Popular Post Goubo Posted August 2, 2013 Popular Post Share Posted August 2, 2013 View File Thread: http://www.loverslab...xlab-defeat-32/ 5.3.0+ :/!\ SexLab Framework 1.61b or newer is REQUIRED./!\ You should disable the option "Disable Starting Teleport" from SexLab, it conflict somehow with Defeat and will slow down and break some feature of Defeat./!\ Funnybizness Animation Pack Highly recommended to be played with Defeat. You can use SexLab Animation Loader mod to register his animations for easy use. (SLAL version of the animation pack)/!\ If you are stuck in the MCM menu after checking an animation list you'll need to press the modifier key (left shift by default) again. -------------------- What is this mod?Defeat aim to give more combat outcomes and alternatives to death, whether the player is the victim, the aggressor or not even involved. (NPC vs NPC) ----- Player as victim--- Knock down wayThe player can be knocked down in combat, three ways for this to happen: - BleedoutWill set the player as essential, though the player WILL die if the aggressor is not valid.On bleedout enter when the player's HP reach 0 it will starts a Defeat scene with the last aggressor that hit the player. Highly imcompatible with other mods that deal with the bleedout event such as Death Alternative and can conflict with the normal Defeat knock down ways, you might want to disable at least the health threshold knock down way. - WoundThe player can be knocked down on hit using a health threshold. - ExhaustionAn aggressor will try to grab and choke the player if his stamina value is low, you can the chance on hit and choose if the aggressors can grab you only from behind. - StunThe player can be knocked down by power attacks hits, you can set the chance on hit and the stagger level at which a weapon can knock down the player. --- Knocked outThe player can set a chance for the player to be knocked out instead of knocked down, if knocked out, the player won’t be able to resist the first sexual assault and the follower will automatically be knocked down.Has the priority over knocked down and Auto Resist. --- Auto resistThe player can set a chance for the player to automatically resist a sexual aggression attempt. (Only sexually interested aggressors)Has the priority over knocked down. --- ScenarioWhen the player is knocked down in combat, 3 different scenarios can happen (MCM): - All downIf followers are present when the player is knocked down, they all need to be knocked down as well before the scene continues.Followers can be knocked down with the NPC vs NPC settings or when entering bleed out. (If NPC vs NPC is disabled for example.)When the remaining followers are still in combat you can try to fill the struggle bar to get up before they are defeated. - OriginalYour followers will be knocked down at the same time as you, hostiles NPCs will then come at you. - No transitionYou will get instantly sexually assaulted and the fight will continue. (No threesome or multiple animations if multiple aggressors.) --- ResistThe player has the possibility of resisting a sexual assault attempt, to do so you need to press and hold your strafe left or right hotkey until you see the struggle bar appear and then you need to alternatively press strafe left and strafe right hotkeys to fill the bar, if you manage to fulfil the bar before the aggressor get you (5 seconds), you will make a resist move that depend of your first main resist skill chosen in MCM then you’ll get on your feet and the combat will restart. You can choose two skills in MCM that will determine how hard the struggle bar will be to fill, depending on the level, the gender and the two highest skills of the aggressor.You can resist every sexual assault attempt during a scene but there will be an additional penalty if you have been sexually assaulted already. --- Resist mid SexLab scenePress down both resist keys during a SexLab scene then press the keys alternatively to try to push away the aggressor using your remaining stamina, the goal is to not reach 0 stamina or the resist attempt fails so you might want to do it slowly to let your stamina get back up but not too slowly because there is a time limit of 15 seconds. --- CollateralIf there is multiple aggressors, followers can be assaulted too (Depending of the NPC vs NPC settings for allowed genders and strip options)If a follower is sexually assaulted during the aggression scene, he will enter in a trauma or an exhausted state, you will then need to get him on his feet by using the Revive option. (Activate Key or Action Key) or wait for them to get up by themselves (MCM settings), when the player changes cell the follower exits his state automatically. --- Surrender(Surrender Key Default: K)3 features: 1 - SurrenderIn combat you can use the hotkey to try to surrender to your enemies. Surrender to humansIf you surrender to a human, the nearest aggressor will come to you and a dialogue will start.Those may vary corresponding to the aggressor and the settings in MCM (Pages “Player as Victim” and “NPC vs NPC” (for followers)) If the dialogue leads to a sexual assault attempt against the player the same rules as if the player was knock down applies, meaning you can resist. Surrender to humans - Conditions that matter for the dialogue:Has the player been already a victim of this aggressor?Change the dialogue if you surrender to a NPC that sexually assaulted you already. Is the player has a weapon? Check if the player has weapons equipped.The aggressor will make you throw your weapon on the floor. Is the player dressed?Check if a torso piece is equipped.Change some dialogues, increase the chances of sexual assault. Is the aggressor interested by your gender?Depend of the gender settings in MCM (Page “Player as Victim”)The aggressor has a chance to sexually assault the player. Is the aggressor among the evil factions?NPCs that are in evil faction will not let the player run away without giving anything. (Evil factions are listed in MCM, page “Post-Assault”.) Is there a witness?Important condition that you can disable in MCM (page “Player as Victim” option “Witness”.)Normal NPCs will not react the same way if there is a witness around, of course it does not count the NPCs that are in the scene. (The aggressors, the followers and the player.)Evil factions don't care if there is a witness or not. Is the aggressor moral?A NPC is considered moral if they are unaggressive or met the settings in MCM (Page “Player as Victim” options “Morality” Those NPCs will react almost the same as the evil faction except when you succeed a persuasion or a bribe.The Aggressivity, morality (MCM) and relationship the player (MCM) are checked. Is there a potential aggressor?Check if among the aggressors there is someone that might be interested by more than the gold and if the aggressor you are talking to isn’t interested by your gender he might let the interested aggressor do his thing, you can also propose your followers in this case. Is the aggressor interested in one of your followers?One of the aggressors might want one of your followers, in this case you can sacrifice yourself instead of the follower, the aggressor needs to be interested in your gender for this to succeed, and this is a persuasion.You can also sell out your followers if you want to keep your gold or avoid the worst yourself, the outcome is random. (He can choose to accept or choose to punish the player.) Surrender to creaturesYou can surrender to a creature the normal way but you can also hold the Modifier key to take a submission pose to “invite” the creature, if the creature is sexually interested you won’t be able to resist during the scene. 2 – Player/Follower prostitution & proposalYou can propose paid or free sex to any NPC by pressing Surrender Key, it will open a dialogue tree, see Player/Follower as aggressor¨ Handover and prostitution for more details. 3 - Come over hereYou can ask a NPC to follow you for 20 seconds by targeting him from afar (not at a dialogue distance) and pressing Surrender Key, the player needs to be at least at 1500 units from their target, you can cancel the following by pressing Surrender Key again. ----- Post-AssaultAfter the player has been assaulted, depending of the aggressor and his faction, different events can happen, each event has its set of settings. Events are separated in 3 types: (Base) Base event types are simple event that can happen by default or before another event.This include: - End of the sceneThis is the default event that will happen if no other events are chosenAfter the aggression scene you’ll need to fill the struggle bar to get up (or wait a few seconds if resist is disabled) and run away, when you are far enough the aggressors will become hostile again. (If they were hostile before the scene)- RobbedThe player is robbed of all his gold and valuables (above a MCM configurable gold value) and a quest to track your robber down starts. This event can happen before another one triggers.This Event can trigger before any other event other events can still be triggered after Robbed.- JailedIf the last aggressor is a guard, the player is sent to jail after the scene.- Death AlternativeTriggers Make OnBlackout events from Death Alternative trigger, including Defeat’s ones. (To be set in DA’s MCM menu) (Misc)- Left For DeadThe player and his followers will black out and get up somewhere in the wilderness.- RescuedThe player and his followers will black out and get rescued by an adventurer and wake up in an inn.- Simple SlaveryFor the Simple Slavery mod to trigger. ----- Player/Follower as aggressor--- Knock down mechanics & commands Default hotkey for the Modifier key: ShiftDefault hotkey for the Action Key: GDefault hotkey for the Activate key: Your Activate hotkey - MarkingPressing Action key will “Mark” your current target, while Marked a NPC can be knocked down by bash and unarmed attacks every 2 seconds depending of their resistance (MCM configurable), if the target is unaware of your presence any bash/unarmed attack will knock them down.You can also order your follower to act on the Marked target (See Registering follower for orders and follower orders). - Knock down3 ways to knock down a NPC: 1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend.2 - Bash attack or unarmed attack while undetected and out of combat on a Marked target.3 - Unarmed hit or bash attack from the player on a Marked target during combat, followers unarmed/bash attacks do count. - Trauma/Exhausted/FleeThe victim of a sexual assault will enter in one of those 3 states depending of MCM settings, while in those states the player can interact with them with the Action Key. - Knock outBash attack or unarmed attack when a NPC is affected by a defeat’s state. - YieldWeapon out, undetected, press Action key on a NPC from behind.The victim can get out of his yield state if the player enters in combat or gets out of the sight of the victim. - KillWeapon out, press Action key and hold. - Menus optionsIf the target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up you can use Action key/Activate key for a menu to appear: /!\ IMPORTANT: Using the Action key/Activate key on a Bleeding out target will stop them from recovery of their bleeding out state and will put them in a knocked down state. Inventory Opens the inventory of your target.Rob Opens a submenu where you can choose what equipped piece of armor you wish to steal on the target.Rape Will make you sexually assault your target. More options will appear for a tied up NPC.Rape with player Available if you use Modifier key and Action key to give an order to your registered follower to take actions on a knocked down/sleeping/trauma/exhausted/tied up NPC.Tie up Use to tie up your target during a configurable time in MCM.Tie options Opens a submenu where you can choose to change the pose, Gag/Ungag, change the device used, tighten the links or permanently tie your target.Untie Will free the tied up target.Untie & rape Untie and abuse the tied up target.Put in a sack Put the victim in a burlap sack, press Action key to release the victim wherever you want. The victim keep the state they were in. (e.g A tied up NPC stay tied.)Feed Available for vampires, give you the ability to drink on a knocked down/trauma/exhausted target, the target enters in an exhausted state afterwards.Revive Used to remove any Defeat’s state on an affected NPC or to get a bleeding out NPC on their feet. - Registering follower for commandAim a follower, hold Modifier key then press Action key.The follower remains registered until you register another follower.Also adds a line of dialogue that allows you to prostitute the registered follower if you speak to a NPC with Surrender Key (Default: K) (See Player/Follower prostitution & proposal) - Follower commandEvery follower commands are done by holding Modifier key when pressing Action key, the target will automatically be marked.- Out of combat the follower will try to sneak up on the target and choke them.- Hold Action key for the follower to sneak up on the target and attempt to kill them.- If the Marked target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up a menu similar to the one of the player will open you will be able to give more orders to the follower. (See Menus options) - TauntYou can taunt your target when your weapon is out, aim the NPC you want to taunt then press Action key, you can also make your follower taunt the Marked target by holding Modifier key and pressing Action Key. (Only in combat for followers)- When in combat, the taunted target will target the player or follower the taunt is coming from if they were targeting another NPC/Creature or follower.- (Only for the player) Out of combat taunting someone will reduce your relationship with the target by 1, when the relationship with the target it is at -2, the target will attack you. USE WITH CAUTION: the target will be attacked by guards and such.Note: The target is always marked before you can taunt so you’ll have to press the key twice. - RescueA NPC that is about to get assaulted can be rescued by the player, two ways to do it:- Weapon out, press Action key on the victim and use the revive option.- Weapon out, press Action key on the aggressor when they are walking toward their victim to push them away. - Other Action key effectsCheer: Close to the target and weapon sheathed, aim a follower involved in a sex scene then press Action key/Activate key, will perform a cheer animation.Masturbate: Weapon sheathed, sneaking, hold Action key during 1 seconds then release.Necrophilia: While sneaking Action key/Activate key on a dead NPC. --- Handover and prostitutionWhen you capture a NPC and get them out of the bag if they are tied up a new dialogue line will appear when you talk to the NPCs around (the player has to be at least at 1500 or less units from the victim) - Market valueEach NPC you capture will have a market value determined by bonus/malus multipliers based on the level of the NPC: Level: (Level * Level multiplier, default: 2 * lvl)Gender: If the customer is sexually interested by the prisoner (NPC vs NPC settings) > +/- (Level * Gender multiplier, default: 10 * lvl)Unique: If the prisoner is unique > +/- (Level * Unique multiplier, default: 20 * lvl)Faction: If the prisoner among a faction wanted by the customer’s one > +/- (Level * Unique multiplier, default: 30 * lvl) Silver Hand <> CompanionVampire <> Vigilant Of StendarThalmor <> ImperialImperial <> Stormcloak(<> Means works both sides)Pure: If the NPC is virgin (SexLab stats are automatically send to the NPC when the value is checked.) > +/- (Level * Unique multiplier, default: 25 * lvl) The handover and prostitution values are calculated based on the market value: handover = Market value / 2, prostitution = Market value / 10You can modify every multiplier to your liking with the option Set multiplier values in MCM, those values are saved into the export/import function of Defeat, you can also simply use the default button of MCM to reset the values. You can check the value of the NPC under your crosshair using the MCM option or the option “Check value” if the tool section of the option menu (0 by default), note that if you haven’t any NPC under your crosshair it will display the value of the player The value may change depending of the customer, when this function is chosen the player is considered the customer.) - Handover You can hand over your prisoner if you talk to a particular NPC:Victim CustomerBandit/Forworn > GuardsSilver hand > Companion (circle)Imperial <> StormcloakVampire <> Vigilant Of Stendar You can only handover one NPC every 6 hours. (MCM to change it if you want.)The prisoner will disappear and it is not possible to handover unique NPCs for obvious reasons. - ProstitutionYou can prostitute your prisoner to any NPC for gold, their value are determined by their market value divided by 10, you’ll have to wait until they are done to get paid.Note: If Relation matters and/or Morality matter are enabled, the NPC you are talking to will call for guards or even attack you if they know somehow the prisoner (family etc.) or have a high morality. - Player/Follower prostitution & proposalThe player can prostitute themself to any NPC, the same market value is used but the target may react differently depending of the target and the option enabled. (They won’t attack you for example.)To ask a NPC under your crosshair use the Surrender Key (Default: K) of Player as victim feature (as such, the feature needs to be enabled for this to work), it will open a dialogue just for this, you will have options for paid or free sex.To prostitute your follower you need to register them first. (Aim the follower, hold Modifier key then press Action key.) No particular conditions except witness and gender combination. You can also be a part of the sex scene, the prostitute value of the player will then be added to the reward. You can also ask for sex to any NPC, this will have impact on NPC you know such as your wife/husband, housecarl, hired follower etc. ----- NPC vs NPCA NPC can decide to attempt to sexual assault/Rob or kill his defeated foe when his life drops below a health value. You can set the health threshold and the chance on hit as well as some other MCM settings.Creatures can be allowed too. /!\ Creatures must be allowed in the SexLab Framework MCM menu. /!\ ----- SexLab Menu ControllerUIExtension is needed for this to work.Default hotkey for the Modifier key: ShiftDefault hotkey for the Option Key: 0 You can access the SexLab menu controller by pressing Option Key when the player is involved in a SexLab sex scene or by aiming a NPC involved in a SexLab sex scene. Pressing Option Key will open a menu where you can choose from all the animations that are playing in this current scene.Holding Modifier key and pressing Option Key will open the stage selector. For more options use my mod SexLab Tools -------------------- RequirementsLast versions of these mods are REQUIRED :SexLab Framework 1.60+SKYUISKSE 1.7.3+FNIS Do no forget to download and install the creature pack under optional files. -------------------- Installation/!\ NEEDED: Run FNIS tool to register the animations./!\ NEEDED: Make sure to delete any previous version of Defeat (scripts etc…).Use a mod manager to install the installer, Nexus Mod Manager or Mod Organizer will do, Mod Organizer being strongly recommended.If you choose to install it manually, don’t, download and use a manager. -------------------- UninstallationTo do for every save you wish to uninstall the mod from. 1.) Click on mod status in the MCM menu to uninstall the mod.2.) Close the menu.3.) Wait until you see the notification. (should be really fast if not instant)4.) Save.5.) Quit the game.6.) You can now delete the mod’s files.7.) Run FNIS tool. -------------------- FAQQ. Is it safe to upgrade to a new version without doing anything?A. It is always recommended that before uninstalling a mod and installing its new version you should make a clean save but I try to make my mod so it can be upgraded without uninstalling it, though if I say in the change log that a clean save is required you need to do it. Clean Saving: http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_SaveFollow these steps:1.) It is generally best to go to an interior cell, and smaller cells are best. An interior cell is apparent because you have a loading screen when you "open" the door from the outside (such as when you enter most buildings).2.) Save your game to a new save slot (do not overwrite an earlier save) and quit the game.3.) Uninstall the mod.4.) Start the game and load your last saved game.5.) After the game full loads, make a SECOND new save (do not overwrite an earlier save) and quit the game.6.) If you're upgrading the mod that you uninstalled, you can now install the new version.7.) Start the game and load your previous saved game.8.) Just to be safe: make one more new save (do not overwrite an earlier save).9.) You have a cleaned save? Ok let’s clean it a little more with Save game script cleaner and you will not forget to endorse the mod of course. (See screenshot at the end of the post) Your save is now fully cleaned from Defeat. Q. Why is there some spelling/grammar mistakes?A. English isn’t my first language, if you see some errors or a sentence that could benefit from a better formulation please let me know so I can fix it. -------------------- IncompatibilitiesMod that deal with OnHit events can cause problems. As for player as victim, Defeat’s knock down mechanics can enter in conflict with Death Alternative’s ones, but keep in mind that they can be disabled and Defeat can start through Death Alternative, Death Alternative’s knock out scenarios can also start after a Defeat’s scene, it’s just a question of right settings of both mods. -------------------- RecommendedDevious Capture By Ms LeechesZaz Animation Pack By Zaz & XazDeath Alternative By BralorMarrEFF - Extensible Follower Framework By Expired - Very good mod to handle multiple followers (Defeat handle up to 5 followers.)UIExtension By Expired - Menu framework I use for animation selection & stage selection, this mod is already included in Extensible Follower Framework.Free Death Camera By gp160 - Cool mod to remove the useless camera effect when the player dies, also work on ragdoll, go endorse the mod it did not get enough attention imo, the guy has some good ideas for mods.Funnybizness Animation Pack By FunnyBizness - Highly recommended to be played with Defeat, use SexLab Animation Loader to register his animations for easy use.Break Undies Plus by thegooglyman - Will break the compatible armor progressively during a struggle phase and break the armor upon Defeat’s strip function. -------------------- Credits & thanksAshal for creating the SexLab Framework and answering my questions about it.Cmod for Sexis Defeated mod which served this mod as a base.Camila and Meowcakes for the logo.Cyndi for the body bag meshe.AwfulArchdemon for the spell check.CGi for his help with translations, the installer and the German translation.Aravis7 for the French translation.Expired for his UIExtension mod. (And all his mods really ^^)Xaz & Zaz for the Zaz Animation Pack, used some of their (nice) resources.Germanicus who helped me as a beta tester and moral support.Cotyounoyume for some of his animations from Estrus.Arrok for his resist animation.FunnyBizness for his animations. -------------------- Change log ==================================================24 July 2016v5.3.5 Small fixes again, clean save not needed, uninstall the previous version then install this one. GeneralFixed. Updated Break Undies Plus support. (Some functions were changed for its latest version) Player as VictimFixed. Excluded Apocrypha location for the Bleedout knockdown function. Player as aggressorFixed. Fixed trespass problem during SexLab scene, maybe… hopefully?. Menu on tied npcs.. Added Disable/Enable functions for the npc you get out of the sack, maybe it will fix the disappearances or maybe not.. Changed mechanic of handing over a npc for gold, it would move the spawn point elsewhere and prevent the npc to reappear in his editor location, should work as intended now. ================================================== 19 May 2016v5.3.4 Just small fixes, you do not need to make a clean save, uninstall the previous version then install this one. GeneralFixed. Detection system for player as victim grabbed every valid references in the cell, the system has been changed for the bleedout way, it should be fixed but the system is still a little bit different so tell me if there is weird shit happening. (Other than savage sexual aggressions.). Fixed MCM menu tagging system. Was tedious as fuck to replace for it to work. ================================================== 26 April 2016v5.3.3 No need to make a clean save. GeneralFixed. Consensual Female first option was ignored.Added. If all the tags are removed the script will trigger the aggressive set of animations when a SexLab scene is started. Player as aggressorFixed. Some equipped armor/clothes were not showing up in the inventory menuAdded. “Undress” option meant to replace Rob function for armor that do not display in the Inventory (because they are set as Not Playable so the player can’t see, take them or equip them), you can undress torso, hands, head and feet.. Back button to cancel a rape on tied NPCs.. Registered follower can now be prostituted, no particular condition except witnesses and gender combination. Player as VictimFixed. Huge problem where collateral function would trigger multiple times which fucked up the scene especially if there was multiple followers (sexlab scene failing etc.), should work just fine now.. Other minor stuff I forgot about.Added. Bleedout mechanic, will make the player essential and will start a Defeat scene just like any knockdown way, obviously it is not compatible and may cause problems with other mods that deal with the bleedout event.You can enable other knockdown ways but it may cause some small problems depending of the settings, disabling at least health threshold would be a good idea./!\ It doesn’t make the player immortal, the player can still die from a fall or any other source that is not a compatible actor.. The option to remove the vanilla moanings of the player when knocked down & escaping. Big up Magicrealm . Improved collateral function to be compatible with different combinations of actors just like the player.. Blocking an incoming attack can now matter to be knocked down or not. New option for each of the knockdown ways. NPC vs NPCFixed. Bleedout mechanics, changed the descriptive too, should work now, it’s now more script heavy because it will search for a potential aggressor in the room if the last enemy that hit the victim isn’t valid, but also more efficient and will run only on NPCs bleedout.. Reworked the find an add script for when a creature is involved. Follower should no longer be able to be aggressor if the option is disabled. ==================================================5 March 2016v5.3.2 No need to make a clean save, run FNIS again though. GeneralFixedBreak Undies support is back.Fixed creature filter list, they were not created when updating from an old Defeat version -> it’s going to reset the lists with all creature races enabled for player as victim and npc vs npc.AddedFemale & male creature filter, to be used with Creature gender option from SexLab. (as it is right know only female draugrs are recognized as female creatures though)Consensual category in animation tagging page, yes there is also consensual stuff in Defeat. Boring ( ͡° ͜ʖ ͡° ) Player as aggressorFixedFeed option appearing for non-vampire player on tied victims.forgot to add the pillory check for the rape option.excluded freaking mannequins from being able to be witnesses, also for followers.masturbate function.Removed “Rob” part on the menu since you can now loot all the stuff of the NPCs by opening their inventory.Added“Knocked down resist” option to allow a knocked down victim to resist or not to sexual assaults, disabled by default.Player prostitution now takes into account the consensual tagging.Changed option name “Tied victim settings” by “Handover/Prostitution”. Player as VictimFixedAggressors following player when teleported nearby in case of left for dead post assault scenarios.Disable resist possibility for the first resist when the scene begins with an auto resist.Surrender dialogue script for collateral.Morality option not working.AddedThe aggressor you surrender to will now run toward you instead of walking.Removed the possibility for an aggressor to see you trying to get up when the player is knocked out and waiting for the followers to finish. (“An aggressor watches you”) It’s now easier to wake up in this case.Cleaned settings for player as victim scene, created a script DefeatUtil that modders can use and call a Defeat scene on the player with custom settings that overrides MCM settings as well as getting data from last scene.Ignore gender tag for multiple actors scene. NPC vs NPCFixedFemale on Male FemaleFirst option.Creature check will now properly use the race filter list. ==================================================23 February 2016v5.3.1 Fixed Defeat impossibility to install if you don't have Break undies. I have removed break undies support until I find out a way to include it without creating a dependency. ==================================================15/11/2015v5.3.0 Remove the previous version then install this one, no clean save needed the mod will update.Some properties might have changed or disappeared, you can use the clean save tool to remove errors in the log is there is some. GeneralAdded support for Break undies Submitter Goubo Submitted 08/02/2013 Category Combat Sex Requires SexLab - Sex Animation Framework v1.61b Special Edition Compatible 24 Link to comment
Goubo Posted August 2, 2013 Author Share Posted August 2, 2013 Ok so there is some experimentations in this version so it may contain some bugs, but i can't test everything by myself, I'm counting on you to tell me what should be changed and if there is bugs to fix, I'll make more smaller updates from now on to fix/add things. Like for the player grapple on NPC from behind, do you want some algorithm here for them to resist better? It's kinda overpowered so dunno, tell me. Link to comment
LaEspada Posted August 2, 2013 Share Posted August 2, 2013 Updated the new URL for SexLab Index. Link to comment
Zandra Posted August 2, 2013 Share Posted August 2, 2013 I've loaded this up, but I haven't had anyone rape me. Let me tell you what I did to make sure I didn't so something funky when uninstalling the old version and installing this one. First, I loaded up my game and uninstalled Defeat 2.0 from within MCM. I made a clean save then deleted the old .esp and scripts. I double checked and made sure that I deleted every script I found with "SexLabDefeat" in the name. I then dropped the new files into my data folder. I ran FNIS. I also ran BOSS. I then started up Skyrim and opened the MCM to configure. The first thing that I noticed is that I now have 2 entries in MCM for SexLab Defeat. One is completely empty. The other has all the configurables that it should have. I'm not sure if this is because I missed an associated file when I was deleting or not. I searched my hard drive for "SexLabDefeat" and it only turned up the files from version 3.0. I went out into the world to find bandits to fight. Instead of raping me, I was just getting killed. So, I figured maybe my health was set too low. I went in and set it to 80%. Surely, these guys couldn't kill me too quickly with my health set that high! But, they still killed me. No one attempted to rape me, at all. So, it wasn't a matter of one trying to rape me while the others beat on me. I'm not sure if I've set up something wrong or if this is a bug. Edit: I forgot to mention that I did install the new Get Up Faster mod that is now required. Link to comment
Goubo Posted August 2, 2013 Author Share Posted August 2, 2013 Wow ok, those are some serious bugs, did you try on another save? sound like there is still the old mcm script running, odd, someone else has the same bug? Link to comment
Zandra Posted August 2, 2013 Share Posted August 2, 2013 Like I said, maybe I missed a file. Did they all have "SexLabDefeat" in the name? I'll try uninstalling 3.0 and reinstalling from another save and see what happens. Link to comment
algarvian2001 Posted August 2, 2013 Share Posted August 2, 2013 In the mod package, there's no behavior file for FNIS tool to read, for the "tie up" animation you've mentioned. Edit: Wait, the behavior file is in the BSA, but FNIS can't read BSA. Link to comment
Zandra Posted August 2, 2013 Share Posted August 2, 2013 Okay, this is odd! I tried a few things. First, I ran cleanup and tried again from my original save. I ran in and was still killed with no attempt to rape. Second, I uninstalled from my original save, saved again, and reinstalled. I ran in and was killed with no attempt at rape. I even turned on god mode so that I wouldn't die and let them beat on me (well after my health was below 80%) and still no rape. Also, the MCM menu still shows two entries for Defeat. Lastly, I uninstalled and then started a brand, new game. Once I was at a point where combat was possible, I opened MCM to reinstall. In this save, there is only one entry for Defeat. The logo shows up and the menu on the left is there. However, when I click on general settings to reinstall, nothing shows up in the lefthand window. Link to comment
ttpt Posted August 2, 2013 Share Posted August 2, 2013 When doing a clean save, make sure to go into the MCM menu when you've disabled (full on deactivated the mod) Defeat and wait for a few seconds so it can refresh the menu. What I mean is that the menu will still be there with the mod disabled, but give MCM some time to be aware of that and then once it's actually gone make a save. That way you won't get the empty menu. MCM is sort of finicky that way and not instant like in new vegas. Also, what does the Minimum Health slider do on the player as victim menu, I've always wondered, it's set to 0% by default. Link to comment
Zandra Posted August 2, 2013 Share Posted August 2, 2013 But, would I still get the empty menu even on a brand new game? I disabled in my old save, waited until I got the message that it had been disabled, waited for a few seconds and then did a clean save. Then, I exited to the menu and started a new game. Link to comment
Goubo Posted August 2, 2013 Author Share Posted August 2, 2013 In the mod package, there's no behavior file for FNIS tool to read, for the "tie up" animation you've mentioned. Edit: Wait, the behavior file is in the BSA, but FNIS can't read BSA. Oh sorry, I didn't know that... Changing the file now. ttpt: The minimum health slider is here as an option to assure compatibility with other mods who also trigger when the player is under a % of hp, for example you can set 20% health and 10% health minimum, Defeat won't trigger if you have less thant 10% so you can set another mod threshold under 10%. Link to comment
webb71 Posted August 2, 2013 Share Posted August 2, 2013 For whatever reason, I'm not seeing the options to enable a threesome in the mcm anywhere. Also will the hotkeys still work if I'm using a 360 controller? Nevermind, my mistake. Forgot to delete all the old scripts... Link to comment
ttpt Posted August 2, 2013 Share Posted August 2, 2013 But, would I still get the empty menu even on a brand new game? I disabled in my old save, waited until I got the message that it had been disabled, waited for a few seconds and then did a clean save. Then, I exited to the menu and started a new game. The empty menu is just an MCM issue, tt does that sometimes. It should fix itself automatically given some time.Try quitting the game and reloading that one brand new save with the one menu and see if it fills itself up. oh also, thanks for the minimum health slider stuff. I was treating it as such but I wanted to be sure. It should allow it to be compatible with SD and still with submit now that it also has an option that triggers on low health. Link to comment
Pamfolette Posted August 2, 2013 Share Posted August 2, 2013 Hi, your mod looks nice, anyway, I wonder: does the player suffer any damage or negative effect by being raped? Usually, when you are staggered or bleeding out, you are very close to dying and having to reload your last save. Correct me if I'm wrong, but this mod gives you a chance to survive, actually making the game easier. This should come at a price, IMHO. Chance to get pregnant, contract a bad illness, getting robbed, caged, enslaved. These are a few ideas. They could be made toggleable in MCM. 1 Link to comment
Regcod Posted August 2, 2013 Share Posted August 2, 2013 Hi, I've a more serious problem. I'm starting a new game, the sex defeat menu appear inside mcm but when I select any of his menu item, nothing is shown, and if I try to exit and to chose some other menu, nothing work until I close the windows!!!! The 2.0 version worked really fine! Link to comment
nhl Posted August 2, 2013 Share Posted August 2, 2013 @pamfolette There already is such a feature (not as developed as you'd wish though it seems): (Taken from the OP) To make the escape harder, you can activate a debuff that block the health regeneration by 100%, the magicka and stamina regeneration by 50% and a debuff that damage your stamina. (Will also affect victims from Companion as victim and Companion as aggressor. Link to comment
CGi Posted August 2, 2013 Share Posted August 2, 2013 This should come at a price, IMHO. Chance to get pregnant, contract a bad illness, getting robbed, caged, enslaved. These are a few ideas. They could be made toggleable in MCM. For pregnancy, use one of the 2 available pregnancy mods. As defeat comes with a had-sex-dont-care-get-raped-feature , there's a risk to get pregenant, when using one of the pregnancy mods. What kind of illness? i prefer to catch no std, so it's more a matter of taste. Getting robbed? See Sumbit. Via MCM option? See Submit again. Caged and enslaved? it's no enslavement mod. Use SD or wait for SD2 to get enslaved. Link to comment
Goubo Posted August 2, 2013 Author Share Posted August 2, 2013 The file is updated, sorry about that but you'll need to redownload it, and don't forget to launch fnis tool. For whatever reason, I'm not seeing the options to enable a threesome in the mcm anywhere. Also will the hotkeys still work if I'm using a 360 controller? General settings -> Player victim: Threesome, enabled by default. Hi, your mod looks nice, anyway, I wonder: does the player suffer any damage or negative effect by being raped? Usually, when you are staggered or bleeding out, you are very close to dying and having to reload your last save. Correct me if I'm wrong, but this mod gives you a chance to survive, actually making the game easier. This should come at a price, IMHO. Chance to get pregnant, contract a bad illness, getting robbed, caged, enslaved. These are a few ideas. They could be made toggleable in MCM. There is only a debuff who stops your health regeneration and magicka/stamina by 50% and another debuff who damage your stamina, that's only for making the escape harder, nothing deep here. Link to comment
Zandra Posted August 2, 2013 Share Posted August 2, 2013 But, would I still get the empty menu even on a brand new game? I disabled in my old save, waited until I got the message that it had been disabled, waited for a few seconds and then did a clean save. Then, I exited to the menu and started a new game. The empty menu is just an MCM issue, tt does that sometimes. It should fix itself automatically given some time.Try quitting the game and reloading that one brand new save with the one menu and see if it fills itself up. oh also, thanks for the minimum health slider stuff. I was treating it as such but I wanted to be sure. It should allow it to be compatible with SD and still with submit now that it also has an option that triggers on low health. I'm not sure about that. Waiting didn't help. I haven't played Skyrim at all since my last post, so starting this is a reboot of the game. I loaded up my new game and just let it sit there. I didn't do anything. To make sure that I wasn't rushing and being impatient, I went and unloaded/reloaded the dishwasher. When I came back, I clicked on MCM and still have the menu on the left but nothing in the right window. So, I clicked on "general settings" in the lefthand menu and went to fold a load of laundry. When I came back, the right window is still empty. I closed out of MCM and reopened it, at that point, but it still didn't populate. Link to comment
crusher Posted August 2, 2013 Share Posted August 2, 2013 wow, this looks really cool. Finally, shift key has a use in combat. ... not sure this has been suggested, but has anyone tried to use followers to try and 'rescue' pc from a rape? In other words, as the assailants queue up to rape, have the follower attack the last npc in the rape queue and work their way down to the npc raping the pc. Happened the other day, not sure why, but follower started fighting off the waiting rapist, was rather dramatic having follower work their way down to the bandit raping the pc. Another feature that is kinda neat, used in Random Sex Mod is a routine for waiting rapist, that has them occasionally masturbating while they wait. And, I noticed you had added a 'minimum health' limit for mod to proc, I wonder if it is possible to have pc health 'stick' at that limit for a few seconds. So, if pc takes damage that would trigger Defeat set at 21%, but the damage is great enough to trigger Submit set at 14% health, or Sanguine Debatchery at 7% or even No Death Mod at 0%, adding a 'sticky threshold' would stop health loss below 21% for a few seconds so your mod will trigger without chance of triggering other mods with low health thresholds. I guess these 'sticky thresholds' with multiple sliders, should be a mod unto itself, so you can set it up with all the other mods that use low health triggers, to keep them all from overlapping into a wonky mess to inevitable reload save game. Link to comment
nhl Posted August 2, 2013 Share Posted August 2, 2013 And, I noticed you had added a 'minimum health' limit for mod to proc, I wonder if it is possible to have pc health 'stick' at that limit for a few seconds. So, if pc takes damage that would trigger Defeat set at 21%, but the damage is great enough to trigger Submit set at 14% health, or Sanguine Debatchery at 7% or even No Death Mod at 0%, adding a 'sticky threshold' would stop health loss below 21% for a few seconds so your mod will trigger without chance of triggering other mods with low health thresholds. I guess these 'sticky thresholds' with multiple sliders, should be a mod unto itself, so you can set it up with all the other mods that use low health triggers, to keep them all from overlapping into a wonky mess to inevitable reload save game. jbezorg has recently released a WIP modders' resource specifically for that purpose: see here. Link to comment
Tachyon Posted August 2, 2013 Share Posted August 2, 2013 I don't see any Sexlab Defeat option in the MCM Menu. Extracted all files to Data folder, and also downloaded that Stand-up motion replacer and ran GenerateFINIS. Still nothing in the MCM Menu that has Sexlab Defeat in it. Someone please help? Link to comment
crusher Posted August 2, 2013 Share Posted August 2, 2013 And, I noticed you had added a 'minimum health' limit for mod to proc, I wonder if it is possible to have pc health 'stick' at that limit for a few seconds. So, if pc takes damage that would trigger Defeat set at 21%, but the damage is great enough to trigger Submit set at 14% health, or Sanguine Debatchery at 7% or even No Death Mod at 0%, adding a 'sticky threshold' would stop health loss below 21% for a few seconds so your mod will trigger without chance of triggering other mods with low health thresholds. I guess these 'sticky thresholds' with multiple sliders, should be a mod unto itself, so you can set it up with all the other mods that use low health triggers, to keep them all from overlapping into a wonky mess to inevitable reload save game. jbezorg has recently released a WIP modders' resource specifically for that purpose: see here. awesome, thanks. Add in SL Consequences and you'll loose most of the health below the thresholds to rape anyway... edit; should be part of SL Framework Package. More elegant solution than what I describe, but with fewer options for escape or rape at low health.. Link to comment
zia Posted August 2, 2013 Share Posted August 2, 2013 Hi, I've a more serious problem. I'm starting a new game, the sex defeat menu appear inside mcm but when I select any of his menu item, nothing is shown, and if I try to exit and to chose some other menu, nothing work until I close the windows!!!! The 2.0 version worked really fine! I'm having the same issue. Anyone know of a way to fix this? Link to comment
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