who still remember it. Though w/o imagination any RPG is just that - a prefab soap opera that requires background laughter.

Please my fellow perverts, calm down.

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[snip]

Excusing Bethesda isn't any mature either. Neither is your entitled high-pitched tone.

 

You are missing one little detail in the OP in favour of yourself and your ego. No one stated certain death. But the both mods' quality and quanity compared to previous games in the same time interval is sure can be described as 'almost dead'. And don't start this CK isn't out yet crap because it's pure beth's fault.

 

 

Uuhm ok... OP

 

 

 

Hello there everybody,

 

Is it just my impression or did everybody stick witj Skyrim? I am still waiting for some great clothing, high heel system and some slick heels - tjey are nowhere to be found!

 

I mean yes there are some great clothing mods, but not a lot.

 

Not the heels though, do you know if anybody is even working on a HH system and meshes? Fallout 4 is sorely missing them!

 

It would be sad to never move past Skyrim... 

 

What I read in that post is. "No good clothing mods and no high heels, thus modding is almost dead?"

 

905 Armor mods and 731 clothing mods on the Nexus. Skyrim has 4533 Armor and 1336 clothing mods. That's one 4th the amount of armor mods in 8 months that Skyrim ammased over 5 years. And half the amount of clothing mods. 

 

I'm sorry but the numbers paint a different picture. FO4 modding isn't "almost dead", FO4 and Skyrim have very different settings and the mods reflect that. Comperatively, Fallout New Vegas has 1363 armor mods compared to Oblivion's 2210. Clearly, the fantasy setting attracts more modders that do clothing and armor. 

 

I also can't but shake my head at you, calling someone entitled and complaining in BethSoft isn't giving you your free mod tools fast enough in the same breath... 

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